MINDVVIPE wrote:I wish I could play that BW fighting game, that looked sweet with the Transmetals and such...
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Eh, it wasn't that great. Not overtly terrible, but still subpar at best. IGN gave both versions a 3.0 out of 10.MINDVVIPE wrote:I wish I could play that BW fighting game, that looked sweet with the Transmetals and such...
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:Eh, it wasn't that great. Not overtly terrible, but still subpar at best. IGN gave both versions a 3.0 out of 10.MINDVVIPE wrote:I wish I could play that BW fighting game, that looked sweet with the Transmetals and such...
We've been highlighting key areas of the new game during our month of coverage on Transformers: Fall of Cybertron, but in this video discussion we hope to address some of your remaining questions. Game Informer editors Matt Miller and Ben Reeves sat down in the conference room at High Moon Studios with game director Matt Tieger and lead programmer Andrew Zaferakis for a casual conversation about the most interesting gameplay additions to Transformers: Fall of Cybertron. If you have any remaining questions, feel free to submit them for the upcoming Transformers podcast with Matt Tieger. We hope you enjoy the video, and we apologize on behalf of Ben Reeves for the bad jokes.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:The PS1 game is an over-the-head fighter, wile the N64 game is a sideview formatted fighter. The PS1 game assigns characters per match, while the N64 game lets the players choose whoever they want to be. The N64 game includes Megatron X in its story mode, where he is absent in the PS1 game. The PS1 game has a vague ending for story mode, while the N64 game and many diverse and very detailed textual endings for each playable character in story mode.Shadowman wrote:Sabrblade wrote:Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.Shadowman wrote:Sabrblade wrote:Three counting the N64 version.
You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
Though, the console and DS versions of WFC is a good comparison to this, as the DS WFC games are also very different from the console versions of WFC.
As part of our month-long online coverage of our cover story for Transformers: Fall of Cybertron, we proudly present this special edition podcast. Listen in as Fall of Cybertron's game director Matt Tieger answers Game Informer reader questions about High Moon's upcoming robotic blockbuster.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
In all seriousness, I guess their going for the more robotic-looking facial design.
But all other FoC pics of Jazz show him with a normal-looking mouth.MINDVVIPE wrote:Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
In all seriousness, I guess their going for the more robotic-looking facial design.
Haha, yea they seemed to have gone a little overboard with the detail in the face in a wierd way. But i'm sure its so that when you normally view Jazz in game where your not super close up, it'll help distinguish parts of his face better in the blur of action.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:But all other FoC pics of Jazz show him with a normal-looking mouth.MINDVVIPE wrote:Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
In all seriousness, I guess their going for the more robotic-looking facial design.
Haha, yea they seemed to have gone a little overboard with the detail in the face in a wierd way. But i'm sure its so that when you normally view Jazz in game where your not super close up, it'll help distinguish parts of his face better in the blur of action.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:Guess I didn't get a close enough look at it.
Still don't like it, though.
Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
chuckdawg1999 wrote:Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
Dude it's 2011; Dark Night references are so 09.
MINDVVIPE wrote:chuckdawg1999 wrote:Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
Dude it's 2011; Dark Night references are so 09.
I believe you are referring to Dark Knight
*shoots himself for saying that*
chuckdawg1999 wrote:Shadowman wrote:Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart?
He looks like ROTF Alice during mid-transformation.
You wanna know how he got these scars? His father was...a drinker...and a fiend.
Dude it's 2011; Dark Night references are so 09.
Sabrblade wrote:Guess I didn't get a close enough look at it.
Still don't like it, though.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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