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Studio Series Gamer Edition Discussion

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Re: Studio Series Gamer Edition Discussion

Postby Emerje » Tue Aug 01, 2023 4:19 pm

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-Kanrabat- wrote:A proper FOC Omega Supreme, Trypticon, and Metroplex, would would be their own molds, would be awesome. But we all know that a proper G1 Metroplex would take priority over all of this.

In Evan's portion of the Q&A he says he wants to do FOC Trypticon so there's a chance! I think if he can get the higher ups onboard it could happen.

Q: Overall, what is the Gamer Edition fig you’d most like to do?
A: Titan Trypticon, or Fall of Cybertron Combaticons.

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Re: Hasbro Talks About Studios in Studio Series and Activision Game Rereleases in Q&A

Postby Sabrblade » Tue Aug 01, 2023 4:51 pm

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Emerje wrote:Final big piece of news that's currently making its rounds on video game news channels is the current status of Activision's Transformers games. It's a mixed bag, but the team seems optimistic about these being available again. Turns out licensing was never the issue as has long been speculated.

Q: Possible to re-release the Activision TF games to coincide with Gamer Edition?
A: Sadly, apparently Activision’s not sure what hard drives they’re on in their building. When a company eats a company that eats a company things get lost, and that’s very frustrating. Hope is that now that the deal is moving forward with Microsoft and Xbox that they’ll go through all of the archives and every hard drive to find it all, because it’s an easy Game Pass add. We want those games back up for people to have a chance to play.

Q: How did that impact the process of making Gamer Edition?
A: Sam had to load up the games on older platforms because there were some deco details we couldn’t find – we have the CAD, but it’s not colored. So we had to find some of the character details within the games themselves.

Q: So you do have some of the game assets then?
A: We do, but it’s very interesting. FOC, we have everything. For WFC, we had to rip it ourselves, because they could not find it – they kept sending concept art instead, which we didn’t want, we need the CAD. So we booted up an old computer and ripped them all out from there. Which was a learning experience and a long weekend, because we just wanted to get it right, so that’s why we did it like that.

Hopefully Activision finds those hard drives, fans have been begging for new opportunities to play those games for years now.
Hasbro has released an official statement on this. The "lost game code" statement in the Q&A was an error, and Hasbro reached out to The Allspark to clear the air on this since other gaming news sites are spreading it like a rumor and reporting it as fact.

“To clarify, comments that suggest TRANSFORMERS games have been lost were made in error. We apologize to Activision and regret any confusion; they’ve been great partners, and we look forward to future opportunities to work together.”
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Re: Hasbro Talks About Studios in Studio Series and Activision Game Rereleases in Q&A

Postby Emerje » Tue Aug 01, 2023 5:09 pm

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Sabrblade wrote:
Emerje wrote:Final big piece of news that's currently making its rounds on video game news channels is the current status of Activision's Transformers games. It's a mixed bag, but the team seems optimistic about these being available again. Turns out licensing was never the issue as has long been speculated.

Q: Possible to re-release the Activision TF games to coincide with Gamer Edition?
A: Sadly, apparently Activision’s not sure what hard drives they’re on in their building. When a company eats a company that eats a company things get lost, and that’s very frustrating. Hope is that now that the deal is moving forward with Microsoft and Xbox that they’ll go through all of the archives and every hard drive to find it all, because it’s an easy Game Pass add. We want those games back up for people to have a chance to play.

Q: How did that impact the process of making Gamer Edition?
A: Sam had to load up the games on older platforms because there were some deco details we couldn’t find – we have the CAD, but it’s not colored. So we had to find some of the character details within the games themselves.

Q: So you do have some of the game assets then?
A: We do, but it’s very interesting. FOC, we have everything. For WFC, we had to rip it ourselves, because they could not find it – they kept sending concept art instead, which we didn’t want, we need the CAD. So we booted up an old computer and ripped them all out from there. Which was a learning experience and a long weekend, because we just wanted to get it right, so that’s why we did it like that.

Hopefully Activision finds those hard drives, fans have been begging for new opportunities to play those games for years now.
Hasbro has released an official statement on this. The "lost game code" statement in the Q&A was an error, and Hasbro reached out to The Allspark to clear the air on this since other gaming news sites are spreading it like a rumor and reporting it as fact.

“To clarify, comments that suggest TRANSFORMERS games have been lost were made in error. We apologize to Activision and regret any confusion; they’ve been great partners, and we look forward to future opportunities to work together.”

OK, but then what's the truth? Is it a license issue after all and if not then what's the hold up?

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Re: Studio Series Gamer Edition Discussion

Postby -Kanrabat- » Tue Aug 01, 2023 6:35 pm

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Emerje wrote:
-Kanrabat- wrote:A proper FOC Omega Supreme, Trypticon, and Metroplex, would would be their own molds, would be awesome. But we all know that a proper G1 Metroplex would take priority over all of this.

In Evan's portion of the Q&A he says he wants to do FOC Trypticon so there's a chance! I think if he can get the higher ups onboard it could happen.

Q: Overall, what is the Gamer Edition fig you’d most like to do?
A: Titan Trypticon, or Fall of Cybertron Combaticons.

Emerje


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Re: Studio Series Gamer Edition Discussion

Postby RotorstormNZ » Tue Aug 01, 2023 6:57 pm

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1) the clarification does not make things clearer to me!
2) another vote for Gamer Edition Combaticons. They were a big highlight of the game for me.
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Re: Studio Series Gamer Edition Discussion

Postby TulioDude » Tue Aug 01, 2023 7:14 pm

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Official Hasbro Statement Clarifying Comments about TRANSFORMERS games by Activision

Postby william-james88 » Wed Aug 02, 2023 12:08 am

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Hasbro has been quick to reach out to us personally (and to other news sites) to inform us that the news going around about the Activision Transformers games being lost is false.

Here is the official statement on behalf of Hasbro (below).

“To clarify, comments that suggest TRANSFORMERS games have been lost were made in error. We apologize to Activision and regret any confusion; they’ve been great partners, and we look forward to future opportunities to work together.”
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Re: Studio Series Gamer Edition Discussion

Postby chuckdawg1999 » Wed Aug 02, 2023 12:09 am

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Ya think somebody at Hasbro is got bitched out?
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Re: Studio Series Gamer Edition Discussion

Postby Emerje » Wed Aug 02, 2023 2:42 am

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chuckdawg1999 wrote:Ya think somebody at Hasbro is got bitched out?

Probably, but I think this is more about sharing inside info and using negative language when referring to a company they want to work with (the whole companies eating companies thing). This sounds less like a correction and more like a public apology.

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Re: Studio Series Gamer Edition Discussion

Postby TK415 » Wed Aug 02, 2023 4:24 am

Who originally said it?
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Re: Studio Series Gamer Edition Discussion

Postby william-james88 » Wed Aug 02, 2023 5:27 am

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TK415 wrote:Who originally said it?


Evan, the designer who works on the legacy core class figures.

Emerje wrote:
chuckdawg1999 wrote:Ya think somebody at Hasbro is got bitched out?

Probably, but I think this is more about sharing inside info and using negative language when referring to a company they want to work with (the whole companies eating companies thing). This sounds less like a correction and more like a public apology.

Emerje


Yes, more an apology than a correction
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Re: Studio Series Gamer Edition Discussion

Postby ScottyP » Wed Aug 02, 2023 6:19 am

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chuckdawg1999 wrote:Ya think somebody at Hasbro is got bitched out?

Since it's Twitter I don't know if the intended tone is one of annoyance or just matter-of-fact, but the CCO at Activision got wind of the comments and posted this, which appears to have prompted the Hasbro apology: https://twitter.com/lulumeservey/status ... xhlNQ&s=19
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Re: Studio Series Gamer Edition Discussion

Postby D-Maximal_Primal » Wed Aug 02, 2023 6:24 am

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Re: Studio Series Gamer Edition Discussion

Postby -Kanrabat- » Wed Aug 02, 2023 7:22 am

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It's that simple."
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Both of the original Activision WFC and FOC games deserves at the very least a Steam port.

I'm sure that many would buy them even if they already have the originals on PS3 or X-360.
Myself included.
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Re: Studio Series Gamer Edition Discussion

Postby Rtron » Wed Aug 02, 2023 8:09 am

Motto: "Stop, please."
I hope Evan doesn't get in too much trouble, he's a designer, not a PR guy. And he's always come across as genuine. If anything, it's Activision's fault for not giving them the assets... I wouldn't be surprised if what Evan said was something someone from Activision told the design team so they'd stop asking for the 3D files, and he just parroted it(which I always find funny the Hasbro team calls "CAD", as they'd never call it that in the context of videogames, probably neither they would be in movies).
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Re: Studio Series Gamer Edition Discussion

Postby Crillan » Wed Aug 02, 2023 9:33 am

I was wondering about this whole thing myself. Software developers don't generally store their code on "hard drives" that get lost. They use version control tools that store the entire project somewhere remotely. You can't just "lose" that. It's pretty hard to just lose an entire software project.
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Re: Studio Series Gamer Edition Discussion

Postby blackeyedprime » Wed Aug 02, 2023 9:59 am

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Rtron wrote: And he's always come across as genuine.


Maybe, but he has a continuing streak of lack of brand knowledge on which ever brand they assign him to, definitely needs to be out of the lime light when it comes to talking about products.
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Re: Studio Series Gamer Edition Discussion

Postby Rtron » Wed Aug 02, 2023 10:36 am

Motto: "Stop, please."
blackeyedprime wrote:
Rtron wrote: And he's always come across as genuine.


Maybe, but he has a continuing streak of lack of brand knowledge on which ever brand they assign him to, definitely needs to be out of the lime light when it comes to talking about products.


I actually think he's one of the most interesting designers to hear talking about the toys.
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Re: Studio Series Gamer Edition Discussion

Postby o.supreme » Wed Aug 02, 2023 10:45 am

Motto: "Quis custodiet ipsos custodes"
Oddly enough, I skipped that whole era. Went from PS 2 to begrudgingly getting a PS4 when a few import games came out and I couldn't resist.

My son really wanted to play those games though, so he bought himself a PS3 I think he has a total of 5 games including WFC & FOC.
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Re: Studio Series Gamer Edition Discussion

Postby TK415 » Wed Aug 02, 2023 12:00 pm

william-james88 wrote:
TK415 wrote:Who originally said it?


Evan, the designer who works on the legacy core class figures.


Awesome thanks WJ!


Rtron wrote:I hope Evan doesn't get in too much trouble, he's a designer, not a PR guy. And he's always come across as genuine. If anything, it's Activision's fault for not giving them the assets... I wouldn't be surprised if what Evan said was something someone from Activision told the design team so they'd stop asking for the 3D files, and he just parroted it(which I always find funny the Hasbro team calls "CAD", as they'd never call it that in the context of videogames, probably neither they would be in movies).


I second this. I hope he doesn't get in trouble, and I hope they don't tell him to say less. I agree Rtron, someone must have told him that from Activision.
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Re: Studio Series Gamer Edition Discussion

Postby william-james88 » Wed Aug 02, 2023 12:03 pm

Motto: "'till All Are One"
blackeyedprime wrote:he has a continuing streak of lack of brand knowledge on which ever brand they assign him to


Can you give an example?


o.supreme wrote:Oddly enough, I skipped that whole era. Went from PS 2 to begrudgingly getting a PS4 when a few import games came out and I couldn't resist.


What couldnt you resist? Persona 5?
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Re: Studio Series Gamer Edition Discussion

Postby blackeyedprime » Wed Aug 02, 2023 12:45 pm

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william-james88 wrote:
blackeyedprime wrote:he has a continuing streak of lack of brand knowledge on which ever brand they assign him to


Can you give an example?


Hasbro pulse thing way back:
Zoids - he said Zoids Wild toys was generation 2 of zoids...erm...90s and chrome was an actual thing, an actual thing called Zoids 2.

Fair enough if he is a designer and doesnt have to do much with toys that another company has designed but at least hype them right and respect the long history.

Most recent with the transformers comment on a super nintendo transformer released in Japan...which semantics aside would have been a super famicom transformer but it would have actually had to exist.

With transformers in the past some of the paint choices and explanations of why a character had to be this or that, cant remember the specifics. I know I havent watched that many pulse things or design talks with him in it but I'm pretty sure in near all of them there has been a lack of knowledge with the subject matter.
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Re: Studio Series Gamer Edition Discussion

Postby BATTLEMASTER IIC » Wed Aug 02, 2023 2:31 pm

I believe it's entirely possible that designers like Evan may not even be exposed enough to the brand itself in their positions. They may be told "design this" and that's what they do - they design it. They probably get reference images from other media their designs are supposed to represent, but that doesn't necessarily mean they know the story behind the media or the characters they're working on. That job probably belongs to someone else on the team who specializes in that - you probably wouldn't want that guy actually designing Transformers figures like asking the designers and engineers to write stories :lol:

This comes from my experience as a professional number-cruncher and researcher who feeds the results of my work to other people who can use it better than I can for what the organization does.

I don't have any PR experience, and I don't mind that. That can be pretty scary, and there's also a department in my organization that specializes in that so that no one else has to.

This applies to every career, skill, and talent: If it were so easy, everyone would be doing it!
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Re: Studio Series Gamer Edition Discussion

Postby Sabrblade » Wed Aug 02, 2023 2:35 pm

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I dunno about Evan being all that unfamiliar with the brand, since some of the Hasbro Pulse livestreams have shown him to have a vast personal collection of figures from all across the past 39 years of the brand. One video even saw him hold up to the camera his copy of RID 2001 Landfill fully combined, and saying he'd like to see a new modern version of it made someday.
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Re: Studio Series Gamer Edition Discussion

Postby Rtron » Wed Aug 02, 2023 2:47 pm

Motto: "Stop, please."
Sabrblade wrote:I dunno about Evan being all that unfamiliar with the brand, since some of the Hasbro Pulse livestreams have shown him to have a vast personal collection of figures from all across the past 39 years of the brand. One video even saw him hold up to the camera his copy of RID 2001 Landfill fully combined, and saying he'd like to see a new modern version of it made someday.


Seriously, he once literally had a shelf of his own filled to the brim with various old Optimus toys behind him while showing Ironhide.

And as Battlemaster says, PR is a pretty scary job and the transformers "lore" is super extense, the guy is a designer, which is an extensive enough discipline, if he's a fan on top of that and is even competent in front of a camera, then that's a nice bonus.
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Transformers Podcast: Twincast / Podcast #348 - Uno
Twincast / Podcast #348:
"Uno"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, April 20th, 2024

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