RtS Tracks/Gn Wheeljack question
RtS Tracks/Gn Wheeljack question
Posted by Rushie Sat Nov 03, 2012 9:02 am
I want to pick up one of these and I prefer Wheeljack's remolded parts and colour scheme. However, I like Tracks's leg transformation and feet more.
Is it possible to mistransform Wheeljack to make his legs resemble Tracks's?
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Re: RtS Tracks/Gn Wheeljack question
Posted by Jelze Bunnycat Sat Nov 03, 2012 9:04 am
Rushie wrote:Just a small question regarding the RtS Tracks / Gn Wheeljack mold.
I want to pick up one of these and I prefer Wheeljack's remolded parts and colour scheme. However, I like Tracks's leg transformation and feet more.
Is it possible to mistransform Wheeljack to make his legs resemble Tracks's?
Afraid not. Wheeljack's legs have the inner parts retooled as well to make them shorter, despite what the instructions may indicate.
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Re: RtS Tracks/Gn Wheeljack question
Posted by Rushie Sat Nov 03, 2012 11:29 am
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Re: RtS Tracks/Gn Wheeljack question
Posted by Jelze Bunnycat Sat Nov 03, 2012 11:45 am
Rushie wrote:I just watched Peaugh transform both of them. Despite the sculptural differences on the legs, the only difference in transformation seems to be a waist swivel. Does Wheeljack have a waist swivel and can his hood-chest flip up during transformation?
They sure do. The legs just don't extend as far on Wheeljack, so Tracks has the longer legs, plus the covers for the knees are only present on the latter:

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- CW Brake-Neck/UW Wildrider, CW Offroad
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- Greenlight, Lancer and PotP Elita-1
- Legacy Core Slug, Sludge & Snarl
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Re: RtS Tracks/Gn Wheeljack question
Posted by Rushie Sat Nov 03, 2012 12:30 pm
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Re: RtS Tracks/Gn Wheeljack question
Posted by craggy Sat Nov 03, 2012 5:32 pm
Also looking for Universe Repugnus and Overbite, Frostbite and Longhorn and any Webdiver toys.
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Re: RtS Tracks/Gn Wheeljack question
Posted by RhA Sat Nov 03, 2012 7:06 pm
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Re: RtS Tracks/Gn Wheeljack question
Posted by -Kanrabat- Sun Nov 04, 2012 5:37 am
It's that simple."
So, forever-a-bot. :/
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Re: RtS Tracks/Gn Wheeljack question
Posted by Breakdown 2099 Sun Nov 04, 2012 5:59 am
-Kanrabat- wrote:Just be warned that this mold is very hard to turn back into a car. I own Gen Wheeljack and the arms just dont want to fold back into th trunk, no matter the advices people give me.
So, forever-a-bot. :/
Bat, how is that possible? Didn't it come already transformed in car mode when you bought it? Or did the alt mode not fit together properly from the start?
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Re: RtS Tracks/Gn Wheeljack question
Posted by Jelze Bunnycat Sun Nov 04, 2012 6:15 am
Breakdown 2099 wrote:-Kanrabat- wrote:Just be warned that this mold is very hard to turn back into a car. I own Gen Wheeljack and the arms just dont want to fold back into th trunk, no matter the advices people give me.
So, forever-a-bot. :/
Bat, how is that possible? Didn't it come already transformed in car mode when you bought it? Or did the alt mode not fit together properly from the start?
The trunk has a nasty habit of not lining up properly thanks to the arms having to be tucked in there as well. The arms use a tab and slot system (on the arms themselves and on the trunk) when folded in, but it's hard to make it all work.
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Looking for:
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- PotP Punch head
- TR Galvatron right arm (the gun one)
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- Greenlight, Lancer and PotP Elita-1
- Legacy Core Slug, Sludge & Snarl
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Re: RtS Tracks/Gn Wheeljack question
Posted by Yotsuyasan Sun Nov 04, 2012 6:56 am
JelZe GoldRabbit wrote:Breakdown 2099 wrote:-Kanrabat- wrote:Just be warned that this mold is very hard to turn back into a car. I own Gen Wheeljack and the arms just dont want to fold back into th trunk, no matter the advices people give me.
So, forever-a-bot. :/
Bat, how is that possible? Didn't it come already transformed in car mode when you bought it? Or did the alt mode not fit together properly from the start?
The trunk has a nasty habit of not lining up properly thanks to the arms having to be tucked in there as well. The arms use a tab and slot system (on the arms themselves and on the trunk) when folded in, but it's hard to make it all work.
Well, to offer an opposing point of view, I myself have had no problems transforming either of these figures. I find that if you tab the arms into the trunk, then fold the trunk up, it all comes together nicely. I feel bad for those who may have trouble transforming these guys, as they do have nice looking car modes. But I have a hard time seeing what the problem they are having is.
As for the original poster's leg question... I like Wheeljack's legs the way they are. It helps to add to the distinctiveness of Wheeljack and Tracks as two different characters. Besides, it is also fairly accurate to the look of Wheeljack's G1 toy. That being said, however, if you enjoy your own Wheeljack better with mistransformed legs, more power to you! It is your toy, enjoy it as you wish!
Shameless self plug for my review of these two figures! Have a nice day.

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Re: RtS Tracks/Gn Wheeljack question
Posted by Rushie Sun Nov 04, 2012 11:51 am
Yotsuyasan wrote:I like Wheeljack's legs the way they are. It helps to add to the distinctiveness of Wheeljack and Tracks as two different characters. Besides, it is also fairly accurate to the look of Wheeljack's G1 toy.
if you got one of each, presumably you could unscrew the lower leg parts/shins to give a mistransformed Wheeljack some knees.
Thing is, I only want one of this mold. And I already have plenty of blue deluxe cars.
Thus, I don't need to differentiate Wheeljack from Tracks and I prefer a more complicated mechanical look since I want to repurpose Wheeljack as a Movieverse character. The Tracks legs look more Bayverse.
Although the knees have me worried. If swiveled at the waist, do his knees go the opposite way only?
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Re: RtS Tracks/Gn Wheeljack question
Posted by bossman328 Mon Nov 05, 2012 3:18 pm
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Re: RtS Tracks/Gn Wheeljack question
Posted by DarkEnergon Fri Nov 09, 2012 1:16 am
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Re: RtS Tracks/Gn Wheeljack question
Posted by Rushie Sat Nov 10, 2012 4:28 am
Some slight movieverse design elements (mostly that panel behind his head), nice multi-purpose wrenches/shoulder cannons and a very cool update of his G1 alt mode. The Tracks legs look quite good on him though it sadly disables his knees.
Oh, and if you plug in his gun with the barrel pointing towards the back of the car, and figure out the knack to fit his arms in the vehicle shell, he closes up near-perfectly. There's a slight seam on one side which could just be a dud.
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Re: RtS Tracks/Gn Wheeljack question
Posted by Diem Sat Nov 10, 2012 9:40 pm
Yotsuyasan wrote:JelZe GoldRabbit wrote:Breakdown 2099 wrote:-Kanrabat- wrote:Just be warned that this mold is very hard to turn back into a car. I own Gen Wheeljack and the arms just dont want to fold back into th trunk, no matter the advices people give me.
So, forever-a-bot. :/
Bat, how is that possible? Didn't it come already transformed in car mode when you bought it? Or did the alt mode not fit together properly from the start?
The trunk has a nasty habit of not lining up properly thanks to the arms having to be tucked in there as well. The arms use a tab and slot system (on the arms themselves and on the trunk) when folded in, but it's hard to make it all work.
Well, to offer an opposing point of view, I myself have had no problems transforming either of these figures. I find that if you tab the arms into the trunk, then fold the trunk up, it all comes together nicely. I feel bad for those who may have trouble transforming these guys, as they do have nice looking car modes. But I have a hard time seeing what the problem they are having is.
/quote]
At the risk of being the Nth person to offer advice, it's not too tough. Flip out the rear of the car so it's flat, 180 degrees from its final position. Arrange the arms so the double jointed elbow is pointing upwards, and the palm of the hand is also pointing upwards so that the arms double back on themselves. Attach the arms to the rear of the car first, and then fold the rear of the car into position, the arms should fold smoothly into place.
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