Shadowblade_DW wrote:
I am starting to think there is no host machine transfer. Host decides to leave the whole game goes dark. With no central servers every game has to be hosted by a private unit.
xfadeszz wrote:Yeah there isn't. I'm not surprised by that but it's unfortunate they didn't code it in.
However when it comes to joining games or sending invites to friends, I'm noticing a lot of problems on PS3 with these things. Half my friends can't join eachother in party lobbies for instance.
Wish there were a way to contact High Moon..
Shadowblade_DW wrote:The party lobby is not a game lobby so I am not surprised there. It needs to read 'Deathmatch Lobby' or similar to be able to join friends. If it does not let you in it is probably full. Just my exp with the PS3 anyway.
Bacon Deity wrote:xfadeszz wrote:Finally found a contact email for High Moon, lol
Awesome, thanks. I sent them an e-mail and called the company.
Shadowman wrote:xfadeszz wrote:Speaking of multiplayer, have you guys been having trouble joining games? I play on PS3 and a number of my friends have been reporting trouble with either taking party invites or joining random games period.-
I have that problem. And boy is it annoying. Doing great in a match, BAM "You've lost connection to the host."
Something else I've noticed that isn't a problem with the game itself, I've seen plenty of people playing as Shockwave (Myself included!) but I don't think I've ever run into anyone playing as Jazz or Demolishor.
Bigboss wrote:I think as a piece of fan service its absolutely phenomenal. There's some really cool dialogue, its very clear the developers had a great deal of respect for the source material.
However, and I am expecting a lynching here, I didn't think it was a particularly great game.
The controls are spot on, in fact I think there really intuitive but I just found the game really lacking in the game play department. It felt like a last gen shooter. There was absolutely no variation in what you were doing throughout the entire experience, I couldn't handle the sheer numbers of generic Autobots/Decpticons. The A.I. of both the enemies and your squad mates was frankly terrible, and Im hoping it wasn't just me the got a little miffed to see your companions taking cover whilst you were unable to.
With the exception of the Starscream level, I felt the Decpticons campaign paled in comparison to the Autobot one. I felt that the choice of characters was a bit strange and the boss battles, excluding omega, were very tired and clichéd. And where was the epic Optimus/Megatron battle.
Iv played the online a bit, and ill admit it was quite fun. But realisticly, am I going to still be playing it in 6 months, no. Will I still be playing Battlefield, Yes!
I will hold my head up and say I think Escalation mode is bloody awesome though, I think its where the game really shines.
I know this may seem really negative, but I did enjoy bits of my first play through. The sense of nostalgia was absolutely unparalleled and as I said at the start, its an impressive piece of fan service by people who are very passionate and have respect for the source material.
However I don't rate it enough of a good game to warrant my playing through it again.
Sorry
Scorpulator wrote:Also, did anyone else notice that they made Frenzy red and Rumble blue? Does this finally end the 26 year debate?
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Supreme Convoy wrote:May be this was explained in the game and I didn't notice it but what do those blue & yellow energy bits from defeated enemies do?
It doesn't seem like they increase my energy or ammo. Nor is there any form of accounting for them.
Supreme Convoy wrote:After freeing Autobot prisoners on Kaon and you have to escort them, do the enemies constantly respawn? Or do I have to power through and get to the end of that section?
Supreme Convoy wrote:Supreme Convoy wrote:After freeing Autobot prisoners on Kaon and you have to escort them, do the enemies constantly respawn? Or do I have to power through and get to the end of that section?
Nevermind, figured it out.
Though I am stuck at Soundwave as there doesn't seem to be a health boost anywhere. Wow, this game is challenging!
Wingz wrote:His servos bring all Naval Strikes 'Cons to the yard
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