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RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Short version of the stock argument you just used: "games have been deliberately crippled for one platform in order to pander to users of inferior platforms, and are therefore awful."
Shadowman wrote:Also you used the "consoles are bad, PC is good" stock argument.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Shadowman wrote:Short version of the stock argument you just used: "games have been deliberately crippled for one platform in order to pander to users of inferior platforms, and are therefore awful."
Fixed.
cotss2012 wrote:Shadowman wrote:Also you used the "consoles are bad, PC is good" stock argument.
Let me know when I can do digital video editing on a console.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Oh, the return of "PCs Superior, Consoles Inferior."
Shadowman wrote:I dunno, Rooster Teeth has had a long, fruitful career making videos out of console games. I've never done it, though, I'm far too concerned with actually playing the game.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
Burn wrote:Boiling it down, certain genres work better on PC, while other genres work better on console. But if PC versions are being limited so they "stay in line" with consoles, then yes, cotss has a very valid point.
Burn wrote:Are you really looking at this objectively Shadowman?
Burn wrote:How much PC game play have you done?
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Tweezy wrote:Two gun limit and halo healing (I assume you mean recharging health). weren't problems in past versions of console games. Things like goldeneye and perfect dark allowed you to carry every single gun you could find, and even dual wield some of them. They also didn't have regenerating health, so you could focus on finding health packs to your hearts content.
Tweezy wrote:As for environment interactivity, I seem to remember a certain mickey mouse based game that allowed you to paint the environment or destroy it to achieve your objectives. Red Faction Guerrilla featured fully destructible buildings and environments, and this was a multi-platform.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Oh, AND there's no LAN support. And even online play requires creating an account so that you can be snooped on. Bastards.
cotss2012 wrote:But how well did the multi-gun-carrying system work with the standard N64 controller? How well did traditional healing work with the four-save limit?
cotss2012 wrote:But could you do stuff that had no relevance to the objectives at hand? Could you make prank phone calls and kick enemies' heads around like soccer balls like in Blood? Serious question, not rhetorical. I've never played those games.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
cotss2012 wrote:But how well did the multi-gun-carrying system work with the standard N64 controller? How well did traditional healing work with the four-save limit?
cotss2012 wrote:But could you do stuff that had no relevance to the objectives at hand? Could you make prank phone calls and kick enemies' heads around like soccer balls like in Blood? Serious question, not rhetorical. I've never played those games.
Tweezy wrote:cotss2012 wrote:But how well did the multi-gun-carrying system work with the standard N64 controller? How well did traditional healing work with the four-save limit?
Pretty well, being as how you'd press a button to switch between weapons, or if you were playing perfect dark, you could just hold down the B button and select the weapon right away.
Healing didn't really have anything to do with a four game save limit. Do you want to know why developers today don't allow you unlimited saves?
http://www.youtube.com/watch?v=xt2uyDqbA-Q
Aside from save scumming, you don't really NEED more than 4 saves.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:You're right about LAN support, but how many online games don't require you to create an account?
Shadowman wrote:I know the last leg of Half-Life 2 (And the first leg of HL2: Episode 1) involved using enemies and bits of environment as ammunition. Ooh, and the Ghostbusters game, in which obliterating the environment was practically a gameplay mechanic. Also Just Cause 2, where the entire game is "Find something that hasn't exploded, and make it explode." And the Arkham games, in particular the Riddler Challenges, which involve digging through the environment to find things.
Tweezy wrote:Pretty well, being as how you'd press a button to switch between weapons, or if you were playing perfect dark, you could just hold down the B button and select the weapon right away.
Tweezy wrote:Healing didn't really have anything to do with a four game save limit. Do you want to know why developers today don't allow you unlimited saves?
http://www.youtube.com/watch?v=xt2uyDqbA-Q
Tweezy wrote:Once again, these are game design decisions. They are perfectly capable of being done on consoles, as well as PCs.
Shadowman wrote:There is no skill in replaying the same thing over and reloading save states over and over again.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Those aren't the games that I asked about, but since you brought them up, HL2 was from before FPS games started getting neutered
cotss2012 wrote:More to the point, how much stuff in the environment can be played with in a way that doesn't advance the game and doesn't involve destroying them?
cotss2012 wrote:How interesting, because it's actually the checkpoint system, not the traditional save system, that forces repetitive gameplay. Instead of fighting a particularly hard battle over and over until I get it right, I have to cut my way through hordes of smaller enemies AND jump through the smashy stompy things AND do the hard fight over and over again until I get the last one right. Where is the benefit in forcing me to replay the parts of the game that I have already mastered?
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
cotss2012 wrote:All in all, I'm finding that although WFC doesn't hold a candle to the top PC shooters of the System Shock through Quake IV era
cotss2012 wrote:More to the point, how much stuff in the environment can be played with in a way that doesn't advance the game and doesn't involve destroying them?
cotss2012 wrote:So you could press "b", and the console would read your mind and know exactly which weapon you wanted to switch to?
cotss2012 wrote:Anyway, more to the point, "Halo healing" is indeed a consequence of eliminating a true save function in favor of the inferior checkpoint system. It has the effect of making small mistakes not matter. If you win a fight, it doesn't really matter how much damage you took, because it's all wiped out afterward. Your aim sucks and the other sniper got you first? Doesn't matter, he's dead now, and you'll start the next fight at full health or shields or ego or whatever. That kind of healing system encourages sloppy play for the sake of making it easier to get through long sections of the game without saving.
cotss2012 wrote:How interesting, because it's actually the checkpoint system, not the traditional save system, that forces repetitive gameplay. Instead of fighting a particularly hard battle over and over until I get it right, I have to cut my way through hordes of smaller enemies AND jump through the smashy stompy things AND do the hard fight over and over again until I get the last one right. Where is the benefit in forcing me to replay the parts of the game that I have already mastered?
Shadowman wrote:Man up and learn to play. You shouldn't have to use save scumming to get along.
Autobot032 wrote:Shadowman wrote:Man up and learn to play. You shouldn't have to use save scumming to get along.
Save scumming? This is a new term to me.
Autobot032 wrote:People hate it when you use tier 2 weapons in VS in L4D (and 2).
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Autobot032 wrote:Shadowman wrote:Man up and learn to play. You shouldn't have to use save scumming to get along.
Save scumming? This is a new term to me.
It means saving a ton of times so the game goes from being about skill to being about trial-and-error. Tweezy posted a video earlier in the thread showing off an example. A lot of devs tend to find ways to disallow it. Most games just use checkpoints and auto-saves instead of regular saving, others won't allow saving during certain situations (Like combat) or the traditional Save Point, which is like a checkpoint in a lot of ways except I have to manually activate it.
Shadowman wrote:Autobot032 wrote:People hate it when you use tier 2 weapons in VS in L4D (and 2).
Well I hate getting pounced, or covered in bile, or choked, or charged, or forced into noxious acid, or pummeled with a giant rock, or whatever verb I should use for the Witch, (I want to say eviscerated but that just doesn't seem quite right) but you don't hear me complaining.
Well, you do, quite loudly. But usually I do it humorously.
Autobot032 wrote:Ah! Done it. lol Will do so again, if possible. lol
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Jeep! wrote:Why do I imagine Dead Metal sounding exactly like Arnie?
Intah-wib-buls?
Blurrz wrote:10/10
Leave it to Dead Metal to have the word 'Pronz' in his signature.
Shadowman wrote:Let's analyze that. Now, you say Halo was the start of FPSs being "neutered?"
Shadowman wrote:In Just Cause 2, you get a grappling hook. It doubles as a tether. There are few things you CAN'T tether together. Tether an enemy to a car? They encourage that. Tether a car to a helicopter? I don't see why not. Tether a helicopter to a jet? Now we're cooking with gas. Tether a gas tank that tends to fly off like a rocket before exploding to an enemy, causing that enemy to be lifted into the air and flown around before exploding? Jackpot. There's even an achievement for attaching a large object to the back of your car, then driving around so that the object swings around and kills people.
You can also paint funny mustaches on billboards.
Shadowman wrote:Man up and learn to play.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Shadowman wrote:Let's analyze that. Now, you say Halo was the start of FPSs being "neutered?"
No. Halo (2001) was simply a template upon which the neutered PC games from 2006 onward would model themselves.
cotss2012 wrote:Shadowman wrote:Man up and learn to play.
cotss2012 wrote:Also, I recorded all of the following gameplay footage myself, without ever taking damage, so don't tell me that I need to learn how to play:
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:So...wait, I'm confused. Halo came out in 2001, but the effects it would have on the game industry wouldn't take effect until 2006, five years after the fact, and two years after Halo 2 came out, and less than one year into the current generation? Does this kind of delayed popularity make sense to you?
That's why I'm not the one complaining about the difficulty.
cotss2012 wrote:Wow, four WHOLE minutes of not taking damage in Doom 3? That would be really impressive if it wasn't 10 second clips, of things I've already done myself, during my last three playthroughs of Doom 3.
That video doesn't show you have skills
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:That's why I'm not the one complaining about the difficulty.
Who is?
cotss2012 wrote:Wow, four WHOLE minutes of not taking damage in Doom 3? That would be really impressive if it wasn't 10 second clips, of things I've already done myself, during my last three playthroughs of Doom 3.
You've taken down a Hell Knight in four shotgun blasts, Pinky in two, Skeletor in two, and a giant land whale in five, all without taking damage?
cotss2012 wrote:That video doesn't show you have skills
Actually, it does. Some of those feats are extremely difficult.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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