steve2275 wrote:define "updated"
when updates are made available for the current release, I download them.
steve2275 wrote:define "updated"
steve2275 wrote:what sort of updates?
add ons
extensions
what?
and why doesnt this site load 100% of the time
Bumblevivisector wrote:Thanks, sorry 'bout another noob question. Whenever I see something like that, I just assume it's like them level 146 Pokemon, so I panicked. The icons did say gadget, but I guess I didn't dig deep enough.
Cheetron wrote:This might be a dumb question but was Level 0 removed when you reset your transformer? I've reset my guys before and they always went to Level 0 instead of level 1. Is this new and I missed something?
Here's the link to the guy I was working on.
http://www.seibertron.com/heavymetalwar/character.php?character_id=96989
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:Cheetron wrote:This might be a dumb question but was Level 0 removed when you reset your transformer? I've reset my guys before and they always went to Level 0 instead of level 1. Is this new and I missed something?
Here's the link to the guy I was working on.
http://www.seibertron.com/heavymetalwar/character.php?character_id=96989
xp level caps.
if you reset and have over a certain amount of xp it gives yo a minimum level.
for example i think if you have over 5 million when you reset you cant make a tf below 5th level.
however they may be broke, so if you make a tf with less upgrades than necessary, but its xp keeps it in the higher level bracket it reverts you to a lower level (the correct amount via upgrades, ignoring xp caps) if you upgrade again
clear as mud?
Psychout wrote:N_V is pretty much spot on. The level caps dont seem to kick in til after you reset, but they then prevent you from going below a specific level depending on XP of each characters when you go to make a rebuild.
Psychout wrote:No point having them after L6, but it will put an end to the (Autobot!) L0 with 314.6Kxp when they finally decide to reset it (and the levels 1's that have over 500K!)
http://www.seibertron.com/heavymetalwar ... ummary.php
Psychout wrote:Im pretty sure its not 1969 anymore.
Burn wrote:Yeah yeah, missions don't seem to want to generate.
Beat you all to it.
Yes n00bs, the logs are gone, this happens from time to time.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Name_Violation wrote:anyone else havin the problem of HMW not "fully" loading? it plays fine, but Firefox keeps trying to transfer data. rest of the site is popping up fine, but hmw never stops loading
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