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Technobots

Canon Autobot character profiles are listed here.

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Technobots

Postby Insidious » Sat Jul 23, 2011 3:49 pm

Name: Lightspeed

Allegiance: Autobots

Sub-Group: The Technobots

Quote: "Space travel is the only flight to freedom."

Function: Data Processor

Alt mode(s): Highspeed Ground Jet Car

Height: 26ft/7.93m

Weapons: Light Burst Gun and two Infra Red scope missile launchers

STRENGTH: 6
INTELLIGENCE: 8
COURAGE: 8
DEXTERITY: 8
SPEED: 10
FIREPOWER: 7
ACCURACY: 7
ENDURANCE: 6
TECH SKILL: 8
MELEE: 5
CHARISMA: 7
RANK: 6

Abilities: He is capable of reaching his top speed of five hundred miles an hour in 8 seconds. Lightspeed is capable of processing battle information faster than the rest of his Technobot brethren. The information is correlated and filed allowing him to devise team strategies and tactics even if his leader will not listen. In robot mode, he wields a proton rifle with a magnetic sight that locks on to iron-bearing targets, such as most enemy Decepticons.

History/Profile: Widely admired for his intelligence, dashing good looks and cool-headedness, Lightspeed is thought to be the model Autobot soldier. But Lightspeed thinks otherwise... for beneath that shiny chrome and steel exterior beats the fuel pump of a tormented soul. Although he appreciates the vital function he fulfills in his ground vehicle mode-processing data and shuttling it to various Autobot bases- he longs to take leave of the surface world and fly. His secret ambition is to explore the vast gulfs of space and uncover the mysteries of the universe. His talents are used best for the analysis of known data to reach conclusions and offer advice on how to solve the situation at hand. He has gained a reputation for being a solid repository for information, when he's not day- dreaming of the cold vacuum of space.

Weaknesses: Lightspeed has an allergic reaction to energon, the primary fuel source of all Transformers, and to most other fuels as well, but to a lesser degree. He must always take a special lead sulfide additive when refueling. Otherwise, his engine experiences severe knocking and he'll break out in a rust rash.
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Insidious
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Nosecone

Postby #Sideways# » Sat Jul 23, 2011 4:23 pm

Motto: "Watch me swooce right in! [SWOOCING]"
Weapon: Rapid-Fire Sonic Shell Cannons
Name: Nosecone
Allegiance: Autobot
Function: Assault Vehicle
Sub Group: Technobots
Alt. mode: Mining Drill
Weapons: X-Ray Laser Pistol, Videocom Tracking Rocket Propelled Missiles
Special Abilities: Nearly indestructible drill.
Height: 26 ft / 7.93 m
Quote: "Its not whose fastest; its who reaches the finish line first."

Strength: 7.0
Intelligence: 6.0
Dexterity: 5.0
Speed: 3.0
Endurance: 9.0
Courage: 8.0
Firepower: 7.0
Accuracy: 7.0
Melee: 7.0
Tech Skill: 7.0
Charisma: 6.0
Rank: 5.0

Profile: As a result of his very disciplined training in the dangerous but vital job of thermal-energy magma miner back on Cybertron, Nosecone has developed into a very careful warrior. He's slow and methodical in everything he does, weathering enemy artillery fire with the same calm that he exhibits when his fellow Autobots criticize him for his apparent laziness. His attempts to explain his cautious tactics to them usually fall on deaf audio modules and elicit good-natured laughter, But then, Nosecone doesn't realize that his friends are just having a little fun at his expense: Autobots appreciate results, and when Nosecone finishes turning an enemy fortification into steel Swiss cheese, the results of his efforts are unmistakable... and the respect granted to him by his fellow Autobots is obvious.

Abilities: In vehicle mode, Nosecone's most distinctive feature is also his most formidable asset: his durabyllium-steel alloy drill can pierce almost any material, and it is virtually indestructible. He also packs two rocket-propelled missiles that use a videocom tracking system to lock on to targets. He's slow of speed, but his treads can carry him across any terrain and up the steepest slopes. In robot mode, he is armed with a high-powered X-ray laser pistol.

Weaknesses: Nosecone's slowness often lands him in the middle of trouble- namely, a Decepticon artillery barrage. And although his drill is impervious to most weapons fire, his treads aren't, so he often is left immobilized. He also has a tendency to overheat while drilling through very dense substances.

Sample Post:
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#Sideways#
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Posts: 1426
News Credits: 17
Joined: Tue Nov 30, 2010 2:18 pm
Location: Planet X
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Strength: 5
Intelligence: 7
Speed: 9
Endurance: Infinity
Rank: ???
Courage: 7
Firepower: 7
Skill: 7

Strafe

Postby Smokescreen85 » Sat Jul 23, 2011 8:25 pm

Motto: "Transform and smoke 'em!"
Weapon: Twin Shoulder-Mounted Rocket Launchers
Name: Strafe
Allegiance: Autobots
Subgroup: Technobots
Function: Aerial Gunner
Alt. Mode: Futuristic Jet Fighter
Height: 26 ft / 7.93 m
Weapons: Heat-ray rifle (robot mode), 2 light-pulse blasters (jet mode).
Quote: “Shoot everywhere – since that’s where the enemies are."

Strength: 5.0
Intelligence: 6.0
Dexterity: 8.0
Speed: 6.0
Endurance: 7.0
Courage: 8.0
Firepower: 7.0
Accuracy: 6.0
Melee: 7.0
Tech Skill: 6.0
Charisma: 6.0
Rank: 5.0

Profile: Before you walk up and say hello to Strafe, you'd better run for cover... because this high-strung, hair-trigger Technobot is more likely to spray you with weapons fire than shake your hand. He's not mean or murderous in nature… he's just nervous. Too much quiet makes his circuits tingle and sudden noises can cause him to pop a few plugs. So rather than remain calm in these situations, Strafe has developed the annoying habit of shooting first and asking questions later. And that's too bad, because once he lowers his guns, Strafe becomes one of the kindest, gentlest Autobots of all. Unfortunately, few ever get close enough to him to find this out for themselves.

Abilities: Oddly enough, despite all his wild shooting sprees, Strafe is an expert marksman. When he wants to, he can burn a hole through a screw head from two miles away with the searing beam of the heat-ray rifle that he carries in robot mode. In his vehicle mode, he yields two light-pulse blasters and can achieve a maximum ground speed of 250 mph. He can also engage his rear retro-rocket boosters, which allow him to fly at a maximum speed of 580 mph with a 3,000 mile range. In all his modes, he exhibits lightning-fast reflexes and can outmaneuver a heat-seeking missile, making a right turn at maximum flying speed in the space of a quarter-mile.

Weaknesses: Strafe has a tendency to stall in mid-air during some of his more daring maneuvers. The wasteful manner in which he uses his weapons often leaves him lacking ammunition in battle situations when he truly needs it.
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Smokescreen85
Godmaster
Posts: 1676
Joined: Wed Aug 08, 2007 12:44 pm
Location: South Jersey
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Scattershot

Postby Marcus Rush » Fri Sep 30, 2011 3:43 pm

Weapon: Automatic Acid-Pellet Gun
Name: Scattershot
Allegiance: Autobot
Sub-group: Technobots
Function: Technobot Commander
Alt. mode: Cybertronian Rocket Jet / Artillery Piece.
Weapons: Acid Pellet Rifle, Artillery Shells: Thermal, Sonic, Explosive, Electron Pulse Cannon
Special Abilities: Future Combiner, Capable of stopping transformation in mid sequence to become an Artillery piece.
Height: 33'
Quote: "Decepticons are like rust spots, they're ugly and they pop up all over the place."

Strength: 8
Intelligence: 7
Dexterity: 7
Speed: 8
Endurance: 8
Courage: 9
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 8

Profile: Scattershot needs no desktop generals or academy-trained slag skimmers to tell him how to fight. He just wades into a Decepticon patrol and doesn't come out until every last blade, every last round and every last Decepticon is left a broken wreck upon the ground. That is his idea of a strategy. Just keep pounding the enemy till they break, who needs complex tactics when you got fists of cybertronium?

Grimlock would certainly like his style, and even the tin-plated bucketheads that think he's a blustering buffoon must admit that Scattershot is uniquely tough, the sort that Rollbar would say "broke the mold he was poured in". He won't stop fighting until he's utterly spent, down to his last microjoule of energy and drop of energon. He expects no less from the Technobots under his command.


Abilities: A brawling, bragging berserker... he wades into a Decepticon patrol with all barrels blazing, doesn't stop until he's out of ammo. Calls those who disapprove of his methods 'tinplated bucketheads.' Rude, gruff, and direct. In vehicle and battle station Modes, has electron pulse cannon in nosecone; array of sonic, thermal and artillery shell guns. In robot Mode, has 500 rounds-per-minute automatic acid-pellet gun. He can fly at a maximum speed of over Mach 2, with a range of 10,000 miles.

Weaknesses: Quick to fight, even if he's out gunned and out classed, will bite off more than he can process and will not withdrawl unless dragged.
Marcus Rush
Matrix Keeper
Posts: 9121
Joined: Mon Jun 23, 2003 7:16 pm
Strength: 10
Intelligence: Infinity
Speed: 7
Endurance: 10
Rank: 8
Courage: 10
Firepower: 8
Skill: 9

Afterburner

Postby Cravex » Tue Oct 04, 2011 12:54 pm

Motto: ""I am my business""
Weapon: Crossbow
Name: Afterburner
Allegiance: Autobots.
Function: Gunner
Alt. mode: Motorcycle
Weapons: In robot mode: semi-automatic sonic blaster pistol with infrared sight. In vehicle: Rapid-fire plasma cannon, 2 laser-guided incendiary missiles
Special Abilities: A special adhesive substance secreted by his tires allows him to drive up all but the most slippery walls.
Height: 26ft/7.92 meters tall
Quote: “Following leaders leads nowhere."

STRENGTH: 7
INTELLIGENCE: 6
DEXTERITY: 8
SPEED: 9
ENDURANCE: 6
COURAGE: 9
FIREPOWER: 7
ACCURACY: 7
MELEE: 7
TECH SKILL: 6
CHARISMA: 4
RANK: 5

Profile: Quick to anger and even quicker to attack, Afterburner isn't one to wait around for orders. Confident his heavy armor protects him, he likes to turn up his speed and burst through enemy lines, firing away as he plunges through. But his defiance doesn't end there. He's generally uncooperative in every way and his nasty temper only makes things worse. He's a decidedly disruptive machine. Technobot Leader Scattershot is often compelled to take disciplinary measures and forcibly confine Afterburner for periods of time. This only intensifies Afterburner's hatred of authority, and of Scattershot in particular. Afterburner often takes off on his own and invariably gets into some kind of trouble unrelated to the Autobots' war with the Decepticons. Afterburner is a rebel with a cause, but one that he all too often chooses to ignore.


Abilities: In his vehicle mode, Afterburner uses solid rocket fuel packs to boost his speed up to 450 mph for several minutes at a time. A special adhesive substance secreted by his tires allows him to drive up all but the most slippery walls. He carries two laser-guided incendiary missiles and a rapid-fire plasma pulse cannon, which shoots discrete packets of energy that explode on contact. In robot mode, he uses a semi-automatic sonic blaster pistol with infrared sight. He combines with his fellow

Weaknesses: Afterburner's impetuous, defiant nature usually works to his disadvantage. He often winds up in situations where he is clearly overmatched by his enemies. He occasionally runs out of fuel, a result of his careless nature. He sometimes goes on uncontrolled shooting binges that wind up harming him (from the powerful recoil of his weapons) more than his enemies
Cravex
Micromaster
Posts: 77
Joined: Thu Nov 27, 2003 12:42 am
Strength: 9
Intelligence: 7
Speed: 6
Endurance: 6
Rank: N/A
Courage: 10+
Firepower: 7
Skill: 7


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