Transformers: Fall of Cybertron Demo details revealed plus demo now available
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
- Motto: "'Til All Are One!"
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Just had my ass handed to me left and right in the multiplayer demo. Seemed to do better with the Bumblebee model than anyone else. Sorry if I let my teams down! Hopefully I'll get better soon with more practice over the next few weeks.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
Seibertron wrote:Just had my ass handed to me left and right in the multiplayer demo. Seemed to do better with the Bumblebee model than anyone else. Sorry if I let my teams down! Hopefully I'll get better soon with more practice over the next few weeks.
Xbox Live username: SeibertronCom
Haha, don't feel alone. I played quite a bit of wfc multiplayer but when I started playing foc, I was kicked in my hind quarters several times. After getting a feel for the game and how the level is laid out, you find the different strengths and weaknesses of each class. With practice and different upgrades resulting from leveling up you'll be slagging other bots in no time.

- coybrafett
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
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Been playing the demo and one thing i noticed were the melees. They are useless. Half the time I dont even know if my melee did anything. They are standing right in front of me, Im swinging (or in the Soldiers/Titans case "kicking", which btw is stupid) and nothing happens. No effect was made. Even WFC had better more clear and defined melees. In FOC they reduced the melees to almost nothing. Melees are vital for close confrontational attacks and they pretty much took them away.
My grandma swings harder than these melees in FOC.
My grandma swings harder than these melees in FOC.

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
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I've been doing fairly well with the infiltrator/scout class. What I have a problem with is that on WFC, my main character was the destroyer/leader class and in the FoC demo, I suck with him. I need that assult rifle the class has on WFC.

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
- Motto: "Never give up or lose hope."
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I have pretty good luck with melee attacks. I was playing earlier and killed several peoole that way. I also think they increased the titan vehicle speed little also. Think the scatter blaster was turned down a little too.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
- Motto: "Never give up or lose hope."
- Weapon: Star Saber Sword
Has anyone else had good luck with the destroyer/leader class? It was the the last class I leveled up and I did it last night and I thought it was kinda fun. Levels 1 and 2 suck because you have no weapon abilities. But once you get to 3+ you gain longer shield time (which I never knew you could shoot through at people), quicker rocket launcher reload time, and fast firing of the fusion/riot canon. After I got those buffs I was doing really well with it.
"Destiny has one great test in store for us all... has mine already come? And have I failed it?... A deed, once done, cannot be undone. But perhaps... it may yet be mitigated!"
-- Dinobot, "Code of Hero"
-- Dinobot, "Code of Hero"
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
- Weapon: Null-Ray Rifle
BeastWarsFTW wrote:Has anyone else had good luck with the destroyer/leader class? It was the the last class I leveled up and I did it last night and I thought it was kinda fun. Levels 1 and 2 suck because you have no weapon abilities. But once you get to 3+ you gain longer shield time (which I never knew you could shoot through at people), quicker rocket launcher reload time, and fast firing of the fusion/riot canon. After I got those buffs I was doing really well with it.
I played Leader/Destroyer a bit. Yeah he's alright. Its funny how he is not the Raging, Warcry, Fragger that he was in the WFC. He's been reduced greatly in this game which I think is a good thing. Im not really a fan of the shield/barrier although it is useful and it is nice how in this game you can shoot through it but the enemy cannot as to where in WFC you could not shoot either way through it, so thats a nice perk. One thing I noticed that Im not liking is having to repeatedly press R1 to fire continuously in this game. In WFC you only had to hold R1 to fire continuously and here in FOC you have to press it again and again and again. Took me several deaths to figure that out.






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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
They need to put a capture point in the middle of the current demo map. As it stands everyone runs in circles avoiding the middle of the map unless your a scientist. Overall I've changed my play style from WFC as scout/scientist to brutal Titan mauler now in FoC demo.
I just wish people could see your actual transformer name when they kill you or you kill them. Cause I ripped some of mine from rifftrax ( MSTK 3000 ) riffing on Dark of the Moon when the Decepticons emerge from the moon surface. Two names I used were "Slaptimus " and " Mortimer W. Clankity Britches " LOL.
I just wish people could see your actual transformer name when they kill you or you kill them. Cause I ripped some of mine from rifftrax ( MSTK 3000 ) riffing on Dark of the Moon when the Decepticons emerge from the moon surface. Two names I used were "Slaptimus " and " Mortimer W. Clankity Britches " LOL.
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WANTED WES - Micromaster
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
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Seibertron wrote:Blurrz wrote:Seeing Fort Max on the big screen was definitely worth it.
I'm frankly quite sure we'll get our color palette in the full game. Silly for them to add all of the colors in the demo.
Fort Max on the big screen? What do you mean?
Ah my bad. I meant Metroplex in the opening sequence, haha. .

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
- Weapon: Null-Ray Rifle
WANTED WES wrote:I just wish people could see your actual transformer name when they kill you or you kill them. Cause I ripped some of mine from rifftrax ( MSTK 3000 ) riffing on Dark of the Moon when the Decepticons emerge from the moon surface. Two names I used were "Slaptimus " and " Mortimer W. Clankity Britches " LOL.
So very true! Whats the point of letting us name our Transformers when no one sees it but us.

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
I played WFC a lot and overall I find FOC to be a logical sequel in terms of story and game play. The MP in FOC seems to be designed to increase the equality of the various classes and reward teams that work well together as a result. I do kind of miss some of the fun generated by the the special abilites and kill streak awards but when we get the full version with the upgradeable weapons it might create a new kind of fun.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
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I cant wait for the game anymore. Im bored now with the demo. Im maxed out level 8 so Im already Prime (haha) and the one map is getting boring already. I need something more now. Thank god its only days away.

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
Here is some stuff that I sent over to HMS. I know that by this time in the cycle we probably will not see any major changes, but there are by thoughts regardless. Feel free to comment. Warning, long post ahead:
GENERAL.
Vehicle Abilities: It seems odd that these were taken out. Being able to Ram someone as a truck or do a Barrel Roll for evasion was a nice option to have and it added flavor to the vehicle modes. As it is the vehicle modes are fun and have obvious applications but I really miss driving into an opponent and ramming them, or avoiding certain death with a barrel roll, etc.
Kill Streaks:
While I respect your statement that killstreaks led to “runaway gamers”, I felt that they added tangible rewards for doing well besides just the kill count. Again, flavor and tangible benefits come into play. The killstreaks that benefited the whole team were especially good.
To avoid single “runaways”, perhaps introduce killstreaks only as team buffs? Or even a cosmetic benefit, such as the energon veins puling brighter as you do well and slightly increased shield/health regen rate.
Health/Shield rates: Shields seem very weak. This may be working as intended on your part but it feels like the Shield takes only 1-2 shots tops before failing.
Weapon Switch rates seem slow. Again may be working as intended.
CLASS COMMENTS:
Destroyer: Weapon loadouts seem very splash damage based. No SMG-type gun shown so far. This may be invalid if later weapons do in fact rapid-fire.
Titan: Weapon loadouts feel very close/mid-range based, near useless at long range. Walk speed while firing Scrapmaker feels very slow. Tank cannon Rate of Fire could use slight buff. Cannot seem to get two tank shots off on single opponent without sustaining large damage. Again, further unlocks may alleviate this issue. Health does not seem to last significantly longer than other classes.
Scientist: Weapons are good and complement each other in the demo. Can missile lock-on time in vehicle mode be decreased? Transformation of Autobot variant seems slower than Decepticon variant.
OVERALL:
I really like the oldschool Quake feel in regards to powerups and ammo pickups. Demo stage is very good. Graphics do seem to be a little bit grainy, as if there are too many details on opponents to render properly at high speed. This usually comes into play only when observing other players. The Player Character model always looks reaaly nice. Perhaps a light cel-shading filter can be added to other players in multiplayer to smooth out rough edges?
Overall great game, am looking forward to many hours in multiplayer. Will send more feedback after the next round of demo unlocks.
GENERAL.
Vehicle Abilities: It seems odd that these were taken out. Being able to Ram someone as a truck or do a Barrel Roll for evasion was a nice option to have and it added flavor to the vehicle modes. As it is the vehicle modes are fun and have obvious applications but I really miss driving into an opponent and ramming them, or avoiding certain death with a barrel roll, etc.
Kill Streaks:
While I respect your statement that killstreaks led to “runaway gamers”, I felt that they added tangible rewards for doing well besides just the kill count. Again, flavor and tangible benefits come into play. The killstreaks that benefited the whole team were especially good.
To avoid single “runaways”, perhaps introduce killstreaks only as team buffs? Or even a cosmetic benefit, such as the energon veins puling brighter as you do well and slightly increased shield/health regen rate.
Health/Shield rates: Shields seem very weak. This may be working as intended on your part but it feels like the Shield takes only 1-2 shots tops before failing.
Weapon Switch rates seem slow. Again may be working as intended.
CLASS COMMENTS:
Destroyer: Weapon loadouts seem very splash damage based. No SMG-type gun shown so far. This may be invalid if later weapons do in fact rapid-fire.
Titan: Weapon loadouts feel very close/mid-range based, near useless at long range. Walk speed while firing Scrapmaker feels very slow. Tank cannon Rate of Fire could use slight buff. Cannot seem to get two tank shots off on single opponent without sustaining large damage. Again, further unlocks may alleviate this issue. Health does not seem to last significantly longer than other classes.
Scientist: Weapons are good and complement each other in the demo. Can missile lock-on time in vehicle mode be decreased? Transformation of Autobot variant seems slower than Decepticon variant.
OVERALL:
I really like the oldschool Quake feel in regards to powerups and ammo pickups. Demo stage is very good. Graphics do seem to be a little bit grainy, as if there are too many details on opponents to render properly at high speed. This usually comes into play only when observing other players. The Player Character model always looks reaaly nice. Perhaps a light cel-shading filter can be added to other players in multiplayer to smooth out rough edges?
Overall great game, am looking forward to many hours in multiplayer. Will send more feedback after the next round of demo unlocks.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
- Motto: "For I have dipped my hands in muddied waters, and, withdrawing them, find 'tis better to be a commander than a common man!"
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This is a little late, but just a quick question about the GameStop preoder bonus; is the bonus G1 Optimus skin useable in the multiplayer? I don't remember if it was said that it was a playable chassis in the multiplayer.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
- Motto: "Never give up or lose hope."
- Weapon: Star Saber Sword
Im bored with the demo as well. At least give us another map the same one is incredible boring now. Only class not at 8 is scout which I dont really care for. Love the destroyer class with the riot cannon and rocket launcher.
"Destiny has one great test in store for us all... has mine already come? And have I failed it?... A deed, once done, cannot be undone. But perhaps... it may yet be mitigated!"
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
@BeastWarsFTW: Hey man,noticed you are in Memphis. Do you play other games competitively like CoD or fighting games? I ask because I am part of a local group of gamers who get together regularly here in Memphis to play. We have a fairly large group for fighting games especially.
If those games are not your thing then no worries. I was just curious.
If those games are not your thing then no worries. I was just curious.
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
- Motto: "Never give up or lose hope."
- Weapon: Star Saber Sword
Hiryu02 wrote:@BeastWarsFTW: Hey man,noticed you are in Memphis. Do you play other games competitively like CoD or fighting games? I ask because I am part of a local group of gamers who get together regularly here in Memphis to play. We have a fairly large group for fighting games especially.
If those games are not your thing then no worries. I was just curious.
I only have War for Cybertron and a copy of one of the Halo games a friend gave me. And FOC pre-ordered. If yall ever do any stuff with WFC or possibly FOC after its release let me know.
"Destiny has one great test in store for us all... has mine already come? And have I failed it?... A deed, once done, cannot be undone. But perhaps... it may yet be mitigated!"
-- Dinobot, "Code of Hero"
-- Dinobot, "Code of Hero"
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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
Hey, I just got done playing the Demo, and usually your supposed to have all 4 classes and a few levels to work with, but suddenly the Demo's maxed me at lvl 3 and I lost Destroyer and Scientist. O.O Did I miss something? An update or something?

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Re: Transformers: Fall of Cybertron Demo details revealed plus demo now available
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Sorry, couldn't find a general FoC discussion thread (or maybe I just didn't look hard enough).
But anyhow...wow. I'd vanished from this forum for a few years but FoC rekindled my interest in TransFormers again. Been watching videos of it all weekend and the game just looks fantastic. First game I've ever wanted actually.
But anyhow...wow. I'd vanished from this forum for a few years but FoC rekindled my interest in TransFormers again. Been watching videos of it all weekend and the game just looks fantastic. First game I've ever wanted actually.
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