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Seibertron.com Staff Spotlight / Interview - Razorclaw0000

Transformers News: Seibertron.com Staff Spotlight / Interview - Razorclaw0000
Date: Monday, November 26th 2012 3:12am CST
Categories: Site Articles, Interviews
Posted by: Blurrz

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Views: 193,781

"Just a normal interview," they said. "Everything will be alright," they said. Well as this innocent Autobot reporter found out, his assigned interview subject happened to live in a no-so-alright star system controlled by Unicron. It also turned out that my interviewee was not-so-normal either. Among the list of his many credentials is some sort of secret 'Agent of Unicron', so I was not entirely sure if we were going to play Casino Royale, or there was going to be some Skyfall. Luckily I found my subject in his natural habitat, and coincidentally, he happens to Twincast/Podcast and Seibertron.com staff member, Razorclaw0000!


[START TRANSMISSION]


Blurrz: Every Transformers fan has a different origin. When and how did it begin for you?

Razorclaw0000: In my Universe, the Vok also created something greater from the sparks of Air Razor and Tigatron, but here, the Vok meant business. Instead of that sniveling Tigerhawk trying to stop Megatron from interfering with time, I just disposed of him. Tigerhawk is not me and I am not he. However, the Vok are not kind to their creations, and cast me adrift. Then, millennia later the Dark God Unicron found me and bestowed the mantle of General upon me. To feed the Chaos Bringer's thirst, I oversaw the Cauldron - a great Arena which put the ancient gladiatorial games at Kaon to shame. At that time, I also began amassing a vast collection of Microns and Minicons to please Unicron.

Alternatively, I've always been fond of Transformers, since I was very small. I was just a few years too late to catch G1 at its pinnacle, and ended up seeing reruns in syndication. My first few toys were Minibots, Perceptor, Blitzwing, Groundshaker, and Iguanus. We were not a financially stable family though, and toys that weren't from a dollar store were a sparse luxury, so I ended up with many anonymous robots from various low cost Chinese lines.

I stayed a fan for a long time, and saw some of Beast Wars as a teenager. Rampage was a fantastic character and the toy always excited me. It was a few years later, in my senior year of high school when I finally had a small job and a bit of money that I stumbled on a Rampage in a Boscov's Department Store, covered in dust, and had to buy it. I was hooked, but money was still tight. I ended up finding some good deals on clearance in Kay-Bee, a Scarem and Sonar, and a Transmetals Scavenger, which were my only toys for a few years.

By 2002, I had a fairly stable job, ironically at a Boscov's, while I was putting myself through undergrad. One day, I happened to stroll over to the toy area, and saw Armada Starscream. The design was interesting. There's a presence to that figure, with the stocky lower legs, smirk, and sword that mean business. I ended up buying it, but I felt slightly disappointed by the slightly less complex transformation. Within months, I ended up buying nearly every domestic Armada figure, skipping some repaints. I was hooked. There were some stinkers, like Scavenger, and some real winners, like Jetfire and Tidalwave that looked great, even if articulation was weak. I also started backfilling with clearance RID figures, and even a few Beast Machines figures hiding out here and there.

In 2003, I ordered my first Japanese figure: the reissue God Ginrai with God Bomber, on clearance at HLJ, along with a color set of Micromaster Six Wing. My fiancee (and currently my wife) was relatively annoyed but didn't complain too much. For years, I ended up picking up most of the domestic products, through Energon, Alternators, and Cybertron, along with a few pieces here and there from older or foreign lines, like a Sonokong Big Convoy. Right as Classics began to hit store shelves, we bought a house, and I took a large pause for nearly a year.

When the 2007 movie came up, on Memorial Day weekend, I found the movie prequel book "Ghost of Yesterday" and Protoform Prime and Starscream, and decided to pick them up. I was excited by the fiction, and intrigued by the molds. My collecting desires rekindled and I was on a mad dash to grab the Classics I'd missed.

Seibertron.com Staff Spotlight/Interview - Razorclaw0000
Unicron's glory reigns supreme in Razorclaw0000's collection!


Q: Sounds like Unicron will have Bards singing your tale! So let's get more into the little guys. What does collecting mini-cons mean to you?

A: When I was growing up, and we were poor, I did end up with a handful of Minibots, namely Powerglide, Brawn, Outback, Huffer, and two poor Seasprays that never managed to keep all the propellers. I think there's something about Minicons and Microns that pulls me back to those points, and there's some gleeful irony in the stupid prices a few of them are worth. I'm also borderline OCD, so the "gotta catch 'em all" aspect tickles my fancy. Finally, I think a few of them are so outright gorgeous and unique, like the DVD Sonic Attack team (girly planes!), Micron Booster Green Emergency team (minty fresh team!) , the Platinum team, and the US Giant Planet Team. They're fun to fiddle with, and don't take up much space, unlike other parts of my collection...

Seibertron.com Staff Spotlight/Interview - Razorclaw0000
A mere glimpse into his collection - Razorclaw0000's work in progress Mini-con shelf!


Q: Like myself, you are an avid video game enthusiast. How are you feeling about Fall Of Cybertron the game, itself?

A: I think it looks good. I got chills when I heard the original trailer, featuring "The Humbling River" by Puscifer. I'm a huge Maynard James Keenan fan, so that was a nice treat. The visuals look great, and I'm intrigued by some of the characters, like the Combaticons. However, I was somewhat unimpressed with WFC. I'm a big fan of real cover shooters, like Mass Effect and Gears of War, with nice clean snap in cover mechanics. Standing behind a pillar isn't quite the same, and I'm a bit spoiled. I'm sure I'll pick it up, though, just to support High Moon and the property.

Seibertron.com Staff Spotlight/Interview - Razorclaw0000


Q: Leaning more towards the Fall Of Cybertron toyline. How does it fit within your collection? Do you feel that WFC/FOC has done justice on the Pre-Earth Transformers? Do you think FOC toyline is a step backwards or forwards for the Transformers toy franchise?

A: I built up a shelf last year with Welcome to 2010 Primus, the War for Cybertron Generations Deluxes, BotCon Alpha Trion, and Universe 2.0 Blaster with Renderform's DJ Rockblast head. I'm pretty happy with it, and I have no problems adding a *few* more figures to it, particularly Shockwave, Starscream, and Bruticus. I'm not crazy that the mainline Bruticus has the inferior, pseudo-G2 color scheme, because I'd rather keep the SDCC MISB. The big thing that irritates me, though, is that large Soundwave with the annoying disk gimmick we saw at BotCon. I like the concept, but the execution is poor, and I can't help but think of all those development dollars that could have gone to more Neo-G1 figures, or Prime figures, or anything. Too much, too late?

Q: As we all know you have a nose for completion in regards to collecting toys. What made you lean towards this way of collecting? What was the most arguably painful and frustrating purchase you had to go through because of this mentality?

A: Completionism is a special kind of hell that only a dedicated few can put themselves through. It takes an understanding spouse, a dash of luck, and a whole heap of obsessive-compulsion. There's a special kind of yearning that enforces the "Gotta Catch 'Em All" feeling of toys, and makes you ignore the common sense that tells you one Backstop was enough, and you don't need two others in even worse decos.

Some of the hardest things to find in my collection are obscure non-Micron figures and items from the Micron Trilogy (the Japanese equivalent of the Unicron Trilogy here). I've been working for a long time on finding the last Force Chip (Cyber-key) that was not paired with a larger figure during Galaxy Force. If you know anyone looking to part with "Ignition Prize", send 'em my way! The Superlink Energon Weapons are also a bear to track down. Many of the hardest items are difficult to search for, and were often overlooked by sites like Seibertron when they were first released. Even getting photos is extremely difficult...

One of my happiest moments was tracking down the three rarest US Minicons, though. At the start of Cybertron, Wal-Mart released the Wave One deluxes in special tiny boxes, paired with a palette-flipped set of the Armada Road Destruction Team, along with "Tiny Tin" storage boxes. Each Minicon in the team was paired with two different deluxes. I've managed to complete a full set of the six deluxes, sealed, along with a loose set of the Minicons for display. Yes, that does mean I own the team three times...

Seibertron.com Staff Spotlight/Interview - Razorclaw0000
Razorclaw0000's specials. Prototype Razorclaw and BotCon 2010 Customizing Class G2 Sideswipe


Q: Mini-cons certainly perpetuate happiness among certain members of the Seibertron.com staff! So among your massive collection, which one is your holy grail?

A: Shining Unicron is certainly the top of the "grail" list. Dragoyell is another Lucky Draw that tickles my fancy. For non-Micron Trilogy, I'd certainly love a Black Fire Convoy or the gorgeous Lucky Draw Micron Legends Megatron.

However, if we're looking for 'attainable' grails, it would probably be the Space Galaxy Team. They're still one of the most elusive sets of Microns ever produced that weren't Lucky Draws, and command absurd dollars in the after market, if they even show up at all.

If we step down from that, I'll be very happy when I wrap up the last three DVD Microns, Impulsor, Quench, and Freeboot, that I need.

Seibertron.com Staff Spotlight/Interview - Razorclaw0000
I don't want to die! Plot shield please?


Q: What is your opinion of Shattered Glass? Are you a devoted fan or strongly opposing it? What do you think of the upcoming e-hobby/TFCC crossover?

A: I'm not a fan at this point. It was clever at the beginning, especially since I'm a big fan of Star Trek, where the idea really blossomed from. However, I think it's been taken a bit too far by now, and is stunting the creativity of the club. To be fair, though, it's a nice avenue to get repaints we may not otherwise, like Road Rage. I'd just like to see some other property developed by the club already. Wings was promising, but seems to have petered out. I didn't join the Shattered Glass Collector's Club.

Seibertron.com Staff Spotlight/Interview - Razorclaw0000


Q: On the topic of the club, which figure is your favorite of the upcoming 2012 Subscription service, and why?

A: I'm the odd man out, and I'm really digging Circuit. I enjoy that mold immensely; it's one of my favorites out of the amazing NEST Global Alliance/Hunt for the Decepticons/Reveal the Shield era. I'm also really enjoying the trend of giving us Action Masters. I love Double Punch, Slicer, Kick Off, and Thundercracker, and I'm really looking forward to more homages to that era.

Seibertron.com Staff Spotlight/Interview - Razorclaw0000


Blurrz: Whelp, looks like Unicron calls. Thanks for stopping by Razorclaw0000!

Seibertron.com Staff Spotlight/Interview - Razorclaw0000
Razorclaw0000 left this here.. What is this? I don't even..


[END TRANSMISSION]

Transformers 4: Michael Bay Chats up Mark Wahlberg, Shia Lebeouf and TF 4 plot

Transformers News: Transformers 4: Michael Bay Chats up Mark Wahlberg, Shia Lebeouf and TF 4 plot
Date: Saturday, November 10th 2012 1:55pm CST
Categories: Movie Related News, Interviews
Posted by: LOST Cybertronian | Credit(s): MTV.com, TMZ

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Views: 81,018

Industry people seem to have a lot of good things to say about the casting of Mark Wahlberg in the TF 4 movies. MTV.com had this to say about the casting of Wahlberg.

MTV.com wrote:"It's an absolutely brilliant move," MTV Geek editor Valerie Gallaher tells MTV News of Wahlberg's casting. "It'll keep this franchise fresh."

"The guy can act - as anyone who has seen 'Boogie Nights' or 'The Departed' can attest to," agrees Brian Truitt with USA Today. "And he brings sort of an exasperated 'Come on, alien robots, are you kidding me?!' vibe that would make for a great and different dynamic."


Also, TMZ had a phone interview with Michael Bay as he talks more about the casting of Wahlberg. He had a few things to say about the comments made by former franchise star Shia Lebeouf. And last but certainly not least he let a minor spoilerish plot point escape saying the new movie would take place 4 years after the attack in Chicago as seen in Dark of the Moon. The movie will also see release July 4, 2014. The Michael Bay interview starts 18 minutes into the video.

Twincast / Podcast Episode #55 "NYCC 2012"

Transformers News: Twincast / Podcast Episode #55 "NYCC 2012"
Date: Tuesday, October 16th 2012 2:06am CDT
Categories: Site News, Toy News, Event News, Digital Media News, Interviews, Podcast
Posted by: Razorclaw0000

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Views: 221,976

After a brief hiatus, the Seibertron.com Twincast/Podcast is back and ready to bring you our unvarnished thoughts on New York Comic Con 2012. The episode is available directly and in our RSS Feed and should appear on iTunes in 24 to 48 hours.

Join host Counterpunch along with Razorclaw and Tigertracks as they discuss the following:

NYCC 2012 Reveals
* Beast Hunters
* Generations Platinum Line
* Kre-O

Twincast/Podcast Episode #55 "NYCC 2012"


Encore Fortress Maximus
* Price Point
* Availability
* Implications for Encore

Twincast/Podcast Episode #55 "NYCC 2012"


Masterpieces
* Hasbro Masterpiece Prime released!
* Masterpiece Cassettes
* Sideswipe and Soundwave as future Toys'R'Us Exclusives?

Twincast/Podcast Episode #55 "NYCC 2012"


New Prime and Arms Micron figures

Twincast/Podcast Episode #55 "NYCC 2012"


Interview with Jordan Hembrough from Travel Channel's Toy Hunter
* Ryan gets a 1-on-1 with Jordan from this popular toy show at NYCC!
* http://www.travelchannel.com/tv-shows/toy-hunter

Twincast/Podcast Episode #55 "NYCC 2012"


Please visit our extensive coverage of NYCC 2012, and stick with Seibertron.com, your Ultimate Transformers Resource!

Newsrama.com Interview with Transformers Editor John Barber; Robots in Disguise 2nd Year.

Transformers News: Newsrama.com Interview with Transformers Editor John Barber; Robots in Disguise 2nd Year.
Date: Friday, October 5th 2012 1:48pm CDT
Categories: Comic Book News, Collectables, Interviews, Book News
Posted by: GetRightRobot | Credit(s): Chris Arrant of Newsrama.com

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Views: 110,738

A very insightful and spoilerish interview with John Barber about his work on Transformers: Robots in Disguise and the events leading up to issue #10 has been posted on Newsrama.com. Parallels can be drawn between the fictional political intrigue facing Cybertronians in the ongoing series and the impending US elections. Click HERE for the full article.

Newsrama.com Interview with Transformers Editor John Barber; Robots in Disguise 2nd Year.


Newsrama.com wrote:After the epic “Death of Optimus Prime” arc in IDW’s Transformers comics last year, the future of these shape-shifting robots was at a cross-roads. While Rodimus and a band of fellow Autobots took to the spaceways to find the fabled first Cybertronians, Bumblebee took on the tumultuous role of leader of Cybertron and set out to unify the long-fractured factions of Transformers, both Autobot, Decepticon and even non-aligned Transformers. This story is chronicled in the new series Transformers: Robots In Disguise which launched at the beginning of the year, and truly lives up the franchise’s “more than meets the eye” slogan (despite that actually being the title of the sister series) with politics entering the fray.

And now with Transformers: Robots In Disguise nearing the one year mark and the real-life political scene in the United States entering its apex, Newsarama spoke with writer (and long-time Transformers editor) John Barber about the political struggles on Cybertron, the disappearance of Ironhide, and the mysterious mind-control going on in the jungles of Cybertron.

IDW Editor John Barber Transformers Prime: Rage of the Dinobots Interview

Transformers News: IDW Editor John Barber Transformers Prime: Rage of the Dinobots Interview
Date: Monday, September 10th 2012 9:41pm CDT
Categories: Comic Book News, People News, Interviews
Posted by: El Duque | Credit(s): Ain't It Cool News, Primeultimus

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Views: 60,279

Ain't It Cool News caught up with IDW Senior Editor John Barber to discuss their upcoming Transformers Prime: Rage of the Dinobots mini-series, which is scheduled to release in November. Click here to see how the Dinobots factor into the Prime universe and the Aligned continuity.

Tying in with the video game TRANSFORMERS PRIME: FALL OF CYBERTRON, comes the IDW comic book TRANSFORMERS PRIME: RAGE OF THE DINOBOTS. Hitting shelves in November and taking place in the 'Prime' Universe, Transformers readers can get to meet everyone's favourite robotic T-Rex, Grimlock for the first time, in this incarnation of the Transformers. In RAGE OF THE DINOBOTS, the Grimlock and co are forced to battle Shockwave with the very fate of Cybertron hanging in the balance. Written by Mike Johnson (Star Trek) and Mairghread Scott, the writer of the TRANSFORMERS: PRIME animated series. Artist Agustin Padilla (Dungeons & Dragons) provides pencils while Ken Christiansen provides covers. I spoke to IDW Senior Editor John Barber about the book and the Transformers legacy on the screen and in comics.


JOHN BARBER (JB): Well, the Prime Universe is the timeline where theTransformers: Prime TV series from Hasbro Studiostakes place, along with the FALL OF CYBERTRON video games from Activision and the novels that Random House publishes, like Exiles and Exodus by Alex Irvine. So if you’re familiar with any of those, you’re already familiar with the characters. The team at Hasbro takes special care to ensure there is continuity between a wide variety of storytelling platforms for the brand.

Pete Sinclair Answers a few Questions Concerning the TFCC Subscription Service

Transformers News: Pete Sinclair Answers a few Questions Concerning the TFCC Subscription Service
Date: Friday, September 7th 2012 11:58pm CDT
Categories: Toy News, Interviews, Collector's Club News
Posted by: LOST Cybertronian | Credit(s): Tformers

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Views: 45,872

With just 3 days left to sign up for the TFCC subscription service, fellow fan site Tformers shot some questions toward the club and Pete Sinclair took the time to fire back some answers. You can also see a new shot of Ultra Mammoth chillin with Optimus Primal. Here are the main points from the interview which can be read here.


  • The Transformers subscription service came about due to the great reception from the G.I. Joe subscription service using the same frame work with a few tweaks.
  • With 6 figures planned for the first year the idea was to touch on different mythos and to do a little gap filling.
  • The subscription service replaces the members exclusives but convention exclusives remain unchanged.
  • In the fiction there will be some interaction between at least five of the six characters even though they are from different timelines.

If you want a sneak peak of the comic action, check out the 2 page comic preview we reported a couple days ago.

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Transformers News: Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron
Date: Friday, August 3rd 2012 3:11pm CDT
Categories: Game News, People News, Digital Media News, Interviews
Posted by: Seibertron | Credit(s): Kotaku

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Views: 179,928

Earlier today, popular game site Kotaku hosted a live Q&A interview session with Matt Tieger, the game director of the highly anticipated Transformers Fall of Cybertron game. The session ran for about an hour starting at 10am PT. Fans quickly bombarded Tieger but he addressed many of the questions presented to him.

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Here's the full interview from Kotaku ...

MrOpto: How did you first get the Transformers license? Did Hasbro put out offers or did you go them?

Matt Tieger: ATVI already had a relationship with Hasbro, but what they were looking for was someone to make a non-movie based game. They both felt that we would be a great fit and War for Cybertron was born. The success of that game allowed us to make Fall of Cybertron.

bigduo209: I love games that use Sci-fi inspired weaponry/abilities and not just future-looking guns (Ratchet and Clank, Bioshock), how many crazy weapons have you made for Fall of Cybertron?

Matt Tieger: The great thing about this game world is that there are absolutely shotguns and sniper rifles, but also lightning guns, acid guns, and 'tron' disk guns. The guns are divided into Primary and Heavy weapons. Many (but not all) of the more sci-fi guns fall into the heavy weapons category. In SP there is a Teletraan Store where you can buy and upgrade those weapons. In MP the weapons are divided between the classes based on countless play testing hours - so not every class can use every weapon. As to the exact number of them, since you explore and find blueprints to unlock them i don't want to spoil anything, so ill say quite a few more than we ever had in War for Cybertron.

Jason Schreier: How would you convince a non-Transformers fan that he/she should play your game?

snowtires: Play the demo, it's awesome.

Matt Tieger: Good Question, and one that I often think about. The worst compliment we get about War is, "what a great game, too bad nobody knew about it." What i would say is this (in my most passionate game dev voice. "forget Transformers, forget Michael Bay, forget the toys, and consider for a moment a game that allows you access to your vehicle at any moment in time, a game where the core tactical choices are movement based, and now imagine a game where each character is a unique experience with different vehicles or special abilities. This game offers something that no other game can, huge variety and tactical variety. Oh yeah and it happens to be Transformers"

SaburoDaimando: What are some of the lessons you learned on designing Fall of Cybertron compared to War for Cybertron?

Matt Tieger: When we developed WFC we looked for similar games that tackled similar level design issues and frankly, found none. So we blazed a trail and learned alot. With FOC we again did a survey and found WFC to be the only comparable game, so we set out to exceed it in every way. As one example, the driving got a bit stale in WFC, it might seem like a small thing but in FOC we added terrain, so instead of all flat metal surfaces, you now had hills - which innately make driving more fun. We also bowed down to the gods of player choice, and for much of the game you can tackle problems as you see fit - stay in vehicle the whole time, Transform constantly, etc. We had some of that in WFC, but now it is the rule in FOC.

Mike Fahey: WHERE IS OUR BEAST WARS GAME!?!?! ALL CAPS!>!!>!??

Hlokk: Most important question! Notice the all caps!

Matt Tieger: I get asked this alot. Lets see how this game does. We do have Dinobots and Insecticons, so i'd say its in the realm of possibility - someday.

Marquis_Gabriel: When taking on a IP, especially one with tie in's to a movie. What are your expectations?

Matt Tieger: just to make sure - we are not related to the movies in anyway, we are a distinct storyline. We do this by telling their story before they ever reach Earth. With any game you need to find the 'heart' of what makes that game so unique (original or licensed). Strip everything else away and Transformers are about 'transforming' (i know sounds simple, right?). By focusing on that single concept and making everything else supportive to that, we stay true to the license while still making a great game.

KnickKnackMyWack246: How does this universe connect (if at all) to any Transformers stories other than G1? A friend of mine suggested it's a prequel to Transformers Prime while another believes it's a prequel to the Michael Bay films. Can you clarify?

CodeMonkey76: It's a prequel to the G1 television series

Matt Tieger: G1 is our primary touchstone, meaning that we look to G1 for visual ques, abilities, VO quotes, etc. We look to not violate the Movie universe, but aren't beholden to it (and we do in-fact stay in the distant past to help with that). Prime has the most relevance with our game, there are many things introduced in WFC that are not part of the Prime show, like Dark Energon. There are a few elements that have the same 'visual DNA' like the Nemesis for example.

Emmerson: With how the Transformers scaled in the first game, with Scorpinok and Omega Supreme being the biggest we had seen. Then in the second game with having combiners, and then summoning Metroplex, how can you guys top that in terms of Transformers power and scale? How will you handle the issue like Fortress Maximus and Unicron?

Matt Tieger: Quick edit : last game didn't have Scorpinok in it (although that would have been cool) it had Trypticon. Your essential question is, "How do we keep ratcheting up from here?" Honestly, I dunno - you made some good suggestions, what we will do is wait and see what the reaction from this game is before thinking that far ahead.

Brian Erice: Im curious about the campaign design change for FOC. Why did you move away from the two split campaigns that were in WFC?

Matt Tieger: Excellent question. Game Director is often thought of as the best job ever, and some days it is, but often we have to make excruciatingly tough calls - the campaign change was one of those. In WFC, you had 2 separate campaigns that you could play in either order, so we never knew how you were going to play. What this meant for the game that there were functionally 2 first levels, 2 second levels, 2 3rd levels - you get the picture. and when you had played 50% of the game you had really played 100% of the game. We believe that one of the primary reasons for the major criticism of the game, "The gameplay got repetitive", was in-fact because it DID get repetitive based on the campaign structure. So we made a single interwoven campaign where we could pace it well.

Mungry: Hey Matt, huge fan and I love everything about the game we have seen so far! My questions is about multiplayer. I am wondering if their will be killstreak rewards in the game and if we can expect new multiplayer game modes as the game progresses through its life? Thx - SoooMungry

Matt Tieger: SoooMungry - I'm actually a fan of yours. At the studio we watch your Youtube channel and read the comments - thank you for your excitement for the game. Regarding Killstreaks, we had them in for a while during our dev of the game, we took them out for balance reasons. Let me explain, every game has a very unique MP pace and with all the changes from WFC, what we were seeing was runaway gamers, specifically due to killstreaks. By removing them, they game was more competitive. Along a similar vein we removed double jump, many gamers initial reaction were negative until the played it for a bit and realized that the streamlined approach actually made it better. remember this isn't WFC2 this is FOC.

DinoDinoBot: What made you guys change your mind about releasing it on PC after you said you wouldn't? And what do you think is the best addition or special feature in this version?

Thanks for the Q&A.

Matt Tieger: coming off of WFC we needed to laser our focus on FOC. Reducing the number of platforms that we ship on was one way to do that - and it was the right call for the dev team. The fan outcry wasn't lost on us, however and once we saw how much PC gamers wanted it we started looking for solutions. The short version is that, a PC version exists because of the fans.

czen2: Is there any plans to include other combiners like the aerial bots ,protectobots, or even transformers like ultra magnus ,hot rod,cup, etc.

Matt Tieger: Yes and no. The curse of Transformers is that there are so many of them. Last time I spoke with Hasbro i asked them how many there are, their response was in excess of 11,000! We simply cant put that many into the game. What we do have is customization in MP. There are millions of combinations and enough color choices that you can make, and name, a garage full of Transformers.

Emmerson: As my favorite Transformer(s) ever, I have to ask, Where is Devastator? Any chance on seeing him in the new game?

Matt Tieger: Devastator isn't in this game. however, who knows where we go from here

Leebee: how did you guys approach designing multiplayer this time around? what features did you guys want to add to make it fresh from the last game? how often did you guys release new builds to tweak overpowered/underpowered stuff? will keeping the MP suite fresh and balanced be a priority for you guys after release?

I'm a huge fan of asymmetrical competitive multiplayer design, and I love giant robots. you could say that I'm a huge fan of your games. :3

cheers, and thank you.

Matt Tieger: We host 5pm MP matches for the team, EVERY night through the ENTIRE project. Now not everyone can play every night and sometimes the build breaks, but more often than not the team is playing. What that means is that it gets tweaked every day, we try all sorts of stuff, game modes, who has what gun, footspeed adjustments, everything. the 'secret sauce' is countless hours by a dedicated team.

James De Moss: Will we see humans in the franchise? I know WfC and FoC take place waaaaaaay before humans were in the picture, but will the franchise ever go that far into the future?

Matt Tieger: Certainly not is this game, but we will have to see.

Aidil42: During development, with all ideas flying around, do you sometimes wish you're not tied up to an already established franchise?

Matt Tieger: In this case, i'd say no. The harder decisions are what not to put in.

FullmetalPrime: Are there any characters, save the Dinobots of course, that you'd like to have included into this months Fall of Cybertron?

Matt Tieger: Triple changers. I always thought that concept was a cool one. We just didn't have the bandwith to do it right, that I am not sure how much fun Astrotrain's train mode would be.

CFNexus: Any chance there could be a Transformers MMO in the future? Ive been thinking about 1 for years. I have already thought of character creation, mechanics and plenty of other things. I think and MMO has some very interesting things going for it.

Callum F, Northern Ireland.

Matt Tieger: It is definitely a big enough universe, but at HMS we aren't geared for MMOs.

mandrate: Is Co-op has been taken out for a more immersive single player storyline?

Matt Tieger: I mentioned earlier about tough decisions - this was the other big one. We do however recognize that Co-op is part of fan expectations, so we really put a lot of focus on Escalation. It is crazy addictive 4 player online Co-op, trust me you will like it.

Zurick: Will there be a 3rd game in the series?

Matt Tieger: Maybe. Lets see what the fans are saying about this one first.

dinowho: Why you no give autobots combiners? AerialBots! Thanks for revitalizing the Transformers to the glory they deserve

Matt Tieger: Deceptions get Bruticus, Autobots get Dinobots - sounds pretty fair to me!

Glenn Beck: Pre-order G1 DLC has been shown played to "The Touch." Make us all happy and tell us you have some Stan Bush somewhere in the game.

Matt Tieger: you will be happy.

Trax0r: How come it took 25 years for a designer to finally make a great Transformers game (WFC)? It seems like its the perfect premise and platform for a good story/fighting/shooter, and yet until, WFC, the ones that did come out were total shit.

Matt Tieger: Transformation is a tough concept to wrap you brain around. It sounds simple enough, but when you start to really knuckle down with the geometry and the mechanics it is a unique problem with no real parallels. We took this as an opportunity to do something different, I am glad you feel that we succeeded.

opieman2010: From what I can understand, War and this game are considered the "revised" official canon for the Transformers, as well as the Prime cartoon. How involved was Hasbro, outside of just overseeing the story? Were any other writers brought in to work on this that have also contributed to the Transformers story?

Matt Tieger: Hasbro was very involved, but the story starts and ends here are HMS. We have some very talented writers, a studio full of G1 fans, and a design staff that is passionate about bringing the story out in the world.

Cabbagetroll: Any hints to what else you guys are working on? Maybe a little bit of news about Deadpool?

Matt Tieger: No can do.

frizzlestick: The first level of the demo had you playing as Bumblebee, but for some reason his voicebox was smashed. I really enjoyed Johnny Yong Bosch as Bumblebee in the first game, so will he still have a voice or is this a reflection of the Bay-era where he never speaks?

Also, Dinobots are awesome, but they did get messed up by Devastator in the 80's film.

Matt Tieger: BB does not have a voice in FOC. This is one element that is in fact a reflection of the Bay movies. Per a comic that was a 'movie prequel' he has his voice box crushed by Megatron, in the game there is a VO that allude to that fact.

Chris Zombiechild: Are there any other cartoon series from the same era that you would like to make a game for?

Matt Tieger: Thundercats, Dinoriders, He-Man. Not sure that anybody other than me would want to play them, but they could be awesome. Also Big Trouble in Little China would make an amazing video game.

djs2879: How soon do you expect the Dinobot DLC to come out after launch?

Matt Tieger: not soon enough by most peoples standards, but it will happen.

Anubis_Arcane: Will we be able to use our custom built transformers for escalation mode? A few of my friends and I were wondering if that might be a possibility down the road.

Matt Tieger: in Escalation you play as the named characters, we chose this for 2 reasons. 1 so that you could use the official iconic characters with your friends and 2 because that mode requires an extreme level of balance within the team, we needed to set the rules.

montymonster50: I love the WFC multiplayer, but I thought it died out (relatively) quickly. Are there any plans to expand the multiplayer to keep players involved for a longer period of time?

Matt Tieger: Tell your friends about it. Seriously, we are very hopeful that the community can reach a much larger self-sustaining size this time around. ATVI has gotten behind the product in a big way, so if you love it help us get the message out there.

Seibertron.com: Are there any Easter Eggs in the game that die-hard Transformers fans can look forward to? (other than Stan Bush's "The Touch")

Matt Tieger: tons of them, keep your eyes open

TheBigTsk: Will the MP skills that were so popular in the first game be back? Right now there doesn't seem to be much info and the info that is out there looks bleak.

Matt Tieger: This game stands on the shoulders of WFC, but it isn't WFC2. Things are slightly different, and in our opinion significantly better. What I suggest you do is try the demo, you initial reaction might be that you miss something specific, but i'd bet that after a few matches you will realize the clarity of the MP experience and see how much better this game is. WFC had really good MP, FOC has great MP.

mannoroth0913: My question has to be: Is Grimlock as amazing in game as the trailers make him out to be, because there's no way I can miss a chance to play as the King

Matt Tieger: Yep. Not only is the gameplay fun, it is very unique compared to every other playable character and the story is exceptional - you get to see how they are created in a brand new official cannon story.

Atomic3xplosion3564: Is it possible for you guys to make a movie?

Matt Tieger: LOL. I hear that alot. Thanks for the vote of confidence.

Liquid-X: Will we get some version of Starscream in a cape and crown?

Matt Tieger: smells like an easter egg to me.

opieman2010: What does an Easter egg smell like? Probably a lot like a regular, hard boiled egg.

The Lead Game Designer of Transformers: Fall of Cybertron is Answering Your Questions Now

Transformers News: The Lead Game Designer of Transformers: Fall of Cybertron is Answering Your Questions Now
Date: Friday, August 3rd 2012 11:55am CDT
Categories: Game News, Digital Media News, Interviews
Posted by: Seibertron | Credit(s): Activision

Discuss This Topic · Permanent Link
Views: 54,142

Popular game site Kotaku will be hosting a live Q&A with Matt Tieger, the game director on the highly anticipated Transformers Fall of Cybertron game. Kotaku said it best: "That's probably a fun job, but let's not assume anything. How about you ask him yourself?" Tieger, whose team at High Moon Studios is releasing Transformers: Fall of Cybertron this month, will be joining Kotaku live to answer your best questions in just a few minutes, starting at 1pm ET (12pm CT / 11am MT / 10am PT). Join Seibertron.com in this Q&A to find out the answers to all of your burning questions.

TFCC Magazine Issue 46 Cover and Preview

Transformers News: TFCC Magazine Issue 46 Cover and Preview
Date: Monday, July 30th 2012 10:47pm CDT
Categories: Comic Book News, Toy News, People News, Interviews, Collector's Club News
Posted by: El Duque | Credit(s): TFCC

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Views: 64,497

The Official Transformers Collectors' Club has posted a brief preview of the what member can expect in the next issue of the club magazine issue #46.

  • Interview with Transformers designer Kohjin Ohno
  • Interview with Transformers Brand Director Jerry Jivoin
  • "A Flash Forward" Comic Part 4
  • Two New MTMTE Profiles
  • Finalized Looks at TFCC Subscription Figures Circuit and Scourge

TFCC wrote:It's that time! Here's a preview of the next issue of the TCC Magazine! This issue is packed once again with content only available from the TCC, starting with two great interviews! We talk with Mr. Kohjin Ohno about the birth of the Car Robot and we had reporters at SDCC 2012 for a chat with TF Brand Director Jerry Jivoin.

Comic action this month features "A Flash Forward" Part 4 where our heroes finally come face to face with Jhiaxus! Two all-new MTMTE profiles featuring one profile almost 20 years in the making! And of course the back page features Recordicons and the new 2012 feature "TF IQ".

Finally, your first "final" look at TWO of the TCC's Figure Subscription Service figures. Look for that service (TFSS) to begin very soon!

Twincast / Podcast Episode #51 "Bruticus"

Transformers News: Twincast / Podcast Episode #51 "Bruticus"
Date: Friday, July 27th 2012 11:10am CDT
Categories: Event News, Digital Media News, Interviews, Podcast
Posted by: Razorclaw0000

Discuss This Topic · Permanent Link
Views: 131,681

We're all back together for a new episode of the Seibertron.com Twincast/Podcast. Join host Counterpunch, along with Jon 3.0, Seibertron, Tigertracks, and Razorclaw as they reunite after SDCC 2012, and catch up on the latest news, toys, and reminisce over the reveals.

The episode may be downloaded from iTunes, our RSS feed, and directly.

  • SDCC 2012 Exclusives on Hasbro Toy Shop
  • Fall of Cybertron Bruticus
  • Fall of Cybertron Art
  • US Toys'R'Us Exclusive Masterpiece Optimus Prime
  • Transformers Prime Weaponizers
  • 2012 Kre-O sets
  • Kre-O Microchange
  • Arms Micron Hell Flame Team
  • Arms Micron Swerve, Airachnid, Darkness Megatron, and Jet Vehicon
  • SDCC 2012 Wrap Up
  • Universal Studios Transformers the Ride and Retail Experience
  • Seibertron.com's interview with Hasbro (audio)

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Seibertron.com is your ultimate Transformers Resource!

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37 total news articles in this section, 10 per page.

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Transformers Podcast: Twincast / Podcast #348 - Uno
Twincast / Podcast #348:
"Uno"
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Posted: Saturday, April 20th, 2024

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