This page contains affiliate links. We may earn commissions when readers interact with or purchase items through these links. For more information, see our affiliate disclosures here.

War for Cybertron 2: The Fall of Cybertron Revealed

This is the forum to discuss all of those video games you love playing or that are coming out. From Transformers video games to Fighting games to Sports games ... whatever makes you a happy Seibertronian. Just keep it the topics and conversations game and console related.

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby SoulReaverprime » Thu Oct 27, 2011 6:31 pm

I just read part of the Game Informer article about FOC where they mention that in one level of the game, Optimus Prime awakens Metroplex to help fight the Decepticons, and that he is suposed to be at least 3 to 4 times the size of Omega Supreme from the last game. can't wait to see!!
SoulReaverprime
Mini-Con
Posts: 8
Joined: Mon Jun 29, 2009 5:26 pm

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Thu Oct 27, 2011 6:44 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
SoulReaverprime wrote:I just read part of the Game Informer article about FOC where they mention that in one level of the game, Optimus Prime awakens Metroplex to help fight the Decepticons, and that he is suposed to be at least 3 to 4 times the size of Omega Supreme from the last game. can't wait to see!!
I guess that means he's too big to face Trypticon this time around. :-|
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
User avatar
Sabrblade
God Of Transformers
Posts: 39358
News Credits: 441
Joined: Thu Dec 06, 2007 7:22 pm
Location: Tampa, FL
Strength: 7
Intelligence: 10
Speed: 7
Endurance: 8
Rank: 9
Courage: 8
Firepower: 7
Skill: 9

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Thu Oct 27, 2011 7:28 pm

Motto: "*cough*"
Weapon: Dual Bladed Sword
SoulReaverprime wrote:I just read part of the Game Informer article about FOC where they mention that in one level of the game, Optimus Prime awakens Metroplex to help fight the Decepticons, and that he is suposed to be at least 3 to 4 times the size of Omega Supreme from the last game. can't wait to see!!

Well, based on how we had to fight Tryps and OS, that might be who we have to fight as Bruticus. Because Tryps and OS we like 5 or 6 times our size in the first game.
Image
User avatar
Wigglez
Transmetal Warrior
Posts: 848
News Credits: 1
Joined: Wed May 02, 2007 1:39 pm
Location: Everywhere
Watch Wigglez on YouTube
Strength: Infinity
Intelligence: Infinity
Speed: Infinity
Endurance: Infinity
Rank: N/A
Courage: Infinity
Firepower: Infinity
Skill: Infinity

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Starscream GaGa » Thu Oct 27, 2011 10:10 pm

Motto: ""I'm a free Decepti-bitch, baby!""
Weapon: Null-Ray Rifle
Has anyone read the Gameinformer magazine yet? I havn't seen anyone mention the fact it confirms Vortex as a playable character, has a description of his level and pictures of both his robot and alt modes.
Starscream GaGa
Headmaster Jr
Posts: 504
News Credits: 1
Joined: Fri Sep 10, 2010 3:16 am
Strength: 5
Intelligence: 7
Speed: 8
Endurance: 4
Rank: 7
Courage: 6
Firepower: 5
Skill: 7

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Thu Oct 27, 2011 10:16 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Starscream GaGa wrote:Has anyone read the Gameinformer magazine yet? I havn't seen anyone mention the fact it confirms Vortex as a playable character, has a description of his level and pictures of both his robot and alt modes.
Yeah, Vortex is mentioned somewhere in this thread.
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
User avatar
Sabrblade
God Of Transformers
Posts: 39358
News Credits: 441
Joined: Thu Dec 06, 2007 7:22 pm
Location: Tampa, FL
Strength: 7
Intelligence: 10
Speed: 7
Endurance: 8
Rank: 9
Courage: 8
Firepower: 7
Skill: 9

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Thu Oct 27, 2011 10:27 pm

Motto: "*cough*"
Weapon: Dual Bladed Sword
Starscream GaGa wrote:Has anyone read the Gameinformer magazine yet? I havn't seen anyone mention the fact it confirms Vortex as a playable character, has a description of his level and pictures of both his robot and alt modes.

Like 20 or so pages back.
Image
User avatar
Wigglez
Transmetal Warrior
Posts: 848
News Credits: 1
Joined: Wed May 02, 2007 1:39 pm
Location: Everywhere
Watch Wigglez on YouTube
Strength: Infinity
Intelligence: Infinity
Speed: Infinity
Endurance: Infinity
Rank: N/A
Courage: Infinity
Firepower: Infinity
Skill: Infinity

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby LazyAza » Fri Oct 28, 2011 2:06 am

You guys might be interested in checking out the wiki page I'm writing for Fall of Cybertron here: http://www.giantbomb.com/transformers-fall-of-cybertron/61-36634/

I wrote the previous games wiki page here: http://www.giantbomb.com/transformers-war-for-cybertron/61-29405/ as well and am yet again collecting all the information I can for the new one along with all the art and screenshots.

The art and screens for Fall of Cyb will all be posted here: http://www.giantbomb.com/transformers-fall-of-cybertron/61-36634/images/ Game is looking freaking bad ass already, can not wait to play it.
LazyAza
Mini-Con
Posts: 9
Joined: Sun Dec 07, 2008 8:27 am

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby FflawSuperior » Fri Oct 28, 2011 4:45 am

Motto: ""Cries and screams are music to my ears.""
Weapon: Concussion Blaster Gun
I'm really hoping and I might even pray that they make FoC take after WFC's gameplay style/button controls/functionality, rather than DOTM's completely fubar and stupid gameplay style.

Obviously I want it to be a bit improved, but DOTM was NOT an improvement over WFC when it came to movement, guns, or anything gameplay-wise (disregarding the story and characters completely, just the nuts and bolts of the game).

It was a large, staggering stumble backwards that made you feel like everybody walked around at the speed of Omega Supreme and had the aim of Waspinator :v WFC was smooth, fluid, and almost effortless, despite little finicky things here and there.
"Escape is impossible. Autobots inferior, Soundwave superior."
FflawSuperior
Mini-Con
Posts: 21
Joined: Thu Apr 15, 2010 11:40 pm
Location: Southern California
Strength: 8
Intelligence: 10
Speed: 2
Endurance: 6
Rank: 8
Courage: 5
Firepower: 6
Skill: 10

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Baneblade » Fri Oct 28, 2011 3:06 pm

Motto: "Scream....it only make it more fun"
Weapon: Plasma Cannon
Never played movie tie in games....i don't rate them at all.
User avatar
Baneblade
Targetmaster
Posts: 600
Joined: Tue Sep 13, 2005 12:45 pm
Location: Scotland
Strength: 9
Intelligence: 8
Speed: 6
Endurance: 8
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Sat Oct 29, 2011 11:05 am

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Fall of Cybertron Game informer coverage - Creating The Soundscape Of Transformers
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
User avatar
Sabrblade
God Of Transformers
Posts: 39358
News Credits: 441
Joined: Thu Dec 06, 2007 7:22 pm
Location: Tampa, FL
Strength: 7
Intelligence: 10
Speed: 7
Endurance: 8
Rank: 9
Courage: 8
Firepower: 7
Skill: 9

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby El Duque » Sat Oct 29, 2011 12:40 pm

Motto: "I ain't got time to bleed!"
Weapon: Gattling Gun
gameinformer has posted their latest Transformers: Fall of Cybertron article, "Creating The Soundscape Of Transformers". As the name implies this article focuses on the audio work that has went into the game. The article includes three videos, one of which features the legendary voice of Optimus Prime, Peter Cullen, recording some of his lines. Click here to view the article and watch the videos.

When we decided upon Transformers as a cover story, I started asking around the office looking for ideas for our video coverage. Without a second of hesitation, Game Informer's own Jeff Cork demanded to learn how the team at High Moon Studios recreates the iconic sounds of the transformations. We are happy to say that we captured the process on video along with many other glimpses inside the creation of audio for Transformers: Fall of Cybertron. Three separate videos each capture an element of the audio work being done for the game, from the fun of foley sound capturing, to working with the inimitable voice of Optimus Prime, Peter Cullen.


Additionally, gameinformer will be doing a Q&A session with Transformers: Fall of Cybertron game director Matt Tieger on their next podcast. If you have a question you would like to submit you can do so by clicking here.
User avatar
El Duque
Matrix Keeper
Posts: 9760
News Credits: 5749
Joined: Sun Apr 01, 2007 8:57 pm
Location: tornado alley

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Prime's Trailer » Sun Oct 30, 2011 10:44 am

That Grimlock transformation sound is siiiiiiiiiick! Can't stop watching it. 8)
Image

Uploaded with ImageShack.us
Prime's Trailer
Minibot
Posts: 159
Joined: Wed Apr 23, 2003 2:31 pm

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby El Duque » Mon Oct 31, 2011 10:51 pm

Motto: "I ain't got time to bleed!"
Weapon: Gattling Gun
gameinformer's latest Transformers: Fall of Cybertron article, "Larger Than Life: Designing Fall of Cybertron's Set Piece Moments", takes a look at interactive storytelling within the highly anticipated sequel. Click here to read the full article and view a short video on the subject.

Two competing storytelling philosophies exist in video games. One states that a game should be filled with a series of scripted cutscenes that narrate an overarching plot. The other believes a game should never take control away from a player, thereby creating a kind of simulated fiction where the player is mobile actor. In Transformers: Fall of Cybertron, developer High Moon is aiming for this second approach. It hopes to offer players some measure of control even during scripted sequences. But telling a story this way is no simple task.

Using interactive sequences and allowing players to discover the plot on their own is a lot more work than the traditional approach. “I feel like if you can tell a story in-game then that’s how you should do it,” says High Moon cinematics designer Neil Carter. “One of my favorite games is Out of This World. I loved how they seamlessly integrated cutscenes with gameplay. We’re trying to do more stuff like that in Fall of Cybertron.”
User avatar
El Duque
Matrix Keeper
Posts: 9760
News Credits: 5749
Joined: Sun Apr 01, 2007 8:57 pm
Location: tornado alley

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Nov 01, 2011 12:14 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
So they're just taking the Half-Life approach. Always in control, even in what amounts to cutscenes. A ton of FPS games are doing this nowadays.
Sidekick= Saiya_Maximal
Steam Nickname: Big Chief Devil Hawk Fireball
Image
Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
User avatar
Shadowman
God Of Transformers
Posts: 14263
News Credits: 2
Joined: Mon Nov 18, 2002 4:54 pm
Location: Look! A distraction!

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Zequem » Tue Nov 01, 2011 3:57 am

Motto: ""Run, Bunny, run!""
Weapon: Laser Rifle
So far I'm liking what they're doing with this game. The cut-scenes didn't really bother me in WFC, but it's always nice touch to have the player in more control. And the story flows more nicely.

I just hope there will be some special moves to do. In WFC I was cursing because I couldn't do a barrel-roll while the enemies could. I recall them saying in one video something about "Bumblebee doing back-flips", but before I celebrate I want to see a proof.

Oh, and if all levels are like that, I'm not sure if my brother will get to play the game at all. :D
Zequem
Micromaster
Posts: 78
Joined: Sat Apr 02, 2011 5:10 am
Location: Finland

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby SlyTF1 » Tue Nov 01, 2011 10:49 am

Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
Weapon: Sword
Shadowman wrote:So they're just taking the Half-Life approach. Always in control, even in what amounts to cutscenes. A ton of FPS games are doing this nowadays.


Assassin's Creed does that too.
I Am.
User avatar
SlyTF1
Faction Commander
Posts: 4759
News Credits: 37
Joined: Thu Oct 22, 2009 9:34 am
Location: The Kingdom of Heaven
Watch SlyTF1 on YouTube
Alt Mode: The entire universe
Strength: Infinity
Intelligence: Infinity
Speed: 10+
Endurance: 9
Rank: 10
Courage: 8
Firepower: Infinity
Skill: 10+

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby metatron_da_don » Tue Nov 01, 2011 1:00 pm

@Sabrblade thx! I found the video and got a screen cap of Perceptor
Image

........
As for the BW
I remember Beast Wars, I remember they were on the Ark and they were dwarfed by their G1 ancestors on the Ark. Maximals and Predacons are roughly human size according to Wiki they reformatted for energy consumption.

I like BW chars but wouldd not want a Beast Wars game where we abandon G1 for a convoluted storyline.

I'd like for the size guys to maybe be unlockable guest stars via time travel back.
- Optimal Optimus
- TM2 Megatron

If they would make a separate BW game on Earth it would be a smaller scale stealth game in the jungle which I dont think would sell as well.

or anyone that fits size wise but my problem is the majority of them don't.

Image

Maximal Physiology
http://www.bwint.net/forum/viewtopic.php?f=7&t=2284
metatron_da_don
Mini-Con
Posts: 6
Joined: Tue Oct 25, 2011 4:26 pm

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Wed Nov 02, 2011 10:11 am

Motto: "*cough*"
Weapon: Dual Bladed Sword
I could dig a BW game. As long as it played like the TF Armada game. Because I don't really seeing it working like WFC or anything like that. Or maybe a BW RPG game where you create your character that starts from the stasis pods but weren't they all used up in the Gathering?
Image
User avatar
Wigglez
Transmetal Warrior
Posts: 848
News Credits: 1
Joined: Wed May 02, 2007 1:39 pm
Location: Everywhere
Watch Wigglez on YouTube
Strength: Infinity
Intelligence: Infinity
Speed: Infinity
Endurance: Infinity
Rank: N/A
Courage: Infinity
Firepower: Infinity
Skill: Infinity

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Wed Nov 02, 2011 11:51 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Sidekick= Saiya_Maximal
Steam Nickname: Big Chief Devil Hawk Fireball
Image
Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
User avatar
Shadowman
God Of Transformers
Posts: 14263
News Credits: 2
Joined: Mon Nov 18, 2002 4:54 pm
Location: Look! A distraction!

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Wed Nov 02, 2011 12:36 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.

four if you count the Japanese Game Boy Color game. ;)
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
User avatar
Sabrblade
God Of Transformers
Posts: 39358
News Credits: 441
Joined: Thu Dec 06, 2007 7:22 pm
Location: Tampa, FL
Strength: 7
Intelligence: 10
Speed: 7
Endurance: 8
Rank: 9
Courage: 8
Firepower: 7
Skill: 9

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Wed Nov 02, 2011 1:02 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Sidekick= Saiya_Maximal
Steam Nickname: Big Chief Devil Hawk Fireball
Image
Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
User avatar
Shadowman
God Of Transformers
Posts: 14263
News Credits: 2
Joined: Mon Nov 18, 2002 4:54 pm
Location: Look! A distraction!

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Wed Nov 02, 2011 1:24 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
User avatar
Sabrblade
God Of Transformers
Posts: 39358
News Credits: 441
Joined: Thu Dec 06, 2007 7:22 pm
Location: Tampa, FL
Strength: 7
Intelligence: 10
Speed: 7
Endurance: 8
Rank: 9
Courage: 8
Firepower: 7
Skill: 9

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Wed Nov 02, 2011 3:05 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.


I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
Sidekick= Saiya_Maximal
Steam Nickname: Big Chief Devil Hawk Fireball
Image
Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
User avatar
Shadowman
God Of Transformers
Posts: 14263
News Credits: 2
Joined: Mon Nov 18, 2002 4:54 pm
Location: Look! A distraction!

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby chuckdawg1999 » Wed Nov 02, 2011 3:23 pm

Motto: "The man, the myth, the legend... yeah right."
Weapon: Saber Blade
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.


I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.


Optimus Prime comes back half way through the game looks around at the zoo animals unleashed says WTF! grabs Ironhide and wastes everyone.
Image
User avatar
chuckdawg1999
Matrix Keeper
Posts: 8637
News Credits: 322
Joined: Wed May 26, 2004 3:51 pm
Location: New York
Watch chuckdawg1999 on YouTube
Buy from chuckdawg1999 on eBay
Strength: 10
Intelligence: 10
Speed: 10
Endurance: 10
Rank: 10
Courage: 10
Firepower: 10
Skill: 10

Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Wed Nov 02, 2011 3:35 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.


I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
The PS1 game is an over-the-head fighter, wile the N64 game is a sideview formatted fighter. The PS1 game assigns characters per match, while the N64 game lets the players choose whoever they want to be. The N64 game includes Megatron X in its story mode, where he is absent in the PS1 game. The PS1 game has a vague ending for story mode, while the N64 game has many diverse and very detailed textual endings for each playable character in story mode.

Though, the console and DS versions of WFC is a good comparison to this, as the DS WFC games are also very different from the console versions of WFC. ;)
Last edited by Sabrblade on Thu Nov 17, 2011 7:18 am, edited 1 time in total.
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
User avatar
Sabrblade
God Of Transformers
Posts: 39358
News Credits: 441
Joined: Thu Dec 06, 2007 7:22 pm
Location: Tampa, FL
Strength: 7
Intelligence: 10
Speed: 7
Endurance: 8
Rank: 9
Courage: 8
Firepower: 7
Skill: 9

PreviousNext

Return to Video Games and Mobile Apps Forum

Transformers and More @ The Seibertron Store

Visit our store on eBay
These are affiliate links. We may earn commissions when you purchase items or services through these links.
Visit shop.seibertron.com to buy "TRANSFORMERS #7 Cvr C 1:10 Image Comics 2024 Skybound 0224IM315 7C (CA) Darboe"
NEW!
TRANSFORMERS #7 Cv ...
Visit shop.seibertron.com to buy "TRANSFORMERS #3 4th ptg Image Comics 2024 0524IM973 (CA) Milana (W) Johnson"
NEW!
TRANSFORMERS #3 4t ...
Visit shop.seibertron.com to buy "TRANSFORMERS #3 3rd ptg Image Comics 2024 0124IM893 (CA) Parel + Pham Chuong"
NEW!
TRANSFORMERS #3 3r ...
Visit shop.seibertron.com to buy "TRANSFORMERS #2 5th ptg Image Comics 2024 0324IM867 (CA) Simeone"
NEW!
TRANSFORMERS #2 5t ...
Visit shop.seibertron.com to buy "TRANSFORMERS #5 2nd ptg Cvr B Thundercracker Image Comics 2024 0324IM872 Howard"
NEW!
TRANSFORMERS #5 2n ...
Visit shop.seibertron.com to buy "TRANSFORMERS #5 2nd ptg Cvr A Arcee Image Comics 2024 0324IM863 (CA) Howard"
NEW!
TRANSFORMERS #5 2n ...
Visit shop.seibertron.com to buy "TRANSFORMERS #5 3rd ptg Image Comics 2024 0524IM975 (CA) Parel + Chuong"
NEW!
TRANSFORMERS #5 3r ...
Visit shop.seibertron.com to buy "TRANSFORMERS #8 Cvr C 1:10 Image Comics 2024 Skybound 0324IM292 8C (CA) Darboe"
NEW!
TRANSFORMERS #8 Cv ...
Visit shop.seibertron.com to buy "TRANSFORMERS #2 6th ptg Image Comics 2024 0524IM972 (CA) Lam (W) Johnson"
NEW!
TRANSFORMERS #2 6t ...
Visit shop.seibertron.com to buy "TRANSFORMERS #4 4th ptg Image Comics 2024 0524IM974 (CA) Rossmo + Plascencia"
NEW!
TRANSFORMERS #4 4t ...
Visit shop.seibertron.com to buy "TRANSFORMERS #1 5th ptg Cvr B Image Comics 2024 0224IM846 (CA) Bratukhin"
NEW!
TRANSFORMERS #1 5t ...
Visit shop.seibertron.com to buy "TRANSFORMERS #4 3rd ptg Image Comics 2024 0324IM869 (CA) Parel + Pham Chuong"
NEW!
TRANSFORMERS #4 3r ...
Visit shop.seibertron.com to buy "TRANSFORMERS #1 5th ptg Cvr A Image Comics 2024 0124IM891 (CA) Bratukhin"
NEW!
TRANSFORMERS #1 5t ...
Visit shop.seibertron.com to buy "Transformers ANNUAL 2021 IDW Comics 2021 MAR210489 (A/CA) Milne (W) Ruckley"
NEW!
Transformers ANNUA ...
* Price and quantities subject to change. Shipping costs, taxes and other fees not included in cost shown. Refer to listing for current price and availability.
Find the items above and thousands more at the Seibertron Store on eBay
Transformers Podcast: Twincast / Podcast #361 - Doppelganger
Twincast / Podcast #361:
"Doppelganger"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, October 19th, 2024

Featured Products on Amazon.com

These are affiliate links. We may earn commissions when you purchase items or services through these links.
Buy "Transformers Authentics Megatron" on AMAZON
Buy "Transformers: Generations Power of The Primes Megatronus Prime Master" on AMAZON
Buy "Transformers: Generations Power of The Primes Legends Class Autobot Outback" on AMAZON
Buy "Transformers: Generations Power of The Primes Solus Prime Prime Master" on AMAZON
Buy "Transformers: Generations Power of The Primes Legends Class Cindersaur" on AMAZON
Buy "Transformers Deluxe Stryker 1 Action Figure" on AMAZON
Buy "Transformers Generations Titans Return Deluxe Twin Twist and Flameout" on AMAZON
Buy "Transformers: Bumblebee -- Energon Igniters Nitro Series Optimus Prime" on AMAZON
Buy "Transformers Generations Combiner Wars Deluxe Class Prowl Figure" on AMAZON
Buy "Transformers: Generations Power of The Primes Deluxe Class Autobot Jazz" on AMAZON
Buy "Transformers Generations Titans Return Titan Master Skytread" on AMAZON
Buy "Transformers Generations Combiner Wars Deluxe Class Firefly Figure" on AMAZON