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Transformers: Fall of Cybertron Demo details revealed plus demo now available

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby It Is Him » Tue Jul 31, 2012 9:00 am

I'm not finding the demo on the PSN Network. I don't think it'll be up to later this evening (eastern time zone), which is when the PSN usually updates.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Ravage XK » Tue Jul 31, 2012 10:13 am

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UK/Europe PSN gets its updates every Wednesday at about 6pm so I have to wait :(
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby leokearon » Tue Jul 31, 2012 11:26 am

Motto: "Every little bit helps"
Weapon: Dark Saber Sword
Shame there is no PC demo
Looking for:
G2 Sideswipe's spoiler
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Megatron Wolf » Tue Jul 31, 2012 12:22 pm

Motto: "Cry havoc and let slip the Wolves of War, Vae Victus!"
Weapon: Saber Blade
the US PSN normally updates around 6pm EST every tuesday but there are times when it updates early or later or even never. I played the demo yesterday and i have to say im not that impressed with it, the game play is anything but non linear and the graphics are horrible. There are a few nice additions like the weapon upgrading & the ability to change what hand the gun is in but removing the co-op was a bad idea. Not only can you not replay the levels as another character but you cant replay it with friends so theres really no reason to play it again other than to get collectables (if there are any). The multiplayer customization is a cool idea but needs more, the color selection and how you select them needs to be upgraded and you should be able to make a different character for each faction if you want to not just have the same bot in different colors. I have the feeling that this one isnt going to be as good as the first one, i will save final judgment until i see some reviews on the full game but based off the demo im not going to preorder.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby AutobotMR2 » Tue Jul 31, 2012 2:09 pm

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I have to agree with you on the customization issue Megatron Wolf, it seems like they took 2 steps back for the color selection. While I consider WFC to be lacking in colors already, this is just a shame. The only thing that gives them their "claimed" thousands of customizable options is the ammount of parts, and the fact that you can change the shade of your colors from matte to shiny metallic. I'm sorry but I want the freedom to be able to create other characters from the fiction not in the game, my own creations, or throwbacks to other versions of characters ( come one, if you saw a G2 Tcracker colors seeker running around it would crack you all up). I know that alot of people weren't satisfied with the color pallette in WFC and gave feedback on this issue, and unless they prove me wrong in the full game, this just shows me that High Moon doesn't pay that much attention to their feedback, they do somewhat cause they did give us the Dinobots and host migration FINALLY.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby It Is Him » Tue Jul 31, 2012 2:15 pm

PSN demo is available to download.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby BeastWarsFTW » Tue Jul 31, 2012 2:25 pm

Motto: "Never give up or lose hope."
Weapon: Star Saber Sword
I wasn't impressed with multiplayer. I'm not even gonna get into what classes are overpowered/underpowered. A lot of depends on the skill of the player IMO. I do like the customization of the different pieces of the tranformers but the color thing sucks. All they did was replace the color chart with pre-made selections and an option to make them shiny. Very disappointing. I miss double jump a lot and not having grenades (other than the scout emp ability) sucks big time. So does having only one ability now. And now a scientist is pretty much a glorified healer who is a much easier target since they eliminated barrel roll. No vehicle abilities/weapons almost make vehicle mode kinda useless. I did enjoy the game play of the missions however. I still have high hopes for escalation as it is fav thing in WFC.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby BeastWarsFTW » Tue Jul 31, 2012 2:29 pm

Motto: "Never give up or lose hope."
Weapon: Star Saber Sword
I also must add that the host migration is probably the best thing they did. The ability to swap weapon hands is really nice too.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Autobot-Hellstriker » Tue Jul 31, 2012 3:15 pm

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It Is Him wrote:PSN demo is available to download.


is it available in the United Kingdom PSN store? thats where im assigned.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Ravage XK » Tue Jul 31, 2012 3:31 pm

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Autobot-Hellstriker wrote:
It Is Him wrote:PSN demo is available to download.


is it available in the United Kingdom PSN store? thats where im assigned.


It wasn't when I checked earlier. Should appear at about 6pm Wed.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby TheDownshift » Tue Jul 31, 2012 4:33 pm

Motto: "u mad, GEEWUNers?"
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I enjoyed the single-player missions, shame they ended so soon.

PROTIP: In Multiplayer, use a Titan with Energon Harvester. That weapon is so retardedly over-powered, it's great.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby joevill » Tue Jul 31, 2012 7:00 pm

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Had a blast playing just now! I cannot wait to get the game. Who has pre-ordered?
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby It Is Him » Tue Jul 31, 2012 9:24 pm

Loving that Whirlwind can be cancelled out of mid-attack, but I'm missing the weapon drops. Being a Leader and finding a dropped Scrapmaker netted me so many kills. Oh well. I did see at least one person running around in Sideswipe's skin, which makes me think they were probably press, as that skin is locked until the full game is released.

So far, things look good. I've only jumped into multiplayer,as I want to save the story for when the game gets released.

Edit: Joeville, I've pre-ordered. Do you have a PS3?

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby NatsumeRyu » Tue Jul 31, 2012 9:55 pm

Motto: ""'Camshaft' See, they said my name!""
Weapon: Null-Ray Rifle
I'm sad to hear all the negative reviews! I LOVE what I've seen of the demo! based on the Demo ALONE I'd rate it higher than WfC! :(

I hope to compile a review video before the game hits about why these reasons are.
Some of them are thus:
While I was long ago depressed at hearing the drop of co-op, I'm far more pleased with the gameplay and story of the campaign this time around, and the audio recordings that add to the story, and blueprints that add to your arsenal in the Teletraan store MADE me want to go back and replay the level! I still haven't found one of the recordings and want to search for it again to hear what it has to say. This is far better, IMO, than the destructible Abot and Dcon logos of the past. These collectibles actually add value to the rest of the game besides completionist props.

On the gameplay, I'm VERY IMPRESSED with the controls! My first day I was a little tentative as I played the first level, but it was set up well with the learning curve, and I picked up the controls quick enough to feel confident when I got to vortex's level (until the end where the AI thrashed me a couple lives, LOL). The new controls really shine in multiplayer, as they make the bots so maneuvreable. I really enjoy the weapons, after I've read up on them and found out what they're good for. The customization is fun, especially the elite, dino, insect & gestalt heads which really shocked me. I LOVED finding out about Dragstrip and adore his alt mode.

On the colors, I said it during WfC, I'll say it again - I have a hard enough time keeping track of which team I'm on and who's the opponents (though I'm very slowly getting better) that extra colors would probably kill me mid-match. Between both factions I can usually find something that inspires me on a character creation level. I understand the frustrations on not being able to make the perfectly customized transformer - but I'll leave that for the mmo. I'm not concerned about always being in a fight with possibly ambiguous enemies on the mmo.

I see tons of ways that HMS has listened to and improved on WfC extending far beyond the Host migration - the customization of parts being one of them. More and varied weapons, better distinguished (no class has the same weapons or anything, even alt mode speeds are different! [FINALLY in a TF game]) and more balanced classes (the only class I'm not good with yet is the destroyer, which at least I can still break even on the KDR), the deeper, more involved and intriguing story in campaign (IMO, I'll leave it at that)....In playing this demo, it far exceeded my expectations. HMS went above and beyond to me.

And, It Is Him, you can get the Sideswipe skin by choosing his chest when you get to level 6 or whatever. :D Some of his parts, and his entire "rig" are locked, but you can definitely unlock the chest, head, arms, & shoulders. :D Same with Ratchet. :)

I can't wait for the 10th when they raise the level restriction so we can get to those other weapons and character parts and upgrades. I cannot wait.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby It Is Him » Tue Jul 31, 2012 11:49 pm

NatsumeRyu wrote:And, It Is Him, you can get the Sideswipe skin by choosing his chest when you get to level 6 or whatever. :D Some of his parts, and his entire "rig" are locked, but you can definitely unlock the chest, head, arms, & shoulders. :D Same with Ratchet. :)

I can't wait for the 10th when they raise the level restriction so we can get to those other weapons and character parts and upgrades. I cannot wait.


Cool! Good to know.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby coybrafett » Wed Aug 01, 2012 3:48 am

It Is Him wrote:
NatsumeRyu wrote:And, It Is Him, you can get the Sideswipe skin by choosing his chest when you get to level 6 or whatever. :D Some of his parts, and his entire "rig" are locked, but you can definitely unlock the chest, head, arms, & shoulders. :D Same with Ratchet. :)

I can't wait for the 10th when they raise the level restriction so we can get to those other weapons and character parts and upgrades. I cannot wait.


Cool! Good to know.


I did not know they planned on raising the level restriction on the 10th. Where does this info come from.
On a side note, for my scientist, I started out with the heal ability then switched to the sentry gun. I switched back to the heal ability but now that my scientist 2 has been unlocked, I am unable to select the sentry for either of them.
I'm on the fence about them resetting the stats when the game releases. Part of me wants what I've unlocked already. The other part of me wants to earn it from the full game.
Sorry to hear that some have been disappointed about the game.
I, for one LOVE the demo and cant wait for the full game.
Maybe somewhere down the road, they will have a dlc that allows for co-op campaign that allows for multiple character selection.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Spaceship Bruce » Wed Aug 01, 2012 6:06 am

I'm only into Multiplayer but I played through the Vortex level; it was fine, although I got tired of this:

"Hey Blast-Off!"
"Yes, Vortex?"
"Where are we going, Blast-Off?"
"This way, Vortex!"

As for the Multiplayer: Even with all of the enhancement, character customization is kinda weak. I understand why they limit body types by class, but there should be like 100 selectable heads, all available in each class. You could re-mold for eternity. The gameplay was fun but didn't feel far removed from the previous game. I prefer double-jumps & weapon drops, both removed from FoC. The weapons for the Destroyer class are worthless, & Conquest mode is OK, but it'd be better with a smaller map or more characters. Here it's just drive, capture, drive, capture, & so on. 6/10.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Ravage XK » Wed Aug 01, 2012 12:16 pm

Motto: "Are those my feet?"
Weapon: 20 Megavolt Stun Rifle
Just downloaded the PS3 demo.

Not impressed by the low res of the graphics or that the game crashed as bumblebee left the bridge.

The graphics have clearly had a lot of work put into them but I don't think it's rendering at 720p which is the mode my screen jseems to be in. Think its a much lower res that is being up scaled to fit.

Sound was excellent though.

I'm not sure If I want to keep my pre order now. Shame.

Update: no crashes on my 2nd play. I enjoyed the single player levels. The graphics issues still stand but once you get into it they don't matter so much.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby NiteStar » Wed Aug 01, 2012 4:40 pm

Weapon: Null-Ray Rifle
Does anyone know how to use the abilities in the MP demo? I press R2 and nothing happens. Am I suppose to wait till a certain bar is at full? Which bar should I be looking at? The bar around R2 is at full. There is so much new sh*t to look at now on the screen, What am I not doing or seeing?
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby MasterSoundBlaster » Wed Aug 01, 2012 4:44 pm

Motto: "You can run,you'll just die trying"
Weapon: Fusion Cannon
Okay I loved the Demo. Cannot wait until the game's release. but here are the things that bugged me

Campaign
-Vortex level was really nice and open but I had no idea where to go most of the time. It took me awhile to figure out where the objective was at.
-You can only have a primary weapon and a heavy weapon. I really wanted to run around with the Neutron assualt rifle and Path blaster but was only given one choice...

Multiplayer
-Destroyer and Titan's vehicle speed is SLOOOW.
-The removal of vehicle abilities. The car's flip,the truck's ram,jets's barrel roll,and tank's 180 turn.
-Wished the destoyer had some-sort of automatic weapon and not just power weapons.
-the Color customization was WEAK!!! I would like to use the old WFC color palate more then the new FoC version. Hopefully they change that in the next few weeks.

Other then that,What an AWESOME game. Cannot wait til 8/21.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Trikeboy » Thu Aug 02, 2012 1:45 am

I played it on my PS3 and I'm in love already. Bumblebee may be a tutorial level but there is some good stuff in there. I love the ability to change which hand you hold your gun in to use cover better. Why shouldn't a robot be ambidextrous? Vortex had a nice open level though it was mainly "follow Blast Off's vapor trail" for a while.

I haven't had a chance to test Multiplayer as it kept crashing but I did look at the customisation options. I really hope they let us choose our own colours and not the preselected ones they created. I like the multiple combinations you can have but I hope they will have more either on release or DLC. Also, you can make Galvatron and Emperor Starscream, gotta love that.

Bring it on High Moon, I'm waiting.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby NatsumeRyu » Thu Aug 02, 2012 9:38 am

Motto: ""'Camshaft' See, they said my name!""
Weapon: Null-Ray Rifle
coybrafett wrote:I did not know they planned on raising the level restriction on the 10th. Where does this info come from.

It's on the news ticker in MP. :)
You can sort of see it on the end before I change screens on here:
http://youtu.be/VdVPM_TXwtc

coybrafett wrote:On a side note, for my scientist, I started out with the heal ability then switched to the sentry gun. I switched back to the heal ability but now that my scientist 2 has been unlocked, I am unable to select the sentry for either of them.

It's not *supposed* to be available for the demo - apparently there was a glitch where you could use it and several did, but HMS modified the demo a little bit (I've since seen only one person using the sentry since then) so it's better now (again, see above video). :) And retaliating against some people who obviously unlocked several unlockable things (entire skins, abilities, etc. on one character). Back to my previous post, the fact that HMS is doing anything at all in MP (banning cheaters, fixing some exploitables) is more than we got in WfC. Balance-wise they tweaked it early on and had the exp weekends and such, but, that's about it. I hope the support continues. Activision sure seems to be helping HMS this time around and I cn only guess that's why, and I'm grateful for it. Keep pushing, Activision! Get your published product out there! :D

coybrafett wrote:I'm on the fence about them resetting the stats when the game releases. Part of me wants what I've unlocked already. The other part of me wants to earn it from the full game.
Sorry to hear that some have been disappointed about the game.
I, for one LOVE the demo and cant wait for the full game.

Same dilemma and love here. :D
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Blurrz » Thu Aug 02, 2012 7:20 pm

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Weapon: Electro-Laser Cannon
Seeing Fort Max on the big screen was definitely worth it.

I'm frankly quite sure we'll get our color palette in the full game. Silly for them to add all of the colors in the demo.

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby AutobotMR2 » Fri Aug 03, 2012 3:12 am

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God I hope you're right Blurrz
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available

Postby Seibertron » Fri Aug 03, 2012 9:05 pm

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Blurrz wrote:Seeing Fort Max on the big screen was definitely worth it.

I'm frankly quite sure we'll get our color palette in the full game. Silly for them to add all of the colors in the demo.



Fort Max on the big screen? What do you mean?
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Transformers Podcast: Twincast / Podcast #361 - Doppelganger
Twincast / Podcast #361:
"Doppelganger"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, October 19th, 2024

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