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Annex

This is where Ember throws custom profiles for characters that are not being used in the RPG - Countdown To Extinction.

Moderator: RPG Support Staff

Annex

Postby MaP_Prime » Wed Jan 26, 2011 9:12 am

Name: Annex
Allegiance: Autobot
Function: Ranger
Alternate Mode: M1026 Aramament Carrier Humvee
Weapons: Adjustable Stock Marksman Carbine, Energo Combat Knife
Height: 27 feet (8 meteres)
Motto: “Move like a shadow, strike like lightning.”

Strength: 5
Intelligence: 7
Dexterity: 7
Speed: 6
Endurance: 7
Courage: 8
Firepower: 6
Accuracy: 7
Melee: 3
Tech Skill: 8
Charisma: 6
Rank: 5

Profile: Before the war Annex was a prospector who traveled to other planets to explore for and stake a claim on any potential resource sites for future exploitation by Cybertron. This lifestyle resulted in Annex often traveling alone for long periods of time, confronting dangers on other planets, and simply having to rely on his own skills to stay alive. As a result of this he has become quite adept at scouting out various terrains, repairing and modifying his equipment, and how to avoid and deal with potential threats on alien worlds. Because of his job as a prospector Annex was often isolated from happenings on Cybertron, and when he was back home he was so focused on reconnecting with old friends and just blowing off steam he never paid much attention to the growing tensions leading to the outbreak of the war. However, when war did at last break out he didn’t shirk away from it, and due to his time out traveling the galaxy he knew that the only faction for him were the Autobots.

It was quickly learned that Annex chafed under the strict orders of front line combat, but one of his more creative commanders early on recognized the best way to utilize his skills. Dubbing Annex as a ranger he is often deployed in advance of his unit to scout out enemy positions, and lie in wait for an attack. Once his comrades carried out their attack he would provide sniper cover, and if given the opportunity he will even infiltrate Decepticon lines to cause as much disruption as possible before his team arrives. Additionally it has become common for Annex to be detached from his unit to be assigned to long range missions to either scout, or disrupt enemy positions, a task he is well suited for as his prospecting days saw him on long, lonely missions where he spent much time in his alternate mode. He also has a habit of changing the colour patterns of his alternate mode before a mission so he can have better camouflage with the terrain he will be operating in.
Outside of combat Annex is actually a witty and laid back Autobot and he often enjoys the company of his comrades, and he tries his best to endear himself with them. The reason behind is that Annex actually dislikes the long periods of isolation he has endured and he desperately wants to be accepted by his comrades as he fears being socially isolated as well. However, those used to Annex being wise cracking and friendly out side of the field are often taken aback when they go on missions with him as his attitude suddenly becomes stone faced and professional.

Once on Earth Annex has taken on the form of a US military M1026 Humvee, as the vehicle suits his roll as a ranger and can handle the various types of terrain he will have to deal with. Although the camouflage pattern on his alternate mode will change, in his robot mode Annex is a dark green, with silver highlights. His holomatter avatar is a young Lieutenant in the US Army Rangers in fatigues usually in the colour pattern that his alternate mode has currently taken on.

Abilities: Due to his previous occupation as a prospector Annex has developed a unique skill set that allows him to survive on long range missions and can traverse most types of terrain. Although only above average he is capable of sneaking through cover relatively unseen and he can lie in wait for long periods of time in both robot and vehicle modes. Although not trained at infiltration he has learned a trick or two that allows him to sneak into enemy positions when he notices an opportunity to do so, such as a lazy sentry, or gap in a security network. To this end he is able to bypass most security systems, and computer systems, as well as rig demolition charges. However, anything that uses highly complex and technical encryption poses a problem as he often does not have the required time to successfully by pass such systems.

In combat he is a capable front line soldier, but he often does not handle being given strict orders to follow very well as he often prefers to operate under loose guide lines given his role as a ranger. However, if the situation calls for it he will fight with a unit and being a tough Autobot can survive in a fight for a decent amount of time. He is armed with a Marksman Carbine that he has modified with a scope and adjustable stock and can be used as a moderate ranged sniper rifle or semi-automatic rifle when the stock is collapsed. Although equipped with an energo combat knife he does not use it very often as he prefers to deal with most threats at range, generally he only uses his knife when is able to get the drop on an opponent and can dispatch them quickly. Otherwise he lacks the necessary hand to hand skills to carry a fight.

Weaknesses: Although Annex is very skilled in his role as a Ranger, he however lacks the hand to hand skills that most common Autobot soliders have, and if caught in a melee situation he can be easily overwhelmed. Because he often undergoes mission in difficult terrain he has been known to push himself to hard and has gotten himself stuck in difficult terrain or damaged himself requiring others to come to his aid. Even though he is used to long range missions, if left on his own for extended periods of time it is possible for Annex to go a little stir crazy and loose focus on his current task.
MaP_Prime
Headmaster Jr
Posts: 594
Joined: Mon Jun 25, 2007 10:18 am

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