What's different?
The most obvious difference is 4 players instead 6, and when all 4 are playing they team up. Take a wild guess as to why?
The Allspark rule (which I thought was kind of hidden in the rules) states when you play one of the cards for whatever reason the territory on the card grants the holder of said territory a bonus of 3 robots to that territory. Pretty nice and actually changed the strategy of when to play the card, or if you should even play it.
There are 2 choices to play the card for: Game text to change the active rules or rotate/slide territories.
Territories can be slid open or closed to grant bonus robots at the beginning of your turn; or can be rotated to close off/change neighboring zones.
The biggest difference is multiple methods of game play: traditional risk (w/ limited resources I think) or you conquer Cybertron in a 6 day peoriod.
1st: The board w/ the factories closed. These zones do not count when closed and you don't get additional armies for them.

2nd: The board w/ the factories open. These zones do count towards collecting armies AND gives you bonus troops if you have robots in it (to a max of 3).

3rd: The robot troops. The robot mode counts as one, the vehicle cannon counts as 3. When your leader dies it costs 3 robots to bring him back.

4th: The Leaders in robot mode and the corresponding cards. The cards state special rules for the leader when in robot mode.


5th: The Leaders in vehicle mode and the corresponding cards. The cards give a different special rule for the leader when in vehicle mode.
