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War for Cybertron 2: The Fall of Cybertron Revealed

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Sat Nov 12, 2011 5:37 pm

Motto: "I refuse to breathe the breath of the failure!"
Weapon: Dual Bladed Sword
Shadowman, you're thinking way off. Of coarse it's going to be even between the teams. I'm not saying I should be able to build a gun that blows the other team away with just one shot. I'm just saying we should build our own guns inside out on how it shoots, what it looks like, and so on. And wasting your time just trying to figure out what gun someone has is suicide. You figure it out while dodging bullets and go build a tactic on how to take him out.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Sat Nov 12, 2011 6:54 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
wigglez323 wrote:Shadowman, you're thinking way off. Of coarse it's going to be even between the teams. I'm not saying I should be able to build a gun that blows the other team away with just one shot. I'm just saying we should build our own guns inside out on how it shoots, what it looks like, and so on.


I'm not sure why you're bringing this up, since I never said any of that.

wigglez323 wrote:And wasting your time just trying to figure out what gun someone has is suicide. You figure it out while dodging bullets and go build a tactic on how to take him out.


And rushing an enemy using a weapon you don't recognize, or waiting for them to shoot you is also suicide.

I know Valve agrees with me, at least. They specifically design everything to be easily and instantly recognizable, Team Fortress 2 in particular. I guess that's what I'm using as an example. They made everything so distinct that you can easily see an enemy's team, class, and weapon at a glance. I can predict my chances against an opponent before anyone fires a shot, then act accordingly based on my class and load out.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Sat Nov 12, 2011 7:48 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Shadowman wrote:And rushing an enemy using a weapon you don't recognize, or waiting for them to shoot you is also suicide.


Suicide if you can't adapt. So what do you do about vehicle mode bots? just never pursue them because you don't know what gun they're going to have when they transform? What about the fact that any player on a killstreak can out of nowhere summon the POKE, or the saved up fusion nucleon shock cannon. Adapting is the name of the game.
Last edited by MINDVVIPE on Sun Nov 13, 2011 12:33 am, edited 1 time in total.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Sat Nov 12, 2011 7:58 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:
Shadowman wrote:And rushing an enemy using a weapon you don't recognize, or waiting for them to shoot you is also suicide.


Suicide if you can't adapt. So what do you do about vehicle mode bots? just never pursue them because you don't know what gun they're going to have when they transform? What about the fact that any player on a killstreak can out of nowhere summon the POKE, or the saved up fusion cannon. Adapting is the name of the game.


Vehicle modes will use one of two weapons, both of which are highly predictable, so when an enemy transforms I make a plan around assuming they'll use the more powerful of the two. POKE has a distinct appearance, so I can see what it is and make a plan (IE Run like hell) before they have a chance to use it which is, by the way, my entire point this whole time, thanks for giving me ammo there.

Adapting is the name of a game. My game is perception; figuring out an enemy's skills and weapons before they've had a chance to use them. Try it some time, it'll serve you much better than rushing in blindly.
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"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Sat Nov 12, 2011 10:10 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Shadowman wrote:Vehicle modes will use one of two weapons, both of which are highly predictable, so when an enemy transforms I make a plan around assuming they'll use the more powerful of the two. POKE has a distinct appearance, so I can see what it is and make a plan (IE Run like hell) before they have a chance to use it which is, by the way, my entire point this whole time, thanks for giving me ammo there.

Adapting is the name of a game. My game is perception; figuring out an enemy's skills and weapons before they've had a chance to use them. Try it some time, it'll serve you much better than rushing in blindly.


The more powerful of the 2? I have seen fusion cannon users (earlier, when I mentioned fusion cannon, I really meant the huge gun that makes you move slowly) suck, and I've taken them down with a few shots with the battle pistol, so you obviously can't sum up the danger of the gun unless you've had some time in combat with the enemy to asses their skill.
POKE is distinctive, but when the player has an assault rifle which you deem weak, you go in close. BOOM, he executes poke, it's too late, and your dead, since you're poor at adapting.
Adapting is obviously part of the entire scheme, including using all of your appropriate senses, but it is the key factor that can turn a defeat into victory... The battlefield changes constantly; assuming what you know from far away will hold true to the end will lead to death. Stop assuming (in-game, and on forums regarding the expertise of other gamers), it'll serve you better in life.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Sat Nov 12, 2011 11:51 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:
Shadowman wrote:Vehicle modes will use one of two weapons, both of which are highly predictable, so when an enemy transforms I make a plan around assuming they'll use the more powerful of the two. POKE has a distinct appearance, so I can see what it is and make a plan (IE Run like hell) before they have a chance to use it which is, by the way, my entire point this whole time, thanks for giving me ammo there.

Adapting is the name of a game. My game is perception; figuring out an enemy's skills and weapons before they've had a chance to use them. Try it some time, it'll serve you much better than rushing in blindly.


The more powerful of the 2? I have seen fusion cannon users (earlier, when I mentioned fusion cannon, I really meant the huge gun that makes you move slowly) suck, and I've taken them down with a few shots with the battle pistol, so you obviously can't sum up the danger of the gun unless you've had some time in combat with the enemy to asses their skill.


Okay, fun fact: Vehicle modes have at most, two weapons. In fact, only jets have two weapons, every other vehicle has one. The more powerful of the two is the missiles with lock-on, which can kill a scientist in two good shots, and requires no aiming ability at all. Even firing without lock-on, it still comes with splash damage. As opposed to the spray-and-pray machine guns.

That said, assumptions are the best way to form a strategy. Yes, that Nucleon Shock Cannon user may have sucked, but what if he didn't? You don't plan around the idea that your opponent might suck, or that you have to get killed a few times to realize he doesn't. You go in thinking your opponent is God Himself and you need to give it your all and then some to win.

MINDVVIPE wrote:POKE is distinctive, but when the player has an assault rifle which you deem weak, you go in close. BOOM, he executes poke, it's too late, and your dead, since you're poor at adapting.


You're making an awful lot of assumptions here. Like, you're assuming I deemed the assault rifle weak. I didn't. I've never cared for it, though. I prefer the EMP shotgun, which can two-shot most opponents, or the Ion Cannon which is basically a slightly larger Assault Rifle.

Second, you're assuming I'm poor at adapting, which is weird because I don't recall ever playing alongside you. At anything. Ever.

Finally, POKE takes a moment to activate, and it's announced quite loudly. So I'd launch a desperation move (IE, empty my weapon into him, backpedaling if possible) in a hope to take him down before he could take me down. Transforming to escape is useless at that point; it's takes too long and POKE allows the enemy to move faster, so there would be no point.

MINDVVIPE wrote:Adapting is obviously part of the entire scheme, including using all of your appropriate senses, but it is the key factor that can turn a defeat into victory... The battlefield changes constantly; assuming what you know from far away will hold true to the end will lead to death.


Thank you for telling me what I already know. But you skipped a part, the other part of the entire scheme: Knowing what you're getting into a fight with. And unless you have the reflexes of Spider-Man, trying to adapt while a bullet is coming at you is damn near impossible.

MINDVVIPE wrote:Stop assuming (in-game, and on forums regarding the expertise of other gamers), it'll serve you better in life.


The irony of it all is that your post is littered with assumptions about me. Which I find hilarious.

Back on topic: I really don't like the idea of customizable weapons. Unless it's something minor, like attachments or some such thing. Keep the basic appearance in tact, but with added or slightly altered bits, but the weapons are still clearly identifiable. Because a guy comes at you with a heal ray, you drop your guard, thinking it's just a heal ray and you can--oh, wait, it's just a disguised Fusion Cannon and he wrecks you with it.
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Steam Nickname: Melvin, the Lord of Darkness
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Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Sun Nov 13, 2011 12:24 am

Motto: "One look from me and you've lost"
Weapon: Black Magic
So much misunderstanding here. I wasn't saying you don't adapt, I was speaking generally. I also didn't assume anything about you, I was stating the fact that no one really knows anything about their enemy until they engage and see how they move and their accuracy. OBVIOUSLY you give it your all each time. I didn't mean YOU assumed the assault rifle is weak, I was using examples.You also just told me you might drop your guard if you saw someone with a heal ray... so much for assuming each enemy is god. I don't make any assumptions about the enemy, coz even with a health ray, add a shockwave ability, add a drain ability, and suddenly the health ray is enough. You don't need to die a few times, but you atleast need to begin exchanging fire and observing how your enemy reacts to your own behaviour (you can play weakly and defensively only to let their confidence rise, and then take advantage of that). You plan strategies on what you know for sure (tank class, already damaged, whatever ability is being used), the rest you asses as you go.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Angelsky » Tue Nov 15, 2011 12:25 pm

Motto: "When all else fails, hug a Cybertronian!"
Weapon: Sword
YAYYYYY!!!! I'VE WAITED A LONG TIME FOR THIS!!! I'M GETTING THAT GAME THE DAY IT COMES TO STORES!!! YAHOO!!! and from what I've heard/read in the internet, it's supposed to be REALLY good!!!

Bumblebee imitation ROTF: I'm so excited! *snaps fingers along* :grin:
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Fri Dec 02, 2011 8:12 am

Motto: "I refuse to breathe the breath of the failure!"
Weapon: Dual Bladed Sword
Any word on multiplayer details yet?
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Sat Dec 03, 2011 12:22 am

Motto: "I am an intellectual... not a jock."
Weapon: Saber Blade
wigglez323 wrote:Any word on multiplayer details yet?
I'm sure Game Informer covered something during their month-long coverage.
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