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No Missiles

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No Missiles

Postby BeastProwl » Wed May 23, 2012 11:02 am

Motto: "Gravity Hurts"
Weapon: Razor Tipped Wing Swords
Look at the prime line. Not a single figure has that dumb missile firing gimmick (Accept maybe the cyberverse playsets)
But none of the figures in the main line have firing missiles! I think this is a step in the right direction, do you guys agree?
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Re: No Missiles

Postby craggy » Wed May 23, 2012 11:20 am

I'm not really a fan of the firing missiles myself. It can be vaguely cool, I suppose, but missiles are generally just something to lose, since I don't tend to leave them in the guns, because they'll inevitably fire off somewhere random.
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Re: No Missiles

Postby Noideaforaname » Wed May 23, 2012 12:32 pm

I wouldn't call this a step in the right direction weapon-wise:
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Re: No Missiles

Postby njb902 » Wed May 23, 2012 12:32 pm

depends on the figure. I think mindset/hailstorm would have looked weird without missiles . but I do get your point I have been looking for rotf ratchet's missile......though his gun does look more accurate without it.
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Re: No Missiles

Postby paul053 » Wed May 23, 2012 12:38 pm

Noideaforaname wrote:I wouldn't call this a step in the right direction weapon-wise:
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Second that.
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Re: No Missiles

Postby orangeitis » Wed May 23, 2012 4:53 pm

I don't see what's so bad about firing missiles. Certainly not as bad as needing a Minicon to fire said missiles, ijs. =;
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Re: No Missiles

Postby Doubledealer93 » Wed May 23, 2012 5:13 pm

Motto: "A logical mind is a healthy mind."
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paul053 wrote:
Noideaforaname wrote:I wouldn't call this a step in the right direction weapon-wise:
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Second that.


i think i would rather see firing missiles than that. but i do like how there are no missiles.
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Re: No Missiles

Postby DISCHARGE » Wed May 23, 2012 6:31 pm

Motto: "AnTagony IS the PitS. MoVe ALonG WoRMs. THis WarS NOT gOnNa WIN iTSelf!"
Weapon: Front-Mounted Anti-Matter Projector
I like the missile gimmick, it's one of the best ideas for any toy.
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Re: No Missiles

Postby Axlmus Prime » Wed May 23, 2012 7:10 pm

I really like missiles that fire but only if they look like a missile, unlike classics Rodimus with his fire missile. If they dont fire I would prefer them to be molded to the launcher like the Masterpiece seekers.
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Re: No Missiles

Postby xyl360 » Wed May 23, 2012 7:26 pm

I'm inclined to agree that for the most part I can do without firing missiles, though there are certainly some exceptions ;):

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Re: No Missiles

Postby Optimum Supreme » Wed May 23, 2012 7:37 pm

Motto: "That's [not out yet/never came out] in my area."
Weapon: Nuclear Charged Fusion Cannon
I don't mind the "pressure" style of missile (like RID Prowl) where there's no way for it to go off accidentally, but the spring loaded ones, most of the time, I just take the missiles out and throw them in a pile so they don't shoot off someplace where I never see them again. There are a few exceptions where they just don't look right with no missile, like the Classic Seekers mold.
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Re: No Missiles

Postby Shadowstream » Thu May 24, 2012 1:23 am

Weapon: No Weapon
paul053 wrote:
Noideaforaname wrote:I wouldn't call this a step in the right direction weapon-wise:
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Second that.

Thirded!
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Burn wrote:
Shadowstream wrote:It's quite clear they dun dropped the ball, but did they have to drop it so far and so hard?

It's FunPub. It's their specialty.

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Re: No Missiles

Postby Mykltron » Thu May 24, 2012 6:31 am

Motto: "If I win again I'm still the champion. If you win HAH! that's just impossible.

Weapon: tea cup."
Mechtech didn't involve firing missiles and THAT wasn't an improvement but yes, screen accuracy is better.
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Re: No Missiles

Postby Burn » Thu May 24, 2012 6:37 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Sound effects are far more annoying. Speaker ... battery box ... all that space taken up and killing articulation.
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Re: No Missiles

Postby Banjo-Tron » Thu May 24, 2012 6:49 am

Motto: "My banjo is everything; defeat is ukelele"
Burn wrote:Sound effects are far more annoying. Speaker ... battery box ... all that space taken up and killing articulation.

I generally agree but do have a soft spot for Silverbolt/Darkwind/Skyfall's 'transformation' sound :grin:
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Re: No Missiles

Postby Shadowstream » Thu May 24, 2012 8:47 am

Weapon: No Weapon
Banjo-Tron wrote:
Burn wrote:Sound effects are far more annoying. Speaker ... battery box ... all that space taken up and killing articulation.

I generally agree but do have a soft spot for Silverbolt/Darkwind/Skyfall's 'transformation' sound :grin:

I'm with Burn, molds like that one would've benefited from the extra engineering space if there was no electronics or stupid gimmicks in the way. No Transforming noise is worth that.
MightyMagnus78 wrote:Nothing Hasbro does surprises me anymore, their ineptitude is legendary!

Burn wrote:
Shadowstream wrote:It's quite clear they dun dropped the ball, but did they have to drop it so far and so hard?

It's FunPub. It's their specialty.

I'm a killjoy, and proud of it!
don't take that to mean I'm a killjoy just because I can be, though...
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Re: No Missiles

Postby Cobalt Prime » Thu May 24, 2012 9:13 am

Motto: ""Excessive force is not necessary.""
Missiles using the same set of standards from, say 1976 would be fine. They would be much smaller, shorter, would actually look like missiles rather than ridiculous rods, and would zing across the room with some real power!

Then our lovely American children began to kill themselves with their toys and boom, launching missiles for action figures/toys was forever f***ed.

I was there, oh yes, I was there. I was 9 years old. I remember my Dad taking one of my favorite toys, a BSG Cylon Raider, and sending it away in the mail because of some "recall" crap. What came back in the mail was an abomination. It was a Cylon Raider that had been raped and mutilated. The lovely little red missiles that I used to blast stacks of dixie cups and whatnot with were now SUPER-GLUED IN! :BOOM:

Over the years, the unfortunate results of this form of natural selection continued to plague the toy industry; Micronauts now came with all missiles glued in place, Kenner SW Boba Fett's backpack missile got the same treatment, G1 American TFs got missile launchers with either weak or totally removed springs, and finally, the missiles themselves were made longer and longer (so as not to be swallowed by children whose litigious parents can't read an "ages * to *" and "Choking Hazard" warnings) until they just look ridiculous jutting four inches out of a gun barrel.

It's been a long irritating ride. So I believe that yes, the lack of missiles in Prime toys is definitely a step in the right direction. It's best if they don't bother with "launching missiles!" in the US anymore.
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Re: No Missiles

Postby GuyIncognito » Thu May 24, 2012 10:29 am

The only time I don't like missile weapons is when the mold has to be changed (from what would otherwise be ideal) in order to accommodate the missiles.

And I'd rather have missile weapons than the big wastes of plastic that are MechTech/Powerizer weapons.
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Re: No Missiles

Postby SJ21 » Thu May 24, 2012 10:44 am

Motto: "You don't know because you can't see me. Then you are dead."
Weapon: Sniper Rifle
I am not a fan of firing missiles. I would rather have the toy look like the character.
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Re: No Missiles

Postby GuyIncognito » Thu May 24, 2012 11:56 am

Sometimes I enjoy launching the missiles at my fiance and trying to get them down her cleavage.
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Re: No Missiles

Postby Tigertrack » Thu May 24, 2012 12:00 pm

Motto: "A good head and a good heart are always a formidable combination."
Weapon: Sniper Rifle
GuyIncognito wrote:Sometimes I enjoy launching the missiles at my fiance and trying to get them down her cleavage.


One of few good uses for launching missiles. Along the lines of cat attacks...
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