CM's Corp Excel Suit Spike and Daniel Prototype Images
Posted by El Duque
Jul 28, 2013 at 10:28am CDT
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Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by Bumblevivisector
Jul 28, 2013
IMPOSSIBLE!...Toys did those nice in-scale ones that couldn't do anything but "transform" by bending over. This treatment of the exo-suit, on the other hand, is long overdue and beautiful. I can't wait to do spreadsheets with it!
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by Bouncy X
Jul 28, 2013
the suit itself looks cool and all but why is it so huge compared to Spike and Daniel? it seems almost as big as Bumblebee was compared to Spike on the show and movie when the suit in the movie was just a little bulkier than a human.
but it looks good so i'll give them that. lol
but it looks good so i'll give them that. lol
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by joevill
Jul 28, 2013
Hmmmm.... looks promising.
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Are you seriously expecting accurate scale in the G1 cartoon?
The thing is definitely too big though.
Comment by Mykltron
Jul 29, 2013
Bouncy X wrote:the suit itself looks cool and all but why is it so huge compared to Spike and Daniel? it seems almost as big as Bumblebee was compared to Spike on the show and movie when the suit in the movie was just a little bulkier than a human.
Are you seriously expecting accurate scale in the G1 cartoon?
The thing is definitely too big though.
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by Dead Metal
Jul 29, 2013
Yea it's really nice, but far too big, this thing is almost as large as the Seeker mold. But I still kinda want it for my MP collection.
Question, do you think the human figures have articulation or are they just statues? Cos they don't seem to have joints, and yet in the suite they seem to be able to move their neck (arms seem to be separate pieces though.
Question, do you think the human figures have articulation or are they just statues? Cos they don't seem to have joints, and yet in the suite they seem to be able to move their neck (arms seem to be separate pieces though.
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by T-Macksimus
Jul 29, 2013
WOW! Really?? Folks want full articulation AND posable figures that fit inside that DON'T look cheap and crappy, expect it to perform ALL the functions of its 1986 movie iteration, want it to be AFFORDABLE and STILL be in scale????
GOOD...F****NG...LUCK!!
Pick one or two and be happy that you even have one of these things AT ALL! You will NEVER get all of them together.







GOOD...F****NG...LUCK!!
Pick one or two and be happy that you even have one of these things AT ALL! You will NEVER get all of them together.
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by ScottyP
Jul 29, 2013
I have Minerva on the way. Assuming I like her, I'm in for these dudes. Had to test the waters with something!
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by Stormrider
Jul 29, 2013
the exo-suits are larger than I remember in the movies.
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by El Duque
Aug 8, 2013
CM's Corp have posted a trio of new images of their upcoming Excel Suit Spike and Daniel figures. This set of images gives us our first full look at the suit in it's alt mode. Check out the images below.
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by fenrir72
Aug 8, 2013
Almost 30 years.......... 

Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by fenrir72
Aug 8, 2013
Almost 30 years.......... 
ISP brain fart...............sorry for the double post.

ISP brain fart...............sorry for the double post.
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by RhA
Aug 8, 2013
The worst example of a human in the series gets a toy.
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by REMINATOR
Aug 8, 2013
It looks very awesome. However, I am force to pass because it's too big, wouldn't know where to place him. Even with MP figures, Excel suit is still too big. Scale it down to MP Rodimus waist and will capture my interest.


Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by MagnetarPrime
Aug 8, 2013
Well well,,,, it looks nice, but I'm sure these will not be in scale with other Transformers,,, the suit looks too big, I hope is not a voyager size, deluxe size will also be out of scale.
I already have a Transforming Exo-Suit Set of Spike & Danie made by impossible toys, imo this set represent a better scale when displayed with other Transformers.

I already have a Transforming Exo-Suit Set of Spike & Danie made by impossible toys, imo this set represent a better scale when displayed with other Transformers.

Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by ScottyP
Aug 8, 2013
It transforms? Ok, bought. Nice.
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by Seibertron
Aug 8, 2013
I think this looks awesome. I don't understand the "out-of-scale" comments when the last items made by this company were extremely out-of-scale but still very nice items. It's a specialty piece, it's not meant to be in-scale necessary but the fact that you get a more-or-less in-scale Daniel and Spike to Masterpiece Rodimus is really nice.


Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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Comment by Sabrblade
Aug 8, 2013
If Kicker of all people can get (three!) toys of his own, well...RhA wrote:The worst example of a human in the series gets a toy.
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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On the bright side, you get to decapitate him for the "suite wearing" mode.
Now that we have better pics of the human figures, I now understand how it works, you rip off the heads and shoulders (check the crack lines) and then put them under the dome of the suite.
Keeping that in mind, just makes the size of the suite that much more perplexing, I would have understood the need to make it so large if it actually had to have space inside of it for the figures, but it doesn't, you only put the head in the dome. They could have made this scale to the MP line and Spike and Daniel could still have retained the size they have now.
This way it just looks odd, even on it's own, since in the movie it was much smaller (speaking in terms of human to suite ratio).
Still would have liked Spike and Daniel to have a bit of articulation.
Comment by Dead Metal
Aug 8, 2013
RhA wrote:The worst example of a human in the series gets a toy.
On the bright side, you get to decapitate him for the "suite wearing" mode.
Now that we have better pics of the human figures, I now understand how it works, you rip off the heads and shoulders (check the crack lines) and then put them under the dome of the suite.
Keeping that in mind, just makes the size of the suite that much more perplexing, I would have understood the need to make it so large if it actually had to have space inside of it for the figures, but it doesn't, you only put the head in the dome. They could have made this scale to the MP line and Spike and Daniel could still have retained the size they have now.
This way it just looks odd, even on it's own, since in the movie it was much smaller (speaking in terms of human to suite ratio).
Still would have liked Spike and Daniel to have a bit of articulation.
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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This! I will never understand how this brand has gone on for almost 30 years yet it seems so difficult to get a set of articulated humans. I would be fine with 3.75" figures in scale with G.I. Joes, Marvel Universe and Star Wars figures. As for scale, that'd be close enough so long as the humans are in scale with each other (i.e. Daniel should be smaller than Carly, Spike and Sparkplug. Archeville! Augie Cahnay! Kremzeek! Skuxxoid! Sleezardo! Bosch! Lord Gyconi! Slizardo! It seems like this should have been a convention set or a speciality shop set by now. This series or exclusive set could also feature the various Quintessons, B.O.T., the Unicron Trilogy kids/people, the RID people and T.A.I., the Beast Wars Cavemen, the VOK, Masterforce humans and Pretenders, the Animated humans and of course the TFP RID humans. Toss in parts for each set like some build-a-figure such as CHAOS, TORQ, Autobot Spike, Six-Gun or something along those lines and you've got yourself some nice collectibles. Heck, include various weapons packs, an extra Metroplex gun, chase Matrixes (sp?), Autoscout, Energon cubes, raw Energon crystals, an Allspark, Vector Sigma, etc would also be really nice to help these human based sets appeal to a larger crowd.
Comment by Seibertron
Aug 8, 2013
Dead Metal wrote:Still would have liked Spike and Daniel to have a bit of articulation.
This! I will never understand how this brand has gone on for almost 30 years yet it seems so difficult to get a set of articulated humans. I would be fine with 3.75" figures in scale with G.I. Joes, Marvel Universe and Star Wars figures. As for scale, that'd be close enough so long as the humans are in scale with each other (i.e. Daniel should be smaller than Carly, Spike and Sparkplug. Archeville! Augie Cahnay! Kremzeek! Skuxxoid! Sleezardo! Bosch! Lord Gyconi! Slizardo! It seems like this should have been a convention set or a speciality shop set by now. This series or exclusive set could also feature the various Quintessons, B.O.T., the Unicron Trilogy kids/people, the RID people and T.A.I., the Beast Wars Cavemen, the VOK, Masterforce humans and Pretenders, the Animated humans and of course the TFP RID humans. Toss in parts for each set like some build-a-figure such as CHAOS, TORQ, Autobot Spike, Six-Gun or something along those lines and you've got yourself some nice collectibles. Heck, include various weapons packs, an extra Metroplex gun, chase Matrixes (sp?), Autoscout, Energon cubes, raw Energon crystals, an Allspark, Vector Sigma, etc would also be really nice to help these human based sets appeal to a larger crowd.
Re: CM's Corp Excel Suit Spike and Daniel Prototype Images
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That's the thing, How will they sell? Noone really knows who these people are besides hardcore fans of the series. Seems like to big a risk to make them anything but exclusives, and then you'll have people bitching when they can't get one and don't want to pay "scalper" prices and having to pay 50 bucks for one figure. Has/Tak can never win lol
Comment by mooncake623
Aug 8, 2013
Seibertron wrote:Dead Metal wrote:Still would have liked Spike and Daniel to have a bit of articulation.
This! I will never understand how this brand has gone on for almost 30 years yet it seems so difficult to get a set of articulated humans. I would be fine with 3.75" figures in scale with G.I. Joes, Marvel Universe and Star Wars figures. As for scale, that'd be close enough so long as the humans are in scale with each other (i.e. Daniel should be smaller than Carly, Spike and Sparkplug. Archeville! Augie Cahnay! Kremzeek! Skuxxoid! Sleezardo! Bosch! Lord Gyconi! Slizardo! It seems like this should have been a convention set or a speciality shop set by now. This series or exclusive set could also feature the various Quintessons, B.O.T., the Unicron Trilogy kids/people, the RID people and T.A.I., the Beast Wars Cavemen, the VOK, Masterforce humans and Pretenders, the Animated humans and of course the TFP RID humans. Toss in parts for each set like some build-a-figure such as CHAOS, TORQ, Autobot Spike, Six-Gun or something along those lines and you've got yourself some nice collectibles. Heck, include various weapons packs, an extra Metroplex gun, chase Matrixes (sp?), Autoscout, Energon cubes, raw Energon crystals, an Allspark, Vector Sigma, etc would also be really nice to help these human based sets appeal to a larger crowd.
That's the thing, How will they sell? Noone really knows who these people are besides hardcore fans of the series. Seems like to big a risk to make them anything but exclusives, and then you'll have people bitching when they can't get one and don't want to pay "scalper" prices and having to pay 50 bucks for one figure. Has/Tak can never win lol