Microsoft relents on forced connectivity!
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Microsoft relents on forced connectivity!
http://www.cnn.com/2013/06/19/tech/gaming-gadgets/xbox-drm/index.html?hpt=hp_t2
Wow they sure did abandon that quick.
Wow they sure did abandon that quick.
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Re: Microsoft relents on forced connectivity!
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I wanted Sony to win this war by a landslide. I'm pissed.
I Am.
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SlyTF1 - Faction Commander
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Re: Microsoft relents on forced connectivity!
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SlyTF1 wrote:I'm pissed.
Why? The combination of backlash and lack of Sony even trying that ****, coupled with the fact that Microsoft still charges more for live ensures a pretty hefty victory, with the Wii U in second place.
Microsoft didnt even run their products on the XBox, they ran them on computers for fear that their console software wasn't adequate enough to run their demos without crashing.
Sony wins.

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Re: Microsoft relents on forced connectivity!
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Money talks.
All that rage from XBox fans did nothing to stop them, but when they started voting with their wallets...
Frankly, I still don't trust MS. What's to stop them from reinstating their DRM BS once sales have stabilized, and fans have already bought the damn thing?

All that rage from XBox fans did nothing to stop them, but when they started voting with their wallets...

Frankly, I still don't trust MS. What's to stop them from reinstating their DRM BS once sales have stabilized, and fans have already bought the damn thing?
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Re: Microsoft relents on forced connectivity!
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BeastProwl wrote: Microsoft didnt even run their products on the XBox, they ran them on computers for fear that their console software wasn't adequate enough to run their demos without crashing.
That's not entirely true. Both sides were using a combination of PC-rendered footage and actual console run footage.
That said, Sony still has the advantage on a couple points.
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Re: Microsoft relents on forced connectivity!
In the end it doesn't matter to me which of the 3 "win". I've been a majority PC game player since 1995.
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Re: Microsoft relents on forced connectivity!
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njb902 wrote:In the end it doesn't matter to me which of the 3 "win". I've been a majority PC game player since 1995.
And...?
This is about consoles, please dont fly down the "PC Superior" route here, it ALWAYS sparks the mother of all flamewars...

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Re: Microsoft relents on forced connectivity!
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With this move Microsoft has won me back, the price means very little to me, and I liked the Xbox games more then the PS4 games.
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Re: Microsoft relents on forced connectivity!
BeastProwl wrote:njb902 wrote:In the end it doesn't matter to me which of the 3 "win". I've been a majority PC game player since 1995.
And...?
This is about consoles, please dont fly down the "PC Superior" route here, it ALWAYS sparks the mother of all flamewars...
It's just my preference. Computers may be a more robust platform, but that doesn't necessarily make it superior.
Last edited by njb902 on Thu Jun 20, 2013 7:49 am, edited 1 time in total.
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Re: Microsoft relents on forced connectivity!
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WOW... just wow.

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Looking for:
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Re: Microsoft relents on forced connectivity!
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Twitchythe3rd wrote:BeastProwl wrote: Microsoft didnt even run their products on the XBox, they ran them on computers for fear that their console software wasn't adequate enough to run their demos without crashing.
That's not entirely true. Both sides were using a combination of PC-rendered footage and actual console run footage.
That said, Sony still has the advantage on a couple points.
No, that's not what he meant. It turns out that the XBox One demo games at E3, the ones you could play, where running on Windows 7 game rigs with Nividia cards, and not on the actual XBox developer kits as was advertised.

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Re: Microsoft relents on forced connectivity!
I bet this decision infuriated Microsoft's exclusive content developers. A lot of those developers believe the second hand market should be illegal. I can't remember where I read it or what the exact figure was so take it for what it is , but the developers claim to lose millions to the second hand and rental markets. So just think on what Microsoft was originally hoping to accomplish with this.
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Re: Microsoft relents on forced connectivity!
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njb902 wrote:I bet this decision infuriated Microsoft's exclusive content developers. A lot of those developers believe the second hand market should be illegal. I can't remember where I read it or what the exact figure was so take it for what it is , but the developers claim to lose millions to the second hand and rental markets. So just think on what Microsoft was originally hoping to accomplish with this.
Yup, totally 100 per cent true, used games hurt the game industry, used games will destroy the industry just like used and rented cars did the automobile industry decades ago.

Jeep! wrote:Why do I imagine Dead Metal sounding exactly like Arnie?
Intah-wib-buls?
Blurrz wrote:10/10
Leave it to Dead Metal to have the word 'Pronz' in his signature.
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Re: Microsoft relents on forced connectivity!
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Dead Metal wrote:Twitchythe3rd wrote:BeastProwl wrote: Microsoft didnt even run their products on the XBox, they ran them on computers for fear that their console software wasn't adequate enough to run their demos without crashing.
That's not entirely true. Both sides were using a combination of PC-rendered footage and actual console run footage.
That said, Sony still has the advantage on a couple points.
No, that's not what he meant. It turns out that the XBox One demo games at E3, the ones you could play, where running on Windows 7 game rigs with Nividia cards, and not on the actual XBox developer kits as was advertised.
I know. I'm saying both sides were running things with PCs and dev kits, not just Microsoft.
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Dead Metal wrote:njb902 wrote:I bet this decision infuriated Microsoft's exclusive content developers. A lot of those developers believe the second hand market should be illegal. I can't remember where I read it or what the exact figure was so take it for what it is , but the developers claim to lose millions to the second hand and rental markets. So just think on what Microsoft was originally hoping to accomplish with this.
Yup, totally 100 per cent true, used games hurt the game industry, used games will destroy the industry just like used and rented cars did the automobile industry decades ago.
Don't forget the second hand and rental industry for books, cd's, records, cassettes and dvd's.
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Re: Microsoft relents on forced connectivity!
Burn wrote:Dead Metal wrote:njb902 wrote:I bet this decision infuriated Microsoft's exclusive content developers. A lot of those developers believe the second hand market should be illegal. I can't remember where I read it or what the exact figure was so take it for what it is , but the developers claim to lose millions to the second hand and rental markets. So just think on what Microsoft was originally hoping to accomplish with this.
Yup, totally 100 per cent true, used games hurt the game industry, used games will destroy the industry just like used and rented cars did the automobile industry decades ago.
Don't forget the second hand and rental industry for books, cd's, records, cassettes and dvd's.
Indeed, just think of the ramifications of a totally cloud based world. We would own no media , just rent it.
Just imagine a world where you couldn't even donate clothing , resell a car, or even customize a transformer because of copyright protection. Those examples are very extreme, but I'm afraid it could happen.
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Re: Microsoft relents on forced connectivity!
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
With "wearable" technology it may not be far from reality.
At present, those who are in the Beta program cannot on-sell their Google Glasses.
At present, those who are in the Beta program cannot on-sell their Google Glasses.
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Re: Microsoft relents on forced connectivity!
Burn wrote:With "wearable" technology it may not be far from reality.
At present, those who are in the Beta program cannot on-sell their Google Glasses.
I can understand a beta test, the question is will it be that way for the retail version.
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