Senor Hugo wrote:Damn, Geekee did a better job of explaining it than I could.
For some advice, I'd say play around with it a bit more, have a file you saved just for experimentation.
Then play with it. For the camera, try adding in a few more keyframes to slow it down before it comes to a complete stop, or dick with the speed of the frames for the camera.
To make the head move more naturally, and smoother, it looked natural up until the body turned causing the head to stop and start moving with the sudden jerk.
To fix that, I'd say just move the body, it looked like for the last turn, the body and head were selected for the rotation, instead of just the body, I'm not entirely sure.
But just experiment, play around with it. The best thing you could do.
Wow, didn't realise more people had contributed.
The body was entirely static throughout the entire animation.. a flaw, I know. I just about understand how to make movement be logical (weight shifting, etc) but I just can't make it look smooth enough on screen.
Can you explain a little more how adding keyframes can slow down the camera movement (and, I'm guessing, any figure movement its also applied to)?
Its just I'm not likely to attempt anything until I fully understand it in my head.

I'll play with the program a little more though, obviously... See what I can learn.
Thanks for all the help, guys!
EDIT:
The way I understand speed in terms of Key Frames is simply that.. the closer the key frames are together, the faster the movement will be. I'm not sure how else to mess with the speed outside of messing with the frame rate...
Man I'm such a noob X3