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Why so down Ironhide? Or fixing the head tilt problem

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Why so down Ironhide? Or fixing the head tilt problem

Postby Geekee1 » Wed Oct 22, 2008 3:46 pm

I will post this in both the kitbashing forum and the toy forum, as I believe more people will see it there.

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Poor ole Ironhide. he just can’t catch a break with his head can he? For as long as we’ve known he’s gotten screwed when it comes to his head. First he had no head, then he had it blown off in the movie, and now with Universe the poor bastard just can’t stop looking at his boots.

If you’ve been wanting to fix this as much as I have then I have some good news for you, and I have some bad news. The good news is that it can be fixed! Yes, yes hooray, you may love me now. The bad news is, is that it is a fairly extensive (albeit overall easy) mod that takes a good deal of cutting and sanding. Booo! You suck. I know.

So if you’re still with me (and if you love Ironhide you’d better be) here’s what you need.

First tools. Not a lot really. You’ll need a small phillips head screwdriver, and X-acto knife, some sand paper, and a small flat surface like a popsicle stick to wrap the sand paper around.

There are three major culprits in Ironhides head tilt, and how this got passed engineering is beyond me. The first is his “lower spine.” This piece folds down and presses against his rear bumper in robot mode. The problem is that there is too much plastic to allow it to sit flush, so that has to go. First partially transform him and then remove the three screws that hold the roof on like so.

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You will also find it easier to work with him if you remove the “lower spine” from the upper body. Just pull the pieces apart.

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It may be a little tight at first but I have removed and put this piece back together at least fifty times and it still works perfectly. Now carefully cut and sand the shown areas until you can push the spine to the bumper and his head sits flush when you reattach the spine. Remember to go slowly with the cutting and the sanding. You can always take more off, but you can’t put it back on. It took me a good hour to get this how I wanted it, granted I was being supremely careful.

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Now it would be nice if that was the only problem, but unfortunately it’s not. We have two other problems to deal with. The next one that we will deal with is the hinge that is between his headpiece and the roof of the car. The problem here is that when his wheels come up into his backpack the wheel wells hit the underside of this hinge. What needs to be done here is to cut out a triangular shape on both sides so that the wheels can slide into them. I marked where the pieces were hitting with a marker and went from there. After finishing I’ve found that a good place to cut is parallel with the second “line” on this hinge as shown. The other cut for this triangular piece should be at about a 45 degree angle to the first cut. Once again you will have to keep test fitting until you get it just right, and again slow and steady.

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Now onto the last problem that we have that’s got ole Ironhide lookin’ down. Remember those three screws that you took out to take backpack off? You can get rid of two of them because they are part of our last problem. The two screw pegs on the outside of this piece are keeping the tire from fully coming up into his backpack. They’ve got to go. You can cut these little buggers completely flush to the larger piece of plastic and then sand them smooth.

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Do you have to take them all the way off you may ask? The answer is yes you do, and I should know, I spent about two hours carefully sanding these down little by little, fitting and refitting to see if they could still be used. They can’t. Don’t worry about the roof no longer being secure either. It is still plenty sturdy with just the center screw in there, and if it bothers you that much it can be glued on too.

Now put all pieces back together and voila! No more looking down for Mr. Hide. Now a few additional notes. The head won’t be quite perfectly flush, but it’s damn close. Also if you look at the rotating pelvis area it won’t go quite the whole way back, as it’s hitting the automorph bumper. Honestly this isn’t at all noticeable unless you’re looking at him from underneath. I didn’t even notice it for a couple of hours after I finished the mod.

Lastly I would highly recommend clear coating the backpack pieces. Mine were scarily tacky right out of the box, and I haven’t had that problem on any of my other figures. I recommend Testors Dullcote for this. I used it and it worked great, and the sheen on the figure isn’t that different either. Remember to mask of the windows though or you’ll end up with foggy ugly windows. I also painted his face silver with Games Workshop boltgun metal, followed by chainmail, but you can use whatever you want.

I would consider this mod to be of intermediate difficulty only because of how much plastic you’re actually getting rid of. It’s more time consuming than anything. I also may be a little biased having about 25 years of model building experience, but I’m sure that if you’re careful anyone can do it.

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Re: Why so down Ironhide? Or fixing the head tilt problem

Postby Asepticon » Thu Oct 23, 2008 2:15 am

That's a really outstanding mod. I'll have to put that on the to do list. I am getting tired of fixing Hasbro's glitches, though. Animated about did me in but thanks to Jin, I got'em straight.
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Re: Why so down Ironhide? Or fixing the head tilt problem

Postby paburrows » Tue Oct 28, 2008 11:25 am

I found an easy way to fix the problem without modifications. The instructions tell you to flip the back wheels back into the backpack and flip the back bumper inward which pushes that gray part into the chest window. Well leave the back wheels & the back bumper down. This allows the head to look forward.

There are two drawbacks, but I actually like them. With the gray part down you see car guts, but I like it because it gives the clear window effect more like the original. Also because the wheels & Bumper is down the crotch hangs down a bit which makes him taller and like he has a big crotch.
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Re: Why so down Ironhide? Or fixing the head tilt problem

Postby Solrac333 » Tue Oct 28, 2008 11:58 pm

This is an awesome mood. I am tempted to buy another one so that I can mod it. I would like to see a picture of him from the side.
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Re: Why so down Ironhide? Or fixing the head tilt problem

Postby Doubledealer93 » Sun Nov 09, 2008 2:08 pm

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i did this mod and his head still looks down due to the his waist on the top of it. i want the waist to connect with the spine part but if it does his head goes down slightly. how can i fix it please put pics if u can. :-? :-? :-? :-?
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Re: Why so down Ironhide? Or fixing the head tilt problem

Postby Geekee1 » Mon Nov 10, 2008 10:16 pm

You can't push the waist the whole way to the spine and still have him look up. That's a flaw in the design, and I tried to allude to that in the guide. The pelvis remains slightly down so that the spine can touch the bumper.

The only thing that I can think of to try to fix that is to take away some of the plastic on the top of the pelvis. But I believe that if you do this the top of his legs will then be touch his abdomen.
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Re: Why so down Ironhide? Or fixing the head tilt problem

Postby cadenheadr04 » Tue Nov 11, 2008 6:41 pm

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So I was working on doing this mod, and after years of knife training and cutting meats, veggies, and many other things, this was the second time in 8 years I've cut myself with a knife. I sliced my finger open with the hobby knife I had and now have 10 stiches in it. Maybe now, I won't wait until 10:30 at night to do it. Either way, for me this mod has been put on hold until I can convince my girlfriend to let me have the hobby knife back...
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Re: Why so down Ironhide? Or fixing the head tilt problem

Postby Solrac333 » Sat Nov 29, 2008 1:21 am

I tried doing the mod but I could get his head to look up much higher. Wouldn't it be easier to add a ball joint to the head?
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Re: Why so down Ironhide? Or fixing the head tilt problem

Postby Geekee1 » Mon Dec 01, 2008 11:34 pm

I've never tried to add a ball joint, so I really couldn't tell you. I'm actually trying a slight variation of this mod too.
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Re: Why so down Ironhide? Or fixing the head tilt problem

Postby muswp1 » Thu Apr 02, 2009 7:14 pm

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I just bought Universe Ratchet and suprise, the same mods were needed. The head is still not completely straight, but it's worlds better than it was. A brand new toy should not need 10 minutes with a Dremel drill to make it look correct.

Thanks for the tips Geekee1
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Re: Why so down Ironhide? Or fixing the head tilt problem

Postby Convotron » Fri Aug 14, 2009 4:31 pm

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omega666 wrote:I tried doing the mod but I could get his head to look up much higher. Wouldn't it be easier to add a ball joint to the head?


First of all, thanks goes to Geekee1 for posting this guide!

I know this is an old thread but I just received my Henkei Ratchet a few days ago and I plan on trying to mod the head to use a ball joint neck as per Jin Saotome's guide. This is because I think I'll have better success with modding the neck as I have access to a drill perfect for this.
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