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DOTM MechTech weapons: How do you keep them open?

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Re: DOTM MechTech weapons: How do you keep them open?

Postby AutobotMR2 » Sun Jun 19, 2011 5:56 pm

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Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Thanks, sadly enough I figured it out right as I saw this reply. Appreciate the heads up though!
Looking to acquire a complete set of the G1 Insecticons (Bombshell, Kickback, and Shrapnel). They dont have to be MISB, have the cards. The TRU re-issues are fine too. The only person that can verify my buying status is CounterPunch as he is the only person I have purchased from.
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Re: DOTM MechTech weapons: How do you keep them open?

Postby gavinfuzzy » Mon Jun 20, 2011 7:44 am

Motto: "Secrets are the foundations of success"
Weapon: Sub-Machine Gun
Anyone owns roadbuster? (deluxe) i managed a small mod to keep his mechtech open...

dotm-roadbuster-mechtech-fix-t76488.php

:grin:
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Re: DOTM MechTech weapons: How do you keep them open?

Postby Cryosis Prime » Mon Jun 20, 2011 12:32 pm

I cannot speak for Sideswipe, but for the reviews I saw of Barricade, the only way to make it "lock" is by pushing the gun part around until it pops of the gear, which does leave the leavy the Claw deployed, but could cause long term damage to the mechanism itself.
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