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The head visibility syndrome and other "kibble" discussion.

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Re: The head visibility syndrome and other "kibble" discussion.

Postby woosh » Sat Jan 26, 2008 12:49 pm

FracturedKoi wrote:
The Chaos Bringer wrote:If there's one nice thing I can say about the Animated line, it's that there's no kibble whatsoever.

Sculpt-wise the line sucks but engineering-wise it owns most lines.


I wouldn't say that yet...I'm sure we'll get at least one bomb out of the group.

Bumblebee's hands are probably visible from underneath.
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Re: The head visibility syndrome and other "kibble" discussion.

Postby Duke of Luns » Sat Jan 26, 2008 9:45 pm

woosh wrote:
FracturedKoi wrote:
The Chaos Bringer wrote:If there's one nice thing I can say about the Animated line, it's that there's no kibble whatsoever.

Sculpt-wise the line sucks but engineering-wise it owns most lines.


I wouldn't say that yet...I'm sure we'll get at least one bomb out of the group.

Bumblebee's hands are probably visible from underneath.


I've seen a few comments about stuff being visible from underneath, and I just gotta wonder why that's even an issue? A LOT of G1 had stuff visible from the underside, but it didn't matter, cause more often than not you didn't care what was underneath, and I don't think that classifies as being clearly visible.

There are some great figures that I do wish had better head-hiding though, like Energon Divebomb. Great figure otherwise though.
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Re: The head visibility syndrome and other "kibble" discussion.

Postby Gauntlet101010 » Sat Jan 26, 2008 10:07 pm

Things being too visible in alt. mode have always sorta bugged me. Energon Megatron, as awosome as he was, has his head just sticking out there waiting to be shot at. And Mega Dinobot's head is blatantly sticking out of Energon Grimlock's neck like some sort of poor mascot. Poor Concept Camero Bumblebee's eating pavement since you can't even turn his head around ... at least that's a car tho.

They bug me because I tend to pick TFs up in alt mode, so I get to see their heads blatantly sticking out.
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Re: The head visibility syndrome and other "kibble" discussion.

Postby X3ROhour » Sun Jan 27, 2008 5:48 am

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what chaps my bisckets is when after reverting to robot mode, there are so many shoulder, neck, arm and chest bulk and weapons that if this thing existed in reality, the blindspots would make it almost impossible to see, fight or check for injuries.

man, that is alot of commas!

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Re: The head visibility syndrome and other "kibble" discussion.

Postby schizophrenica » Sun Jan 27, 2008 6:18 am

I thought Energon Ironhide's head stuck out because it stuck out in the cartoon also so that he could talk to Kicker?
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Re: The head visibility syndrome and other "kibble" discussion.

Postby woosh » Sun Jan 27, 2008 9:00 am

Gauntlet101010 wrote: Poor Concept Camero Bumblebee's eating pavement since you can't even turn his head around ... at least that's a car tho.

You can turn his head around... no problem. his nech is atttached at a hinge.
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Re: The head visibility syndrome and other "kibble" discussion.

Postby Gauntlet101010 » Sun Jan 27, 2008 12:18 pm

You can turn his head around... no problem. his nech is atttached at a hinge.


Yeah, but his head sticks out a bit if you turn it around. The way they made that hinge is odd that way.
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Re: The head visibility syndrome and other "kibble" discussion.

Postby zodconvoy » Sun Jan 27, 2008 1:19 pm

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microclone wrote:
Liege Evilmus wrote:I wouldn't trash modern engenering, yeah there are alot of flawed bots, but articulation wise we are light years beyond G1, which I still love(had to through that in for saftey).


a good toy is a good toy whether its G1 or animated, then again just what does make a good toy????


uhhhh... :idea: FUN?
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Re: The head visibility syndrome and other "kibble" discussion.

Postby woosh » Sun Jan 27, 2008 2:09 pm

zodconvoy wrote:
microclone wrote:
Liege Evilmus wrote:I wouldn't trash modern engenering, yeah there are alot of flawed bots, but articulation wise we are light years beyond G1, which I still love(had to through that in for saftey).


a good toy is a good toy whether its G1 or animated, then again just what does make a good toy????


uhhhh... :idea: FUN?

Dude, i'm putting this into my sig. SO TRUE.
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Re: The head visibility syndrome and other "kibble" discussion.

Postby Optimist_Prime » Sun Jan 27, 2008 6:28 pm

I would have loved Cybertron Cannonball so much more if HALF OF HIS FRICKIN' HEAD wasn't sticking out of the roof! (:|
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Re: The head visibility syndrome and other "kibble" discussion.

Postby Savage » Mon Jan 28, 2008 2:41 am

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schizophrenica wrote:I thought Energon Ironhide's head stuck out because it stuck out in the cartoon also so that he could talk to Kicker?


If that's true, I want to strangle the writers. VHS is bad in all forms, figures and tv. And Energon Ironhide sucked in both. But that's just me. I never liked the idea of a young Ironhide, so maybe I was biased against him. Still, that just doesn't justify his Visible Head Syndrome.
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Re: The head visibility syndrome and other "kibble" discussion.

Postby FracturedKoi » Mon Jan 28, 2008 9:55 am

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I like Hasbro's approach to VHS in the late 80's with Headmasters. If you can't figure out how to hide it...just yank it off! I'm looking right at you Brave Max, you double offender you! :grin:

Nah...I love my Brave Max lol
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