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Hasbro Acquires the Power Rangers Brand for $522 Million

Transformers News: Hasbro Acquires the Power Rangers Brand for $522 Million
Date: Tuesday, May 1st 2018 9:22pm CDT
Categories: Press Releases, Company News
Posted by: william-james88 | Credit(s): Hasbro

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As of today, Transformers is no longer Hasbro's only brand of giant robots. Saban Properties has sold the Power Rangers brand to Hasbro for $522 million. While Hasbro had previously revealed to now have the licensing to make Power Rangers toys, this means that they now own the brand itself and can license it as they wish (as they do with Transformers). This goes perfectly in line with Brain Goldner's mission of turning Hasbro into an entertainment brand, owning intellectual properties, rather than simply a toy manufacturer (which the Last Jedi toyline recently showed means you cover more risks and potential losses). Other less known properties were also included in this deal like My Pet Monster, Popples, Julius Jr., Luna Petunia, Treehouse Detectives and others.

And yes, this does mean that Hasbro can now incorporate Power Rangers into their shared universe (in comics, tv, or movies) if they wish it. Who wouldn't want a Megazord/Optimus Prime team up? It will be interesting to see if assets from the Transformers brand will cross over to Power Rangers, in terms of toys. We do know that the Takara and Hasbro's Transformers designers also work on the Beyblade property, for instance, so we could be seeing some shared technology bleed into eventual Power Rangers toys.

Transformers News: Hasbro Acquires the Power Rangers Brand for $522 Million

What is truly fascinating is that this renews an association between Hasbro and Bandai. In the (now distant) past, Power Rangers toys released outside of Japan were simply the Japanese toys with perhaps differences in deco and of course the packaging. That has changed since, with the toys outside Japan being a different take on the same mecha designs found in the show (both Power Rangers and the Japanese Super Sentai shows use the same giant robot fight scenes). If you thought there were big differences between Hasbro and Takara releases, you are not prepared for how different the Japanese Super Sentai toys were from the and American Power Rangers toys.

It is still unknown just how much Hasbro will collaborate with Bandai regarding the toys, especially with the first line from Hasbro is confirmed to be a pre-existing line from Bandai Japan. They will be tackling Beast Morphers!, which will be based on the 2012 Super Sentai’s Tokumei Sentai Go-Busters line. Here is an example of the costume and mecha designs from this line which Hasbro will in turn be releasing in their own way.

Transformers News: Hasbro Acquires the Power Rangers Brand for $522 Million

Transformers News: Hasbro Acquires the Power Rangers Brand for $522 Million

Transformers News: Hasbro Acquires the Power Rangers Brand for $522 Million



Here is the press release from Hasbro themselves.

“Power Rangers is an iconic brand built on a heritage of great storytelling and merchandising with tremendous upside potential when fully executed across Hasbro’s Brand Blueprint,” said Brian Goldner, Hasbro’s chairman and chief executive officer. “Shortly after entering into our licensing arrangement, it became clear that now was the time to begin investing in unlocking Power Rangers’ full potential. We see significant opportunity for Power Rangers across our entire Brand Blueprint, including toys and games, consumer products, digital gaming and entertainment, as well as geographically throughout our global retail footprint. We couldn’t be more pleased that Haim Saban will continue in a consulting role to further guide our development of this valuable property for the next generation of Power Rangers fans.”

“25 years after launching Power Rangers, I believe the future for this brand has never been greater,” said Haim Saban, founder of Saban Brands and creator of Power Rangers. “Hasbro’s leadership in innovation, storytelling and brand stewardship make it the perfect company to further develop the global reach and appeal of the Power Rangers property. I look forward to working with Brian and the team in the years to come.”

Created by Haim Saban and launched in 1993, Mighty Morphin Power Rangers quickly became a pop culture phenomenon. Today, Power Rangers is one of the longest running kids’ live-action series in television history with nearly 900 episodes produced to date. The TV series, currently in its 25th season with Power Rangers Super Ninja Steel, and feature films, including 2017’s movie with Lionsgate, follows the adventures of a group of ordinary teens who morph into superheroes and save the world from evil. Saban’s Power Rangers currently airs in 150 markets around the world and is translated into numerous languages.

The first set of products from Hasbro will be available in spring 2019.

Transaction Details
Hasbro has previously paid Saban Brands$22.25 million pursuant to the Power Rangers master toy license agreement, announced by the parties in February of 2018, that was scheduled to begin in 2019. Those amounts are being credited against the purchase price. Under the terms of the purchase agreement, Hasbro will pay an additional $229.75 million in cash and will issue $270 million worth of Hasbro common stock for the Power Rangers brand and several other entertainment brands. The agreement includes all related intellectual property, category rights and content libraries owned by Saban Properties and its affiliates. The transaction is subject to a number of customary closing conditions, including obtaining required regulatory approvals, and is expected to close during the second quarter of 2018.

The transaction, including intangible amortization expense, is not expected to have a material impact on Hasbro’s 2018 results of operations.

J.P. Morgan Securities LLC is serving as financial advisor to Hasbro.

About Hasbro

Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World's Best Play Experiences. From toys and games to television, movies, digital gaming and consumer products, Hasbro offers a variety of ways for audiences to experience its iconic brands, including NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE and MAGIC: THE GATHERING, as well as premier partner brands. Through its entertainment labels, Allspark Pictures and Allspark Animation, the Company is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy. Hasbro ranked No. 1 on the 2017 100 Best Corporate Citizens list by CR Magazine, and has been named one of the World’s Most Ethical Companies® by Ethisphere Institute for the past seven years. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro).

© 2018 Hasbro, Inc. All Rights Reserved.

About Saban’s Power Rangers

Saban’s Power Rangers franchise is the brainchild of Haim Saban, creator and producer of the original, Mighty Morphin Power Rangers hit series that launched in 1993. Following its introduction, “Power Rangers” quickly became the most-watched television program in the United States and remains one of the top-rated and longest running kids live-action series in television history. The series, currently in its 25thseason, follows the adventures of a group of ordinary teens who morph into superheroes and save the world from evil. It is seen in more than 150 markets, translated into numerous languages and a favorite on many key international children’s programming blocks around the world. For more information, visit www.powerrangers.com.

About Saban Brands

Formed in 2010 as an affiliate of Saban Capital Group, Saban Brands acquires, develops and manages a world-class portfolio of entertainment properties. Saban Brands applies a global 360-degree management approach to growing and monetizing its brands through content, digital, marketing, distribution, licensing and retail in markets worldwide. Saban Brands’ growing entertainment portfolio of brands includes Power Rangers, Treehouse Detectives, Julius Jr., Popples, Glitter Force, and Cirque du Soleil Junior – Luna Petunia, amongst many others. Saban Brands is headquartered in Los Angeles with a global network of offices. For more information, visit www.sabanbrands.com.

Certain statements in this release contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These statements include expectations concerning Hasbro’s potential performance in the future, its ability to achieve its financial and business goals and the expected timing for closing this transaction and may be identified by the use of forward-looking words or phrases. Hasbro's actual actions or results may differ materially from those expected or anticipated in the forward-looking statements due to both known and unknown risks and uncertainties. Specific factors that might cause such a difference include, but are not limited to: (i) the company’s ability to successfully develop and commercialize the brands it is acquiring, (ii) the ability to receive required regulatory approvals in a timely manner, and (iii) other risks and uncertainties as may be detailed from time to time in the Company's public announcements and Securities and Exchange Commission (“SEC”) filings. Hasbro undertakes no obligation to make any revisions to the forward-looking statements contained in this release or to update them to reflect events or circumstances occurring after the date of this release.

Hasbro Reports First Quarter 2018 Financial Results

Transformers News: Hasbro Reports First Quarter 2018 Financial Results
Date: Monday, April 23rd 2018 7:59am CDT
Categories: Press Releases, Company News
Posted by: Va'al | Credit(s): Hasbro

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We received from Hasbro their report for the first quarter of 2018, regarding the company's faring during the Toys R Us troubles, and everything else taking place since the start of this financial year. The full text of the release can be found below, but if you're also interested in additional numbers, you can take a look here.

  • First quarter 2018 revenues decreased to $716.3 million due to the liquidation of Toys“R”Us and retail inventory overhang, primarily in Europe;
  • Reported net loss of $112.5 million or $0.90 per diluted share, includes after-tax expenses of $61.4 million associated with Toys“R”Us; $15.7 million of severance costs associated with an acceleration of the Company’s ongoing commercial organization transformation; and a net charge of $47.8 million related to U.S. tax reform (the “Non-GAAP Adjustments”);
  • Adjusted net earnings of $12.4 million or $0.10 per diluted share;
  • Ended the quarter with $1.6 billion in cash and returned $109.6 million to shareholders; $70.8 million in dividends and $38.8 million in share repurchases.

PAWTUCKET, R.I.--(BUSINESS WIRE)--Apr. 23, 2018-- Hasbro, Inc. (NASDAQ: HAS) today reported financial results for the first quarter 2018. Net revenues for the first quarter 2018 decreased 16% to $716.3 million versus $849.7 million in 2017. The decrease in revenues is the result of the liquidation of Toys“R”Us in the U.S. and U.K., along with uncertainty in its other operations, as well as retail inventory overhang, primarily in Europe.

Net loss for the first quarter 2018 was $112.5 million, or $0.90 per diluted share, compared to net earnings of $68.6 million, or $0.54 per diluted share, in 2017. Excluding the Non-GAAP Adjustments noted above, adjusted net earnings for the quarter were $12.4 million or $0.10 per diluted share. The first quarter 2018 was a 13-week period versus the first quarter 2017 which was a 14-week period.

“The Hasbro teams executed extremely well during a challenging first quarter,” said Brian Goldner, Hasbro’s chairman and chief executive officer. “Hasbro brands are resonating with consumers and consumer takeaway is positive. However, as we discussed earlier in the year, our first quarter was expected to be difficult. We are working to put the near-term disruption from Toys“R”Us behind us. Our global retailers view this as an opportunity in a key consumer category and are partnering with Hasbro to develop growth plans for our brands. New Hasbro initiatives shipping in this quarter and beyond won’t be caught up in the Toys“R”Us liquidation process. With the rapid shift to a converged retail environment, we accelerated plans we originally had spread throughout the year to transform our commercial organization on a more immediate basis.”

“Our underlying financial strength is sound, and despite the near-term challenges associated with a major customer liquidation, Hasbro is positioned to manage a challenging 2018 and drive growth in 2019 and beyond,” said Deborah Thomas, Hasbro’s chief financial officer. “The quarter’s revenue and profits were negatively impacted by lower revenues and higher expenses associated with events that do not reflect the health of our underlying business. We remain on track to meet our goal of generating $600 to $700 million in operating cash flow this year while investing to build our brands, transform our organization and return cash to shareholders.”

First Quarter 2018 Major Segment Performance



Net Revenues
($ Millions)


Operating Profit (Loss)
($ Millions)


Adjusted Operating
Profit (Loss) ($M)
Q1 2018 Q1 2017 % Change Q1 2018 Q1 2017 Q1 2018
U.S. and Canada $364.3 $451.6 -19% $(23.4) $64.8 $28.9
International $287.9 $345.3 -17% $(56.1) $0.5 $(44.9)
Entertainment and Licensing $64.0 $52.7 +21% $13.9 $11.3 $13.9


First quarter 2018 U.S. and Canada segment net revenues decreased 19% to $364.3 million compared to $451.6 million in 2017. The segment reported an operating loss of $23.4 million compared to an operating profit of $64.8 million in 2017. The segment’s first quarter performance reflected the Toys“R”Us liquidation both in lower revenues and $52.3 million of pre-tax expenses, primarily bad debt.

First quarter 2018 International segment net revenues were $287.9 million compared to $345.3 million in 2017. Revenues in the segment were negatively impacted by efforts to clear excess inventory in Europe, as well as the Toys“R”Us U.K. liquidation and uncertainty in its other international operations. International segment revenues include a favorable $19.5 million impact of foreign exchange. On a regional basis, Europe net revenues decreased 28%, Latin America increased 2% and Asia Pacific increased 3%. Emerging markets net revenues decreased 5% in the quarter. The International segment reported an operating loss of $56.1 million compared to an operating profit of $0.5 million in 2017. The decline in operating profit reflects lower revenues and includes $11.2 million of pre-tax expense associated with Toys“R”Us.

Entertainment and Licensing segment net revenues increased 21% to $64.0 million compared to $52.7 million in 2017. Operating profit increased 23% to $13.9 million, or 21.7% of net revenues, compared to $11.3 million, or 21.5% of net revenues, in 2017. Revenue growth was driven by consumer products and digital gaming. During the quarter, the Company adopted ASC 606 Revenue from Contracts with Customers which favorably impacted the timing of revenue recognition in the quarter.

Additional pre-tax expense of $7.0 million associated with Toys“R”Us and $17.3 million from accelerating the commercial organization transformation are included in the Corporate and Eliminations segment.

First Quarter 2018 Brand Portfolio Performance

Net Revenues ($ Millions)
Q1 2018 Q1 2017 % Change
Franchise Brands $361.7 $449.2 -19%
Partner Brands $200.6 $213.0 -6%
Hasbro Gaming* $105.2 $135.8 -22%
Emerging Brands $48.8 $51.8 -6%

*Hasbro’s total gaming category, including all gaming revenue, most notably MAGIC: THE GATHERING and MONOPOLY, which are included in Franchise Brands in the table above, totaled $203.5 million for the first quarter 2018, down 20%, versus $253.3 million for the first quarter 2017. Hasbro believes its gaming portfolio is a competitive differentiator and views it in its entirety.

First quarter 2018 revenues were negatively impacted across all Brand Portfolio categories by the liquidation of Toys“R”Us in the U.S. and U.K., along with uncertainty in its other operations, as well as retail inventory overhang, primarily in Europe.

First quarter 2018 Franchise Brand revenues decreased 19% to $361.7 million. Growth in MONOPOLY was offset by declines in all other Franchise Brands in the quarter. Franchise Brand revenues grew in the Entertainment and Licensing segment and declined in the U.S. and Canada and International segments.

Partner Brand revenues declined 6% to $200.6 million. Revenue growth in MARVEL and BEYBLADE was more than offset by declines in other Partner Brands. Partner Brand revenues increased slightly in the U.S. and Canada segment, but declined in the International segment.

Hasbro Gaming revenue decreased 22% to $105.2 million. Revenue gains in DUNGEONS AND DRAGONS, JENGA and several new game launches were offset by declines in other properties. Hasbro’s total gaming category was down 20% to $203.5 million. Hasbro Gaming revenues declined in all three major operating segments.

Emerging Brands revenue declined 6% to $48.8 million. Revenue increases from STRETCH ARMSTRONG and LITTLEST PET SHOP products were offset by declines in other Emerging Brands. Emerging Brands revenues grew in the Entertainment and Licensing segment and declined in the U.S. and Canada and International segments.

Dividend and Share Repurchase

The Company paid $70.8 million in cash dividends to shareholders during the first quarter 2018. The next quarterly cash dividend payment of $0.63 per common share is scheduled for May 15, 2018 to shareholders of record at the close of business on May 1, 2018.

During the first quarter, Hasbro repurchased 427.1 thousand shares of common stock at a total cost of $38.8 million and an average price of $90.81 per share. At quarter-end, $139.2 million remained available in the current share repurchase authorization.

Non-GAAP Adjustments

During the first quarter, the Company recorded lower revenues in part due to the loss of revenues from Toys“R”Us in the U.S. and Europe, as a result of the related liquidations as well as uncertainty in the other Toys“R”Us operations. In association with this, the Company recorded after-tax expenses of $61.4 million, primarily bad debt.

Hasbro also recorded $15.7 million of after tax expense associated with accelerating its commercial organization transformation. Over the past several years, the Company has invested in developing an omni-channel retail presence, and in 2018 is bringing onboard new skill sets and talent to lead in today’s converged retail environment. These actions were initially planned to occur over time, commencing later this year. Given the current retail environment the Company chose to accelerate its actions.

In 2017, the Company recognized a provisional net charge of $296.5 million from the U.S. Tax Cuts and Jobs Act. Additional changes and guidance issued since year end resulted in a first quarter 2018 charge of $47.8 million, or $0.38 per diluted share. This charge is related to an increase in the Company’s repatriation tax liability and a reversal of tax benefits no longer permitted under the new guidance. The Company expects its full-year underlying tax rate to be at the high end of its previously projected range of 15% to 17%.

Conference Call Webcast

Hasbro will webcast its first quarter 2018 earnings conference call at 8:30 a.m. Eastern Time today. To listen to the live webcast and access the accompanying presentation slides, please go to http://investor.hasbro.com. The replay of the call will be available on Hasbro’s web site approximately 2 hours following completion of the call.

About Hasbro: Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World's Best Play Experiences. From toys and games to television, movies, digital gaming and consumer products, Hasbro offers a variety of ways for audiences to experience its iconic brands, including NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE and MAGIC: THE GATHERING, as well as premier partner brands. Through its entertainment labels, Allspark Pictures and Allspark Animation, the Company is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy. Hasbro ranked No. 1 on the 2017 100 Best Corporate Citizens list by CR Magazine, and has been named one of the World’s Most Ethical Companies® by Ethisphere Institute for the past seven years. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro).

© 2018 Hasbro, Inc. All Rights Reserved.

Certain statements in this release contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These statements include expectations concerning the Company’s potential performance in the future and the Company’s ability to achieve its financial and business goals and may be identified by the use of forward-looking words or phrases. The Company's actual actions or results may differ materially from those expected or anticipated in the forward-looking statements due to both known and unknown risks and uncertainties. Specific factors that might cause such a difference include, but are not limited to: (i) the Company's ability to design, develop, produce, manufacture, source and ship products on a timely and cost-effective basis, as well as interest in and purchase of those products by retail customers and consumers in quantities and at prices that will be sufficient to recover the Company’s costs and earn a profit; (ii) downturns in economic conditions impacting one or more of the markets in which the Company sells products, such as the economic downturns which impacted the United Kingdom and Brazil in 2017, which can negatively impact the Company’s retail customers and consumers, and which can result in lower employment levels, lower consumer disposable income, lower retailer inventories and lower spending, including lower spending on purchases of the Company’s products; (iii) other factors which can lower discretionary consumer spending, such as higher costs for fuel and food, drops in the value of homes or other consumer assets, and high levels of consumer debt; (iv) consumer interest in entertainment properties, such as motion pictures, for which the Company is developing and marketing products, and the ability to drive sales of products associated with such entertainment properties, (v) potential difficulties or delays the Company may experience in implementing cost savings and efficiency enhancing initiatives; (vi) other economic and public health conditions or regulatory changes in the markets in which the Company and its customers and suppliers operate which could create delays or increase the Company’s costs, such as higher commodity prices, labor costs or transportation costs, or outbreaks of disease; (vii) currency fluctuations, including movements in foreign exchange rates, which can lower the Company’s net revenues and earnings, and significantly impact the Company’s costs; (viii) the concentration of the Company's customers, potentially increasing the negative impact to the Company of difficulties experienced by any of the Company’s customers or changes in their purchasing or selling patterns; (ix) consumer interest in and acceptance of the Discovery Family Channel, and programming created by Hasbro Studios, and other factors impacting the financial performance of the network and Hasbro Studios; (x) the inventory policies of the Company’s retail customers, including retailers’ potential decisions to lower their inventories, even if it results in lost sales, as well as the concentration of the Company's revenues in the second half and fourth quarter of the year, which coupled with reliance by retailers on quick response inventory management techniques increases the risk of underproduction of popular items, overproduction of less popular items and failure to achieve compressed shipping schedules; (xi) delays, increased costs or difficulties associated with any of our or our partners’ planned digital applications or media initiatives; (xii) work disruptions, which may impact the Company's ability to manufacture or deliver product in a timely and cost-effective manner; (xiii) the bankruptcy or other lack of success of one of the Company's significant retailers, such as the bankruptcy of Toys“R”Us in the United States and Canada in the fourth quarter of 2017 and the beginning of liquidation of those businesses, as well as economic difficulty of Toys“R”Us in other markets, which could negatively impact the Company's revenues or bad debt exposure; (xiv) the impact of competition on revenues, margins and other aspects of the Company's business, including the ability to offer Company products which consumers choose to buy instead of competitive products, the ability to secure, maintain and renew popular licenses and the ability to attract and retain talented employees; (xv) concentration of manufacturing for many of the Company’s products in the People’s Republic of China and the associated impact to the Company of social, economic or public health conditions and other factors affecting China, the movement of products into and out of China, the cost of producing products in China and exporting them to other countries, including without limitation, the potential application of tariffs to products the Company purchases from vendors in China, which would significantly increase the price of the Company’s products and harm sales; (xvi) the risk of product recalls or product liability suits and costs associated with product safety regulations; (xvii) the impact of other market conditions, third party actions or approvals and competition which could reduce demand for the Company’s products or delay or increase the cost of implementation of the Company's programs or alter the Company's actions and reduce actual results; (xviii) changes in tax laws or regulations, or the interpretation and application of such laws and regulations, such as what may occur as the U.S. Tax Cuts and Jobs Act is interpreted and applied, which may cause the Company to alter tax reserves or make other changes which significantly impact its reported financial results; (xix) the impact of litigation or arbitration decisions or settlement actions; and (xx) other risks and uncertainties as may be detailed from time to time in the Company's public announcements and Securities and Exchange Commission (“SEC”) filings. The Company undertakes no obligation to make any revisions to the forward-looking statements contained in this release or to update them to reflect events or circumstances occurring after the date of this release.

This press release includes non-GAAP financial measures as defined under SEC rules, specifically Adjusted net earnings and adjusted earnings per diluted share, excluding the impact of charges associated with the Toys“R”Us liquidation; severance costs and U.S. tax reform in the first quarter of 2018, as well as adjusted operating profit absent the impact of the charges associated with the Toys“R”Us liquidation and severance costs. Also included in the financial tables attached to this release are the non-GAAP financial measures of EBITDA and Adjusted EBITDA. EBITDA represents net earnings attributable to Hasbro, Inc. excluding interest expense, income taxes, depreciation and amortization. Adjusted EBITDA also excludes the impact of charges associated with the Toys“R”Us liquidation and severance costs in the first quarter of 2018. As required by SEC rules, we have provided reconciliation on the attached schedule of these measures to the most directly comparable GAAP measure. Management believes that Adjusted net earnings, Adjusted earnings per diluted share and adjusted operating profit absent the impact of charges associated with the Toys“R”Us liquidation and severance costs in the first quarter of 2018 provides investors with an understanding of the underlying performance of the Company’s business absent these unusual events. Management believes that EBITDA and Adjusted EBITDA are appropriate measures for evaluating the operating performance of the Company because they reflect the resources available for strategic opportunities including, among others, to invest in the business, strengthen the balance sheet and make strategic acquisitions. These non-GAAP measures should be considered in addition to, not as a substitute for, or superior to, net earnings or other measures of financial performance prepared in accordance with GAAP as more fully discussed in the Company's financial statements and filings with the SEC. As used herein, "GAAP" refers to accounting principles generally accepted in the United States of America.

HAS-E

IDW Press Release - Transformers to Face Greatest Enemy Ever This Summer

Transformers News: IDW Press Release - Transformers to Face Greatest Enemy Ever This Summer
Date: Saturday, March 24th 2018 5:16pm CDT
Categories: Comic Book News, Press Releases
Posted by: D-Maximal_Primal | Credit(s): IDW

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Straight from IDW themselves, we have a new press release regarding the upcoming Unicron event for the IDW Transformers comics! The new press release does state that the Unicron event will be the end of the current IDW universe as we know it now, taking place over the course of 6 biweekly issues this summer, though what that means for the future of Transformers comics is uncertain, especially since we do know that Lost Light is set to run through December. The release also covers the fact that the event is being written by John Barber and drawn and colored by Alex Milne and Sebastian Cheng, respectively. Various Transformers artists from the past 12 years will also be providing other covers, including Andrew Griffith, Nick Roche, and many more.

Check it all out below, along with a new image of Unicron in robot mode!

The TRANSFORMERS Bots Face Their Greatest Enemy Ever In This Summer’s Event Series
TRANSFORMERS: UNICRON
The First Chapter Launches On Free Comic Book Day


SAN DIEGO, CA (March 24th, 2018) – The fate of all worlds are at stake, as the world-eating menace Unicron has set his sights on Cybertron, home of the TRANSFORMERS robots, and next in line… EARTH! A bi-weekly six issue event titled TRANSFORMERS: UNICRON arrives this July and will bring about the end of the TRANSFORMERS universe as we know it. As Optimus Prime gathers his defense against this monstrous threat, it might be too little too late.

Veteran TRANSFORMERS creators John Barber (Optimus Prime) and Alex Milne (More Than Meets The Eye) are joined by colorist Sebastian Cheng (Revolution) to tell the epic conclusion to the current TRANSFORMERS comic book universe.

“TRANSFORMERS: UNICRON is a culmination of the years of TRANSFORMERS comics I've been a part of... and the conclusion of one of the longest continued narrative in TRANSFORMERS history” said Barber. “This is a story of heroism in the face of impossible odds; of a reckoning for an entire universe. I couldn't be luckier than to have Alex [Milne] right here with me on this—if you know Alex, you know nobody puts more into the TRANSFORMERS than he does, and nowhere before has he drawn drama, action, and pathos at this scale. Tying it all together is the incredible palette of Sebastian Cheng. We've never held back before on our TRANSFORMERS comics, but this time we're pushing ourselves—and each other—harder than ever.”

TRANSFORMERS mainstays from the past 12 years will be providing variant covers for the series, including Andrew Griffith, Nick Roche, and many more. Additionally, legendary comic artist Bill Sienkiewicz will be reinterpreting his classic cover to TRANSFORMERS #1 as a special variant, along with a new cover by Francesco Francavilla.

“TRANSFORMERS: UNICRON is a grand finale to the past 12 years of TRANSFORMERS comics at IDW and to really celebrate that and to celebrate the people who have made it such an amazing ride, we’re getting some amazing, beloved artists to contribute to what I'm sure will be our biggest—literally—TRANSFORMERS story ever,” said David Mariotte, Associate Editor. “This is an event years in the making and one that only works because of the years fans and creators have invested in the comic.”

The action kicks off on Free Comic Book Day, May 5th, with the #0 issue by the series creative; available for free at comic shops across the country. Don’t miss the world-ending first chapter of the summer’s cataclysmic event!

About IDW
IDW Media Holdings, Inc. (OCTQX: IDWM) is a fully integrated media company, which includes publishing, games, entertainment, and the San Diego Comic Art Gallery.

IDW Publishing’s comic book and graphic novel catalog includes some of the world’s most popular entertainment brands, including Transformers, My Little Pony, Star Trek, Teenage Mutant Ninja Turtles, Ghostbusters, and Disney’s classic characters. At IDW’s core is its commitment to creator-owned comics including 30 Days of Night, Locke & Key, Wormwood, Ragnarök, V-Wars, and Archangel by bestselling sci-fi author William Gibson.

IDW Publishing is also home to the acclaimed and award-winning imprints; Top Shelf, The Library of American Comics, Yoe! Books, and Artist Editions, showcasing the greatest original art ever published in American comic books.

IDW Games’ diverse line-up includes the international phenomenon Machi Koro, as well as hit licensed games such as X-Files, Back to the Future, The Godfather, and TMNT.

IDW Entertainment serves as the worldwide distributor of Wynonna Earp airing on the Syfy Channel in the U.S. and is producing BBC America’s Dirk Gently, based on the bestseller by Douglas Adams starring Elijah Wood and Samuel Barnett.


Transformers News: IDW Press Release - Transformers to Face Greatest Enemy Ever This Summer

Transformers: Forged to Fight Wins Best Mobile Game at Global Mobile Awards 2018

Transformers News: Transformers: Forged to Fight Wins Best Mobile Game at Global Mobile Awards 2018
Date: Tuesday, March 6th 2018 6:33pm CST
Categories: Event News, Game News, Press Releases, Company News, Digital Media News
Posted by: Tyrannacon | Credit(s): MobileWorldCongress.com

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Kabam's Transformers: Forged to Fight has won the Best Mobile Game at the Global Mobile Awards 2018 on March 6th, 2018 in Barcelona, Spain. These are the details below:

Transformers News: Transformers: Forged to Fight Wins Best Mobile Game at Global Mobile Awards 2018


At this year’s Global Mobile Awards (GLOMO Awards) in Barcelona, Spain during Mobile World Congress 2018, representatives from the GSMA awarded Kabam, Inc. – creators of massively multi-player mobile games for a global audience – ‘Best Mobile Game’ accolade for the company’s popular mobile fighting game Transformers: Forged to Fight. Since the game’s launch in April 2017, Transformers: Forged to Fight has been incredibly successful as it was previously awarded Google Play's Most Competitive Game and has seen more than 19 million downloads to date.

"Our goal with Transformers: Forged to Fight was to deliver an action-packed, immersive and engaging experience that any-and-all Transformers fans can enjoy, so it is extremely satisfying and humbling to see the game do especially well in its first year,” said Mike McCartney, Executive Producer for Transformers: Forged to Fight. “We are extremely grateful to be able to participate in the Global Mobile Awards and we are looking forward to what’s coming next for Year Two of Transformers: Forged to Fight.”

Transformers: Forged to Fight features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action, and deep RPG elements. Fans can look forward to authentic TRANSFORMERS action set in a stunning 3D environment, challenging players to assemble the ultimate team of Autobots and Decepticons - including fan-favorite bots from previous and current animated Transformers series, Paramount's blockbuster films, TRANSFORMERS comic books and Hasbro's line of iconic action figures.

Transformers: Forged to Fight was developed by Kabam, the studio who created Fast & Furious: Legacy and Marvel Contest of Champions, a top 10 grossing game on the App Store. The game is now available worldwide in more than 155 countries on the App Store for iPhone, iPad and iPod touch, and Google Play for Android devices. Visit ForgedtoFight.com for more information.

Transformers Original Television Series Score On Sale Friday March, 9th.

Transformers News: Transformers Original Television Series Score On Sale Friday March, 9th.
Date: Tuesday, March 6th 2018 6:14pm CST
Categories: Cartoon News, Press Releases, Company News, Collectables
Posted by: Tyrannacon | Credit(s): EnjoyTheRideRecords.com

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The long sought after release of the music for the original Generation One series is upon us and in limited quantities per "Enjoy the Ride Records" and it's only going to be released in LP format. That's right, you'll need a vinyl record player or turnstyle table to play it. Goin' old school as it were. Here are some details about it:

Transformers News: Transformers Original Television Series Score On Sale Friday March, 9th.


Hasbro, Enjoy the Ride Records and Sony Music/Legacy Recordings Present the First Official Release of the Transformers Original Television Series Score on Collector’s Edition Vinyl on March 9 With 40 Tracks, Soundtrack is Available for the First Time in Any Format and

Presented In Three Colored Vinyl SKUs

BURBANK, Calif. – March 6, 2018 – Hasbro, Inc. (NASDAQ: HAS), Enjoy The Ride Records and Sony Music/Legacy Recordings announced today the release of Hasbro Studios Presents '80s TV Classics: Music from The Transformers on vinyl in three different color variants, available at select retailers Friday, March 9. This is the first official release of the score in any format and includes the iconic opening theme song and more than 45 minutes of unreleased music by composers Robert J. Walsh, Johnny Douglas, Anne Bryant and Ford Kinder. The album features music from seasons 1-3 of “The Transformers” animated series which debuted in 1984.

“We’re very excited to share with fans of all ages the classic original score from the animated show that helped launch the Transformers universe,” said Stephen Davis, Chief Content Officer for Hasbro. “Legacy has created an incredible, unique product that fans will love and that is truly More than Meets the Eye!”

Hasbro Studios Presents '80s TV Classics: Music from The Transformers features a mix of orchestral and ‘80s inspired synth tracks which have been remastered from the original tapes by Walsh himself. The unique collector’s edition albums feature original artwork including Japanese Catalog artwork from 1985 and will be available in three different retail exclusive vinyl colorways (each sold separately) corresponding with fan favorite characters Optimus Prime (Blue and Red Stripe With Gray Splatter), Bumblebee (Black and Yellow Stripe) and Megatron (Gray with Purple Splatter).

The Hasbro Studios Presents '80s TV Classics: Music from The Transformers will be available for $18.99, with the Optimus Prime and Megatron variants available through EnjoyTheRideRecords.com and the Bumblebee variant available exclusively through ThinkGeek.com.

· EnjoyTheRideRecords.com
· ThinkGeek.com:


Transformers News: Transformers Original Television Series Score On Sale Friday March, 9th.


We also have a Track Listing for those curious as well:

Side A

1. Opening Theme Song
2. Life
3. Cybertron Sorrow
4. The Bridge to Iacon
5. Unwelcoming Committee
6. Prepare
7. Attack! Attack!
8. Decepticon Drama
9. Explore! Repair!
10. Facing Disaster
11. Ominous Discovery
12. Elements of Danger
13. Something’s Wrong
14. Overcoming the Unstoppable
15. No More Worries
16. Unyielding
17. Heavy Mettle
18. Man and Machine
19. Matters and Antimatters
20. Battle Fearlessly
21. Ancient Legends
22. The March of War

Side B

1. Roll For Home
2. The Glimmer of Hop
3. Earth to Cybertron
4. Into the Jaws of Death
5. Doomed Together
6. The Wrong Readings Mean the Right Doom
7. Transformers Medley
8. Mad Planet
9. Conflict on Cassette
10. Pastoral Tranquility
11. From the Secret Files of Teletraan II
12. Separation Anxiety
13. Synthesized Magic
14. Sinister
15. Uneasy Advances
16. Epic Struggles
17. Mysterious Airs
18. Waking Nightmare


We'll post more as it becomes available, I personally will be holding out hope for a wider release and digitally or even on CD as time goes on. Either way, owning the Transformers music in LP format is a great way to own this relic of the past!

Hasbro's New Trademark: ALLSPARK DISTRIBUTION

Transformers News: Hasbro's New Trademark: ALLSPARK DISTRIBUTION
Date: Tuesday, February 27th 2018 7:43am CST
Categories: Cartoon News, Movie Related News, Game News, Press Releases, Company News, Digital Media News
Posted by: Tyrannacon | Credit(s): Trademarkia

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The Trademarkia website fired to life with the indication that Hasbro has registered the new trademark of ALLSPARK DISTRIBUTION. What is it for? Entertainment services is what the category is being registered under. That category covers things like TV series, movies, webisodes for online series, and other multimedia ventures. This is the actual trademark below:

Trademark Application 87796827 ALLSPARK DISTRIBUTION
Trademark Details
Trademark Source: USPTO
Mark (in words): ALLSPARK DISTRIBUTION
Serial Number: 87796827
Filing Date: Wednesday, 14th of February 2018
Status: New application will be assigned to an examining attorney approximately 3 months after filing date.
Status Date: Saturday, 17th of February 2018
Registration Number:
Registration Date: Wednesday, 30th of November -0001
Prior Reg Numbers:
Current Location: NEW APPLICATION PROCESSING
Date In Location: Saturday, 17th of February 2018
Class Status: ACTIVE
Category: Entertainment services, namely, production and distribution of movies, television series, online series, webisodes and digital content; entertainment media production services for motion pictures, television and internet
Actual Mark
Status History
Thursday, 22nd of February 2018 - NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
Saturday, 17th of February 2018 - NEW APPLICATION ENTERED IN TRAM

Transformers News: Hasbro's New Trademark: ALLSPARK DISTRIBUTION

Ted Adams, IDW Founder & CEO, Joins CBLDF Board of Directors - Press Release

Transformers News: Ted Adams, IDW Founder & CEO, Joins CBLDF Board of Directors - Press Release
Date: Thursday, February 22nd 2018 3:12pm CST
Categories: Comic Book News, Press Releases, People News
Posted by: Va'al | Credit(s): IDW

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We received another press release from comics publisher IDW Publishing today, concerning something which has nothing much to do with Transformers, but does directly affect its CEO Ted Adamsas he joins the board of directors over at the non-profit organisation Comic Book Legal Defense Fund.

If you've never encountered the CBLDF or their work, they primarily focus on freedom of speech in matters where comics are involved, such as schools or councils removing books from their libraries, and protection of creators who might come under threat of actual censorship. You can read the full press release below, and read more about the organisation here!

Transformers News: Ted Adams, IDW Founder & CEO, Joins CBLDF Board of Directors - Press Release


San Diego, CA (February 22, 2018) – The Comic Book Legal Defense Fund, a non-profit organization dedicated to protecting First Amendment rights, is proud to welcome Ted Adams to its Board of Directors. As founder and CEO of IDW Media Holdings, Adams oversees one of the nation's leading comics publishing brands whose dedication to developing new readers, preserving comics history, and providing avenues for important creative voices to flourish aligns with CBLDF's important work of protecting the freedom to read comics.

Adams remarks, "The freedoms we have because of the First Amendment can only survive if everyone knows and understands their rights, and if we’re willing to fight to keep them. I’ve long admired the work the CBLDF does to achieve those principles. My goal is to help the office team and Board continue to educate the comics community about their rights and to be there to defend those rights whenever and wherever necessary."

CBLDF President Larry Marder says, “Ted's dedication to free expression is matched only by his entrepreneurial zeal and prudent business acumen. Our career paths have crossed often, but never so meaningfully as they do now when we join forces to advance CBLDF's important work!”

Adams's addition to the CBLDF Board of Directors bolsters the organization’s efforts to protect First Amendment rights of readers, creators, librarians, retailers, publishers, and educators who face the threat of censorship. Adams joins creators Reginald Hudlin, the iconic writer, producer and director behind films including Marshall, Django Unchained and the Black Panther animated series; three-time Newbery honoree Jennifer L. Holm; celebrated comics authors and executives Paul Levitz and Larry Marder; Bone creator Jeff Smith; as well as industry leaders Jeff Abraham, president of Penguin Random House Publisher Services; legendary IP litigator Dale Cendali, a Partner at Kirkland & Ellis, LLP; ICv2 CEO Milton Griepp; Sequential Tart founder Katherine Keller; DCBS Service co-owner Christina Merkler, and Chris Powell, VP Retailer Services at Diamond Comics Distributors, in serving on the Fund’s Board in direct oversight of its activities protecting the freedom to read.


For more than thirty years, Comic Book Legal Defense Fund has protected the First Amendment rights of comics field and developed powerful education efforts in the service of the community. In 2017, CBLDF responded to more than thirty censorship cases while developing important resources including Panel Power - a handbook for parents about the value of comics in encouraging literacy. In 2018, the Fund will maintain its readiness in legal emergencies, while developing new programs, including Retailer Rights Workshops, a touring series of training events for comic store staff that illuminates the law and best practices for protecting the right to sell creative content. To learn more about CBLDF, please visit http://www.cbldf.org.


About Ted Adams

Ted Adams is the CEO of IDW Media Holdings, which includes IDW’s publishing, games, and entertainment divisions – all founded by Adams — as well as CTM Media, a digital print and advertising firm. As the CEO of IDWM, Adams develops and oversees the execution of IDWM’s strategic growth plans, including development of its key media properties, publishing titles, and licensing initiatives.

Since founding IDW Publishing in 1999, IDW has been awarded “Publisher of the Year” five times by Diamond Comic Distributors and dozens of Eisner and Harvey Awards. IDW titles have also been regularly featured on the New York Times Best Seller List.

IDW, through its Top Shelf division, publishes Congressman John Lewis’s three-volume graphic novel autobiography, March. The March trilogy of books have won many awards including the National Book Award – the first time a graphic novel has received that prestigious honor, multiple Eisner and Harvey Awards, four American Library Association awards, and was named the #1 non-fiction book of 2016 by Time magazine.

IDW Entertainment launched in 2013 and has seen two shows on air in the US – Wynonna Earp on Syfy and Dirk Gently’s Holistic Detective Agency on BBCA. Adams is an Executive Producer on both of those shows. Wynonna Earp was named one of the Top 20 new shows of 2016 by Variety magazine and was nominated for a GLAAD award in 2016 and 2017.

Adams is also on the Board of Directors of Traveling Stories, a San Diego based non-profit that helps children in underserved communities fall in love with reading.

Adams has a Bachelor’s Degree in Business from Southern Oregon University and an MBA from the University of Notre Dame.


Transformers News: Ted Adams, IDW Founder & CEO, Joins CBLDF Board of Directors - Press Release

IDW Press Release - Transformers Original Graphic Novel Starring Bumblebee

Transformers News: IDW Press Release - Transformers Original Graphic Novel Starring Bumblebee
Date: Thursday, February 22nd 2018 11:58am CST
Categories: Comic Book News, Press Releases, Book News
Posted by: D-Maximal_Primal | Credit(s): IDW Publishing

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IDW has reached out to us with a new press release advertising their upcoming one-shot Graphic Novel called Transformers: Bumblebee – Win If You Dare. The new novel is intended for release on September 11, 2018 and is set to cost $9.99. The novel will follow a Bumblebee adventure, where life is never easy when you aren't the tallest or the fastest Autobot around. It is also important to note that this appears to not be related to any current continuity.

You can read up on the press release below, and for past reference, you can check out our original story regarding this new book.

TRANSFORMERS ORIGINAL GRAPHIC NOVEL STARRING BUMBLEBEE ARRIVES FALL 2018

An All-New, All-'80s Bumblebee Adventure From IDW Publishing


San Diego, CA (February 22, 2018) – IDW Publishing is thrilled to announce that in 2018 Bumblebee from the TRANSFORMERS franchise will star in his very own original graphic novel! The perfect jumping on point for the next generation of TRANSFORMERS fans, Transformers: Bumblebee – Win If You Dare gives readers the opportunity to join in the fan-favorite character’s adventures. Life can feel rough when you aren't the fastest or the tallest Autobot, but Bumblebee is up to the task!

When his best friend is hurt, Bumblebee takes it upon himself to finish the mission—and prove his worth to his fellow Autobots along the way. Things get tense as Bumblebee and a new human friend infiltrate a series of incredible races, hunting down dangerous foes and a devastating secret. It's an exciting new, action-packed '80s adventure! X-Men '92 co-writers Chad Bowers and Chris Sims along with artist Marcelo Ferreira (Back to the Future, Transformers: Windblade) have crafted a nostalgia-tinged, yet equally fresh standalone story.

"The exciting thing about this book is that it really hits all the highs of TRANSFORMERS for fans new and old," said IDW Associate Editor, David Mariotte. "It has action, adventure, racing and robots, but it also has a lot of heart and humor that comes through in this simultaneously retro and very modern package."

“This story is just a ton of fun,” said Michael Kelly, head of publishing at Hasbro. “Bumblebee is the ultimate underdog, and everyone loves an underdog. IDW has done a fantastic job bringing this iconic character to life for a new generation of fans.”

This new OGN will be available in comic shops and book stores September 11, 2018 for $9.99. It is available for pre-order now using ISBN: 978-1-68405-227-1.

Since its launch in 1984, TRANSFORMERS has grown to be one of the world’s most recognizable and successful toy and entertainment brands. Driven by compelling characters and a rich storyline, TRANSFORMERS revolutionized children’s entertainment as one of the first properties to produce a successful toy line, comic book, TV series and animated film. Throughout the franchise’s more than 30 years of history, thousands of unique TRANSFORMERS robots have been introduced through toy lines, multiple animated TV series have debuted, and animated and live-action films have thrilled audiences


Transformers News: IDW Press Release - Transformers Original Graphic Novel Starring Bumblebee

Add TLK Hound to your Ultimate Squad in Transformers: Forged to Fight!

Transformers News: Add TLK Hound to your Ultimate Squad in Transformers: Forged to Fight!
Date: Thursday, February 8th 2018 3:10pm CST
Categories: Game News, Press Releases
Posted by: william-james88 | Credit(s): Hasbro PR

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We have a new update for Kabam's Transformers: Forged to Fight mobile game, this time featuring a new and interesting character: Movie Hound! This is based on the character voiced by John Goodman that appears in both Age of Extinction and The Last Knight with his vehicle mode being based more on the later film with some changes to avoid any copyright issue with Mercedes.

This player is available as of right now and you can read all his stats below or on their website by clicking here. They also le you know who he is strong and weak against. It seems he is no match for Optimus Primal for instance.

Transformers News: Add TLK Hound to your Ultimate Squad in Transformers: Forged to Fight!

BOT INTEL REPORT – AUTOBOT HOUND
Add Autobot Hound to your ultimate squad February 8th at 10AM PST!
ABOUT AUTOBOT HOUND:
Faction: Autobot

Class: Warrior

Autobot Hound has a mean bark and a nastier bite. This brave warrior will back his teammates no matter how grim the struggle. Armed with enough weaponry for a small army and quick to improvise, this Autobot is able to hold his own in any situation.

STATS AND ABILITIES:
2-Star:

Health: 1854
Attack: 149
Max Rating: 547
3-Star:

Health: 4553
Attack: 318
Max Rating: 1308
4-Star:

Health: 11839
Attack: 827
Max Rating: 3484
BASIC ABILITIES: INFERNO AMMO, PRECISION AMMO
Ammo Types:

Holding Block at Ranged Distance for .9 seconds will Swap Autobot Hound’s Ammo Types.
Inferno Ammo grants Critical Ranged Hits a 100% chance to inflict Burn, dealing 40~60% of Attack as Heat damage over 8~10 seconds.
Precision Ammo grants Ranged Attacks a 30~50% increased Critical Rate and cannot be Evaded and is not affected by abilities that would cause Ranged Attacks to Miss.
Ranged Attacks:

Critical Hits on Burning opponents have +50% Critical Damage.
Heavy Attacks:

100% Chance to gain an Armor Buff, reducing damage from attacks by 10% for 6 seconds.
50% Chance to inflict a Critical Resistance Debuff, increasing the chance for Critical Hits against opponents by 20% for 6 seconds.
SIGNATURE ABILITY – WARRIOR BALLERINA
In the heat of a firefight this robust robot uses his surprising agility to maneuver and exploit the enemy’s weak points.

Sidestepping Ranged Attacks

When Autobot Hound rolls to avoid a Ranged Attack he gains a 40~200% Ranged Bonus for 3 seconds.
SPECIAL ATTACKS:
Special 1 – Rolling Thunder

Big boy coming through!

While Precision Ammo is equipped the last hit has a 100% Chance to inflict 100% Critical Rate Down for 20 seconds.
While Inferno Ammo is equipped this the last hit has a 100% chance to inflict Burn, dealing 60~80% of Attack over 15 seconds.
Special 2 – Safeties Off

Nothing makes holes quite like a naval rotary cannon.

50% chance per hit to Bleed, dealing 40% of Attack over 5 seconds.
Special 3 – Full Autobot

You’re not out of time until you’re out of ammo!

100% Chance to gain an Armor Buff, reducing damage from attacks by 10% for 30 seconds.
Autobot Hound has a 100% chance to inflict a Critical Resistance Debuff, increasing the chance for Critical Hits against opponents by 40% for 28 seconds and proceeds to fire every gun in his inventory.
SYNERGY BONUSES:
Mutual – Enemies – Barricade

+2~8% Attack Rating.
Mutual – Sharpshooters – Mirage, Arcee

+5~20% Crit Rate on Ranged Attacks.
Mutual – Weapon Specialists – Mixmaster, Ironhide, Rhinox

+9% duration for all Damaging Debuffs. +6% Attack Rating in Alliance Missions.
Outgoing – Medic Support – Optimus Prime MV1, Drift

7% of base Health Repaired at the start of the fight. +5% extra Repair in Raids.
Incoming – Allies – Optimus Prime MV1, Drift

+2~8% Armor.

STRONG MATCH-UPS:
Barricade – Autobot Hound’s Precision Ammo rarely misses, making Autobot Hound the premier choice to dismantle this Barricade’s powerful Evasion Buff.
Mirage – Mirage’s Heavy Attack is notorious for being untouchable to Ranged Attacks, but that trick stops at Autobot Hound. Precision Ammo is not affected by character abilities that would cause Ranged Attacks to Miss.

WEAK MATCH-UPS:
Optimus Primal – Primal will completely resist Autobot Hound’s Powerful Critical Hits.
Soundwave – Soundwave has the ability to reflect Autobot Hound’s powerful Signature Ability right back into his bearded face.

RECOMMENDED MODULES FOR AUTOBOT HOUND:
EMI Module – The EMI Module will punish any gunslingers who attempt to outshoot this warrior.
Laser Guidance Module – This module will combine with Autobot Hound’s Signature Ability to punch holes through even the toughest opponent.


Hasbro Reports Full-Year and Fourth Quarter 2017 Financial Results

Transformers News: Hasbro Reports Full-Year and Fourth Quarter 2017 Financial Results
Date: Wednesday, February 7th 2018 11:15am CST
Categories: Toy News, Press Releases, Company News
Posted by: Va'al | Credit(s): Hasbro

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We've received the official press release from Hasbro concerning their fourth quarter (2017) and full year report, which seems to show a positive trend for the company, and therefore investors and shareholders. Transformers specific material is not referred to here but will be shown once the images are made available in the Newsroom, and you always check out the full data here! Read on below!

Board of Directors Increases Quarterly Dividend 11%, or $0.06 per share, to $0.63 per share

Full-Year 2017

2017 full-year net revenues of $5.21 billion increased 4%, including a favorable $79.2 million impact of foreign exchange; Operating profit margin of 15.6%;
2017 revenues grew in all major operating segments: 5% in the U.S. and Canada segment; 2% in the International segment; and 8% in the Entertainment and Licensing segment;
Franchise Brand revenues increased 10%; Hasbro Gaming revenues up 10%; Emerging Brands grew 2%; Partner Brands declined 10%;
U.S. tax reform, passed in December 2017, resulted in a $296.5 million net charge, or $2.33 per diluted share;
Adjusted net earnings, excluding the impact of U.S. tax reform, were $693.1 million or $5.46 per diluted share; Reported net earnings of $396.6 million or $3.12 per diluted share;
$724.4 million in operating cash flow generated during the year; Year-end cash and cash equivalents of $1.58 billion;
Company returned $427.0 million to shareholders in 2017; $277.0 million in dividends and $150.0 million in share repurchases.

Fourth Quarter 2017

Fourth Quarter net revenues decreased 2% to $1.60 billion, including a favorable $44.3 million impact of foreign exchange; Operating profit margin of 17.0%;
U.S. tax reform resulted in a $296.5 million net charge, or $2.35 per diluted share;
Adjusted net earnings, excluding the impact of U.S. tax reform, were $291.2 million or $2.30 per diluted share; Reported net loss of $5.3 million, or $0.04 per diluted share;



PAWTUCKET, R.I.--(BUSINESS WIRE)--Feb. 7, 2018-- Hasbro, Inc. (NASDAQ: HAS) today reported financial results for the full-year and fourth quarter 2017. Net revenues for the full-year 2017 increased 4% to $5.21 billion versus $5.02 billion in 2016. 2017 net revenues include a favorable $79.2 million impact from foreign exchange.

As reported net earnings for the full-year 2017 of $396.6 million, or $3.12 per diluted share, compared to $551.4 million, or $4.34 per diluted share in 2016. Adjusted 2017 net earnings were $693.1 million, or $5.46 per diluted share, excluding a $296.5 million, or $2.33 per diluted share, impact from U.S. tax reform. Adjusted net earnings for the full-year 2016 were $566.1 million, or $4.46 per diluted share, excluding a post-tax $14.7 million, or $0.12 per diluted share, non-cash fourth quarter 2016 goodwill impairment charge related to Backflip Studios.

In December 2017, the U.S. enacted the Tax Cuts and Jobs Act that provided significant changes to the U.S. tax code, including a one-time repatriation tax payable over eight years. As a result of the Act, the Company recognized a net charge of $296.5 million. Given the significant complexities associated with the changes in the U.S. tax code, the estimated financial impact for the fourth-quarter and full year 2017 are provisional and subject to further analysis which could result in changes to this estimate during 2018 as further guidance is issued.

2017 net earnings also include a $0.25 per diluted share benefit versus full-year 2016 from the adoption of FASB ASU No. 2016-09, Improvements to Employee Share-Based Payment Accounting.

“Hasbro’s global team’s execution of our Brand Blueprint drove revenue gains in Franchise Brands, Hasbro Gaming and Emerging Brands, including immersive brand experiences across consumer products and digital gaming,” said Brian Goldner, Hasbro’s chairman and chief executive officer. “Our strong performance ranked Hasbro #1 across the G11 markets for the full-year 20171. In the fourth quarter, Hasbro Franchise Brand revenues increased 11%. However, overall consumer demand slowed in November and December both for the industry and for Hasbro. A decline in Partner Brands and Europe revenues resulted in us not meeting our fourth quarter revenue expectations. Looking ahead, our innovative lines are supported by robust storytelling and digital initiatives that position us well for 2018 and beyond.”

“Over the past five years, we added over $1 billion in revenues to our top line, growing revenues four consecutive years, while meaningfully increasing operating profit, net earnings and generating significant cash flow,” said Deborah Thomas, Hasbro’s chief financial officer. “Hasbro is in a strong financial position with the cash and profitability to invest in growing our business for the long term. Our team’s excellent job of understanding and assessing the global tax environment and managing associated risks contributed to strong underlying net earnings growth. In addition, our 2017 year-end results include an estimate for the expense associated with U.S. tax reform. We expect an on-going benefit to our tax rate in future periods and will discuss this further at our Toy Fair Investor Event.”

Fourth Quarter 2017 Financial Results

Fourth quarter 2017 net revenues of $1.60 billion compared to $1.63 billion in 2016. 2017 net revenues include a favorable $44.3 million from foreign exchange.

As reported net loss for the fourth quarter 2017 totaled $5.3 million, or $0.04 per diluted share, compared to net earnings of $192.7 million, or $1.52 per diluted share in 2016. Fourth quarter 2017 net earnings include a $0.09 per diluted share benefit versus fourth quarter 2016 from the adoption of FASB ASU No. 2016-09, Improvements to Employee Share-Based Payment Accounting. Adjusted net earnings for the fourth quarter 2017 were $291.2 million, or $2.30 per diluted share, excluding $296.5 million or $2.35 per diluted share, from U.S. tax reform. Adjusted net earnings for the fourth quarter 2016 were $207.4 million, or $1.64 per diluted share, excluding a post-tax $14.7 million, or $0.12 per diluted share, non-cash fourth quarter 2016 goodwill impairment charge related to Backflip Studios.

Full-Year 2017 Major Segment Performance

Net Revenues ($ Millions) Operating Profit ($ Millions)
FY 2017 FY 2016 % Change FY 2017 FY 2016 % Change
U.S. and Canada $2,690.5 $2,559.9 +5% $509.9 $522.3 -2%
International $2,233.6 $2,194.7 +2% $228.7 $294.5 -22%
Entertainment and Licensing $285.6 $265.2 +8% $96.4 $49.9 +93%


Note: Full-year 2016 Entertainment and Licensing segment operating profit includes a pre-tax $32.9 million fourth quarter 2016 non-cash goodwill impairment charge. The impact of that charge is outlined in the attached schedule “Net Earnings and Earnings per Share Excluding the Impact of Tax Reform and Goodwill Impairment.”

Full-year 2017 U.S. and Canada segment net revenues increased 5% to $2.69 billion compared to $2.56 billion in 2016. The U.S. and Canada segment operating profit declined 2% to $509.9 million, or 19.0% of net revenues, compared to $522.3 million, or 20.4% of net revenues in 2016, primarily driven by increased advertising as well as higher bad debt expense related to the Toys“R”Us bankruptcy filing in the third quarter of 2017.

Full-year International segment net revenues increased 2% to $2.23 billion compared to $2.19 billion in 2016. Full-year 2017 International segment revenues include a favorable $75.3 million impact of foreign exchange. On a regional basis, Europe net revenues decreased 2%, Latin America increased 5% and Asia Pacific increased 12%. Emerging markets net revenues increased 5% in the year. International segment operating profit decreased 22% to $228.7 million, or 10.2% of net revenues, compared to $294.5 million, or 13.4% of net revenues in 2016. The decline in operating profit was driven by higher sales allowances and unfavorable product mix, as well as higher advertising costs.

Entertainment and Licensing segment net revenues increased 8% to $285.6 million compared to $265.2 million in 2016. Full-year gains were driven by growth in consumer products and digital gaming, as well as the addition of Boulder Media. Operating profit was $96.4 million, or 33.8% of net revenues, compared to $49.9 million, or 18.8% of net revenues, in 2016. 2016 adjusted operating profit was $82.7 million, or 31.2% of net revenues, excluding a pre-tax $32.9 million non-cash fourth quarter 2016 goodwill impairment charge related to Backflip Studios.

Fourth Quarter and Full-Year 2017 Brand Portfolio Performance

Net Revenues ($ Millions)
Q4 2017 Q4 2016 % Change FY 2017 FY 2016 % Change
Franchise Brands $764.2 $685.6 +11% $2,568.0 $2,327.7 +10%
Partner Brands $342.9 $433.7 -21% $1,271.6 $1,412.8 -10%
Hasbro Gaming* $343.3 $356.9 -4% $893.0 $813.4 +10%
Emerging Brands $145.7 $153.7 -5% $477.2 $466.0 +2%


*Hasbro’s total gaming category, including all gaming revenue, most notably MAGIC: THE GATHERING and MONOPOLY, which are included in Franchise Brands in the table above, totaled $546.4 million for the fourth quarter 2017, up 5%, versus $518.7 million in the fourth quarter 2016 and up 8% to $1,497.8 million for full-year 2017 versus $1,387.1 million for full-year 2016. Hasbro believes its gaming portfolio is a competitive differentiator and views it in its entirety.

Full-year 2017 Franchise Brand net revenues increased 10% to $2.57 billion driven by revenue growth in TRANSFORMERS, NERF, MONOPOLY and MY LITTLE PONY. Franchise Brand revenue grew in all three major operating segments.

Partner Brand net revenues decreased 10% to $1.27 billion. An increase in BEYBLADE, MARVEL and SESAME STREET revenues was more than offset by a revenue decline in STAR WARS and to a lesser extent declines in YO-KAI WATCH and DISNEY FROZEN. Partner Brand revenues decreased in the U.S. and Canada and International segments.

Hasbro Gaming net revenues grew 10% to $893.0 million. Hasbro’s diverse gaming portfolio includes a broad spectrum of gaming experiences from face-to-face gaming, social gaming and digital gaming. New social games, such as SPEAK OUT, TOILET TROUBLE and FANTASTIC GYMNASTICS, were among many which contributed to growth. In addition, several other gaming brands grew, including DUNGEONS & DRAGONS, the launch of DROPMIX and growth in digital gaming. Hasbro Gaming net revenues grew in the U.S. and Canada and International segments. Hasbro’s total gaming category grew 8% to $1.50 billion, including revenue growth from MONOPOLY.

Emerging Brands net revenues increased 2% to $477.2 million, behind strong growth in BABY ALIVE and FURREAL FRIENDS. Emerging Brand net revenues grew in the U.S. and Canada segment.

Dividend and Share Repurchase

The Company paid $277.0 million in cash dividends to shareholders during 2017. Hasbro’s Board of Directors has declared a quarterly cash dividend of $0.63 per common share. This represents an increase of $0.06 per share, or 11%, from the previous quarterly dividend of $0.57 per common share. The dividend will be payable on May 15, 2018 to shareholders of record at the close of business on May 1, 2018.

For the full-year 2017, Hasbro repurchased 1.58 million shares of common stock at a total cost of $150.0 million and an average price of $94.74 per share. At year end, $178.0 million remained available in the current share repurchase authorization.

Conference Call Webcast

Hasbro will webcast its fourth quarter and full-year 2017 earnings conference call at 8:30 a.m. Eastern Time today. To listen to the live webcast and access the accompanying presentation slides, please go to http://investor.hasbro.com. The replay of the call will be available on Hasbro’s web site approximately 2 hours following completion of the call.

About Hasbro

Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World's Best Play Experiences. From toys and games to television, movies, digital gaming and consumer products, Hasbro offers a variety of ways for audiences to experience its iconic brands, including NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, LITTLEST PET SHOP and MAGIC: THE GATHERING, as well as premier partner brands. Through Hasbro Studios and its film labels, Allspark Pictures and Allspark Animation, the Company is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy. Hasbro ranked No. 1 on the 2017 100 Best Corporate Citizens list by CR Magazine, and has been named one of the World’s Most Ethical Companies® by Ethisphere Institute for the past six years. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro).

© 2018 Hasbro, Inc. All Rights Reserved.

Certain statements in this release contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These statements include expectations concerning the Company’s potential performance in the future and the Company’s ability to achieve its financial and business goals and may be identified by the use of forward-looking words or phrases. The Company's actual actions or results may differ materially from those expected or anticipated in the forward-looking statements due to both known and unknown risks and uncertainties. Specific factors that might cause such a difference include, but are not limited to: (i) the Company's ability to design, develop, produce, manufacture, source and ship products on a timely and cost-effective basis, as well as interest in and purchase of those products by retail customers and consumers in quantities and at prices that will be sufficient to recover the Company’s costs and earn a profit; (ii) downturns in economic conditions impacting one or more of the markets in which the Company sells products, such as the economic downturns which impacted the United Kingdom and Brazil in 2017, which can negatively impact the Company’s retail customers and consumers, and which can result in lower employment levels, lower consumer disposable income, lower retailer inventories and lower spending, including lower spending on purchases of the Company’s products; (iii) other factors which can lower discretionary consumer spending, such as higher costs for fuel and food, drops in the value of homes or other consumer assets, and high levels of consumer debt; (iv) consumer interest in entertainment properties, such as motion pictures, for which the Company is developing and marketing products, and the ability to drive sales of products associated with such entertainment properties, (v) potential difficulties or delays the Company may experience in implementing cost savings and efficiency enhancing initiatives; (vi) other economic and public health conditions or regulatory changes in the markets in which the Company and its customers and suppliers operate which could create delays or increase the Company’s costs, such as higher commodity prices, labor costs or transportation costs, or outbreaks of disease; (vii) currency fluctuations, including movements in foreign exchange rates, which can lower the Company’s net revenues and earnings, and significantly impact the Company’s costs; (viii) the concentration of the Company's customers, potentially increasing the negative impact to the Company of difficulties experienced by any of the Company’s customers or changes in their purchasing or selling patterns; (ix) consumer interest in and acceptance of the Discovery Family Channel, and programming created by Hasbro Studios, and other factors impacting the financial performance of the network and Hasbro Studios; (x) the inventory policies of the Company’s retail customers, including retailers’ potential decisions to lower their inventories, even if it results in lost sales, as well as the concentration of the Company's revenues in the second half and fourth quarter of the year, which coupled with reliance by retailers on quick response inventory management techniques increases the risk of underproduction of popular items, overproduction of less popular items and failure to achieve compressed shipping schedules; (xi) delays, increased costs or difficulties associated with any of our or our partners’ planned digital applications or media initiatives; (xii) work disruptions, which may impact the Company's ability to manufacture or deliver product in a timely and cost-effective manner; (xiii) the bankruptcy or other lack of success of one of the Company's significant retailers, such as the bankruptcy of Toys “R” Us in the United States and Canada in the fourth quarter of 2017, which could negatively impact the Company's revenues or bad debt exposure; (xiv) the impact of competition on revenues, margins and other aspects of the Company's business, including the ability to offer Company products which consumers choose to buy instead of competitive products, the ability to secure, maintain and renew popular licenses and the ability to attract and retain talented employees; (xv) concentration of manufacturing for many of the Company’s products in the People’s Republic of China and the associated impact to the Company of social, economic or public health conditions and other factors affecting China, the movement of products into and out of China, the cost of producing products in China and exporting them to other countries; (xvi) the risk of product recalls or product liability suits and costs associated with product safety regulations; (xvii) the impact of other market conditions, third party actions or approvals and competition which could reduce demand for the Company’s products or delay or increase the cost of implementation of the Company's programs or alter the Company's actions and reduce actual results; (xviii) changes in tax laws or regulations, or the interpretation and application of such laws and regulations, such as what may occur as the U.S. Tax Cuts and Jobs Act is interpreted and applied, which may cause the Company to alter tax reserves or make other changes which significantly impact its reported financial results; (xix) the impact of litigation or arbitration decisions or settlement actions; and (xx) other risks and uncertainties as may be detailed from time to time in the Company's public announcements and Securities and Exchange Commission (“SEC”) filings. The Company undertakes no obligation to make any revisions to the forward-looking statements contained in this release or to update them to reflect events or circumstances occurring after the date of this release.

This press release includes non-GAAP financial measures as defined under SEC rules, specifically Adjusted net earnings and earnings per share, excluding the impact of U.S. tax reform in 2017 and the impact of a goodwill impairment charge associated with Backflip Studios in 2016, as well as adjusted operating profit absent the impact of the goodwill impairment charge. Also included in the financial tables attached to this release are the non-GAAP financial measures of EBITDA and Adjusted EBITDA. EBITDA represents net earnings attributable to Hasbro, Inc. excluding net loss attributable to noncontrolling interests, interest expense, income taxes, depreciation and amortization. Adjusted EBITDA also excludes the impact of re-measuring a liability as a result of U.S. tax reform in 2017 and the impact of a goodwill impairment charge in 2016. As required by SEC rules, we have provided reconciliation on the attached schedule of these measures to the most directly comparable GAAP measure. Management believes that Adjusted net earnings, Adjusted earnings per share and adjusted operating profit absent the impact of U.S. tax reform and the goodwill impairment charge provides investors with an understanding of the underlying performance of the Company’s business absent these unusual events. Management believes that EBITDA and Adjusted EBITDA are appropriate measures for evaluating the operating performance of the Company because they reflect the resources available for strategic opportunities including, among others, to invest in the business, strengthen the balance sheet and make strategic acquisitions. These non-GAAP measures should be considered in addition to, not as a substitute for, or superior to, net earnings or other measures of financial performance prepared in accordance with GAAP as more fully discussed in the Company's financial statements and filings with the SEC. As used herein, "GAAP" refers to accounting principles generally accepted in the United States of America.

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