..And Whose Army?
(Spoiler free-ish)
(Spoiler free-ish)
Synopsis
ONCE A DECEPTICON! DRIFT’s past comes back to haunt him, as RATCHET tries to drag him back to the Lost Light. But alone on a far-off world, DRIFT’s honor demands he stand his ground!
Story
You now, Drift - was Deadlock, but would rather not be reminded; was a Decepticon, see above; part of the Lost Light, then self-exiled; feels guilty about everything since pretty much forever, so heads off to be the Batman/Robin Hood of the galaxy. Why am I repeating this? We are not being allowed to forget what Drift's past is, nor his own guilt.
In this second issue, though, what I am left wondering is - will the retreading of Shane McCarthy's initial pitch, with the layers of characterisation given to Drift since All Hail Megatron, actually lead to something other than unspoken guilt, unreasonable bravado and a penchant for lost causes?
Don't get me wrong, there are some very good interactions in the issue, and some of characters have a fair deal of personal creation and minor development - but there is a constant feeling of something still missing in a series that is promising so much to start with, and already in the middle of its run.
I don't mind the dialogue, though I'd like to see more of it, and I like most of the characters that McCarthy is setting up in the miniseries, from the Stone whatevers to the Micromasters (mentioned in Windblade, too), the brief return of Turmoil and the magnificence of Gigatron. But it needs more to keep us in.
Art
Now, the art is great. It was good, if not entirely apt, when the team of Guido Guidi and Steve Baskerville were working together on ReGeneration One, but it's really good in this contemporary setting - there's a sense of grit, chunky big hulks of rock in the designs of the blockier types of characters we've encountered, and that's before we even see a Stone Army.
Of course, the feeling of dust, dirt and stone would not be complete without the magnificently painted work of JP Bove. If the bulk of the rocky art comes from the pencils and inks, the layer of grit and sand is definitely in the colours. And it's tasty grit with crunchy bits thrown in for good measure, and great lighting as the icing on top.
And Tom B. Long gives us a double-whammy this week, by showing his fingers in the fonting, lettering and sounding of the pages of McCarthy's script, and giving some gravitas to the dialogue where needed. The two covers are also quite a thing to look at, dealing with the duality of Drift's character in the main Guidi/Josh Burcham one, and his conscience in the Alex Milne/Josh Perez variant (thumbnail).
Thoughts
Spoilerish ahead
Much like its preceding issue, Empire of Stone is taking its time to really kickstart its proper plot, and might get on the bad side of some readers used to the tighter stories of the two current ongoings. The stories that are there don't have more than some references, but the characters' different voices ad their interactions can, for some, make up for it.
On the visual side, we have a similar concentration of silent action sequences (and pretty good ones too) to the first issue in the miniseries, and probably something we should expect for the following two issues. Fortunately, the artistic team is magnificent at conveying the ruggedness of this side of the galaxy, and we can revel in the eye candy.
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- out of








