DOTM Skyhammer questions
DOTM Skyhammer questions
Posted by ZenPrime Sun May 29, 2011 8:35 pm
1- Even though the instructions showed that you can pull the propellers off the peg. I tried and pulled as forceful as I could but still can not deteach the propeller.
2- I read somehwere that all the voyager Mechtech weapons can lock in the "open" position. I can seem to get mine to lock and the instuctions does not show any way to do so.
3- Skyhammer have extremely loose hip and wrist joints (at least mine does) and since the joints are not balljoints is can not be fixed with the usual nailpolish/crazy glue method.
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ZenPrime - Transmetal Warrior
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Re: DOTM Skyhammer questions
Posted by Fistful of Energon Sun May 29, 2011 8:42 pm
ZenPrime wrote:I finally got to open the DOTM voyager Skyhammer I got a couple of weeks ago. A couple of things I've noticed:
1- Even though the instructions showed that you can pull the propellers off the peg. I tried and pulled as forceful as I could but still can not deteach the propeller.
2- I read somehwere that all the voyager Mechtech weapons can lock in the "open" position. I can seem to get mine to lock and the instuctions does not show any way to do so.
3- Skyhammer have extremely loose hip and wrist joints (at least mine does) and since the joints are not balljoints is can not be fixed with the usual nailpolish/crazy glue method.
1. you cant, they lied
2. you can just turn the button to the right after you push it all the way in.
3. Hmm, tricky. have you tried tightening the screws?
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Fistful of Energon - Targetmaster
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Re: DOTM Skyhammer questions
Posted by LOST Cybertronian Sun May 29, 2011 8:45 pm
2. The weapon will lock in place. You have to push the botton all the way in until it clicks then twist it clockwise. It takes some force to get the button pushed in all the say.
3. Can't help with the joint problem. sorry.
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Re: DOTM Skyhammer questions
Posted by ZenPrime Sun May 29, 2011 8:53 pm
Fistful of Energon wrote:ZenPrime wrote:I finally got to open the DOTM voyager Skyhammer I got a couple of weeks ago. A couple of things I've noticed:
1- Even though the instructions showed that you can pull the propellers off the peg. I tried and pulled as forceful as I could but still can not deteach the propeller.
2- I read somehwere that all the voyager Mechtech weapons can lock in the "open" position. I can seem to get mine to lock and the instuctions does not show any way to do so.
3- Skyhammer have extremely loose hip and wrist joints (at least mine does) and since the joints are not balljoints is can not be fixed with the usual nailpolish/crazy glue method.
1. you cant, they lied
2. you can just turn the button to the right after you push it all the way in.
3. Hmm, tricky. have you tried tightening the screws?
There's no way to turn the "button" on the Mechtech I've already tried. I tighten the screws on the hip joints it did help a little not not enough it's still somewhat loose. There are no screws on the wrist joints it's held in place via a small metal rod. I'm wondering if I'm the only one having these issues with Skyhammer.
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ZenPrime - Transmetal Warrior
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Re: DOTM Skyhammer questions
Posted by HoosierDaddy Sun May 29, 2011 10:19 pm
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Re: DOTM Skyhammer questions
Posted by Mykltron Mon May 30, 2011 5:30 am
Weapon: tea cup."
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Re: DOTM Skyhammer questions
Posted by freaky777 Mon May 30, 2011 6:48 am
ZenPrime wrote:Fistful of Energon wrote:ZenPrime wrote:I finally got to open the DOTM voyager Skyhammer I got a couple of weeks ago. A couple of things I've noticed:
1- Even though the instructions showed that you can pull the propellers off the peg. I tried and pulled as forceful as I could but still can not deteach the propeller.
2- I read somehwere that all the voyager Mechtech weapons can lock in the "open" position. I can seem to get mine to lock and the instuctions does not show any way to do so.
3- Skyhammer have extremely loose hip and wrist joints (at least mine does) and since the joints are not balljoints is can not be fixed with the usual nailpolish/crazy glue method.
1. you cant, they lied
2. you can just turn the button to the right after you push it all the way in.
3. Hmm, tricky. have you tried tightening the screws?
There's no way to turn the "button" on the Mechtech I've already tried. I tighten the screws on the hip joints it did help a little not not enough it's still somewhat loose. There are no screws on the wrist joints it's held in place via a small metal rod. I'm wondering if I'm the only one having these issues with Skyhammer.
Force it real hard! Like you're gonna break it.. it won't and you would have locked the weapon.
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Re: DOTM Skyhammer questions
Posted by Hip-Hoptimus Rime Mon May 30, 2011 9:53 am
It's too bad you're having problems with him, he really is a cool figure. In alt mode you can peg extra 5mm weapons under his wings, such as Highbrow's cannons or Movie Wreckage's blades, he looks great.
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Re: DOTM Skyhammer questions
Posted by Skyfire77 Mon May 30, 2011 10:19 am
Not sure what can be done with the wrists, other than knocking the pin out, supergluing the pivot point, letting it dry, then reassembling the hands.
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Re: DOTM Skyhammer questions
Posted by ShardFenix Mon May 30, 2011 11:59 am
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Re: DOTM Skyhammer questions
Posted by Stockade Tue May 31, 2011 7:45 am
1 - I haven't tried to Transform my Skyhammer cause im afraid too cause of loosening his joints.
2 - One of the Skyhammers i had, the MECH weapon blew apart when i tried to lock it in position and my current Skyhammer MECH weapon locks only counter-clockwise, not clockwise like it suppose too.
3 - The 3rd Skyhammer only had loose hip joints and so i tighten up ALL the screws and that seemed to help dramatically and along with Myklton method works as well.

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Re: DOTM Skyhammer questions
Posted by ZenPrime Tue May 31, 2011 8:54 am
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