Monday, December 12th 2011 3:07pm CST
Categories: Game News
Posted by: LOST Cybertronian
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If you are like us and are still agog over the recently released Fall Of Cybertron trailer
, sit back and get your reading glasses on. Gamecentral
has set down for an in-depth interview with FOC game Director Matt Tieger.
There is some juicy tidbits in the interview involving Grimlock's dinosaur origin. Also read about your ability to take control of the mighty Bruticus and what other games inspired certain gameplay. There is an excerpt below, click here
for the interview in its entirety.
Gamecentral wrote:GC: Shockwave is one of our favourite characters, we openly wept when we saw what they'd done to him in the last movie.
MT: (laughs) He's pretty different in the game. He's a very pivotal story character. So here's the way I look at the Decepticons, I think of the four main characters in the Decepticons: Megatron, Starscream, Soundwave, and Shockwave. By the way, which is incredibly confusing to non-Transformers fans because everybody starts with an 'S'. But think about it all in terms of loyalty. Starscream is loyal to Starscream, right? Soundwave is loyal to Megatron, and Shockwave is loyal to Cybertron.
So each of those characters and the things that they're doing is really based on loyalty in this game. Starscream, all things he does is all about Starscream. Soundwave all the things he does is all about Megatron. And Shockwave everything he's doing… he happens to be a Decepticon because that's the most logical choice at this point but really his loyalties lie towards Cybertron.
So he hatches this plan, he discovers this ancient, long forgotten technology - space bridges. The ability to open up wormholes in space, it's how the ancients used to travel and it's kind of a lost technology. Well, he's the mad scientist. He uncovers that technology and starts looking around the cosmos. Energon, I believe, is not just energy. It's not just crude oil, it's life force. It is a combination of raw energy and life.
So he's looking through the cosmos, he's trying to find more energon sources. Because what he wants to do is find enough energy to reboot Cybertron and get it back online. That's what he cares about. He spies Earth. The Earth that he spies, 65 million years ago is when dinosaurs are still stomping around. He doesn't find the Earth when humans are around, he finds primordial Earth, ancient Earth. And what he finds is this planet teeming with life and he can basically suck all that life energy out of the planet, killing the Earth and rebooting Cybertron. Which again comes back to what his loyalty is to Cybertron. He has no compunction about destroying a planet to save his own.
And in his investigations he sends probes through and he sees these lifeforms, these dinosaurs. He's also, as I've said, the mad scientist. So he captures a few Autobots and frankly he experiments. In this cosmology he's the progenitor of the Insecticons. There are some denizens of Cybertron in the below ground areas that he then converts into the known Insections. The next evolution of that is that some Autobots get captured - Grimlock and his team - and get converted into these dinosaur forms.
And the reason he does this is his philosophy is, 'I'm going to remove a lot of their brain processing power and put it all into raw combat power and therefore control them.' Obviously that never works, right? But what it does do for me personally is it gives a really great explanation for why Grimlock, who is the strongest of them, has the most work done to him and also has the problems vocalising his thoughts.
He's not stupid, he's not a dumb guy in anyway. I think of Grimlock as a person with a really bad stutter. It has nothing to do with how they think, it just has to do with getting the words out sometimes.
GC: As you implied earlier there is no single universe or canon in Transformers, it's a very fractured thing. My perspective coming from the UK is that the comics were the most important background for the characters, not the cartoon - which I think is the reverse of the situation in the US. But particularly in the early UK comics the Dinobots were this sort of elite commando squad. Grimlock never spoke funny, he wasn't stupid. But it seems like you've taken the later comic book approach where he's fully intelligent but he still has the vocal tick?
MT: You've actually nailed it. We really talked at length about it and the cartoon Grimlock was just… almost unloveable.
GC: Exactly, as kid I hated him. Why… how could a robot be like that?
MT: Yes, so now we have Shockwave trying to control him and him breaking out of that. His power, turning into the… he's a unique character in the game. One of the things in this game that's really special is the variety of what you can do. And we've really embraced the characters and made their abilities inherent in them. Grimlock is the only character in the game that you can't transform whenever you want.
The reason that is, is that he builds up rage. When he kills enemies - this is a very common game mechanic, right? - when you kill enough enemies you absorb some energon and then you go into rage and that allows you to trigger your transformation when you want to, when it's full.
But thematically what that does for me is that it ties it back into he's not entirely in control of himself. He's a bit of a Hulk character, you know? And so that also for me ties back into he's… where he has difficulty processing is a little bit in the emotional side, not in the cognitive reasoning side.
He's smart, he's tactical, he's intelligent. He just… his rage gets a hold of him sometimes. And on occasion he'll say things like, 'I can't process….' I'm paraphrasing here, something because of what Shockwave did to him. That is a much more adult, much more interesting, in my opinion…
Monday, December 5th 2011 11:20am CST
Categories: Movie Related News
Posted by: LOST Cybertronian
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ILM Special Effects wizard Scott Farrar has certainly been making the rounds promoting the impressive special effects work that has gone into Dark Of The Moon. SFX
got their chance to sit down with him to chat some more about DOTM. Below is an excerpt from the interview, the rest can be read at SFX
We speak to ILM’s special effects wiz about bringing giant robots to life on the big screen, and how Michael Bay makes movies for his mum.
Say what you will about the Transformers series, but if there’s one thing you can’t fault it’s the special effects work of Industrial Light and Magic. To mark the release of the film on DVD and Blu-ray (out now gear-heads!) we spoke to industry legend Scott Farrar, who’s worked on the entire trilogy as well as classic effects films such as Back To The Future, Jurassic Park and Episode I.
SFX: What was the most demanding aspect of the special effects work on Transformers: Dark Of The Moon – destroying Chicago or the giant robots?
Scott Farrar: I would say they’re both demanding. I’ve had a lot of the same team together for six years as we’ve been developing the look of the Transformers universe. We’ve essentially been polishing an illusion. We can tell the difference. I think that the robots look better now. We always start with real whenever possible. We shoot real locations, puffs of smoke and debris; which was wholly different from what most of us who are practitioners of effects used to do. You always used to shoot everything absolutely clean and then put all the pieces in bit by bit separately. Shoot it against all blue screen and then pack it in like a sandwich layer. And I’ve learned that one reason why the way we do it now looks so much better is because of the colour and composition and tonality of all these different naturalistic effects, you learn from that. You would not believe how complicated a puff of smoke can be regarding self shadowing and colour and movement and the way the sun filters through it, so if you have something like that in the shot it gives you a much better guide as to anything you’re going to add after the fact.
I also like to start, wherever possible, with real photography. So I looked at a bunch of movies for the third act in Chicago. There are certain films where they’ve scraped away the entire city and recreated the whole city in computer graphics. That’s one solution. But I thought if we can shoot the real city and then use that – because there’s nothing like the complexity of the texture, either grain or pixel wise of a real photograph – so if we can shoot it with moving cameras or still photos let’s do that, and that’s what we did. And then you track the shots, and the tracking abilities of everybody have gotten a lot better than they used to be. It’s complicated because it’s stereo but you track it and then you put the damage in and then you put the layering and the textures and it looks more real.
How much do the Transformers change from film to film?
Quite a bit. If we could show you visually, the comparisons. Michael Bay, the director, we have a good time with him and he always says: “Make stuff look cool. Don’t be boring, make it cool.” What happened this time, very simply speaking, was he wanted Bumblebee to be more buff with a larger chest like a strong man, and bigger shoulders, literally like a weightlifter. And he literally wanted Optimus Prime to have a six pack, so if you look at the movie there’s actually little indents in the machinery to plus him out. So that’s what we did. That’s going on with the car companies as well. Every year they tweak the design and change things to make it a little more cooler, more windswept, what have you. So we’re doing the same thing with the robots. Then, of course, we have the attending damage and so forth. On Revenge Of The Fallen, during Optimus Prime’s fight in the forest we had five different levels of damage which it’s just like being on set – you wreck the set. It starts out clean and as the fight goes on we have to make the damage, make the bent metal, charred, painted, so there’s a progression. You may not notice but it’s a very laborious process. You’ve got to set it all up so you’ll tell that story as it goes along.
So you have a continuity editor for battle damage, things like that?
That’s exactly right. We have meetings about how to track the damage. And every day in dailies we do that in the morning when I see the shots having been rendered overnight. You can get tricked because it’s real easy to forget to put these things in, so we’ll have a checklist and we’ll have a timeline on where does a shot fall based on the present cut from editorial. So you’ve got to be really careful and go, “OK, give me the checklist for this shot… tick, tick, tick… wait, we forgot the thing on the chest.” We didn’t put the bullet hole in or whatever it is. But it can be simpler than that. On Dark Of The Moon it’s really obvious when, during the final battle, [redacted for spoilers!] loses his [redacted for spoilers!], so we built that, got it all ready and put it in the shot, but it wasn’t obvious when it got cut. It wasn’t reading. He wasn’t presenting to camera. I go through that a lot. You’ve got to make sure that the audience sees it. I always say to myself if you don’t see it on the first time through it’s not working. And Michael Bay has this rule. He uses the Mother Rule. If his mother doesn’t understand the shot, we’ve got to redo it. So we kind of use that. I think it’s a really good approach to any shot, especially with this highly kinetic movement all the time, it’s easy to lose track. It’s really important cut to cut and you’re looking over in the upper left hand corner on one shot and then cut to lower right hand, well if there’s an effect you want going on or something that’s important to the story you’re going to miss it. So you’ve got to be mindful of those things.
Thursday, December 1st 2011 11:25pm CST
Categories: Cartoon News
, People News
Posted by: El Duque
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has posted an interview with legendary voice actors Peter Cullen and Frank Welker on their roles in Transformers Prime as Optimus Prime and Megatron respectively. Click here to visit MTV Geek
to check out the full interview.
A quick note for all would-be interviewers looking to get in a word edgewise with veteran Transformers voice actors Peter Cullen and Frank Welker when you've got them both in the same conversation: give up now and just let these two talk. The men behind Optimus Prime and Megatron have not only worked together for decades on shows outside of Transformers, but are good friends as well, with an easy rapport that you catch almost immediately when they get on the phone. The duo is indispensable to the 25-plus year old franchise, and it would be difficult to image what shape the the two men in their respective roles.
December 6th will see the DVD release of Transformers Prime: Darkness Rising, the Shout! Factory disc collecting the first arc of the new Hasbro-produced CG series on The Hub. Once again pitting the Autobots against the Decepticons in their seemingly eternal struggle, the battle returns to Earth with Megatron planning to escalate the conflict using the "blood" (as much as giant robots can be said to have blood) of ultimate franchise baddie, Unicron.
With the disc on the way next week, we thought we'd chat with Welker and Cullen--or at least let them talk while we listend--about the legacy of their characters, the unique working rapport they've developed over the years, and how innovations in CGI has allowed for more drama in Transformers.
Geek: How have you guys been enjoying working together on the current season of Prime?
Cullen: I gotta say it’s just a wonderful pleasure to be able to see Frank again and to work with him. We’ve reincarnated our glory days of Transformers and picked up where we left off. And it’s a riot.
Welker: Well, I will second that and working with Peter’s always a treat—we never quite know what’s going to happen from day to day, but it sure is great to see each other and reestablish old ties. You know, we have this rivalry of good and evil going back and it’s just fun to do battle with someone who you just like. [both laugh]
Sunday, November 27th 2011 11:22pm CST
Categories: Site Articles
Posted by: Blurrz
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In our second staff spotlight/interview for 2011, I searched far and wide for a likely candidate. Luckily I was speedy enough to catch up with one of the staff's most prolific members this year, El Duque! Our humble news administrator has been been extremely busy bringing all of you the latest Transformers news and updates. The Decepticon from the state of Oklahoma was kind enough to not blast this innocent Autobot reporter, and fortunately enough for all of you Seibertronians, we have an interview!
Blurrz: Each origin story is different for each and every fan. Transformers and you. How did it start?
El Duque: Way back in 1984, I was in kindergarten and Transformers was just bursting onto the toy scene. Prior to this I had been a bit of a Star Wars kid, but I was a little too young to fully understand the the whole Star Wars culture. I mainly just liked the action figures and vehicles. Transformers on the other hand, I was in on the ground floor. As soon as I started seeing those toy commercials and the cartoon it was all over. All those Star Wars toys quickly became school yard trading fodder. I was pretty much all Transformers all, the time (much like I am now) between then and junior high.
Blurrz: Looks like the force put you in the right direction. Now there are Transformers fans... and then there's big Transformers fans. As you've been a prominent member of the Seibertron.com staff for close to a year, and a member of our community for over four years, just how big is your Transformers collection? Are you one to simply pick your favorites, pick everything, or just a completionist with certain Transformers styles or lines?
El Duque: To be honest I don't really know how many figures I have at this point. I would estimate the count at over a thousand, with about half actually on display. My wife was gracious enough to give me one spare bedroom to do whatever I wanted with, so naturally it became my "Transformers room". At least that's what she likes to call it. Even with a whole room lined with built in wall to wall shelving I quickly ran out of room. I guess I have a fairly eclectic collection with figures from almost every line. The exception being the Beast era, I have no figures from any of those lines. They're just not my thing. I recently purchased the Shout! Factory Beast Wars DVD's and have enjoyed the cartoon, but I just can't get into the toys. My wallet is grateful!
I don't consider myself a completionist in general. I can easily leave a figure hanging on the peg if it doesn't appeal to me, even if I have all the others in the series. The exception would be G1. I would really like to have complete set of all the figures domestically released under the G1 banner, and I'm getting fairly close. I just got one of the big purchases out of the way, that being a complete Fortress Maximus
. I'm currently just needing to round out my Pretenders, Micromaster, and Action Masters.
As far as current releases go, I just buy what looks good to me. I typically don't buy figures smaller than Scout size, but if one catches my eye I'll get it. I've picked up several of Cyberverse Legion class figures lately.
The room El Duque claimed for Transformers supremacy!
Blurrz: But the shiny animals are calling you!
El Duque: I'll admit I do sometimes get tempted by some of the Japanese Beast Wars figures. A transforming penguin? For some reason that appeals to me! Must resist!
Blurrz: So we know a little bit about the collecting habits of Mr. El Duque. How about the El Duchess? Does she dig the Transformers collection?
El Duque: My wife actually got me back into collecting. When the DVD Edition MP Optimus Prime
came out I would look at it every time we went to Wal-Mart, but I would never pull the trigger and buy him. That year she surprised me with him as a Christmas present. He was the only figure I had for while, but when Classics came out they immediately caught my eye. Again she encouraged me to get them, it was all down hill from there. I think her biggest issues are my lack of dusting the in the "Transformers room" and the frequent visits we receive from the postman, UPS man, FedEx man, etc. They seem to always show up and ring the door bell when she's taking a nap. I'm really lucky that she doesn't mind my love of Transformers. She enjoys the movies and the cartoons, but I think the toys intimidate her a little. I've tried to walk her through some transformations, but she's always afraid she's going to break something. Which would result in another visit from one of the various shipping agencies, and a potentially ruined nap
Blurrz: Earlier you talked about the newer stuff, more specifically, let's talk about Transformers: Prime. Does the line catch your fancy and is there a favorite of yours you can't wait to get? What do you think about Hasbro giving the fans some early birds with SDCC Prime and NYCC 'Bee/Arcee?
El Duque: I'm very excited for the Transformers Prime figures. I've enjoyed the show and can't wait to get my hands on these toys. It's hard to single out one figure as the one I'm most interested in, but being a long time fan of the zombie genre, that zombie/Terrorcon Cliffjumper looks really cool! I'm also really looking forward to that Knock Out that was previewed at the SDCC, he's one of my favorite new characters from the series. Wheeldrift, sorry Wheeljack, looks good too. To be honest they all look good to me.
I'm glad Hasbro has given us the convention teaser figures, I have both SDCC Matrix Prime and the recent NYCC set. All are really nice figures, though I do wish the Jack and Raf mini-figures were articulated. It would be nice have Jack riding Arcee in motorcyle mode (gotta throw "motorcyle mode" in there to keep that from sounding too dirty!). These have gotten me really excited for the full line to hit. It's a shame we have to wait for a season and a half of cartoon to get the toys though.
Blurrz: In regards to even newer Transformers stuff, mind giving us your take on following third party transformers subjects in a paragraph or two?
The Devastator Battle - TFC Hercules or MakeToys?
Mastermind Hexatron Terminus (Shockwave?)
Are you a new heads guy?
Which character would you want to be see done, and by which third party?
El Duque: I'm a big fan of third-party products, I feel they really enhance my collecting experience. If I recall correctly my first third-party item was FansProject City Commander, and I was blown away at how well it worked. Since then I've bought a ton of third-party stuff. There have been a few misfires along the way, Impossible Toys Valkyrie and BTS Sonicron were both duds, but then you have things like the FansProject Non-secticons, MGT Delicate Warrior, and TFC Toys Exgraver that are pure win. I know some fans don't like the idea of these third-party groups threading on Hasbro's intellectual property, but as long as their designs are original I don't have a problem with them. Having these products in my collection won't stop me from purchasing Hasbro offering either. If Hasbro were to bring out an all new triple-changing Springer I would be the first in line to buy him despite already having Warbot Defender. I'll even own up to having a few KO's in my collection. I don't have many, but I couldn't pass up on that Headmaster 10 pack that reproduced the Japanese exclusive heads. I also gave in an purchased the iGear Coneheads, because I didn't think Takara would ever get around to producing official version, but given the recent announcement of the retooled MP-11 I have feeling I may be regretting that one! However, if they do release official MP Coneheads I'll get them as well. The only problem I see with third-party products is their prohibitive pricing, they're just too expensive for many fans to be able to enjoy. That said, I do understand why they cost more, it's just unfortunate that these products aren't in everyone's budget.
The Devy-war? I've made that decision an easy one, I'm getting both. I can never have too many Devastators! I can still remember how excited I was when I got the G1 giftset for Christmas as a kid. I kind of got that same feeling when Exgraver arrived. I guess if had to choose one or the other I would go with Hercules. The fact that he's bigger appeals to me, and I like that the individuals seem a little more G1. I look forward to having both in my collection.
Mastermind Creations is getting very ambitious taking on both Sixshot and HoS Shockwave. Hexatron Terminus looks incredible. Revealing a clear prototype was pretty clever, it allowed them to fully reveal the figure and maintain a little bit of mystery. I can't wait to see this guy in color and in all six modes. I also like how they let the fans pick the color scheme. Even more pleased that the deco that I voted for won! Cyclops looks like an interesting project as well. Maybe not as challenging as making a fully articulated six-changer, but still quite an undertaking. The only problem he presents for me is where to display him. I don't think he'll display well with anything other that their previous Knight Morpher. Which is fine, but these guys are going to need company, keep those HoS molds coming! If they pull both these figures off they will have established themselves as a force to be reckoned with.
I'm most definitely a "new heads" guy. It's amazing what a difference a new head can make, especially on a repaint. Renderform's RF-05 takes Universe Darkwind from mediocre repaint to completely believable. I've found that I actually buy extras of certain figures now anticipating potential new heads. As soon as I saw United Bumblebee I knew someone would do a Goldbug upgrade, and now we have two on the way. Luckily Hasbro seems to be learning how much fans value unique heads when planning repaints.
What character would I like to see as a third-party creation? I would take any of the city-bots. I think a third-party Metroplex, if done right, could be incredible. Hasbro doesn't seem to have much interest in revisiting the city and base-formers, so that seems like a good area for third-parties to break into.
Unicron and his glorious army!
Blurrz: Out of all the figures that you own, which one's the most precious to you? Is it your holy grail, or is that something yet to be acquired?
El Duque: I would say the ones that mean the most to me are the ones that were given to me as gifts from my wife. She gave me the DVD Edition MP Optimus Prime that I mentioned earlier for Christmas one year, the figure that got me back into collecting. She also gave me Classics Voyager Optimus Prime
and Voyager Megatron
for my birthday.
The "grail" of collection would probably be my complete Liokaiser. It took me forever to complete that thing, and I don't even know how much money. I wasn't really shopping for one, but I came across an incomplete set for a fairly low price so I jumped on it. It was missing Killbison's turret parts, Gaihawk's breast animal, and Jaruga's missiles. I didn't realize how difficult it would be to find those parts loose. After months of daily eBay searches I finally found Jaruga's missiles at a premium price. I finally just gave up on finding Killbison's accessories and Gaihawk's partner loose, and ended up buying new complete versions of both figures. I won't make the mistake of buying incomplete versions of rare Japanese figures again!
I also have a soft spot for G1 Windcharger
. He was the first Transformer I ever owned as a kid, and the only figure from my childhood that I still own. I have no idea how that happened. I thought all the Transformers from my childhood were lost forever, but my mom found him a couple of years back while cleaning out a closet. He's a little rough, but there's no telling how many hours that little dude spent in my pocket when I was a kid.
Maybe if I'm fast enough I can 'borrow' one of these expensive combiners
Blurrz: You've been a part of the News Staff for close to a year. Unbeknownst to some, us newsies are generally the first people to see a toy, set or even rumor announcement. What was your most memorable Transformers news story so far?
El Duque: That's a tough one. I think the best I can do is narrow it down to the type of news I like best, which would be anything that has to do with Classics universe toys. I guess I could narrow it down further to news about the TFC Toys Hercules project. Devastator has always been my favorite gestalt so naturally I've been extremely interested in this project ever since we saw those initial teaser images of Exgraver. It's always fun to post news that gets the other members excited and receives a lot of feedback, and news on this project always delivers. In general I enjoy posting news that I actually have interest in. To be honest I have very little interest in most of the new I post, but it's not about what I'm interested in. It's about delivering comprehensive Transformers news for the Seibertron.com members.
Blurrz: What are your views on the latest Masterpiece figure, MP-10 Optimus Prime, and the upcoming masterpiece, MP-11 Starscream? Who would you like MP-12 to be?
El Duque: I've got mixed feelings about them. I would like to see some new characters get introduced into the Masterpiece line, but at the same time I feel both MP-10 and MP-11 surpass their predecessors. As much as I loved MP-01's robot mode, I hated his truck mode. Alt modes have always been a big deal for me. Even as a kid I wasn't found of figures that didn't transform into realistic real world vehicles. I was always a little bothered by the post Transformers: The Movie futuristic alt modes. MP-10 does a much better job of transforming into a believable truck, with the exception of the legs/rear section, but at least those are well masked by his trailer. I grew up around trucks, so MP-01's shortcomings immediately stood out like a sore thumb. Being a retool, MP-11 is a little harder so shallow. I can't help but look at him and think, "This is the MP-03 you should have sold me to begin with." I'm very pleased that they fixed the hip kibble in robot mode, it was really the only issue I had with the figure. I like that they are including the coronation accessories, though I doubt I ever use them. Makes me wonder what extra accessories they will throw in for the inevitable Skywarp and Thundercracker repaints. I know fans get frustrated by the rehashes of previously used characters, but I think we have to take into consideration how much technology and transforming techniques have advanced since the movies came along and really pushed the envelope in those areas. I'm sure if the Masterpiece line goes on long enough we will see a Convoy version 3.0.
As for the next Masterpiece figures, I would like to see Shockwave and Soundwave. I'm also very hopeful that we will get a proper Masterpiece Ultra Magnus using MP-10 as a base with full transforming trailer/armor. I've never accepted white repaints of Optimus Prime as Ultra Magnus. As a kid I never played with G1 Ultra Magnus as a robot without his armor. I'm also looking forward to Megatron 2.0 to get everybody roughly back in scale with one another.
Blurrz: The War For Cybertron video game last year gave fans an opportunity at Pre-Earth Transformers, in which many fans, including yourself, bought into the four figures released, Optimus Prime, Bumblebee, Megatron and Soundwave. With Fall Of Cybertron on the horizon, which Autobot and which Decepticon are you most looking forward to perhaps being a part of the toyline this time around?
El Duque: Not only did I buy in, I bought in hard with all their repaints, which is something I don't normally do. I love the WFC/FOC aesthetic, and wish there was a separate line solely dedicated to these figures. One of my gripes about their inclusion in the Generations line is the lack of Voyagers class figures. Having a line dedicated to supporting the video game seems like a great idea to me. I'm sure I would bu them all.
I was really surprised Starscream didn't make the WFC cut in the previous Generations line, he's a fan favorite and they get two straight repaints that are sure to sell. That being said, I'm hopeful that the Seekers make an appears in the FOC line. I feel confident Grimlock will get a figure this time around considering how hard they've been promoting his appearance in the game. I never was that big of a fan of Classics Grimlock, so I welcome a new version to put on my Classics shelf. I'm keeping my fingers crossed that we will get all five Dinobots even though I know it's unlikely.
Arise, seeker army!
Blurrz: Time for word association. I give you a word, name or phrase and you give us a one word response reflecting your feelings toward the subject.
El Duque: Gratitude
Blurrz: Megan Fox
El Duque: Who?
Blurrz: Transformers Armada toys
El Duque: Acquiring
Blurrz: Transformers Armada cartoon
El Duque: Unseen
Blurrz: Trukk not munky
El Duque: Truth
Blurrz: Transformers United
El Duque: Shiny
El Duque: Destruction
Blurrz: BotCon exclusives
El Duque: Frustration
El Duque: Excessive
Where El Duque makes the magic happen.
Blurrz: Our time has come to an end. Any last words for your fellow Seibertronians?
El Duque: Play nice with one another, don't take things too seriously, and keep this hobby fun! Oh, and REPORT YOUR SIGHTINGS to the News Crew!!!!!!
Check out the rest of El Duque's collection here
Seibertron.com News Crew
Sunday, November 6th 2011 11:44pm CST
Categories: Cartoon News
, People News
Posted by: El Duque
Discuss This Topic · Permanent Link
has posted interviews with Transformers Prime voice actors Sumalee Montano and Tania Gunadi, who voice Arcee and Miko respectively. The full interviews can be viewed at the following links: Sumalee Montano
, Tania Gunadi
How would you describe Miko? What is your favorite aspect of the character? Could you tell us any more about her character and how you approached the role?
Miko is a 15 year old Japanese girl who loves her freedom! She loves adventures, punk clothing, playing guitar, hangin’ out with Bulkhead at Monster Truck Rallies, and of course, she loves inviting herself to go on any and all missions with the Autobots- especially the dangerous ones. Ha! Not to mention, she very much likes to break rules. Hmm..I’m kinda’ like that too, a bit, so my approach to the role was to have as much fun as I could possibly have leading up to and throughout each recording session!
Arcee is very different than many fans expected. She's tough, haunted, caring, smart and fierce all in one package. Did you expect such nuance in the character when you originally read for her? Is there anything of yourself that you have injected into the character to add a layer to her personality?
Based on the audition script I was given, I didn’t anticipate such a cool exploration of her haunted past. But I love that we got a chance to live through it, so people can really understand where she’s coming from and how her character grows.
I think an actor necessarily injects who he/she is into every character. That’s the beauty of it. No two actors can ever play the same role in the same way, because we’re all different. If I’m doing my job right, there is quite a bit of me in Arcee. Not all of me, of course, but definitely certain parts. I love her determination, her sassiness, and her vulnerability. I think you really see that human aspect of her through her relationship with Jack and how much she cares about him.