Submit News Contact Us Translate Sign in Join

NEW Character Applications

Want to register to play the SEIBERTRON.com RPG? Post your character applications here or if you have already signed up, remember to fill up the characters you play in Role Call thread.

Moderators: Ember, Insidious, Cryhavok

Re: NEW Character Applications

Postby phase » Mon Nov 05, 2012 8:06 pm

Motto: "I shall always haunt you, even in death."
Weapon: Overrider Rifle
Wow, I didn't even know this was here! :BANG_HEAD:

Afterburner

Allegiance: Decepticon
Sub-group: Skyscorchers
Function: Technicians Master
Alternate Modes: Lockheed F-104G Starfighter
Weapons: Radar rifle, jet-mounted machine guns
Height: 27ft/ 8.2296m
Quote: ""Brute force is not my way. My technology can devise infinitely more successful, subtle, and unpleasant methods..."."


Strength: 8
Intelligence: 9
Dexterity: 7
Speed: 9
Endurance: 7
Courage: 9
Firepower: 8
Accuracy: 7
Melee: 3
Tech Skill: 8
Charisma: 4
Rank: 7


Profile: Afterburner is deadly, both on the battlefield and in his lab. Originally a weak scientist who learned at the Institute for Higher Programming, he upgraded himself several times before joining up with the Skyscorchers. Among them, he discovered he was a strong fighter, though he still worked in the lab. He is quiet, and may have plans to lead the team. Despite his battlefield progress, he has devoted his life to weapons design.

Abilities: The many upgrades he has subjected to himself to have substantially increased his firepower and strength. He is also highly intelligent, designing many weapons for the Decepticon Empire. His alt-mode grants him intense speed, and his high accuracy makes him a deadly force. He is assisted by his radar rifle, which disrupts circuitry, along with his jet-mounted machine guns. His scientific prowess enables him to occasionally assist the Decepticon medics.

Weaknesses: Afterburner is perennially lazy, refusing to follow orders often. This often leaves him out to the open, especially if his latest weapon fails. He often feels unappreciated, due to often being called to fix simple machines. Despite his high dexterity, he is inept at close quarters combat. He also despises his stupider teammates. He prefers his laboratory to the battlefield, which sometimes causes him to stop up when thrust into a firefight. His name is occasionally confused with the Technobot Afterburner, leading some fellow Decepticons to shoot at him when his name is called in the midst of battle.

Sample:

Afterburner twisted his hands in glee. This new weapon was coming along perfectly. A "saw gun", he called it, as it fired buzzsaw-like blades that could also be locked into the rifle, enabling a saw weapon. He lifted up the weapon, admiring it's potent ability.

Then the door exploded in gunfire as other Decepticons took cover in the lab. He heard someone call about an Autobot invasion. Screaming, he shot off the first weapon he could find...the saw gun. The blade spun a little, then backfired, the blade going through the back of the gun, lodging itself in the Skyscorcher's arm. Staring at his arm in shock, he was grabbed and forced behind cover by another Decepticon. Carefully extracting the blade from his arm, he winced with pain as he covered the wound until it stopped bleeding. Finally, he took out his gun, using his sole working arm to shoot over the cover, an upturned table.

"How could you let this happen, you idiots?!" the blue-and-yellow Lockheed snarled. The fortress was supposed to be impregnable, yet here an entire squad of Autobots was invading the science wing. They were in a mess, and he knew it.
Last edited by phase on Mon Nov 12, 2012 12:43 am, edited 1 time in total.
phase
Minibot
Posts: 160
News Credits: 1
Joined: Sun Feb 22, 2009 6:30 pm
Buy from phase on eBay
Strength: 7
Intelligence: 9
Speed: 10
Endurance: 7
Rank: 7
Courage: 7
Firepower: 9
Skill: 9

Re: NEW Character Applications

Postby Ember » Sun Nov 11, 2012 10:39 pm

Motto: "I'm not psycho...I just like psychotic things."
phase wrote:Wow, I didn't even know this was here! :BANG_HEAD:

Afterburner

Allegiance: Decepticon
Sub-group: Skyscorchers
Function: Technicians Master
Alternate Modes: Lockheed F-104G Starfighter
Weapons: Radar rifle, jet-mounted machine guns
Height: 27ft/ 8.2296m
Quote: ""Brute force is not my way. My technology can devise infinitely more successful, subtle, and unpleasant methods..."."


Strength: 8
Intelligence: 9
Dexterity: 7
Speed: 9
Endurance: 7
Courage: 9
Firepower: 8
Accuracy: 9
Melee: 3
Tech Skill: 8
Charisma: 4
Rank: 7


Profile: Afterburner is deadly, both on the battlefield and in his lab. Originally a weak scientist who learned at the Institute for Higher Programming, he upgraded himself several times before joining up with the Skyscorchers. Among them, he discovered he was a strong fighter, though he still worked in the lab. He is quiet, and may have plans to lead the team. Despite his battlefield progress, he has devoted his life to weapons design.

Abilities: The many upgrades he has subjected to himself to have substantially increased his firepower and strength. He is also highly intelligent, designing many weapons for the Decepticon Empire. His alt-mode grants him intense speed, and his high accuracy makes him a deadly force. He is assisted by his radar rifle, which disrupts circuitry, along with his jet-mounted machine guns. His scientific prowess enables him to occasionally assist the Decepticon medics.

Weaknesses: Afterburner is perennially lazy, refusing to follow orders often. This often leaves him out to the open, especially if his latest weapon fails. He often feels unappreciated, due to often being called to fix simple machines. Despite his high dexterity, he is inept at close quarters combat. He also despises his stupider teammates. He prefers his laboratory to the battlefield, which sometimes causes him to stop up when thrust into a firefight. His name is occasionally confused with the Technobot Afterburner, leading some fellow Decepticons to shoot at him when his name is called in the midst of battle.

Sample:

Afterburner twisted his hands in glee. This new weapon was coming along perfectly. A "saw gun", he called it, as it fired buzzsaw-like blades that could also be locked into the rifle, enabling a saw weapon. He lifted up the weapon, admiring it's potent ability.

Then the door exploded in gunfire as other Decepticons took cover in the lab. He heard someone call about an Autobot invasion. Screaming, he shot off the first weapon he could find...the saw gun. The blade spun a little, then backfired, the blade going through the back of the gun, lodging itself in the Skyscorcher's arm. Staring at his arm in shock, he was grabbed and forced behind cover by another Decepticon. Carefully extracting the blade from his arm, he winced with pain as he covered the wound until it stopped bleeding. Finally, he took out his gun, using his sole working arm to shoot over the cover, an upturned table.

"How could you let this happen, you idiots?!" the blue-and-yellow Lockheed snarled. The fortress was supposed to be impregnable, yet here an entire squad of Autobots was invading the science wing. They were in a mess, and he knew it.


Drop his Accuracy down to 7 and we can call him Approved. But be sure you turn off your sig when you post anywhere in the RPG.
User avatar
Ember
RPG Moderator
Posts: 2704
Joined: Wed Jul 28, 2004 3:43 pm

Re: NEW Character Applications

Postby phase » Mon Nov 12, 2012 12:44 am

Motto: "I shall always haunt you, even in death."
Weapon: Overrider Rifle
Ember wrote:
phase wrote:Wow, I didn't even know this was here! :BANG_HEAD:

Afterburner

Allegiance: Decepticon
Sub-group: Skyscorchers
Function: Technicians Master
Alternate Modes: Lockheed F-104G Starfighter
Weapons: Radar rifle, jet-mounted machine guns
Height: 27ft/ 8.2296m
Quote: ""Brute force is not my way. My technology can devise infinitely more successful, subtle, and unpleasant methods..."."


Strength: 8
Intelligence: 9
Dexterity: 7
Speed: 9
Endurance: 7
Courage: 9
Firepower: 8
Accuracy: 9
Melee: 3
Tech Skill: 8
Charisma: 4
Rank: 7


Profile: Afterburner is deadly, both on the battlefield and in his lab. Originally a weak scientist who learned at the Institute for Higher Programming, he upgraded himself several times before joining up with the Skyscorchers. Among them, he discovered he was a strong fighter, though he still worked in the lab. He is quiet, and may have plans to lead the team. Despite his battlefield progress, he has devoted his life to weapons design.

Abilities: The many upgrades he has subjected to himself to have substantially increased his firepower and strength. He is also highly intelligent, designing many weapons for the Decepticon Empire. His alt-mode grants him intense speed, and his high accuracy makes him a deadly force. He is assisted by his radar rifle, which disrupts circuitry, along with his jet-mounted machine guns. His scientific prowess enables him to occasionally assist the Decepticon medics.

Weaknesses: Afterburner is perennially lazy, refusing to follow orders often. This often leaves him out to the open, especially if his latest weapon fails. He often feels unappreciated, due to often being called to fix simple machines. Despite his high dexterity, he is inept at close quarters combat. He also despises his stupider teammates. He prefers his laboratory to the battlefield, which sometimes causes him to stop up when thrust into a firefight. His name is occasionally confused with the Technobot Afterburner, leading some fellow Decepticons to shoot at him when his name is called in the midst of battle.

Sample:

Afterburner twisted his hands in glee. This new weapon was coming along perfectly. A "saw gun", he called it, as it fired buzzsaw-like blades that could also be locked into the rifle, enabling a saw weapon. He lifted up the weapon, admiring it's potent ability.

Then the door exploded in gunfire as other Decepticons took cover in the lab. He heard someone call about an Autobot invasion. Screaming, he shot off the first weapon he could find...the saw gun. The blade spun a little, then backfired, the blade going through the back of the gun, lodging itself in the Skyscorcher's arm. Staring at his arm in shock, he was grabbed and forced behind cover by another Decepticon. Carefully extracting the blade from his arm, he winced with pain as he covered the wound until it stopped bleeding. Finally, he took out his gun, using his sole working arm to shoot over the cover, an upturned table.

"How could you let this happen, you idiots?!" the blue-and-yellow Lockheed snarled. The fortress was supposed to be impregnable, yet here an entire squad of Autobots was invading the science wing. They were in a mess, and he knew it.


Drop his Accuracy down to 7 and we can call him Approved. But be sure you turn off your sig when you post anywhere in the RPG.


Edited it, just for you!
phase
Minibot
Posts: 160
News Credits: 1
Joined: Sun Feb 22, 2009 6:30 pm
Buy from phase on eBay
Strength: 7
Intelligence: 9
Speed: 10
Endurance: 7
Rank: 7
Courage: 7
Firepower: 9
Skill: 9

Re: NEW Character Applications

Postby Azazel » Fri Nov 30, 2012 11:15 am

Motto: "Die you weak low life autobots.For your doom have arrived.!!"
:CON: :CON:Blitzwing
Blitzwing

Allegiance:Decepticons
Sub-group:None
Function: Commando
Alternate Modes:M1A2 Abrams as a tank and F-15E Strike Eagle as a jet fighter
Weapons:Gyro-blaster rifle, electron scimitar, heat seeking missiles, explosive shells

Special Abilities:
Height:33ft / 10.07m
Quote: “Destroy first, think later."


Strength: 08
Intelligence: 06
Dexterity: 08
Speed: 09
Endurance: 08
Courage: 07
Firepower: 08
Accuracy: 08
Melee: 08
Tech Skill: 05
Charisma: 05
Rank: 06


Profile: Even before he was retooled into a triplechanger, Blitzwing enjoyed a reputation as one of the most notorious killers in Megatron's burgeoning army. A veteran soldier of many campaigns, he was quickly assigned for commando duty, something he cherished in. Responsible of many atrocities towards Autobots and neutrals, like being part of the commando unit that destroyed Bluestreak's home city - Blitzwing quickly became one of the most hated and feared Decepticons. As a Triple Changer, Blitzwing's ability to rapidly transform from tank mode to jet fighter mode makes him one of the most lethally effective Decepticon warriors. Not only are foes confused by his talent, but rarely are they prepared to fight him in a second form after fighting him in the first one. And Blitzwing certainly relishes changing form. His favorite tactic is to dive at a target - living or otherwise - as a jet, change at the last moment to a tank, and then smash into the target just as he lands. This hardly ever fails to defeat a foe or amuse Blitzwing. He likes to think of himself as having a sense of humor, although the things that make him laugh are typically cruel and harmful to others. Loud-mouthed, belligerant and brash, Blitzwing has a cruel sense of humor especially toward his enemies, but generally gets along well with his fellow Decepticons, and even has his contemplative moments.

Abilities:As a jet fighter, Blitzwing can easily exceed the speed, maneuverability and range of an original human built F-15E Strike Eagle. He carries heat-seeking concussion missiles and machinegun. As a tank, he can traverse most terrain, however rugged, and can achieve a speed of 80 mph. His track-mounted cannon fires an explosive shell 10.5 miles that can level a 5-story brick building with ease. In addition he is also equipped with independently targetable machinegun. In robot mode he uses an electron scimitar which can short-circuit almost any electrical device with a touch of its blade, and a gyro-blaster rifle, which can be either used to disrupt the sense of balance of anyone it hits for 30 minutes or as regular heavy laser rifle. Blitzwing is incredibly strong and resistant to damage. He is also well trained in melee combat and is a capable shooter, especially in tank mode where he finds aiming more stable. Blitzwing is better shielded against electrical warfare than most transformers with addition of being equipped with camoflauge circuitry that allows him to blend into his surroundings as long as he moves extremely slowly.

Weaknesses:Blitzwing is one of the first triplechangers created by Shockwave. Unfortunately this means he suffers from some design glitches. The worst being that on a rare occasion Blitzwing can get his circuits scrambled, which results in him getting stuck in mid-transformation between forms. While undoubtedly powerful and durable, Blitzwing has made many enemies during his long career as a commando which is certain to give him trouble eventually. This has made Blitzwing somewhat paranoid, thus keeping his sensors on the edge all the time, particularly making his optical sensors vulnerable against light based attacks.

Same post:Deep in space a large ice meterstatue flys it way towards earth.A robotic creature only knows as Blitzwing.Blitzwing was frozen for several years,as frozen statue about to enter into the earth orbit.It begin to melt slowly due to the sun heat that was giving off.Upon reenterng the ice statue as large as it was breaking apart due to rentrance. After several minutes it crash landed on a millitary base destorying it completely.Only two thing that was left was one F-15 Silent eagle untouch,and a M1A2 Abrams tank.Form in the crater the remaning ice melt due to heat,and the explosive.

One large tranformer jump out the crater scaning the F-15 With ease then it tranform leaving the area as it was destroyed.Blitzwing begin to fly looking for a place to lay his head.He had landed in a unknown part of the world he goals are unknown.But he shall be fear or die trying.
:CON: :CON: :CON: :BOOM: :BOWDOWN:
User avatar
Azazel
Mini-Con
Posts: 5
Joined: Thu Nov 29, 2012 8:07 pm

Re: NEW Character Applications

Postby Insidious » Fri Nov 30, 2012 1:05 pm

Weapon: Oxidating Laser
Azazel wrote::CON: :CON:Blitzwing
Blitzwing

Allegiance:Decepticons
Sub-group:None
Function: Commando
Alternate Modes:M1A2 Abrams as a tank and F-15E Strike Eagle as a jet fighter
Weapons:Gyro-blaster rifle, electron scimitar, heat seeking missiles, explosive shells

Special Abilities:
Height:33ft / 10.07m
Quote: “Destroy first, think later."


Strength: 08
Intelligence: 06
Dexterity: 08
Speed: 09
Endurance: 08
Courage: 07
Firepower: 08
Accuracy: 08
Melee: 08
Tech Skill: 05
Charisma: 05
Rank: 06


Profile: Even before he was retooled into a triplechanger, Blitzwing enjoyed a reputation as one of the most notorious killers in Megatron's burgeoning army. A veteran soldier of many campaigns, he was quickly assigned for commando duty, something he cherished in. Responsible of many atrocities towards Autobots and neutrals, like being part of the commando unit that destroyed Bluestreak's home city - Blitzwing quickly became one of the most hated and feared Decepticons. As a Triple Changer, Blitzwing's ability to rapidly transform from tank mode to jet fighter mode makes him one of the most lethally effective Decepticon warriors. Not only are foes confused by his talent, but rarely are they prepared to fight him in a second form after fighting him in the first one. And Blitzwing certainly relishes changing form. His favorite tactic is to dive at a target - living or otherwise - as a jet, change at the last moment to a tank, and then smash into the target just as he lands. This hardly ever fails to defeat a foe or amuse Blitzwing. He likes to think of himself as having a sense of humor, although the things that make him laugh are typically cruel and harmful to others. Loud-mouthed, belligerant and brash, Blitzwing has a cruel sense of humor especially toward his enemies, but generally gets along well with his fellow Decepticons, and even has his contemplative moments.

Abilities:As a jet fighter, Blitzwing can easily exceed the speed, maneuverability and range of an original human built F-15E Strike Eagle. He carries heat-seeking concussion missiles and machinegun. As a tank, he can traverse most terrain, however rugged, and can achieve a speed of 80 mph. His track-mounted cannon fires an explosive shell 10.5 miles that can level a 5-story brick building with ease. In addition he is also equipped with independently targetable machinegun. In robot mode he uses an electron scimitar which can short-circuit almost any electrical device with a touch of its blade, and a gyro-blaster rifle, which can be either used to disrupt the sense of balance of anyone it hits for 30 minutes or as regular heavy laser rifle. Blitzwing is incredibly strong and resistant to damage. He is also well trained in melee combat and is a capable shooter, especially in tank mode where he finds aiming more stable. Blitzwing is better shielded against electrical warfare than most transformers with addition of being equipped with camoflauge circuitry that allows him to blend into his surroundings as long as he moves extremely slowly.

Weaknesses:Blitzwing is one of the first triplechangers created by Shockwave. Unfortunately this means he suffers from some design glitches. The worst being that on a rare occasion Blitzwing can get his circuits scrambled, which results in him getting stuck in mid-transformation between forms. While undoubtedly powerful and durable, Blitzwing has made many enemies during his long career as a commando which is certain to give him trouble eventually. This has made Blitzwing somewhat paranoid, thus keeping his sensors on the edge all the time, particularly making his optical sensors vulnerable against light based attacks.

Same post:Deep in space a large ice meterstatue flys it way towards earth.A robotic creature only knows as Blitzwing.Blitzwing was frozen for several years,as frozen statue about to enter into the earth orbit.It begin to melt slowly due to the sun heat that was giving off.Upon reenterng the ice statue as large as it was breaking apart due to rentrance. After several minutes it crash landed on a millitary base destorying it completely.Only two thing that was left was one F-15 Silent eagle untouch,and a M1A2 Abrams tank.Form in the crater the remaning ice melt due to heat,and the explosive.

One large tranformer jump out the crater scaning the F-15 With ease then it tranform leaving the area as it was destroyed.Blitzwing begin to fly looking for a place to lay his head.He had landed in a unknown part of the world he goals are unknown.But he shall be fear or die trying.
:CON: :CON: :CON: :BOOM: :BOWDOWN:


Blitzwing is currently active in the game. Feel free to poke through the character roster and find one of the ones that is either explicitly available or is listed as NPC-available. Either batch are free to be applied for.

And when you do post a new application, please utilize a spellcheck as it will catch a lot of what I saw in your sample post above and make it easier to read and give us a better sense of what you bring to the character you're applying for. :D
User avatar
Insidious
RPG Moderator
Posts: 4206
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Azazel » Sat Dec 01, 2012 8:18 am

Motto: "Die you weak low life autobots.For your doom have arrived.!!"
Thundercracker

Allegiance:Decepitcons
Sub-group:None
Function:Warrior
Alternate Modes:F-22 Raptor
Weapons: Incendiary Guns, Drone Rockets
Special Abilities:In addition to radar, Thundercracker is able generate controlled, deafening sonic booms.
Height: 31 ft / 9,46 m
Quote: “The deadliest weapon is terror.."


Strength:7
Intelligence:7
Dexterity:9
Speed:9
Endurance:7
Courage:8
Firepower:8
Accuracy:8
Melee:7
Tech Skill:6
Charisma:6
Rank:6


Profile:Thundercracker is the epitome of loyalty in mind and heart, a rank-and-file warrior who sees beyond his daily duties to an awareness of the bigger picture. Recruited to the Decepticon cause by Megatron himself and assigned to the elite Seeker squadron under Starscream, Thundercracker proved himself to be a deadly and effective warrior on Cybertron in the early days of the Great War, earning the scorn of the Autobots with his fellow Seeker Skywarp from the total destruction of the Autobot stronghold at Altihex, and the near repeat of the latter in Protihex only orns later. More compassionate and insightful than his best friend Skywarp, his steady common-sense outlook and personable nature make him well-liked in the Decepticon ranks; he is often the peacemaker among the flyers when tempers get out of hand. He sometimes grows weary of the war upon seeing so many of his companions fall - but this just redoubles his dedication to an eventual Decepticon victory. His place is at his comrades' side, a thing he can never forget, and he would shirk no duty or danger to do his part for the cause. Yet he is not totally convinced of the cause that he serves. Only the words of his Decepticon companions about the rightness of their cause, the destiny of conquest that is their birthright, convince him to go on. He is persuaded because he wants to be persuaded. Without a sense of purpose, Thundercracker would find his life unbearable.

Abilities: Thundercracker was so named because of his unique sonic abilities. Even at low altitudes and speeds, he is able to force super-compressed air pulses through his engine intakes, giving him a burst of acceleration and generating a focused sonic boom that can shatter reinforced glass and deafen unprotected audio receptors. He is further able to modulate his sonic booms to affect the sensory response processors of enemy targets, causing panic and fear. Like his follow Decepticon jet fighters, Thundercracker can attain speeds of up to 3000 mph and more. He can carry payload of variable caliber from guided air to air missiles to drone rockets with a range of 500 miles that behaves similarly to a cruise missile and has the concussive force of 3000 lbs. of TNT. He has a shoulder-mounted lasercannons like most of the seekers that have been modified to have a secondary function as automatic incendiary guns that shoots at 100 rounds per minute heat-resistant ceramic bullets containing a highly explosive flammable material that ignites on impact. Thundercracker can hold his own in ground-based combat better than the average flyer, and does not suffer the claustrophobia in close quarters that is common to many specialized air warriors.

Weaknesses: Due to being more of a thinker than most Decepticon Seekers, Thundercracker can’t help but doubt the Decepticon cause but remains quiet out of fear of what Megatron would do if he learned of it. The fear of losing his friends because of his hesitation compels him to ignore his doubts.
---------------------------------------------------------
Sample Post:Near earth orbit flew a large meter with a thick rock layer.It was heading strait for earth the correct location of where it was landing it not yet Accuracy.It seems to be mix with several medium sizes engeron along with some metal plating in the crust.As it enters into the earth orbit as it begins to descend on the planet.A USA military base name Fort Hunter Air force field pick up the meter that was heading strait for them,or what it seems close to them.They begin to alert the base of this event prepares fighters to leave the area along with people that live on the base.

After several minutes the meter crash landed on the ground with a huge,and humble impact causing major damage.The crater was huge as a large robot titian came for out the crater it seems it landed square in the middle of the Air field.As the transformer look around it seems several craft one that captures it attention was a F-22 it walk over to it then examine it closey.It seems it was second guesting itself the Fire department was heading towards it way along with the Police it had to made quick work before it was capture.So he scan the craft with that he begins to run away form the fire that the crater cause.As he was runing he jump into the air as his gears shift he transforms into the craft flying away.He did not want to attract too much attention to him in this form.He used his sonic engine as he disappear into the earth sky.
User avatar
Azazel
Mini-Con
Posts: 5
Joined: Thu Nov 29, 2012 8:07 pm

Re: NEW Character Applications

Postby Insidious » Sat Dec 01, 2012 1:03 pm

Weapon: Oxidating Laser
Azazel wrote:Thundercracker

Allegiance:Decepitcons
Sub-group:None
Function:Warrior
Alternate Modes:F-22 Raptor
Weapons: Incendiary Guns, Drone Rockets
Special Abilities:In addition to radar, Thundercracker is able generate controlled, deafening sonic booms.
Height: 31 ft / 9,46 m
Quote: “The deadliest weapon is terror.."


Strength:7
Intelligence:7
Dexterity:9
Speed:9
Endurance:7
Courage:8
Firepower:8
Accuracy:8
Melee:7
Tech Skill:6
Charisma:6
Rank:6


Profile:Thundercracker is the epitome of loyalty in mind and heart, a rank-and-file warrior who sees beyond his daily duties to an awareness of the bigger picture. Recruited to the Decepticon cause by Megatron himself and assigned to the elite Seeker squadron under Starscream, Thundercracker proved himself to be a deadly and effective warrior on Cybertron in the early days of the Great War, earning the scorn of the Autobots with his fellow Seeker Skywarp from the total destruction of the Autobot stronghold at Altihex, and the near repeat of the latter in Protihex only orns later. More compassionate and insightful than his best friend Skywarp, his steady common-sense outlook and personable nature make him well-liked in the Decepticon ranks; he is often the peacemaker among the flyers when tempers get out of hand. He sometimes grows weary of the war upon seeing so many of his companions fall - but this just redoubles his dedication to an eventual Decepticon victory. His place is at his comrades' side, a thing he can never forget, and he would shirk no duty or danger to do his part for the cause. Yet he is not totally convinced of the cause that he serves. Only the words of his Decepticon companions about the rightness of their cause, the destiny of conquest that is their birthright, convince him to go on. He is persuaded because he wants to be persuaded. Without a sense of purpose, Thundercracker would find his life unbearable.

Abilities: Thundercracker was so named because of his unique sonic abilities. Even at low altitudes and speeds, he is able to force super-compressed air pulses through his engine intakes, giving him a burst of acceleration and generating a focused sonic boom that can shatter reinforced glass and deafen unprotected audio receptors. He is further able to modulate his sonic booms to affect the sensory response processors of enemy targets, causing panic and fear. Like his follow Decepticon jet fighters, Thundercracker can attain speeds of up to 3000 mph and more. He can carry payload of variable caliber from guided air to air missiles to drone rockets with a range of 500 miles that behaves similarly to a cruise missile and has the concussive force of 3000 lbs. of TNT. He has a shoulder-mounted lasercannons like most of the seekers that have been modified to have a secondary function as automatic incendiary guns that shoots at 100 rounds per minute heat-resistant ceramic bullets containing a highly explosive flammable material that ignites on impact. Thundercracker can hold his own in ground-based combat better than the average flyer, and does not suffer the claustrophobia in close quarters that is common to many specialized air warriors.

Weaknesses: Due to being more of a thinker than most Decepticon Seekers, Thundercracker can’t help but doubt the Decepticon cause but remains quiet out of fear of what Megatron would do if he learned of it. The fear of losing his friends because of his hesitation compels him to ignore his doubts.
---------------------------------------------------------
Sample Post:Near earth orbit flew a large meter with a thick rock layer.It was heading strait for earth the correct location of where it was landing it not yet Accuracy.It seems to be mix with several medium sizes engeron along with some metal plating in the crust.As it enters into the earth orbit as it begins to descend on the planet.A USA military base name Fort Hunter Air force field pick up the meter that was heading strait for them,or what it seems close to them.They begin to alert the base of this event prepares fighters to leave the area along with people that live on the base.

After several minutes the meter crash landed on the ground with a huge,and humble impact causing major damage.The crater was huge as a large robot titian came for out the crater it seems it landed square in the middle of the Air field.As the transformer look around it seems several craft one that captures it attention was a F-22 it walk over to it then examine it closey.It seems it was second guesting itself the Fire department was heading towards it way along with the Police it had to made quick work before it was capture.So he scan the craft with that he begins to run away form the fire that the crater cause.As he was runing he jump into the air as his gears shift he transforms into the craft flying away.He did not want to attract too much attention to him in this form.He used his sonic engine as he disappear into the earth sky.


Unfortunately, I'm going to have to deny this application. I just don't get any real sense of your personal take on Thundercracker by reading that sample. There's also a number of issues with the post itself besides spelling errors that make it difficult to read. Utilizing both a spelling and grammar check on your posts might help to resolve some of those glitches.
User avatar
Insidious
RPG Moderator
Posts: 4206
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Azazel » Sat Dec 01, 2012 2:12 pm

Motto: "Die you weak low life autobots.For your doom have arrived.!!"
Well I copy paste what you had as a post.So spelling problem is whoever that write his info up.But I will be happy to take fault once more.Also I will not waste my time in trying again if I will get veto every time.So in the spirit of being pissed off **** it. :CON:
User avatar
Azazel
Mini-Con
Posts: 5
Joined: Thu Nov 29, 2012 8:07 pm

Re: NEW Character Applications

Postby Phaze » Mon Dec 03, 2012 4:09 pm

Motto: ""All's Fair in Life and Death""
Weapon: Nuclear Charged Fusion Cannon
Name: Silverbolt
Allegiance: Autobot
Sup-group: Aerialbots
Function: Aerialbot Leader
Alt. mode: Rockwell B-1 Lancer
Weapons: Electrostatic Discharger Rifle
Height: 33 ft / 10.06 m
Quote: “Don't look down, look straight ahead."


Strength: 6
Intelligence: 8
Dexterity: 7
Speed: 9
Endurance: 8
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 8

Profile: Silverbolt is scared of heights. It is this one trait, above all else, that determines the rest of his behaviour. He projects the image of a brave, grimly determined warrior, befitting his role as Aerialbot Commander. In truth, he is just that. But it is a constant struggle for him to maintain this persona, to never falter or show any sign of emotional weakness to those he leads. Helped by the sleek, aerodynamic jet form that makes him appear to be a natural-born flyer, Silverbolt knows that everything about him belies even a hint of the existence of his phobia. And, in fact, no one is aware he has this problem, except Optimus Prime. It is for that reason the Autobot Commander selected Silverbolt to lead the Aerialbots; Optimus figured if Silverbolt felt responsible for the welfare of others, he'd have less time to worry about himself. Given that Silverbolt is an excellent leader, Optimus was right.

Abilities: In jet mode, Subject's top speed is Mach 3 for a maximum range of 4,500 miles consuming the least amount of fuel. Underside is an electrostatic battery that can store random electrons during flight, which Subject can release as a giant bolt of 150,000 volts of electricity. In robot mode, Subject's electrostatic discharger rifle has the same capabilities. One of the few Autobots who can fly as a robot.

Holomatter Avatar: Arrayed in military pilot uniform, Silverbolt's avatar displays a young, well-kept man with a serious expression worn on his face.

Weaknesses: When not giving orders or fighting, Subject becomes vulnerable to his fear of flying, which can result in crashing.

Sample Post:
Medical bay
Silverbolt shook himself awake from his energy conservation mode his blue optics took in the scene that now assault his senses. He was aware of Sideswipe in conversation with Bluestreak, Silverbolt had known the warrior for long enough to know he was up to something. Off to his left he caught sight of Ratchet vanishing with a headless form “Not something I want to try any time soon” the Aerialbot commander muttered as twitched his wings turned and walked towards Sideswipe and Bluestreak. Catching the tail end of their conversation about a partially organic mechanoid the tall autobot thought back to the headless form that Ratchet had on life support. As Hoist handed some pills to Bluestreak and prepped for beginning repairs on Sideswipe.

Silverbolt continued past the trio as he was due to be on earth providing air support along with the rest of the Aerialbots for Prowl’s scouting party. He wasn’t sure if he was still required by the autobot strategist airing on the side of caution he opened a comm link to Prowl

>>Silverbolt here reporting for duty are the Aerialbots required for your mission or are we to remain on standby?<<

Silverbolt hoped it was the first he wanted to stretch his wings and give his engines a comprehensive shakedown. He was prepared to sit and idle his engines but he wanted to feel the rush of air against his fuselage the ground rushing below him it was then it hit him mentioning below his fear hit him he placed his hand against the door frame and took a couple of cycles to calm himself down. He then continued out of the Medical Bay.
User avatar
Phaze
Gestalt
Posts: 2682
Joined: Fri Jan 16, 2004 10:19 am
Location: Isle of Wight, Uk
Strength: 7
Intelligence: 6
Speed: 10
Endurance: 6
Courage: 7
Firepower: 8
Skill: 7

Re: NEW Character Applications

Postby Foxfire13795 » Mon Dec 03, 2012 5:50 pm

Motto: "Broken Autobots never mend."
Weapon: Magnetic Repellor-Attractor
Scavenger

Allegiance: Decepticon
Subgroup: Constructicons
Function: Mining & Salvage
Alt. mode: Excavator
Weapons: Laser Pistol (robot mode), Missile Launcher (alt. mode)
Abilities: Special Sensors in Alt. Mode
Height: 26 ft, 7.93 m
Quote: "Everything is worth something, even me."

Strength: 7
Intelligence: 2
Dexterity: 5
Speed: 3
Endurance: 6
Courage: 9
Firepower: 6
Accuracy: 6
Melee: 5
Tech Skill: 5
Charisma: 3
Rank: 4


Profile: Scavenger is driven by a manic urge to find things of value in a desperate attempt to prove his worth to his comrades, particularly his fellow Constructicons. And it makes no difference to him whether he has to dig up a hillside or someone's backyard- he could care less about personal property- in order to accomplish his goal. But more often than not, what he brings back is useless junk, which only reinforces his own image of uselessness to the others. Decepticon Leader Megatron has gravely noted that, "such behavior would be charming in a puppyoid, but ill-becomes a Decepticon warrior." It is only because Scavenger's unique abilities sometimes prove to be of vital importance that Megatron tolerates his continuing existence.

Abilities: In vehicular mode Scavenger's power shovel is equipped with a variety of magnetic, ionic, electrical and gas sensors that allow him to detect the presence of a variety of materials within a 500-yard radius. He can also emit sonic charges into the ground. By analyzing the echoes that come back to him and using his other sensors he can determine with 80% accuracy the composition of ground underneath him to a depth 1.2 miles. His power shovel and detection powers combine to give Scavenger the ability to locate and uncover any number of materials, from trace metals to fuel sources, that might be useful the Decepticon cause. He carries a missile launcher in vehicular mode and a laser pistol in robot mode. When combined with his fellow Constructicons, he serves as the right arm module in the giant robot known as Devastator.

Weaknesses:
Scavenger's abilities are diluted by his poor judgment, which causes him to squander vast amounts of his fuel supply. He is also prone overtaxing his power shovel, causing it to break down from metal fatigue

Sample Post:

“Diggin’, diggin’, I’m diggin’ for some stuff."

Scavenger rolled across the lowest level of the dig site that he and the rest of the constructicons had been commissioned to excavate. He was “keeping an audio to the ground” as the saying went. However, the saying was meant more on the literal for Scavenger. He was sending sonic charges through the ground to determine the composition of the ground and try to pinpoint pockets of energon. The readings that returned to him were promising.

The dig site was part of a larger Decepticon mining operation. Scavenger had detected what he thought were some pockets of energon below them and had managed to dig it up. The constructicon had been overjoyed and had immediately shown Scrapper the fruits of his labor.

Plunging his power shovel into the ground and hefting out another load of hard, packed dirt, Scavenger kept digging away doggedly, throwing himself entirely into his work driven by his desperate need to prove himself to his comrades. He was not useless. He knew he wasn’t. Just had to make the other Constructicons realize it.

Scavenger’s sensors detected an unusual mineral. Well, unusual in the fact that it was unlike anything else he had detected in the area. Excited by the prospect, the Constructicon set to work with boundless enthusiasm akin to that of a puppyoid’s. Unearthing a small sample of the material, he confirmed it to be gold ore. He carried it to the others in the hopes that he might be praised for what he had uncovered.
User avatar
Foxfire13795
Headmaster Jr
Posts: 553
Joined: Mon Jul 25, 2011 9:35 pm
Location: The Peaceful Tyranny
Watch Foxfire13795 on YouTube
Strength: 5
Intelligence: 9
Speed: 7
Endurance: 6
Courage: 8
Firepower: 3
Skill: 9

Re: NEW Character Applications

Postby Insidious » Sun Dec 09, 2012 9:44 am

Weapon: Oxidating Laser
Phaze wrote:Name: Silverbolt
Allegiance: Autobot
Sup-group: Aerialbots
Function: Aerialbot Leader
Alt. mode: Rockwell B-1 Lancer
Weapons: Electrostatic Discharger Rifle
Height: 33 ft / 10.06 m
Quote: “Don't look down, look straight ahead."


Strength: 6
Intelligence: 8
Dexterity: 7
Speed: 9
Endurance: 8
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 8

Profile: Silverbolt is scared of heights. It is this one trait, above all else, that determines the rest of his behaviour. He projects the image of a brave, grimly determined warrior, befitting his role as Aerialbot Commander. In truth, he is just that. But it is a constant struggle for him to maintain this persona, to never falter or show any sign of emotional weakness to those he leads. Helped by the sleek, aerodynamic jet form that makes him appear to be a natural-born flyer, Silverbolt knows that everything about him belies even a hint of the existence of his phobia. And, in fact, no one is aware he has this problem, except Optimus Prime. It is for that reason the Autobot Commander selected Silverbolt to lead the Aerialbots; Optimus figured if Silverbolt felt responsible for the welfare of others, he'd have less time to worry about himself. Given that Silverbolt is an excellent leader, Optimus was right.

Abilities: In jet mode, Subject's top speed is Mach 3 for a maximum range of 4,500 miles consuming the least amount of fuel. Underside is an electrostatic battery that can store random electrons during flight, which Subject can release as a giant bolt of 150,000 volts of electricity. In robot mode, Subject's electrostatic discharger rifle has the same capabilities. One of the few Autobots who can fly as a robot.

Holomatter Avatar: Arrayed in military pilot uniform, Silverbolt's avatar displays a young, well-kept man with a serious expression worn on his face.

Weaknesses: When not giving orders or fighting, Subject becomes vulnerable to his fear of flying, which can result in crashing.

Sample Post:
Medical bay
Silverbolt shook himself awake from his energy conservation mode his blue optics took in the scene that now assault his senses. He was aware of Sideswipe in conversation with Bluestreak, Silverbolt had known the warrior for long enough to know he was up to something. Off to his left he caught sight of Ratchet vanishing with a headless form “Not something I want to try any time soon” the Aerialbot commander muttered as twitched his wings turned and walked towards Sideswipe and Bluestreak. Catching the tail end of their conversation about a partially organic mechanoid the tall autobot thought back to the headless form that Ratchet had on life support. As Hoist handed some pills to Bluestreak and prepped for beginning repairs on Sideswipe.

Silverbolt continued past the trio as he was due to be on earth providing air support along with the rest of the Aerialbots for Prowl’s scouting party. He wasn’t sure if he was still required by the autobot strategist airing on the side of caution he opened a comm link to Prowl

>>Silverbolt here reporting for duty are the Aerialbots required for your mission or are we to remain on standby?<<

Silverbolt hoped it was the first he wanted to stretch his wings and give his engines a comprehensive shakedown. He was prepared to sit and idle his engines but he wanted to feel the rush of air against his fuselage the ground rushing below him it was then it hit him mentioning below his fear hit him he placed his hand against the door frame and took a couple of cycles to calm himself down. He then continued out of the Medical Bay.


Nice. The Aerialbots have been sorely missing their command bot for a while. Have fun with him!
User avatar
Insidious
RPG Moderator
Posts: 4206
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Insidious » Sun Dec 09, 2012 9:45 am

Weapon: Oxidating Laser
Foxfire13795 wrote:Scavenger

Allegiance: Decepticon
Subgroup: Constructicons
Function: Mining & Salvage
Alt. mode: Excavator
Weapons: Laser Pistol (robot mode), Missile Launcher (alt. mode)
Abilities: Special Sensors in Alt. Mode
Height: 26 ft, 7.93 m
Quote: "Everything is worth something, even me."

Strength: 7
Intelligence: 2
Dexterity: 5
Speed: 3
Endurance: 6
Courage: 9
Firepower: 6
Accuracy: 6
Melee: 5
Tech Skill: 5
Charisma: 3
Rank: 4


Profile: Scavenger is driven by a manic urge to find things of value in a desperate attempt to prove his worth to his comrades, particularly his fellow Constructicons. And it makes no difference to him whether he has to dig up a hillside or someone's backyard- he could care less about personal property- in order to accomplish his goal. But more often than not, what he brings back is useless junk, which only reinforces his own image of uselessness to the others. Decepticon Leader Megatron has gravely noted that, "such behavior would be charming in a puppyoid, but ill-becomes a Decepticon warrior." It is only because Scavenger's unique abilities sometimes prove to be of vital importance that Megatron tolerates his continuing existence.

Abilities: In vehicular mode Scavenger's power shovel is equipped with a variety of magnetic, ionic, electrical and gas sensors that allow him to detect the presence of a variety of materials within a 500-yard radius. He can also emit sonic charges into the ground. By analyzing the echoes that come back to him and using his other sensors he can determine with 80% accuracy the composition of ground underneath him to a depth 1.2 miles. His power shovel and detection powers combine to give Scavenger the ability to locate and uncover any number of materials, from trace metals to fuel sources, that might be useful the Decepticon cause. He carries a missile launcher in vehicular mode and a laser pistol in robot mode. When combined with his fellow Constructicons, he serves as the right arm module in the giant robot known as Devastator.

Weaknesses:
Scavenger's abilities are diluted by his poor judgment, which causes him to squander vast amounts of his fuel supply. He is also prone overtaxing his power shovel, causing it to break down from metal fatigue

Sample Post:

“Diggin’, diggin’, I’m diggin’ for some stuff."

Scavenger rolled across the lowest level of the dig site that he and the rest of the constructicons had been commissioned to excavate. He was “keeping an audio to the ground” as the saying went. However, the saying was meant more on the literal for Scavenger. He was sending sonic charges through the ground to determine the composition of the ground and try to pinpoint pockets of energon. The readings that returned to him were promising.

The dig site was part of a larger Decepticon mining operation. Scavenger had detected what he thought were some pockets of energon below them and had managed to dig it up. The constructicon had been overjoyed and had immediately shown Scrapper the fruits of his labor.

Plunging his power shovel into the ground and hefting out another load of hard, packed dirt, Scavenger kept digging away doggedly, throwing himself entirely into his work driven by his desperate need to prove himself to his comrades. He was not useless. He knew he wasn’t. Just had to make the other Constructicons realize it.

Scavenger’s sensors detected an unusual mineral. Well, unusual in the fact that it was unlike anything else he had detected in the area. Excited by the prospect, the Constructicon set to work with boundless enthusiasm akin to that of a puppyoid’s. Unearthing a small sample of the material, he confirmed it to be gold ore. He carried it to the others in the hopes that he might be praised for what he had uncovered.


Spot on sample. Approved. Enjoy 'im!
User avatar
Insidious
RPG Moderator
Posts: 4206
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Phaze » Tue Dec 11, 2012 10:54 am

Motto: ""All's Fair in Life and Death""
Weapon: Nuclear Charged Fusion Cannon
Name: Mixmaster
Allegiance: Decepticons
Function: Materials fabrication
Alt. mode: Cement Mixer
Weapons: Infrared Cannon, and a small laser pistol
Special Abilities: Optical disruption projector, and the ability to make almost any non-alkalide material
Height: 26ft/ 7.9248 m
Quote: "How strong the steel, how strong the conquest."

STRENGTH: 7
INTELLIGENCE: 6
DEXTERITY: 5
SPEED: 4
ENDURANCE: 8
COURAGE: 6
FIREPOWER: 7
ACCURACY: 8
MELEE: 7
TECH SKILL: 9
CHARISMA: 5
RANK: 4

Profile: Mixmaster is so good at his job that he seems more like an alchemist or magician than a master of chemistry and science. When Decepticons Request seemingly impossible construction materials, Mixmaster laughs and then giddily goes about producing whatever is needed with maniacal speed. Mixmaster enjoys taking random objects to use for his production process including still living autobots. Hook finds Mixmaster’s methods distasteful and unprofessional, but the other Decepticons are happy with his efficiency and enthusiasm.

Weapons/Abilities
Subject is an expert in all known disciplines of practical and theoretical chemistry. His mixing drum accessible in both modes acts as a mobile chemistry lab where acids and bonding agents can break down almost anything and then recombine it as whatever new substance is required. In vehicle mode, he wields an infrared cannon that shoots bursts of heat up to 8,000 Celsius for almost one mile. As a robot he wields a laser pistol and head-mounted optical projection distorter that disrupts targets vision.

Weaknesses
No Known Weaknesses

Sample Post

The lab was awash with frantic activity various experiments where coming to fruition at the same time Test tubes bubbled with various glows to them as the green and purple blur at the centre of the maelstrom of activity Mixmaster was loving every second of his tasks. On his back his mixing drum was rotating slowly the batch of Lightweight super tough alloy metal was in its final stages of gestation. Hook had said it was impossible to get an alloy that was light enough to be hung from a ceiling but strong enough to withstand enormous downward pressure. The cackling Mixmaster was going to enjoy proving his fellow Constructicon wrong.

The cackling was interrupted by an autobot prisoner by the name of Goldrush who ‘d started moaning and groaning then a ping let him know that his alloy had finished. The Constructicon’s optics swung to the ruined frame of the autobot a wry grin crept across his face “Don’t worry I’ll be with you shortly. I have to get this batch of alloy into the moulds” transforming into his Mixer mode he swung the rear discharge chute around allowing the alloy to pour into the mould’s as Hook and scavenger requested.

He transformed after the last of the alloy had left his chute and was settling within the moulds his optics swung around and stopped on Goldrush. The grin he had earlier returned broader this time as he had all the time in the world to test new mixtures with his “extra special sauce” as he called it.
“Now my dear fellow your donating your body to medical science unfortunately I’m waiting until your dead” the Materials Fabricator loomed large over the prisoner pausing slightly Mixmaster looked at the open door to his lab and pressed a button. The doors started to slide close to the screams of Goldrush’s panic . Above the cacophony of screams Mixmaster’s voice could be heard.

“The Dr’s in session say Aaaarrrrgggghhhhhh!"
User avatar
Phaze
Gestalt
Posts: 2682
Joined: Fri Jan 16, 2004 10:19 am
Location: Isle of Wight, Uk
Strength: 7
Intelligence: 6
Speed: 10
Endurance: 6
Courage: 7
Firepower: 8
Skill: 7

Re: NEW Character Applications

Postby Insidious » Tue Dec 11, 2012 10:59 am

Weapon: Oxidating Laser
Phaze wrote:Name: Mixmaster
Allegiance: Decepticons
Function: Materials fabrication
Alt. mode: Cement Mixer
Weapons: Infrared Cannon, and a small laser pistol
Special Abilities: Optical disruption projector, and the ability to make almost any non-alkalide material
Height: 26ft/ 7.9248 m
Quote: "How strong the steel, how strong the conquest."

STRENGTH: 7
INTELLIGENCE: 6
DEXTERITY: 5
SPEED: 4
ENDURANCE: 8
COURAGE: 6
FIREPOWER: 7
ACCURACY: 8
MELEE: 7
TECH SKILL: 9
CHARISMA: 5
RANK: 4

Profile: Mixmaster is so good at his job that he seems more like an alchemist or magician than a master of chemistry and science. When Decepticons Request seemingly impossible construction materials, Mixmaster laughs and then giddily goes about producing whatever is needed with maniacal speed. Mixmaster enjoys taking random objects to use for his production process including still living autobots. Hook finds Mixmaster’s methods distasteful and unprofessional, but the other Decepticons are happy with his efficiency and enthusiasm.

Weapons/Abilities
Subject is an expert in all known disciplines of practical and theoretical chemistry. His mixing drum accessible in both modes acts as a mobile chemistry lab where acids and bonding agents can break down almost anything and then recombine it as whatever new substance is required. In vehicle mode, he wields an infrared cannon that shoots bursts of heat up to 8,000 Celsius for almost one mile. As a robot he wields a laser pistol and head-mounted optical projection distorter that disrupts targets vision.

Weaknesses
No Known Weaknesses

Sample Post

The lab was awash with frantic activity various experiments where coming to fruition at the same time Test tubes bubbled with various glows to them as the green and purple blur at the centre of the maelstrom of activity Mixmaster was loving every second of his tasks. On his back his mixing drum was rotating slowly the batch of Lightweight super tough alloy metal was in its final stages of gestation. Hook had said it was impossible to get an alloy that was light enough to be hung from a ceiling but strong enough to withstand enormous downward pressure. The cackling Mixmaster was going to enjoy proving his fellow Constructicon wrong.

The cackling was interrupted by an autobot prisoner by the name of Goldrush who ‘d started moaning and groaning then a ping let him know that his alloy had finished. The Constructicon’s optics swung to the ruined frame of the autobot a wry grin crept across his face “Don’t worry I’ll be with you shortly. I have to get this batch of alloy into the moulds” transforming into his Mixer mode he swung the rear discharge chute around allowing the alloy to pour into the mould’s as Hook and scavenger requested.

He transformed after the last of the alloy had left his chute and was settling within the moulds his optics swung around and stopped on Goldrush. The grin he had earlier returned broader this time as he had all the time in the world to test new mixtures with his “extra special sauce” as he called it.
“Now my dear fellow your donating your body to medical science unfortunately I’m waiting until your dead” the Materials Fabricator loomed large over the prisoner pausing slightly Mixmaster looked at the open door to his lab and pressed a button. The doors started to slide close to the screams of Goldrush’s panic . Above the cacophony of screams Mixmaster’s voice could be heard.

“The Dr’s in session say Aaaarrrrgggghhhhhh!"


S'pose I'll need to take a closer look at Fireflight now. :wink: Have fun with the little nutball.
User avatar
Insidious
RPG Moderator
Posts: 4206
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby xTailgate » Thu Dec 13, 2012 9:21 pm

Tailgate

Allegiance: Autobot
Function: Scout
Alternate Modes: Sports Car (White)
Weapons: Laser Pistol
Height: 15 ft / 4.6m
Quote: “Let my fellow mechanical beings go!"


Strength: 5
Intelligence: 5
Dexterity: 8
Speed: 6
Endurance: 6
Courage: 7
Firepower: 2
Accuracy: 7
Melee: 8
Tech Skill: 7
Charisma: 8
Rank: 6


Profile:

Tailgate is famous-and perhaps infamous-for his tireless dedication to and championing for the rights of his fellow beings. Optimus Prime's deeply held belief that freedom is the right of all sentient beings struck a profound chord with Tailgate, who took up arms alongside the Autobot army as a result of it. However, the vorns of viewing Decepticon atrocities have taken a toll on Tailgate's perceptions. He's now so sensitive to the plight of beings across the galaxy that he makes no distinction between sentient and non-sentient creations. When Blaster started showing the Autobots Earth TV transmissions, Tailgate was horrified by the wanton destruction of machinery there. No amount of explaining has thus far managed to convince Tailgate that Earth's machines aren't sentient like Transformers and other mechanical beings. Until he realizes otherwise, Earth's cars and appliances have a well-meaning but severely misguided champion in Tailgate.

Abilities:

In car mode, Tailgate can go as fast as 180 mph under his own power with a range of 600 miles. But a powerful ferrocobalt magnet under his hood allows him to be pulled by and within a few feet of any vehicle he chooses to follow, reducing his own fuel expenditure to nearly zero. His range has virtually no limit when he travels like this.

Weaknesses:

Tailgate is prone to overheating, particularly when he's all worked up over some imagined injustice done to a machine.

Sample Post:

"We'll find you a good home, promise."

It had been a long day for Tailgate. The day started explosively with Tailgate liberating a poor toaster from the abusive hands of an elderly woman who beat the poor being mercilessly for burning toast (She was rather insane expecting him to withhold his full power). Once freed, Tailgate promised his full efforts to find the poor being a new, non-abusive home; his success could not compare to his drive, as the toaster refused to respond to Tailgate's proposals nor reveal his robot form. It would take more than another stubborn Earth device to drop Tailgate's Morale.

"What about this place?" Tailgate and the toaster were perusing the local junkyard when they came across an area teeming with earth-deemed "kitchen appliances": ovens, stoves and-"Look, fellow toasters! Maybe with their help, you can forget about that abusive madam." He waited for a response, slightly disheartened when the toaster failed to provide one. "Well I'm not going to put you in another bad situation, just don't be afraid to tell me what you want."

The day was beginning to dwindle to a close, Tailgate fearing the worst for his toaster ally. "Will you think less of me i-Woah!" Unaware of the oil slick in his path Tailgate slipped, falling to the gound and losing possession of the toaster. The mute being slid several yards from Tailgate's grasp, bringing a small sense of panic to the protective Autobot. "So sorry, I'll come get yo-" He stopped vocalizing when he noticed a human appeared, oblivious to everything in his surroundings except for the toaster that appeared to materialize in his presence. "Aww shucks, I've been looking for a new friend" the human exclaimed in glee, then lovingly embraced the device while skipping into the sunset. "Steve, we're going to be best buds! We can paint and shoot and shoot paint an..." Tailgate witnessed the jovial human proclaim to the toaster, satisfied with the outcome.

"I think you'll be happy with him....Steve."
User avatar
xTailgate
Mini-Con
Posts: 7
Joined: Tue Dec 04, 2012 7:21 pm

Re: NEW Character Applications

Postby Insidious » Fri Dec 14, 2012 12:37 pm

Weapon: Oxidating Laser
xTailgate wrote:Tailgate

Allegiance: Autobot
Function: Scout
Alternate Modes: Sports Car (White)
Weapons: Laser Pistol
Height: 15 ft / 4.6m
Quote: “Let my fellow mechanical beings go!"


Strength: 5
Intelligence: 5
Dexterity: 8
Speed: 6
Endurance: 6
Courage: 7
Firepower: 2
Accuracy: 7
Melee: 8
Tech Skill: 7
Charisma: 8
Rank: 6


Profile:

Tailgate is famous-and perhaps infamous-for his tireless dedication to and championing for the rights of his fellow beings. Optimus Prime's deeply held belief that freedom is the right of all sentient beings struck a profound chord with Tailgate, who took up arms alongside the Autobot army as a result of it. However, the vorns of viewing Decepticon atrocities have taken a toll on Tailgate's perceptions. He's now so sensitive to the plight of beings across the galaxy that he makes no distinction between sentient and non-sentient creations. When Blaster started showing the Autobots Earth TV transmissions, Tailgate was horrified by the wanton destruction of machinery there. No amount of explaining has thus far managed to convince Tailgate that Earth's machines aren't sentient like Transformers and other mechanical beings. Until he realizes otherwise, Earth's cars and appliances have a well-meaning but severely misguided champion in Tailgate.

Abilities:

In car mode, Tailgate can go as fast as 180 mph under his own power with a range of 600 miles. But a powerful ferrocobalt magnet under his hood allows him to be pulled by and within a few feet of any vehicle he chooses to follow, reducing his own fuel expenditure to nearly zero. His range has virtually no limit when he travels like this.

Weaknesses:

Tailgate is prone to overheating, particularly when he's all worked up over some imagined injustice done to a machine.

Sample Post:

"We'll find you a good home, promise."

It had been a long day for Tailgate. The day started explosively with Tailgate liberating a poor toaster from the abusive hands of an elderly woman who beat the poor being mercilessly for burning toast (She was rather insane expecting him to withhold his full power). Once freed, Tailgate promised his full efforts to find the poor being a new, non-abusive home; his success could not compare to his drive, as the toaster refused to respond to Tailgate's proposals nor reveal his robot form. It would take more than another stubborn Earth device to drop Tailgate's Morale.

"What about this place?" Tailgate and the toaster were perusing the local junkyard when they came across an area teeming with earth-deemed "kitchen appliances": ovens, stoves and-"Look, fellow toasters! Maybe with their help, you can forget about that abusive madam." He waited for a response, slightly disheartened when the toaster failed to provide one. "Well I'm not going to put you in another bad situation, just don't be afraid to tell me what you want."

The day was beginning to dwindle to a close, Tailgate fearing the worst for his toaster ally. "Will you think less of me i-Woah!" Unaware of the oil slick in his path Tailgate slipped, falling to the gound and losing possession of the toaster. The mute being slid several yards from Tailgate's grasp, bringing a small sense of panic to the protective Autobot. "So sorry, I'll come get yo-" He stopped vocalizing when he noticed a human appeared, oblivious to everything in his surroundings except for the toaster that appeared to materialize in his presence. "Aww shucks, I've been looking for a new friend" the human exclaimed in glee, then lovingly embraced the device while skipping into the sunset. "Steve, we're going to be best buds! We can paint and shoot and shoot paint an..." Tailgate witnessed the jovial human proclaim to the toaster, satisfied with the outcome.

"I think you'll be happy with him....Steve."


Very nice first-time app. Good sample. Approved. You can post his profile in the canon Autobots section, make an entry in the roll call thread and go get started with him. Enjoy :D
User avatar
Insidious
RPG Moderator
Posts: 4206
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Marty Rocket » Wed Jan 23, 2013 10:30 am

Thundercracker

Allegiance: Decepticon 
Sub-group: None 
Function: Warrior 
Alternate Modes: F-22 Raptor  
Weapons: Shoulder-Mounted Incendiary Gun 
Special Abilities: Ability to produce deafening sonic booms which can be heard for up to 200 miles.
Height: 31ft/ 9.44m
Quote: “The deadliest weapon is terror."


Strength: 7
Intelligence:  4
Dexterity: 6
Speed: 8
Endurance: 7
Courage: 8
Firepower: 7
Accuracy:  7
Melee: 6
Tech Skill: 5
Charisma: 5
Rank: 5


Profile: Soaring swiftly through the clouds, Thundercracker gazes with scorn on the creatures below. He is utterly contemptuous of anything that cannot lift itself off the ground and claim the sky. Occasionally, he expresses that contempt by diving and striking, leaving flame and destruction as he again speeds upward. Yet he is not totally convinced of the cause that he serves. Only the words of his Decepticon companions about the rightness of their cause, the destiny of conquest that is their birthright, convince him to go on. He is persuaded because he wants to be persuaded. Without a sense of purpose, Thundercracker would find his life unbearable. 

Abilities: Like his fellow Decepticon jet fighters, Thundercracker can attain speeds of up to 1500 mph. He has the additional ability to produce controlled sonic booms of deafening magnitude that can be heard within a 200-mile radius. He can launch a drone rocket with a range of 500 miles that behaves similarly to a cruise missile and has the concussive force of 3000 lbs. of TNT. He has a shoulder-mounted automatic incendiary gun that shoots at 100 rounds per minute heat-resistant ceramic bullets containing a highly explosive flammable material that ignites on impact. 

Weaknesses: Lingering doubts in Thundercracker's subconscious sometimes surface and impede his effectiveness, particularly when innocent human lives are endangered. Usually his fear of Decepticon Leader Megatron compels him to overlook these doubts.

Sample Post:
Orem, Utah, USA


The wind blew harshly over the mountain range that looked over the town of Orem, Utah. The wind was so fierce that it caused the many trees that lined the mountain range to lean over, almost yielding to the might of mother nature. Leaves flew from the branches, and off the ground, along with stray rocks and dirt, all of which were picked up by the wind as if they were being discarded into a garbage can like a used tissue.

However, there was currently something on the mountain that the wind was unable to move- or rather, someone. Standing over 30 feet tall, the towering form of the Decepticon, Thundercracker was without a doubt the most impressive sight on the mountain range. Fortunately, for the sake of his mission though, the Decepticon was on the tallest part of the mountain range, making him practically invisible to the inhabitants of the nearby town of Orem, Utah.

The howling wind blew against Thundercracker, which caused his audio receptors to emit slight feedback inside of his head, due to the force of the wind. His white face contorted to a look of irritation- he hated the planet Earth, and the elements that came with it. The wind, being a current example, blew so harshly that it interfered with his sense of hearing. The dirt and sand tossed around by said wind dirtied his royal blue finish and wriggled its way into his joints so that it ground against his gears. To Thundercracker, there were no redeeming qualities to the Earth, a planet which he once described to Skywarp as being “so flat."

The whole experience was currently making Thundercracker very irritable- but what perhaps didn't help his mood was the fact that he had no choice but to stand on the mountain and wait for a signal. Currently, the Decepticons needed fresh stocks of raw building materials, as well as energon. Rather than attack each place one at a time, it was decided that a facility containing what the Decepticons needed would be attacked by a Decepticon, all at the same time. It was actually a clever plan, because at least then, the Autobots would be bombarded with so many S.O.S. calls from the places under attack that they (hopefully) would become overwhelmed by the anarchy.

Unfortunately for Thundercracker, though, having to wait meant Thundercracker had time to think. He hated having the time to think, because that's when his mind would have time to voice his most inner thoughts...

I can't believe I signed up for this...Just so I could have dirt thrown against me, and fight on a planet I don't even care about(!)

Thundercracker tried to push his inner nagging voice aside, since it wouldn't help the situation at all. Unfortunately though, his inner nagging voice was feeling particularly vocal today...

So, is this it? When I signed up to be a Decepticon, I did it because I believed that Megatron's way was the right way. If it was up to the Autobots, we'd have simply existed on Cybertron, and done nothing with our lives- new frontiers that were just aching to be explored and conquered would have remained unknown to us. But then again, at least if the Autobots had their way, I could at least be passing time on Cybertron, instead of getting sand in my gears on this lowly planet. I have pledged and risked my life these past few years for the domination of a planet that I can't even stand!

Thundercracker had always seen the point of fighting for Cybertron. After all, it was the Transformers' home world. What was Earth? Nothing but a little mud covered pebble in the vastness of space. Its only redeeming feature to the Decepticon empire was its bountiful resources that Megatron believed were too good to pass up. While Thundercracker understood that they, and their home planet needed new sources of energon to survive, he felt the Decepticon cause had become too focused on wasting the precious materials and energy that the Earth gave. After all, all the energon and steel was going to be used for in this instance would be to create a new weapon that could hopefully just destroy the opposing Autobots on Earth.

If I had it my way, we'd just push the Autobots out of the way, take what we needed, then head home. Thundercracker thought again. Instead, I find myself having to stay stranded on this planet because Megatron wants to get one over on Optimus Prime. I thought he had greater ideals for the Decepticon race than this. But these days, it seems all the Decepticons are for...

Thundercracker's already twisted face intensified as he became angrier- this time with himself, and the thoughts that kept bombarding him.

“Stop it!" Thundercracker growled to himself. “You needed a purpose to make your life meaningful, so you've got one! Just do your job and wait for the signal. What's the other option? Resign? Then what do I do with my life? As a Decepticon, I can conquer all- the ground my inferiors walk on, and the skies- my domain, that all the land dwellers wish they could call their own. The Decepticon cause might not look so great now, but at least someday, I will return home a conqueror."

Beep, beep!

An electronic bleep emitted in his head, signaling that all Decepticon units were to scramble and attack their assigned locations. The bleep also signaled the end of another round of Thundercracker's endless struggle against his inner most doubts. Today, as Thundercracker's gaze of contempt focused down towards the steel mill at the bottom of the mountain, he had been able to tame his emotions. Bending at the knees slightly, he then used the power in his legs to leap off the ground he had stood upon. Quickly, his body began to twist and contort while gears clicked and pistons hissed as his body began an incredible series of movements that transformed Thundercracker from the robotic warrior he had been, now into the fearsome form of the F-22 Raptor- the conqueror of the Earth's skies... something that Thundercracker couldn't help but feel to be a fitting form.

BOOM!

His thrusters activated, billowing fire like a mechanical hydra, propelling the blue jet away from the mountain. The jet moved at such a speed that it broke the sound barrier of the Earth, causing an ear splitting crash to echo over the town of Orem, Utah, and ultimately the steel mill far below. The sonic boom was a chilling signal of things to come...
User avatar
Marty Rocket
Headmaster Jr
Posts: 535
Joined: Sun Jun 15, 2003 11:25 pm

Re: NEW Character Applications

Postby Insidious » Wed Jan 23, 2013 11:28 am

Weapon: Oxidating Laser
Marty Rocket wrote:Thundercracker

Allegiance: Decepticon 
Sub-group: None 
Function: Warrior 
Alternate Modes: F-22 Raptor  
Weapons: Shoulder-Mounted Incendiary Gun 
Special Abilities: Ability to produce deafening sonic booms which can be heard for up to 200 miles.
Height: 31ft/ 9.44m
Quote: “The deadliest weapon is terror."


Strength: 7
Intelligence:  4
Dexterity: 6
Speed: 8
Endurance: 7
Courage: 8
Firepower: 7
Accuracy:  7
Melee: 6
Tech Skill: 5
Charisma: 5
Rank: 5


Profile: Soaring swiftly through the clouds, Thundercracker gazes with scorn on the creatures below. He is utterly contemptuous of anything that cannot lift itself off the ground and claim the sky. Occasionally, he expresses that contempt by diving and striking, leaving flame and destruction as he again speeds upward. Yet he is not totally convinced of the cause that he serves. Only the words of his Decepticon companions about the rightness of their cause, the destiny of conquest that is their birthright, convince him to go on. He is persuaded because he wants to be persuaded. Without a sense of purpose, Thundercracker would find his life unbearable. 

Abilities: Like his fellow Decepticon jet fighters, Thundercracker can attain speeds of up to 1500 mph. He has the additional ability to produce controlled sonic booms of deafening magnitude that can be heard within a 200-mile radius. He can launch a drone rocket with a range of 500 miles that behaves similarly to a cruise missile and has the concussive force of 3000 lbs. of TNT. He has a shoulder-mounted automatic incendiary gun that shoots at 100 rounds per minute heat-resistant ceramic bullets containing a highly explosive flammable material that ignites on impact. 

Weaknesses: Lingering doubts in Thundercracker's subconscious sometimes surface and impede his effectiveness, particularly when innocent human lives are endangered. Usually his fear of Decepticon Leader Megatron compels him to overlook these doubts.

Sample Post:
Orem, Utah, USA


The wind blew harshly over the mountain range that looked over the town of Orem, Utah. The wind was so fierce that it caused the many trees that lined the mountain range to lean over, almost yielding to the might of mother nature. Leaves flew from the branches, and off the ground, along with stray rocks and dirt, all of which were picked up by the wind as if they were being discarded into a garbage can like a used tissue.

However, there was currently something on the mountain that the wind was unable to move- or rather, someone. Standing over 30 feet tall, the towering form of the Decepticon, Thundercracker was without a doubt the most impressive sight on the mountain range. Fortunately, for the sake of his mission though, the Decepticon was on the tallest part of the mountain range, making him practically invisible to the inhabitants of the nearby town of Orem, Utah.

The howling wind blew against Thundercracker, which caused his audio receptors to emit slight feedback inside of his head, due to the force of the wind. His white face contorted to a look of irritation- he hated the planet Earth, and the elements that came with it. The wind, being a current example, blew so harshly that it interfered with his sense of hearing. The dirt and sand tossed around by said wind dirtied his royal blue finish and wriggled its way into his joints so that it ground against his gears. To Thundercracker, there were no redeeming qualities to the Earth, a planet which he once described to Skywarp as being “so flat."

The whole experience was currently making Thundercracker very irritable- but what perhaps didn't help his mood was the fact that he had no choice but to stand on the mountain and wait for a signal. Currently, the Decepticons needed fresh stocks of raw building materials, as well as energon. Rather than attack each place one at a time, it was decided that a facility containing what the Decepticons needed would be attacked by a Decepticon, all at the same time. It was actually a clever plan, because at least then, the Autobots would be bombarded with so many S.O.S. calls from the places under attack that they (hopefully) would become overwhelmed by the anarchy.

Unfortunately for Thundercracker, though, having to wait meant Thundercracker had time to think. He hated having the time to think, because that's when his mind would have time to voice his most inner thoughts...

I can't believe I signed up for this...Just so I could have dirt thrown against me, and fight on a planet I don't even care about(!)

Thundercracker tried to push his inner nagging voice aside, since it wouldn't help the situation at all. Unfortunately though, his inner nagging voice was feeling particularly vocal today...

So, is this it? When I signed up to be a Decepticon, I did it because I believed that Megatron's way was the right way. If it was up to the Autobots, we'd have simply existed on Cybertron, and done nothing with our lives- new frontiers that were just aching to be explored and conquered would have remained unknown to us. But then again, at least if the Autobots had their way, I could at least be passing time on Cybertron, instead of getting sand in my gears on this lowly planet. I have pledged and risked my life these past few years for the domination of a planet that I can't even stand!

Thundercracker had always seen the point of fighting for Cybertron. After all, it was the Transformers' home world. What was Earth? Nothing but a little mud covered pebble in the vastness of space. Its only redeeming feature to the Decepticon empire was its bountiful resources that Megatron believed were too good to pass up. While Thundercracker understood that they, and their home planet needed new sources of energon to survive, he felt the Decepticon cause had become too focused on wasting the precious materials and energy that the Earth gave. After all, all the energon and steel was going to be used for in this instance would be to create a new weapon that could hopefully just destroy the opposing Autobots on Earth.

If I had it my way, we'd just push the Autobots out of the way, take what we needed, then head home. Thundercracker thought again. Instead, I find myself having to stay stranded on this planet because Megatron wants to get one over on Optimus Prime. I thought he had greater ideals for the Decepticon race than this. But these days, it seems all the Decepticons are for...

Thundercracker's already twisted face intensified as he became angrier- this time with himself, and the thoughts that kept bombarding him.

“Stop it!" Thundercracker growled to himself. “You needed a purpose to make your life meaningful, so you've got one! Just do your job and wait for the signal. What's the other option? Resign? Then what do I do with my life? As a Decepticon, I can conquer all- the ground my inferiors walk on, and the skies- my domain, that all the land dwellers wish they could call their own. The Decepticon cause might not look so great now, but at least someday, I will return home a conqueror."

Beep, beep!

An electronic bleep emitted in his head, signaling that all Decepticon units were to scramble and attack their assigned locations. The bleep also signaled the end of another round of Thundercracker's endless struggle against his inner most doubts. Today, as Thundercracker's gaze of contempt focused down towards the steel mill at the bottom of the mountain, he had been able to tame his emotions. Bending at the knees slightly, he then used the power in his legs to leap off the ground he had stood upon. Quickly, his body began to twist and contort while gears clicked and pistons hissed as his body began an incredible series of movements that transformed Thundercracker from the robotic warrior he had been, now into the fearsome form of the F-22 Raptor- the conqueror of the Earth's skies... something that Thundercracker couldn't help but feel to be a fitting form.

BOOM!

His thrusters activated, billowing fire like a mechanical hydra, propelling the blue jet away from the mountain. The jet moved at such a speed that it broke the sound barrier of the Earth, causing an ear splitting crash to echo over the town of Orem, Utah, and ultimately the steel mill far below. The sonic boom was a chilling signal of things to come...


Hmm...gonna say this is a very solid Thundercracker app. So, yeah, all right then, approved. Nothing to edit. :D You can make an entry for yourself in the roll call thread and then dive in. Thundercracker was last seen in the Sea of Change thread, but I would have him bounce up to the Thanatos thread soon (or just start him off there and cover his bouncing in some narrative) in order to get him involved in the goings-on. Or he can hitch a ride with the Combaticons, who will be headed that way soon. Most of his other fellow Seekers are up there. Or he can just hang out with the 'Cons that are in Sea of Change. Up to you.

Welcome aboard and have fun!
User avatar
Insidious
RPG Moderator
Posts: 4206
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Drop Bear » Fri Jan 25, 2013 2:58 am

Motto: "Boo!"
Weapon: Black Magic
Thought I'd grab this guy to do a little NPCing.

Name: Nautilator
Allegiance: Decepticons
Function: Underwater Excavations
Alt. Mode: Amphibious Clawed Beast
Weapons: Triple crusher cannon
Height: 26 ft / 7.93 m
Quote: “Blame someone else before they blame you."

Strength: 7
Intelligence: 4
Dexterity: 3 in water, 5 as robot, 3 as a crab on land
Speed: 3
Endurance: 8
Courage: 6
Firepower: 7
Accuracy: 5
Melee: 6
Tech. Skill: 5
Charisma: 3
Rank: 5

Profile: Despite his fierce appearance and formidable weaponry, Nautilator is actually a stumbling, bumbling amphibious foul-up. Originally a land-based warrior, he underwent adaptive reconstructive surgery for oceanic combat on Cybertron without ever being tested to see if he had an aptitude for the undersea environment. Once he joined the Seacons, it became apparent to everyone that he liked that environment--he just wasn't very capable within it. His fellow Seacons have had to haul his chassis out of tidal undertows more times than they care to admit. Some of them secretly whisper, "Let him drown," whenever he calls them for help nowadays. They're also fed up with having to retrieve him--almost every time he goes on one of his underwater exploratory excavation missions, he usually gets lost. And to make relations with his comrades even worse, he's always-quick to blame them for his mistakes. But there are very good reasons why the Seacons usually come to Nautilator's aid, as Snaptrap explains, "if he didn't bring back an occasional lost bomb from the ocean bottom, we'd have left him down there to rust a long time ago."

Abilities: In creature mode, Nautilator uses chemical, thermal, electrical, magnetic, seismic and sonic sensors located in his legs and tail to search for and detect underwater fuel deposits and other materials useful to the Decepticon cause. His claws have an unbreakable grip and can pierce the thickest of ship hulls with minimal effort. He wields a triple crusher cannon, a weapon that shoots energon bands that encircle and trap their target, tightening around it until only rubble remains. He can mount the cannon on his mouth, convert to weapons mode and use it in a stationary position, or use it on land in robot mode. In weapons mode, he can also convert it to a torpedo cannon.

Weaknesses: Nautilator suffers from a defective gyroscopic circuit center, which accounts for his poor navigational skills. He also rusts relatively easily, and can stay underwater for no longer than 4 hours without suffering damage.
User avatar
Drop Bear
Vehicon
Posts: 373
Joined: Wed Mar 30, 2005 10:55 pm
Location: Lurking in the shadows
Rank: N/A

Re: NEW Character Applications

Postby Insidious » Fri Jan 25, 2013 9:18 am

Weapon: Oxidating Laser
Blades wrote:Thought I'd grab this guy to do a little NPCing.

Name: Nautilator
Allegiance: Decepticons
Function: Underwater Excavations
Alt. Mode: Amphibious Clawed Beast
Weapons: Triple crusher cannon
Height: 26 ft / 7.93 m
Quote: “Blame someone else before they blame you."

Strength: 7
Intelligence: 4
Dexterity: 3 in water, 5 as robot, 3 as a crab on land
Speed: 3
Endurance: 8
Courage: 6
Firepower: 7
Accuracy: 5
Melee: 6
Tech. Skill: 5
Charisma: 3
Rank: 5

Profile: Despite his fierce appearance and formidable weaponry, Nautilator is actually a stumbling, bumbling amphibious foul-up. Originally a land-based warrior, he underwent adaptive reconstructive surgery for oceanic combat on Cybertron without ever being tested to see if he had an aptitude for the undersea environment. Once he joined the Seacons, it became apparent to everyone that he liked that environment--he just wasn't very capable within it. His fellow Seacons have had to haul his chassis out of tidal undertows more times than they care to admit. Some of them secretly whisper, "Let him drown," whenever he calls them for help nowadays. They're also fed up with having to retrieve him--almost every time he goes on one of his underwater exploratory excavation missions, he usually gets lost. And to make relations with his comrades even worse, he's always-quick to blame them for his mistakes. But there are very good reasons why the Seacons usually come to Nautilator's aid, as Snaptrap explains, "if he didn't bring back an occasional lost bomb from the ocean bottom, we'd have left him down there to rust a long time ago."

Abilities: In creature mode, Nautilator uses chemical, thermal, electrical, magnetic, seismic and sonic sensors located in his legs and tail to search for and detect underwater fuel deposits and other materials useful to the Decepticon cause. His claws have an unbreakable grip and can pierce the thickest of ship hulls with minimal effort. He wields a triple crusher cannon, a weapon that shoots energon bands that encircle and trap their target, tightening around it until only rubble remains. He can mount the cannon on his mouth, convert to weapons mode and use it in a stationary position, or use it on land in robot mode. In weapons mode, he can also convert it to a torpedo cannon.

Weaknesses: Nautilator suffers from a defective gyroscopic circuit center, which accounts for his poor navigational skills. He also rusts relatively easily, and can stay underwater for no longer than 4 hours without suffering damage.


NPC away. :D
User avatar
Insidious
RPG Moderator
Posts: 4206
Joined: Wed Mar 26, 2003 8:22 pm
Location: Kansas

Re: NEW Character Applications

Postby Foxfire13795 » Fri Jan 25, 2013 3:51 pm

Motto: "Broken Autobots never mend."
Weapon: Magnetic Repellor-Attractor
After much intense deliberation, I've decided to try out this ole girl.

Arcee

Allegiance: Autobot
Function: Warrior
Alt. mode: A Pink and White, Open Top, C4 Corvette Convertible.
Weapons: Electrical Disperser Rifle, Electro Sabre.
Height: 28ft / 8.54m
Quote: “Looks are always deceiving."

Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 8
Endurance: 5
Courage: 8
Firepower: 6
Accuracy: 8
Melee: 9
Tech Skill: 6
Charisma: 7
Rank: 6

Profile: Arcee is a Fembot of contradictions. Whilst kind, loyal and entirely dedicated to the well being of her friends she is also utterly merciless and entirely ruthless towards her enemies, the Decepticons. The shift in personality is seamless and, during the course of battle, can and will switch between one and the other without warning.

As an Autobot, you could not ask for a better and more trustworthy friend, as a Decepticon, at least you can be thankful for a swift death. She is not inherently malicious, nor violent, in nature, and would in fact be thankful if war ended tomorrow, but so long as the Decepticons remain hell bent of distributing their brand of genocide, Arcee is all to willing to return the favour.

During times of peace Arcee is often a morale officer within the Autobot ranks, helping those around her cope with the trials of a war torn world. Whilst understanding and often willing to listen Arcee is also extremely opinionated and isn’t afraid to state what she believes in, always offering reasons to back it up.

In the past Arcee, due to her more delicate frame in comparison to her male based counterparts, has often been underestimated and her value to the war effort easily dismissed. It is these perceptions she has, in recent years, cast off through example, and now, she never intends for her efforts to be so easily dismissed again.

Not by her colleagues and most certainly not by the Decepticons.


Abilities: Through first hand experince on the battlefield, and driven by a desire too prove herself too her larger fellow Autobots, Arcee has rounded out into an versitile Warrior. As both an accomplished Marksmen, and skilled in close combat, Arcee has forged herself into a valueble asset in any conflict.

Arcees armour is relatively light, even in comparison to the average Autobot. In trade she is exceptionally agile, enabling her avoid enemy firepower rather than absorb it. She considers this a satisfactory state of affairs; after all, it is far better than to not get shot in the first place.

As a Light Speeder Arcee can reach speeds of up too 290 MPH.

In terms of weaponry Arcee is armed with a Rifle that discharges and focused electrical bolt of energy with pin point accuracy. Also in her inventory she carries a finely crafted sabre. Whilst obviously acting as a bladed weapon the Sabre also carries an electrical charge of its own, allowing an additional extra punch against opponents with thicker armour.

Human Avatar: A young woman in her early twenties, with her blonde hair tied back in a pony tail. Her usual attire consists of a pink t-shirt, along with a denim jacket and jeans.

Weaknesses: Arcee‘s frame is relatively fragile and, if caught in a crossfire can not, and will not, sustain much damage.

Sample Post:

Cybertron - Iacon

The distant rat-tat-tat-tat of gunfire echoed in the air, rattling off of the sides of the abandoned building that lined the roadway. The answering volley of gunfire was not far behind its predecessor. Used to be, these streets would be packed with Cybertronians going about their daily business. Arcee cast her optics up to one of the many billboards perched atop the many buildings. Some form of propaganda was plastered on it, faded and peppered with bullet holes. A decepticon insignia was just barely discernable.

Arcee drew out her electrical dispenser rifle and fired. Spiteful though it may be, she detested the Decepticons and the war that they'd brought with them. She put the shot dead-center between the insignia's optics. The pink warrior felt some small amount of satisfaction, petty though it was. Arcee transformed and continued on her way, heading toward the origin of the distant gunfire.

-----

The field of battle was in utter chaos. The skirmish was steadily building in a violent cresendo until it achieved fever pitch. Ramping off of a section of collapsed roadway, Arcee soared into the air above the battles, transforming into robot mode as she drew out her electro sabre. A devilish grin spread over her faceplate. transfiguring her gentle, kind visage into some hellish fiend.

"Reinforcements have arrived!" Arcee cheered as she landed atop one of the decepticons, driving her sabre down into the cavity between the armor plating and the spinal column.

Cleaving open the unfortunate Decepticon's back and unleashing a deluge of energon, Arcee touched down and began hacking at the nearby Decepticons with intricate and savage arcs, parrying and evading when necessary. She gradually fell back to the Autobot defensive line - or what half-way resembled one - and fought alongside the few still maintaining it. One of the Decepticons broke through and charged at the line, swinging his mace wildly. It crunched with a sickening thud into an adjacent Autobot's shoulder. Arcee snarled with anger and attacked while the Decepticon was busying himself wrenching his mace out of her comrade's shoulder. She leveled her electrical dispenser rifle at the Decepticon's head and pulled the trigger, hitting her mark easily at point-blank range.

The Decepticon crumpled. That was all Arcee registered as she rushed to her wounded comrade's side and caught him as he fell down on one knee, clutching at his crushed limb. Arcee slung his still functioning arm around her shoulders and slowly helped him away from the fray, supporting his weight as best she could.

Carefully, Arcee gently lowered the wounded soldier to the ground. The pink warrior took his hand and offered him a kind, reassuring smile.

"Don't worry. You're going to be just fine."

Looking up, Arcee cast her optics about for anyone slightly resembling a medic.

"I've got wounded! I need a medic over here!"

It wasn't long before someone came to tend to the injured warrior. Arcee lingered a moment more, making sure that her comrade was tended to before turning to face the battle once more.

Unforgivable.

Arcee dashed back into the fray.

Absolutely unforgivable.
User avatar
Foxfire13795
Headmaster Jr
Posts: 553
Joined: Mon Jul 25, 2011 9:35 pm
Location: The Peaceful Tyranny
Watch Foxfire13795 on YouTube
Strength: 5
Intelligence: 9
Speed: 7
Endurance: 6
Courage: 8
Firepower: 3
Skill: 9

Re: NEW Character Applications

Postby Ember » Fri Jan 25, 2013 4:13 pm

Motto: "I'm not psycho...I just like psychotic things."
Foxfire13795 wrote:After much intense deliberation, I've decided to try out this ole girl.

Arcee

Allegiance: Autobot
Function: Warrior
Alt. mode: A Pink and White, Open Top, C4 Corvette Convertible.
Weapons: Electrical Disperser Rifle, Electro Sabre.
Height: 28ft / 8.54m
Quote: “Looks are always deceiving."

Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 8
Endurance: 5
Courage: 8
Firepower: 6
Accuracy: 8
Melee: 9
Tech Skill: 6
Charisma: 7
Rank: 6

Profile: Arcee is a Fembot of contradictions. Whilst kind, loyal and entirely dedicated to the well being of her friends she is also utterly merciless and entirely ruthless towards her enemies, the Decepticons. The shift in personality is seamless and, during the course of battle, can and will switch between one and the other without warning.

As an Autobot, you could not ask for a better and more trustworthy friend, as a Decepticon, at least you can be thankful for a swift death. She is not inherently malicious, nor violent, in nature, and would in fact be thankful if war ended tomorrow, but so long as the Decepticons remain hell bent of distributing their brand of genocide, Arcee is all to willing to return the favour.

During times of peace Arcee is often a morale officer within the Autobot ranks, helping those around her cope with the trials of a war torn world. Whilst understanding and often willing to listen Arcee is also extremely opinionated and isn’t afraid to state what she believes in, always offering reasons to back it up.

In the past Arcee, due to her more delicate frame in comparison to her male based counterparts, has often been underestimated and her value to the war effort easily dismissed. It is these perceptions she has, in recent years, cast off through example, and now, she never intends for her efforts to be so easily dismissed again.

Not by her colleagues and most certainly not by the Decepticons.


Abilities: Through first hand experince on the battlefield, and driven by a desire too prove herself too her larger fellow Autobots, Arcee has rounded out into an versitile Warrior. As both an accomplished Marksmen, and skilled in close combat, Arcee has forged herself into a valueble asset in any conflict.

Arcees armour is relatively light, even in comparison to the average Autobot. In trade she is exceptionally agile, enabling her avoid enemy firepower rather than absorb it. She considers this a satisfactory state of affairs; after all, it is far better than to not get shot in the first place.

As a Light Speeder Arcee can reach speeds of up too 290 MPH.

In terms of weaponry Arcee is armed with a Rifle that discharges and focused electrical bolt of energy with pin point accuracy. Also in her inventory she carries a finely crafted sabre. Whilst obviously acting as a bladed weapon the Sabre also carries an electrical charge of its own, allowing an additional extra punch against opponents with thicker armour.

Human Avatar: A young woman in her early twenties, with her blonde hair tied back in a pony tail. Her usual attire consists of a pink t-shirt, along with a denim jacket and jeans.

Weaknesses: Arcee‘s frame is relatively fragile and, if caught in a crossfire can not, and will not, sustain much damage.

Sample Post:

Cybertron - Iacon

The distant rat-tat-tat-tat of gunfire echoed in the air, rattling off of the sides of the abandoned building that lined the roadway. The answering volley of gunfire was not far behind its predecessor. Used to be, these streets would be packed with Cybertronians going about their daily business. Arcee cast her optics up to one of the many billboards perched atop the many buildings. Some form of propaganda was plastered on it, faded and peppered with bullet holes. A decepticon insignia was just barely discernable.

Arcee drew out her electrical dispenser rifle and fired. Spiteful though it may be, she detested the Decepticons and the war that they'd brought with them. She put the shot dead-center between the insignia's optics. The pink warrior felt some small amount of satisfaction, petty though it was. Arcee transformed and continued on her way, heading toward the origin of the distant gunfire.

-----

The field of battle was in utter chaos. The skirmish was steadily building in a violent cresendo until it achieved fever pitch. Ramping off of a section of collapsed roadway, Arcee soared into the air above the battles, transforming into robot mode as she drew out her electro sabre. A devilish grin spread over her faceplate. transfiguring her gentle, kind visage into some hellish fiend.

"Reinforcements have arrived!" Arcee cheered as she landed atop one of the decepticons, driving her sabre down into the cavity between the armor plating and the spinal column.

Cleaving open the unfortunate Decepticon's back and unleashing a deluge of energon, Arcee touched down and began hacking at the nearby Decepticons with intricate and savage arcs, parrying and evading when necessary. She gradually fell back to the Autobot defensive line - or what half-way resembled one - and fought alongside the few still maintaining it. One of the Decepticons broke through and charged at the line, swinging his mace wildly. It crunched with a sickening thud into an adjacent Autobot's shoulder. Arcee snarled with anger and attacked while the Decepticon was busying himself wrenching his mace out of her comrade's shoulder. She leveled her electrical dispenser rifle at the Decepticon's head and pulled the trigger, hitting her mark easily at point-blank range.

The Decepticon crumpled. That was all Arcee registered as she rushed to her wounded comrade's side and caught him as he fell down on one knee, clutching at his crushed limb. Arcee slung his still functioning arm around her shoulders and slowly helped him away from the fray, supporting his weight as best she could.

Carefully, Arcee gently lowered the wounded soldier to the ground. The pink warrior took his hand and offered him a kind, reassuring smile.

"Don't worry. You're going to be just fine."

Looking up, Arcee cast her optics about for anyone slightly resembling a medic.

"I've got wounded! I need a medic over here!"

It wasn't long before someone came to tend to the injured warrior. Arcee lingered a moment more, making sure that her comrade was tended to before turning to face the battle once more.

Unforgivable.

Arcee dashed back into the fray.

Absolutely unforgivable.


Eh, you didn't even need the sample. She's yours! Have fun with her. I believe she was last seen on the 22.
User avatar
Ember
RPG Moderator
Posts: 2704
Joined: Wed Jul 28, 2004 3:43 pm

Re: NEW Character Applications

Postby Gatkowski » Sat Feb 02, 2013 5:04 pm

Motto: "Victory needs no explanation, defeat allows none."
Weapon: Nuclear Charged Fusion Cannon
Name: Stingray
Allegiance: Decepticon (albeit with severely shaken loyalties)
Function: Aerospace fighter
Alt. mode: Fighter jet
Weapons: Arm-mounted photon blasters
Special Abilities: -
Height: 26 ft (8.5 meters)
Quote: "You can't strive for what you can't believe in."


Strength: 5
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 5
Courage: 7
Firepower: 5
Accuracy: 7
Melee: 6
Tech Skill: 5
Charisma: 6


Profile: A long time ago, before the war that eventually devastated Cybertron had started, Stingray lived her life in the dilapidated slums along the borders of Kaon. Wandering aimlessly with a gang of young mechs in the shadows of run down, barely functional hab-blocks, they harassed and bullied all the scattered, helpless dropouts of society unfortunate enough to get in their way. Violent brawls, clashes with rival gangs or the law enforcement were just everyorn practices. Routines. Hatred for anyone blessed with a better life, standing higher in the social hierarchy or possessing even a few energon-chips more of wealth was taken for granted.

Then came the rise Decepticons. Proclamations of a dawn to a new era, of removing the ruling echelons of Cybertron's society won many of the poor and the desperate to the cause that had emerged from the gladiatorial pits and soon expanded to revolutionary proportions. Street gangs, thugs, low-lives, all the drifters and outcasts heeded the call of the Decepticons' well placed and prepared iterator agents by the scores. They saw their chance to pay back the many vorns of suffering to the originators of their misery. Stingray and her fellows were no exception, either. And as Kaon fell to Megatron and Sentinel Prime lay dead, it was no question that the storm of change everyone had felt coming finally arrived.

War raged across Cybertron and an arms race unfolded between the opposing sides. Specialized training facilities were established. The Decepticons formed the soon grown to be well recognized and feared elite aerial units, the Seekers. Stingray was drafted as a cadet, along with most of her former associates. The training regimes they were subjected to were rigorous and unforgiving. Not every one of them survived to active duty. But in the end, Stingray felt reborn; strong, capable, disciplined and most importantly, respected for her status.

As the great battles spread to other worlds as well, Stingray got a real taste of war. Injuries, comrades lost, near-death traumas and the remorseless ravages upon alien cultures were leaving imprints on her psyche. Slowly, doubts arose in the young femme about the righteousness of the cause she had been fighting for. Cruelties she witnessed in labor and disintegration camps prompted her to look deeper into her own conscience.

On one particular occasion during a raid on a supply convoy, Stingray attempted to hold back one of her squad mates from torturing one of the surviving crew personnel to death. She couldn't say why she did it, it just occurred to her. Surprised and angered at her actions, the other Seeker called Stormtalon shot her in the chest section with a full powered, point blank burst. The last thing Stingray heard before she collapsed and went into stasis lock was the scornful snicker of her comrades.

She came to in an Autobot medical and repair facility, several orns later. She was soon informed that she had been taken captive and brought back to operational condition for questioning. She was frightened, having remembered what a Decepticon prison camp was like, not to mention the memories of being forsaken by her former squad mates. After a thorough check-up she was taken away for interrogation. An interrogation that consisted of no torture, no brain module probing and no surgery in a woken state. Only thorough cross-examination and application of pressure through conversation. The officer conducting the whole process was not exactly kind but clearly had no desire to humiliate or hurt his charges purely for entertainment. After it was all over and she was led to a cell, Stingray found a multitude of questions coming forth from her thoughts about why things had happened the way they had. She had a lot to think about.

Incarcerated and later transferred to the Garrus Penitentiary, Stingray has ever since tried to come to terms with the conflict within her spark.


Abilities: Stingray is a well-trained, disciplined and agile warrior. She was drilled in for all aerial basic tactical configurations, formations and maneuvers. All of which she can execute near flawlessly while in the air. In jet mode, she can reach the speed of Mach 3.5. Her effective range is 4000 kms (~2500 miles ). Both in jet and robot modes she carries two photon blasters, which have an effective range of 2000 meters (1,250 miles). The photon charges are not able to pierce through heavy armor, but can do significant damage against joints and soft spots if aimed correctly.


Weaknesses: Stingray is a lithe femme, edged for speed and maneuverability. With no space around, she's unlikely to slip away from attack. Also, she has no real protection against heavy firepower and while her close combat skills are adequate, she couldn't hold her ground in prolonged fight.



Sample post:

Stingray was led by two guards into a dully lit room. It was empty, save for a crooked, stumpy chair set up in the center. A damp smell nagged at Stingray's nasal receptors, as if the place hadn't had air circulation for several mega-cycles. Patches of rust were creeping up the the bland iron walls, eating away at giant bolts that held exposed support girders in place. A deep, mechanical murmur was issuing from the background, like running machinery in the distance.

One of the guards turned to some sort of control panel on the wall as they entered and manipulated the switches. Additional lights flickered to life. Stingray narrowed her optic ridges as it took her visual systems an astrosecond to adjust to the new brightness levels. She was shoved into the chair in the center.

"Stay here," one of the guards said and jabbed a finger at Stingray to emphasize the point. The young femme didn't reply. The two mechs strode out of the chamber, through the door they had come in. A metallic clank and a strong hiss indicated that it went shut behind them and the pressure seals engaged to make sure it stayed that way.

Stingray was left alone. Apart from the background noise, she was surrounded by eerie silence. She began to survey her surroundings. At the opposite side of the chamber, she was looking at another door, similarly heavy-looking as the one she had been admitted through. But apart from that, no other hatches, no venting ducts, nothing. An entirely closed section of the autobase. Stingray suspected that she had been brought down several levels below ground.

She weighed her options. Manual actuators cuffed, a transformation inhibitor scrambling all electric impulses incoming to her T-cog mag-locked on her back, her chances for escape were barely more than negligible. Even if she could somehow get free off the cuff and remove the inhibitor, her wings had been detached, practically rendering her alternate mode useless.

It seemed her best option, her only option, to stay put.

She sat there under the flickering lights for a time that to her felt immensely long. Her chron unit wasn't working so closed away in the damp chamber she had no means of judging how long had passed. She began to feel edgy. She wasn't exactly sure what would happen to her now, but had a few not to reassuring ideas.

Suddenly, Stingray was startled by a creaking noise. The door in front of her was thrown open with a protestingly loud, metallic whine and a mech entered. He was not a regular brig guard. He walked with a composed bearing and his optics flickered with silent determination. Stingray looked up at him warily.

The mech came closer, stopped in front of her and looked her straight in the optic. Stingray felt a shiver run down her spinal cord.

"So, your name is...?" he said and glanced at the datapad he carried in his hand. His voice was curiously calm, devoid of any hostile or threatening intent.

"Designation: Stingray," the femme said tensely. "Serial number: 16249147458." It was a basic training reflex. Whenever interrogated by the enemy, recite only trivial information. Easy to deflect verbal probing but very unlikely to have any use against physical means of extraction. Just how much, Stingray thought she would find out soon enough.

"I'm Pointblank," the mech said calmly. "I'll tell you how this is gonna go, kid. I know you don't know much since if you did, they wouldn't have left you behind like that. And not with..." He pointed at Stingray's chest which still bore scorch marks where she had been shot and scars from medical refit.

Stingray looked away. She felt the betrayal again. Being shot by her own comrades and then abandoned, left to die amidst the smoldering ruins of the supply convoy.

"So why don't you tell me what little you've got?" Pointblank continued. "How many of you were there? Where's the base of operations you launched from? Why attack a convoy that carried civilian supplies?"

A brief pause. Then, Stingray looked at him again, confused but defiant.

"Designation: Stingray," she said. "Serial number: 16249147458."

Pointblank frowned and let out a long sigh. He leant down and bore his gaze into hers.

"Is it really worth it? Is really standing out for those slaggers worth it?" he asked. His voice hardened.

Stingray didn't answer. She didn't know what the mech was driving at but she had a feeling he was going to say something she really, really wouldn't want her audio receptors to pick up. Her pump rate quickened.

"That convoy was practically defenseless. They had nothing that would end you up in the state you were in when we found you," Pointblank said, slowly, measuredly. "So that's gotta mean it was your pals who took care of you."

Stingray's optics widened a few a microns. She was still looking up at the Autobot in defiance.

"It was them, wasn't it? Why did they do it? Quarrel over an energon-chit? Or argue over who shot more of the poor sparks? You said or did something they didn't like?" His voice took on a slightly mocking tone.

The edge of her mouth compartment twitched.

"They wrecked you up and you still hold your back for them. You really wanna convince me that's just right? Is that really where you wanna stand?"

Long silence followed. Only the distant machine noises in the background were heard.

"Stormtalon. Our squadron leader. And there were six of us," Stingray said slowly, gritting her teeth.

"That's better," said Pointblank and input the information to the datapad.
User avatar
Gatkowski
Headmaster
Posts: 1091
Joined: Fri Jun 17, 2005 12:02 am
Strength: 9
Intelligence: 7
Speed: 5
Endurance: 10
Rank: 8
Courage: 9
Firepower: 10
Skill: 7

Re: NEW Character Applications

Postby Ember » Sat Feb 02, 2013 8:26 pm

Motto: "I'm not psycho...I just like psychotic things."
Gatkowski wrote:Name: Stingray
Allegiance: Decepticon (albeit with severely shaken loyalties)
Function: Aerospace fighter
Alt. mode: Fighter jet
Weapons: Arm-mounted photon blasters
Special Abilities: -
Height: 26 ft (8.5 meters)
Quote: "You can't strive for what you can't believe in."


Strength: 5
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 5
Courage: 7
Firepower: 5
Accuracy: 7
Melee: 6
Tech Skill: 5
Charisma: 6


Profile: A long time ago, before the war that eventually devastated Cybertron had started, Stingray lived her life in the dilapidated slums along the borders of Kaon. Wandering aimlessly with a gang of young mechs in the shadows of run down, barely functional hab-blocks, they harassed and bullied all the scattered, helpless dropouts of society unfortunate enough to get in their way. Violent brawls, clashes with rival gangs or the law enforcement were just everyorn practices. Routines. Hatred for anyone blessed with a better life, standing higher in the social hierarchy or possessing even a few energon-chips more of wealth was taken for granted.

Then came the rise Decepticons. Proclamations of a dawn to a new era, of removing the ruling echelons of Cybertron's society won many of the poor and the desperate to the cause that had emerged from the gladiatorial pits and soon expanded to revolutionary proportions. Street gangs, thugs, low-lives, all the drifters and outcasts heeded the call of the Decepticons' well placed and prepared iterator agents by the scores. They saw their chance to pay back the many vorns of suffering to the originators of their misery. Stingray and her fellows were no exception, either. And as Kaon fell to Megatron and Sentinel Prime lay dead, it was no question that the storm of change everyone had felt coming finally arrived.

War raged across Cybertron and an arms race unfolded between the opposing sides. Specialized training facilities were established. The Decepticons formed the soon grown to be well recognized and feared elite aerial units, the Seekers. Stingray was drafted as a cadet, along with most of her former associates. The training regimes they were subjected to were rigorous and unforgiving. Not every one of them survived to active duty. But in the end, Stingray felt reborn; strong, capable, disciplined and most importantly, respected for her status.

As the great battles spread to other worlds as well, Stingray got a real taste of war. Injuries, comrades lost, near-death traumas and the remorseless ravages upon alien cultures were leaving imprints on her psyche. Slowly, doubts arose in the young femme about the righteousness of the cause she had been fighting for. Cruelties she witnessed in labor and disintegration camps prompted her to look deeper into her own conscience.

On one particular occasion during a raid on a supply convoy, Stingray attempted to hold back one of her squad mates from torturing one of the surviving crew personnel to death. She couldn't say why she did it, it just occurred to her. Surprised and angered at her actions, the other Seeker called Stormtalon shot her in the chest section with a full powered, point blank burst. The last thing Stingray heard before she collapsed and went into stasis lock was the scornful snicker of her comrades.

She came to in an Autobot medical and repair facility, several orns later. She was soon informed that she had been taken captive and brought back to operational condition for questioning. She was frightened, having remembered what a Decepticon prison camp was like, not to mention the memories of being forsaken by her former squad mates. After a thorough check-up she was taken away for interrogation. An interrogation that consisted of no torture, no brain module probing and no surgery in a woken state. Only thorough cross-examination and application of pressure through conversation. The officer conducting the whole process was not exactly kind but clearly had no desire to humiliate or hurt his charges purely for entertainment. After it was all over and she was led to a cell, Stingray found a multitude of questions coming forth from her thoughts about why things had happened the way they had. She had a lot to think about.

Incarcerated and later transferred to the Garrus Penitentiary, Stingray has ever since tried to come to terms with the conflict within her spark.


Abilities: Stingray is a well-trained, disciplined and agile warrior. She was drilled in for all aerial basic tactical configurations, formations and maneuvers. All of which she can execute near flawlessly while in the air. In jet mode, she can reach the speed of Mach 3.5. Her effective range is 4000 kms (~2500 miles ). Both in jet and robot modes she carries two photon blasters, which have an effective range of 2000 meters (1,250 miles). The photon charges are not able to pierce through heavy armor, but can do significant damage against joints and soft spots if aimed correctly.


Weaknesses: Stingray is a lithe femme, edged for speed and maneuverability. With no space around, she's unlikely to slip away from attack. Also, she has no real protection against heavy firepower and while her close combat skills are adequate, she couldn't hold her ground in prolonged fight.



Sample post:

Stingray was led by two guards into a dully lit room. It was empty, save for a crooked, stumpy chair set up in the center. A damp smell nagged at Stingray's nasal receptors, as if the place hadn't had air circulation for several mega-cycles. Patches of rust were creeping up the the bland iron walls, eating away at giant bolts that held exposed support girders in place. A deep, mechanical murmur was issuing from the background, like running machinery in the distance.

One of the guards turned to some sort of control panel on the wall as they entered and manipulated the switches. Additional lights flickered to life. Stingray narrowed her optic ridges as it took her visual systems an astrosecond to adjust to the new brightness levels. She was shoved into the chair in the center.

"Stay here," one of the guards said and jabbed a finger at Stingray to emphasize the point. The young femme didn't reply. The two mechs strode out of the chamber, through the door they had come in. A metallic clank and a strong hiss indicated that it went shut behind them and the pressure seals engaged to make sure it stayed that way.

Stingray was left alone. Apart from the background noise, she was surrounded by eerie silence. She began to survey her surroundings. At the opposite side of the chamber, she was looking at another door, similarly heavy-looking as the one she had been admitted through. But apart from that, no other hatches, no venting ducts, nothing. An entirely closed section of the autobase. Stingray suspected that she had been brought down several levels below ground.

She weighed her options. Manual actuators cuffed, a transformation inhibitor scrambling all electric impulses incoming to her T-cog mag-locked on her back, her chances for escape were barely more than negligible. Even if she could somehow get free off the cuff and remove the inhibitor, her wings had been detached, practically rendering her alternate mode useless.

It seemed her best option, her only option, to stay put.

She sat there under the flickering lights for a time that to her felt immensely long. Her chron unit wasn't working so closed away in the damp chamber she had no means of judging how long had passed. She began to feel edgy. She wasn't exactly sure what would happen to her now, but had a few not to reassuring ideas.

Suddenly, Stingray was startled by a creaking noise. The door in front of her was thrown open with a protestingly loud, metallic whine and a mech entered. He was not a regular brig guard. He walked with a composed bearing and his optics flickered with silent determination. Stingray looked up at him warily.

The mech came closer, stopped in front of her and looked her straight in the optic. Stingray felt a shiver run down her spinal cord.

"So, your name is...?" he said and glanced at the datapad he carried in his hand. His voice was curiously calm, devoid of any hostile or threatening intent.

"Designation: Stingray," the femme said tensely. "Serial number: 16249147458." It was a basic training reflex. Whenever interrogated by the enemy, recite only trivial information. Easy to deflect verbal probing but very unlikely to have any use against physical means of extraction. Just how much, Stingray thought she would find out soon enough.

"I'm Pointblank," the mech said calmly. "I'll tell you how this is gonna go, kid. I know you don't know much since if you did, they wouldn't have left you behind like that. And not with..." He pointed at Stingray's chest which still bore scorch marks where she had been shot and scars from medical refit.

Stingray looked away. She felt the betrayal again. Being shot by her own comrades and then abandoned, left to die amidst the smoldering ruins of the supply convoy.

"So why don't you tell me what little you've got?" Pointblank continued. "How many of you were there? Where's the base of operations you launched from? Why attack a convoy that carried civilian supplies?"

A brief pause. Then, Stingray looked at him again, confused but defiant.

"Designation: Stingray," she said. "Serial number: 16249147458."

Pointblank frowned and let out a long sigh. He leant down and bore his gaze into hers.

"Is it really worth it? Is really standing out for those slaggers worth it?" he asked. His voice hardened.

Stingray didn't answer. She didn't know what the mech was driving at but she had a feeling he was going to say something she really, really wouldn't want her audio receptors to pick up. Her pump rate quickened.

"That convoy was practically defenseless. They had nothing that would end you up in the state you were in when we found you," Pointblank said, slowly, measuredly. "So that's gotta mean it was your pals who took care of you."

Stingray's optics widened a few a microns. She was still looking up at the Autobot in defiance.

"It was them, wasn't it? Why did they do it? Quarrel over an energon-chit? Or argue over who shot more of the poor sparks? You said or did something they didn't like?" His voice took on a slightly mocking tone.

The edge of her mouth compartment twitched.

"They wrecked you up and you still hold your back for them. You really wanna convince me that's just right? Is that really where you wanna stand?"

Long silence followed. Only the distant machine noises in the background were heard.

"Stormtalon. Our squadron leader. And there were six of us," Stingray said slowly, gritting her teeth.

"That's better," said Pointblank and input the information to the datapad.


As usual, very nice app! Approved! Good to have ya back, Gat. Rank 5.
User avatar
Ember
RPG Moderator
Posts: 2704
Joined: Wed Jul 28, 2004 3:43 pm

Re: NEW Character Applications

Postby Drop Bear » Wed Feb 13, 2013 4:42 am

Motto: "Boo!"
Weapon: Black Magic
Please forgive me for not adding a sample post. Having just seen this fella in need of a home (you know, because he'd been abandoned for sooo long...), I just had to do something about it. But I'll add a sample post if you guys want.

Name: Hot Spot
Allegiance: Autobot
Subgroup: Protectobot
Function: Protectobot Leader
Alt. mode: Blue Mitsubishi Fuso Great fire engine
Weapons: Two Fireball Cannons
Height: 35ft / 10.67m
Quote: “Rust never sleeps, and neither do I."

Strength: 09
Intelligence: 07
Dexterity: 07
Speed: 04
Endurance: 09
Courage: 09
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 07
Charisma: 09
Rank: 07

Profile: With all the hyperbole of a motivational speaker and the energetic fury of a whirlwind, Hot Spot is all about action in both word and deed. He’s not satisfied unless he is at the center of activity; anything less and he doesn’t feel like he’s alive. Hot Spot is dedicated to operating at maximum efficiency for every moment that he’s functional. He is an instinctive and canny fighter and an inspirational leader who charismatically exhorts his troops to give 110% of their effort at all times. Unfortunately, few can keep up with his manic pace.

Abilities: Subject has above average intelligence and incredible strength. In vehicle mode he can travel at speeds up to 90 mph for a distance of 600 miles. In this mode he has a host of fire-fighting and rescue capabilities. His hose-line is designed to shoot any non-corrosive liquid, including water, for a distance of 1,200 feet. He can alter the position of his ladder to operate as a vehicle carrier if needed. In both modes he wields two fireball cannons that shoot 2,000 degree Fahrenheit blue fireballs a distance of 1.5 miles. His specially treated armor is invulnerable to temperatures up to 5,000 degrees Fahrenheit. His holomatter avatar is a young male firefighter decked out in full uniform and helmet.

Weaknesses: Aside from the doggedly determined Streetwise, few of Subject’s troops can live up to his tireless example and operating efficiency. His overly frequent use of his fireball cannons can cause them to backfire, spilling the flammable liquid that fuels them.
User avatar
Drop Bear
Vehicon
Posts: 373
Joined: Wed Mar 30, 2005 10:55 pm
Location: Lurking in the shadows
Rank: N/A

PreviousNext

Return to RPG Registration

Transformers Podcast: Twincast / Podcast #90 - Dark Scorponok
Twincast / Podcast #90:
"Dark Scorponok"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Monday, April 7th, 2014