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BotCon 2012 Coverage - Longarm Customizing Class

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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Autobot032 Wed Apr 25, 2012 7:33 pm

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daimchoc wrote:
Autobot032 wrote:Hmm. The Shockwave head looks much nicer than I expected. I'm still not sure on the choice of figure body, but the head's nice.

...9-5? The class is a full 8 hours??



Check this out:

http://www.collecticon.org/2012/01/awes ... ns-botcon/


Image


:BOWDOWN: That's pretty.

WolfDawg wrote:This is definitely a little confusing. I mean, the figure looks awesome, but I don't get the character association. He's shattered glass Longarm...that looks exactly like a Classic-ized Alternators Shockwave? This just seems like a case where fiction didn't need to be applied to a character. They should have just said "Hey, we're turning Jazz into Shockwave and giving him a new head" and been done with it.


I think it has something to do with Animated Longarm and how he was really Shockwave in disguise. Yeah, reaching, I agree.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Mindmaster Wed Apr 25, 2012 7:34 pm

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So essentially... he's an evil version of Punch/Counterpunch? :???:
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Autobot032 Wed Apr 25, 2012 7:37 pm

Weapon: Switch Blade Tail
Mindmaster wrote:So essentially... he's an evil version of Punch/Counterpunch? :???:


...that fits. Wow, minus the gimmick, what a sucky idea. Fail, thy name is Longarm.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Burn Wed Apr 25, 2012 7:39 pm

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Blurrz wrote:
daimchoc wrote:Would it be possible to get some instructions? I have an extra Jazz that I'd like to make into LongArm as well. Thank you in advance.


Unfortunately the fans who get to go to the class are given sprues that are already colored appropriately from the factory. As in they don't start from a RTS Jazz from scratch, but rather pieces that are likely purple and light grey. I bet most of the time in the class is spent nailing in pins which is quite the pain!


And still I fail to understand why they call it a "customising" class.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Autobot032 Wed Apr 25, 2012 7:46 pm

Weapon: Switch Blade Tail
Burn wrote:
Blurrz wrote:
daimchoc wrote:Would it be possible to get some instructions? I have an extra Jazz that I'd like to make into LongArm as well. Thank you in advance.


Unfortunately the fans who get to go to the class are given sprues that are already colored appropriately from the factory. As in they don't start from a RTS Jazz from scratch, but rather pieces that are likely purple and light grey. I bet most of the time in the class is spent nailing in pins which is quite the pain!


And still I fail to understand why they call it a "customising" class.


From what I can tell, it's the painting aspect that falls under the custom label.

I would like to know, the paints they provide, are they the same quality as what's applied at the factory? If so, where do I get my mitts on some? I use paint pens and stuff like that, and they work well, but some of those factory apps look fantastic and my work just doesn't compare.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Burn Wed Apr 25, 2012 8:20 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Autobot032 wrote:From what I can tell, it's the painting aspect that falls under the custom label.


Yeah but even then you're using their paints. From what I can tell they're more about assembly than customising.

But eh, i'm probably just being grumpy and bitter again because I missed out on another BotCon. :lol:
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Autobot032 Wed Apr 25, 2012 8:23 pm

Weapon: Switch Blade Tail
Burn wrote:
Autobot032 wrote:From what I can tell, it's the painting aspect that falls under the custom label.


Yeah but even then you're using their paints. From what I can tell they're more about assembly than customising.

But eh, i'm probably just being grumpy and bitter again because I missed out on another BotCon. :lol:


It could be as chintzy as this: Because it's a redeco/remold of an existing figure, assembling it could be considered working on a custom figure. (Now that I say it, I'm thinking that's exactly what it is....)
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Burn Wed Apr 25, 2012 8:33 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Oh it is, but to me, and this is strictly my interpretation because it's what i've done in the past, "customising" is taking an existing figure and modifying it, which can involve such things as disassembly, modification to existing parts, addition of new parts, painting, and reassembly.

Either way, it seems like false advertising, but damn those classes fill up fast each year. :lol:
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by daimchoc Wed Apr 25, 2012 8:36 pm

Blurrz wrote:
daimchoc wrote:Would it be possible to get some instructions? I have an extra Jazz that I'd like to make into LongArm as well. Thank you in advance.


Unfortunately the fans who get to go to the class are given sprues that are already colored appropriately from the factory. As in they don't start from a RTS Jazz from scratch, but rather pieces that are likely purple and light grey. I bet most of the time in the class is spent nailing in pins which is quite the pain!

Also never realized you were a user on the boards, Daimchoc. Just want to thank you for helping out with the news for a very long time :)



:grin: I've been lurking since early 2K, but I wanted to be able to contribute. Might as well, right?

Regarding the instructions, it would just be nice to get all the locations of the pins that would be in the instruction book. Thank you sir. ;)
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Autobot032 Wed Apr 25, 2012 8:49 pm

Weapon: Switch Blade Tail
Burn wrote:Oh it is, but to me, and this is strictly my interpretation because it's what i've done in the past, "customising" is taking an existing figure and modifying it, which can involve such things as disassembly, modification to existing parts, addition of new parts, painting, and reassembly.

Either way, it seems like false advertising, but damn those classes fill up fast each year. :lol:


8 hours, though? That's...dedication on a planetary level.
Mad props to those who can.

After 2.5 hours of "Now why the hell doesn't the arm bend THAT way?!", I'd be ready to throw up my white flag.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Burn Wed Apr 25, 2012 8:54 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Mate I can barely tolerate half an hour of painting before my eyes scream "TOO MUCH FOCUSING! WE WANT TV!"
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Screamfleet Wed Apr 25, 2012 8:58 pm

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aww man, that's a really cool figure...
I might have to get a jazz to make one myself.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Rated X Wed Apr 25, 2012 9:54 pm

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Im sorry, I just dont like the concept. Dumb. Just plain dumb. Especially with Generations Shockwave just a few months away. At least when Funpub made "young Kup" in 2009, they did it a couple years before Generations Kup came out. I dont see any people using this figure to stand in as Shockwave.

And why in the blue hell is the guy in the last picture dressed like puss in boots ???
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Autobot032 Wed Apr 25, 2012 10:00 pm

Weapon: Switch Blade Tail
Rated X wrote:Im sorry, I just dont like the concept. Dumb. Just plain dumb. Especially with Generations Shockwave just a few months away. At least when Funpub made "young Kup" in 2009, they did it a couple years before Generations Kup came out. I dont see any people using this figure to stand in as Shockwave.

And why in the blue hell is the guy in the last picture dressed like puss in boots ???


I..uh..wow, that's a fancy hat.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by triKlops Wed Apr 25, 2012 10:30 pm

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pretty interesting recolor, although the weeds of continuity are rough to wade through
however, regardless of definition of customizing, this is a cool toy to walk away with after the con
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Tigertrack Thu Apr 26, 2012 7:45 am

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I like this as a choice for them to do.

After feeling shafted from having them do figures that would be great as collector's club, or exclusive releases; G2 Sideswipe, and Animated Minerva, I feel like this is a good choice.

If I were in the class, I would feel happy about being able to make a Shockwave, and cool that it refers to his Alternator/BT. As a collector, I don't feel like I got shafted because I am not there, because this is not a figure that is a MUST HAVE, like the other two.

Great choice, FunPub, HASbro, and Mr. Tessman.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Jelze Bunnycat Thu Apr 26, 2012 7:53 am

Motto: "The only good is knowledge, and the only evil is ignorance."
As for character mysteries, he seems to be part of SG Nightbeat's Autobot Secret Police, given the emblem on his roof. According to TFWiki he disguises himself as G1 Shockwave (he probably got the idea from the separate BT Timeline) to investigate the war between Classicsverse and Shattered Glass Universe.

And get this: in the Classicsverse (which ignores the Marvel UK and G2 comics) the real Shockwave is nothing more than a head hooked on life support. So the disguise works as the real Shockwave is out of commission.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Kibble Thu Apr 26, 2012 9:12 am

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tigertracks 24 wrote:I like this as a choice for them to do.

After feeling shafted from having them do figures that would be great as collector's club, or exclusive releases; G2 Sideswipe, and Animated Minerva, I feel like this is a good choice.

If I were in the class, I would feel happy about being able to make a Shockwave, and cool that it refers to his Alternator/BT. As a collector, I don't feel like I got shafted because I am not there, because this is not a figure that is a MUST HAVE, like the other two.

Great choice, FunPub, HASbro, and Mr. Tessman.


I said the same thing in a post elsewhere. This is a really cool figure I'd love to have if it were a half-way reasonable price, but at the same time, nothing that leaves a gaping hole in my collection by not having. And it has a bunch of cool references to other figures. Exactly what a figure of this nature should be IMO.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by GuyIncognito Thu Apr 26, 2012 9:20 am

I love the addition of the Shockwave head as an homage to the Alternators figure. I'd buy this in a heartbeat if it was a retail release. But now I'm even MORE confused as to why they're calling it "Longarm". Did they just pull a random name out of a hat?
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Tigertrack Thu Apr 26, 2012 9:31 am

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GuyIncognito wrote:I love the addition of the Shockwave head as an homage to the Alternators figure. I'd buy this in a heartbeat if it was a retail release. But now I'm even MORE confused as to why they're calling it "Longarm". Did they just pull a random name out of a hat?


AS far as I know, without reviewing the fiction again, it is in relation to Animated's Shockwave being Autobot Longarm when he was infiltrating the Autobot Communications.

Why they did not just call it Alternators Shockwave or what not, has to do with that fiction piece that was brought up a few posts earlier.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by RiddlerJ Thu Apr 26, 2012 9:33 am

Wait! So will the figure have an actual Shockwave head and gun or be a straight Jass repaint?
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Jelze Bunnycat Thu Apr 26, 2012 9:37 am

Motto: "The only good is knowledge, and the only evil is ignorance."
RiddlerJ wrote:Wait! So will the figure have an actual Shockwave head and gun or be a straight Jass repaint?


Both. The choice is up to the customizer:

Without added pieces: SG Longarm
With newly added pieces: G1 Shockwave
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by GuyIncognito Thu Apr 26, 2012 9:44 am

tigertracks 24 wrote:
GuyIncognito wrote:I love the addition of the Shockwave head as an homage to the Alternators figure. I'd buy this in a heartbeat if it was a retail release. But now I'm even MORE confused as to why they're calling it "Longarm". Did they just pull a random name out of a hat?


AS far as I know, without reviewing the fiction again, it is in relation to Animated's Shockwave being Autobot Longarm when he was infiltrating the Autobot Communications.

Why they did not just call it Alternators Shockwave or what not, has to do with that fiction piece that was brought up a few posts earlier.


OK, I can see the connection to the Animated storyline, but in that storyline Shockwave disguised himself in a form that resembles the form Longarm usually takes: a crane. "Disguising" himself as a purple car and calling himself Longarm seems like a pretty lousy disguise.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by Jelze Bunnycat Thu Apr 26, 2012 9:59 am

Motto: "The only good is knowledge, and the only evil is ignorance."
GuyIncognito wrote:
tigertracks 24 wrote:
GuyIncognito wrote:I love the addition of the Shockwave head as an homage to the Alternators figure. I'd buy this in a heartbeat if it was a retail release. But now I'm even MORE confused as to why they're calling it "Longarm". Did they just pull a random name out of a hat?


AS far as I know, without reviewing the fiction again, it is in relation to Animated's Shockwave being Autobot Longarm when he was infiltrating the Autobot Communications.

Why they did not just call it Alternators Shockwave or what not, has to do with that fiction piece that was brought up a few posts earlier.


OK, I can see the connection to the Animated storyline, but in that storyline Shockwave disguised himself in a form that resembles the form Longarm usually takes: a crane. "Disguising" himself as a purple car and calling himself Longarm seems like a pretty lousy disguise.


You're missing the point here: his real name is Longarm, he uses the name Shockwave for his disguise, seemingly reversing what Animated did. See my post on the previous page.
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Re: BotCon 2012 Coverage - Longarm Customizing Class

Posted by gavinfuzzy Thu Apr 26, 2012 10:10 am

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Burn wrote:
Blurrz wrote:
daimchoc wrote:Would it be possible to get some instructions? I have an extra Jazz that I'd like to make into LongArm as well. Thank you in advance.


Unfortunately the fans who get to go to the class are given sprues that are already colored appropriately from the factory. As in they don't start from a RTS Jazz from scratch, but rather pieces that are likely purple and light grey. I bet most of the time in the class is spent nailing in pins which is quite the pain!


And still I fail to understand why they call it a "customising" class.


I guess it started with a regular retail figure and you had to paint it yourself, hence the "custom" part... But then I guess anyone could do it at home, since you're not provided with airbrushes but regular paints and brushes.

Along the line they started casting the whole figure in different colours, I think it started with G2 sideswipe, cast in black, requiring little to no paint. Dammit, I still would love a black sideswipe.
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