This is where Ember throws custom profiles for characters that are not being used in the RPG - Countdown To Extinction.

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Postby UnidentifiedTurian » Mon Oct 01, 2012 8:25 pm

Weapon: Photon Eliminator Rifle

Allegiance: Autobots
Function: Engineer
Alternate Modes: Harrier II Jump-Jet -
Weapons: Weapons: Photon Burst Rifle - ... 4_orig.jpg
Gear Shredder - ... redder.jpg
Rocket pods x2 (each with 19 unguided rockets)
Gatling Gun (Five-barrel 25mm)
Special Abilities: - Robot mode flight ability
Height: 36ft/ 12m
Quote: “Victory... at any cost.”

Strength: 5
Intelligence: 8
Dexterity: 6
Speed: 7
Endurance: 6
Courage: 5
Firepower: 6
Accuracy: 7
Melee: 5
Tech Skill: 8
Charisma: 3

Profile: Sidewinder is an Ex-Decepticon Engineer. He was a strong believer of the Decepticon cause while he was under their command, much like Soundwave. He became very well known among his comrades for setting ploys and traps for Autobots, many of them involving setting up “false” bombs to distract them from a more carefully hidden and much more dangerous than the ploys he had set. As Megatron’s hunger for power grew more and more insatiable, Sidewinder grew tired of the madness and deserted the Decepticons. While the Autobots were reluctant to let a “former” Decepticon into their ranks, Sidewinder offered his expertise with Decepticon bombs and traps, and that seemed to be enough to form an uneasy alliance between him and the Autobots. He isn’t very social with his peers. He doesn’t speak unless spoken to, or unless he spots a smarter way to solve a problem.

Abilities: Sidewinder transforms into a Harrier II VTOL aircraft, giving him the freedom and mobility of the skies without the inconvenience of needing a strip of asphalt to land on. His aircraft form is essentially a strike package in its own; it carries a pair of rocket pods, four heat-seeking missiles, and a five barrel Gatling gun mounted to the side of the cockpit. His primary weapon is a modified burst fire rifle, accurately firing three shots in accordance. However, he can alter its firing mode into full auto, pouring more shots out a far more deadly rate at the cost of the weapons accuracy should he choose to change it. His secondary weapon being a tri-shot disk firing weapon, it is a charged firing weapon, the longer it is charged, the more shots are fired though less accurate than when it is semi-fired.

Weaknesses:Sidewinder’s primary weakness is close quarters fighting. While he can hold his own for a time, it won’t last forever and he cannot last long in a melee fight. His other great weakness is his lack of trust in others. His experience within the Decepticon ranks had left with more than one occasion where a teammate or whole squads had made an attempt on his life. Such experiences have left him distrusting of others, preferring to work on things on his own rather than have any backup.
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