Dudes big red gun is a flipping space ship!!!!!
Generations Metroplex problems post them here
Generations Metroplex problems post them here
Posted by Roninx35 Wed Aug 07, 2013 6:44 pm
Dudes big red gun is a flipping space ship!!!!!
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Re: Generations Metroplex
Posted by thedistinctroom Thu Aug 08, 2013 10:47 pm
And now that you have Metroplex, do you see yourself getting Fortress Maximus?
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Re: Generations Metroplex
Posted by Roninx35 Thu Aug 08, 2013 11:21 pm
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Re: Generations Metroplex
Posted by President-prime Sun Aug 11, 2013 12:33 am
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Re: Generations Metroplex
Posted by Roninx35 Sun Aug 11, 2013 7:59 am
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Re: Generations Metroplex
Posted by BATTLEMASTER IIC Sun Aug 11, 2013 9:08 pm
thedistinctroom wrote:Any problems with him yet? Seems like more than a few folks (including myself) have had some issues with the quality control on this toy.
And now that you have Metroplex, do you see yourself getting Fortress Maximus?
I have the Hasbro retail version, which I purchased from BBTS. The only issue I had was with the head transformation, but I think I figured out how to do it correctly without screwing up the way the helmet hinges on to the figure's head (which I posted in another topic on this board).
I can't see myself getting Fortress Maximus as a city-former (as opposed to the version in the IDW comic continuity). Any form of the figure I see is too expensive for what the figure offers, and I feel that it should offer more, other than being one of those holy grails of a G1 Transformers collection. The Fortress Maximus figure is the typical G1 brickformer, so it seems (never played with one in person).
Metroplex, on the other hand, I got for about $125 (including shipping) from BBTS. It is quite poseable for its size and has a lot of neat features, like flip-out cannons, lights and sound, moving eyes, a flip-down visor for those of us who liked the TV show's visor look, and of course a re-done Scamper.
I can see myself playing with the Metroplex figure a lot more than the Fortress Maximus figure. I find that's true for a lot of my G1 collection when compared to the more poseable toys that are prevalent in the modern era. I find the more-poseable toys just more fun.
The only thing I wish was better about the Metroplex figure is the lights functionality. I wish it was more like a Hess Truck, where I can switch the lights to be on all the time, that way the figure's eyes can glow and I can move the eyes, and actually enjoy that detail. Perhaps someday, I will modify the figure to do that, but for now I'll play with it as is (it's hard for me to justify modifying a figure I spent over $20 on, unless I can easily revert my changes).
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Re: Generations Metroplex
Posted by Roninx35 Sun Aug 11, 2013 9:13 pm
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Re: Generations Metroplex
Posted by vectorA3 Tue Aug 13, 2013 12:37 pm
(and just like that - I am a GODMASTER! Woo hoo!!! Woot Woot!)

"So who needs you spineless plasm-heads anyway?!!" -Astrotrain
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Re: Generations Metroplex
Posted by Roninx35 Tue Aug 13, 2013 5:46 pm
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Re: Generations Metroplex
Posted by Hip-Hoptimus Rime Tue Aug 13, 2013 7:47 pm
Dudes big red gun is a flipping space ship!!!!!
I saw that too! Like some anime space cruiser or something. Neat.
Have we figured out what the red bars are on his helipad in city mode? I want the 3rd party guys to make some add-on towers, etc. And go!
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Re: Generations Metroplex
Posted by Roninx35 Wed Aug 14, 2013 8:20 pm
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Re: Generations Metroplex
Posted by Hip-Hoptimus Rime Thu Aug 15, 2013 11:59 am
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Re: Generations Metroplex problems post them here
Posted by Cyber Bishop Fri Aug 16, 2013 1:40 am
Think for yourself, don't let the magic TV box and social media do the thinking for you.
Question EVERYTHING!!
Just because you have a youtube review channel doesn't make you special.
I look forward to attending a Botcon soon only to settle matters with several idiots in person (yes this is a threat).
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Re: Generations Metroplex problems post them here
Posted by thedistinctroom Fri Aug 16, 2013 10:56 am
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Re: Generations Metroplex problems post them here
Posted by jaws Sat Aug 17, 2013 7:13 am
Only problem I've noticed are the leg joints, mine basically collapsed one time when I put pressure on the upper portions.
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Re: Generations Metroplex problems post them here
Posted by Uncommon Sat Aug 17, 2013 8:22 am
The odd thing is that while the head and shoulder cannons can be manned by Legends figures, Scamper can't quite do it because his arms can't be posed to grab the handles.
But really overall I'm very happy with my Metroplex. I'd say don't be scared by the complaints.
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Re: Generations Metroplex problems post them here
Posted by Nemesis Destron Sat Aug 17, 2013 1:32 pm
There is just no excuse period when expensive items like Masterpiece TF's or a Titan class fig like MP to have ANY flaws or issues. C'mon HasTak you wanna charge us what you will of our hard earned dollars fine. Just don't allow this kind of QC garbage to go on...hello...Hastak are you seeing this?Oh well, I only hope when I get the Takara release it doesn't suffer the same crapolla.
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Re: Generations Metroplex problems post them here
Posted by BATTLEMASTER IIC Sat Aug 17, 2013 10:54 pm
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Re: Generations Metroplex problems post them here
Posted by vectorA3 Sat Sep 14, 2013 1:22 pm

"So who needs you spineless plasm-heads anyway?!!" -Astrotrain
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Re: Generations Metroplex problems post them here
Posted by xRotorstormx Sun Nov 17, 2013 2:44 pm
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Re: Generations Metroplex problems post them here
Posted by skynet1O1 Sun Nov 17, 2013 3:15 pm
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Re: Generations Metroplex problems post them here
Posted by Mkall Sun Nov 17, 2013 7:36 pm
skynet1O1 wrote:Well after owing mine for 2 weeks I have only really one problem. I knew he was gonna be wobbly and top heavy based on customer reviews and that he's not much to look at in battle mode. I knew all that before buying metroplex. My only problem I have is that I have a bad issue with his red eye lens. It's suppose to roll up if you alter his antenna on his head but it doesn't work really well. The second problem with the same issue is that after folding his helmet forward and returning it back, the red lens seems to come loose and it's kind of just hanging half way below his eyes. I'm not really happy with that but looking at him from a slight distance it's not really noticeable.
I think the visor is pretty easy to remove. I'm planning on dismantling the head and do the exact same thing when I get home
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Re: Generations Metroplex problems post them here
Posted by fenrir72 Mon Nov 18, 2013 2:27 am
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Re: Generations Metroplex problems post them here
Posted by xRotorstormx Mon Nov 18, 2013 9:40 am
fenrir72 wrote:'plex tends to slouch back? And I thought the visor was a pain in the @ss.
What's his visor actually supposed to do? Lol and what's with the little switch on the back of his head? (I did the typical man thing and didn't read the instructions
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Re: Generations Metroplex problems post them here
Posted by TheGrognard Mon Nov 18, 2013 9:41 am
Some metros have both pointing out, some both pointing in, some one of each. It was even like that on the preview figures before they launched him.
It's a pretty minor cosmetic issue, but it's there. I figure the 'real' metro would be able to reverse them depending on whether he was launching or receiving fighters, and just got over it.
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