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Sonic Wtf?

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Postby E.P.Y.A.R.M.S. » Tue Feb 06, 2007 4:33 pm

I think the biggest problem is that the designers of the sonic games are just concentrating on the wrong things. For instance, the goals of Sonic Adventures 1 and 2 (fairly good games) was translating 2D gameplay into 3D. Nowadays the designers are just trying to load graphical quality and useless features and call it a new game. What they need to do is attempt to capture that 2D gaming and understand what made it fun. Then make that 3D and add some quality extra that allow character growth and environmental interactions.
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Postby Autobobby1 » Tue Feb 06, 2007 5:09 pm

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The classic formula with a good plot, that's all it needs...and maybe a little engine tweaking and place the camera behind Sonic. Then it'll be great.
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Postby Fang Wolf » Tue Feb 06, 2007 7:10 pm

Roadbuster wrote:I believe someone will, but "when" is up to Sega. There's plenty of people who understand what it takes to make a good Sonic game. Good sonic games are stll being made just not the the mainstream systems.

When someone does they need to do some stuff:

1. Clean house of characters. Keep only Sonic, Tails, Knuckles, Amy, Mecha Sonic, and Dr. Eggman/Robotnik. They were all around when Sonic was good. If they want to bring any chars in for pets sake bring in Sally. Sega kept her alive in the comics because they ahd plans for her but never followed through, she's still considered a far more popular choce for Sonic than Amy ever was, despite being a Comic character and what has curtrently transpired in the comics.

Dear god no, please, no mixing of that series and the archie comics, Alt Universe to the games. You forgot the Chaotix, actualy, Sega even forgets characters in the Chaotix -_- You forgot Blaze the Cat and NegaEggman.

2. push for deadlines that allow quality work. A Sonic game during the genesis days took 2-3 years to put out and they were generally excellent.

General question, how long as Rush in development? Shouldn't take much longer than that.

3. For gameplay, take the New SMB/Megaman X8 approach, 3D chars in a 2D environment. Sonic is best in sidescrolling games.

I fully agree

4. Stop throwing too much story in. Sonic was about gameplay rather than story, though there was a premise and setting which was detailed in the manual. Now the story gets in the way of gameplay. Mario still does a good job of putting gameplay first before story.

They should kill Shadow and Silver. That would be a great story

5. No Voice Acting. Sonic was better when he was the silent protagonist. He's quite annoying when he talks.

Bring back Drummond if you ask me.. and find Knux a GOOD actor who can act 18.

6. Make sidegames worthwile. I'd like collecting chaos emeralds to turn into Super Sonic again.

Nah, I prefer getting them naturaly in game.

7. No more Death Egg a.k.a Death Star ripoff! The fact you had to destroy that thing three times in Sonic 2, 3 and S&K was enough for me.

Sonic and Knuckles is Sonic 3... just longer.


in quote.
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Postby UltraPrimal » Wed Feb 07, 2007 10:46 am

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That's the big problem with games now-a-days. The developers rush them out too fast. Look at Sega's old school rival Nintendo. Each of their franchises only appear 1 or 2 times in a consoles life time. They take the time to make sure their sequels are great games. Where as other developers don't and their games show it. I'm afraid history will repeat itself and massive amount of shitty games will destroy the gaming industry just like they did back in the days of Atari and Intellivision. Todays console makers should introduce a quality control system just like Nintendo did back then. If a game can't pass the grade, it won't get the seal approval. Oh, how I miss that seal...
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Postby Autobobby1 » Wed Feb 07, 2007 3:00 pm

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The seal is still around, but it has lost all value. Countless horrible games have been released, namely Rock 'Em Sock 'Em Robots for the GBA.

Nintendo needs to get stricter.

On a note about Shadow: I loved Shadow when he premiered in SA2. But sadly, after that he turned into a whiny goth punk. He was cool, but then raped of his personality.
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Postby TheMuffin » Wed Feb 07, 2007 6:47 pm

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UltraPrimal wrote:That's the big problem with games now-a-days. The developers rush them out too fast. Look at Sega's old school rival Nintendo. Each of their franchises only appear 1 or 2 times in a consoles life time. They take the time to make sure their sequels are great games. Where as other developers don't and their games show it. I'm afraid history will repeat itself and massive amount of shitty games will destroy the gaming industry just like they did back in the days of Atari and Intellivision. Todays console makers should introduce a quality control system just like Nintendo did back then. If a game can't pass the grade, it won't get the seal approval. Oh, how I miss that seal...
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Only problem with that is there are tons more developers now trying to get some recognition with less money to work with. If they have half the amount of money as say Ubisoft would it be fair to not allow their game to be released because it's not as polished?
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Postby kataridragon » Fri Feb 09, 2007 2:25 pm

The gimmicks of sonic games are even getting worse and worse as time goes by. I really dislike the whole BRAND NEW CHARACTER every game idea. It needs to stop.

I really hope sonic and the secret rings puts out some good new (not characters) ideas and gameplay, which it seems to have. Such as maybe "everyone" having cool super modes during regular game play like in sonic 2, not just bosses.

Does anyone know when sonic and the secret rings will be released?
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Postby Autobobby1 » Fri Feb 09, 2007 4:54 pm

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In the US, it'll be coming out February 20th. Only 11 more days! It was supposed to be out on the 27th, but it's shipping early.
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