BEWARE CW SILVERBOLT FAIL POINT
BEWARE CW SILVERBOLT FAIL POINT
Posted by mbd88prime Mon Dec 07, 2015 5:43 pm
i do not roughhouse with my tfs but i have transformed silverbolt a number of times, maybe ten. if this sounds like you be careful!
FYI
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mbd88prime - Vehicon
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Re: BEWARE CW SILVERBOLT FAIL POINT
Posted by Jelze Bunnycat Mon Dec 07, 2015 6:03 pm
mbd88prime wrote:messing around with my combiner wars silverbolt today and the panel superion's head is pinned to half cracked off right above the hinge that allows you to rotate superion's head into silverbolt's ab section.
i do not roughhouse with my tfs but i have transformed silverbolt a number of times, maybe ten. if this sounds like you be careful!
FYI
Yeah, that seems to be quite a common breaking point for the mold, it's well documented. Does the Cyclonus reshell suffer the same problem?
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Re: BEWARE CW SILVERBOLT FAIL POINT
Posted by Optimum Supreme Mon Dec 07, 2015 6:36 pm
Thing is, Silverbolt shelfwarmed so much, it probably won't be hard to get a replacement down the road if needed.
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Re: BEWARE CW SILVERBOLT FAIL POINT
Posted by MemphisR56 Tue Dec 08, 2015 4:17 am
Mine broke in a different place though.
He's snapped at the pin that his hands flip back on, the black plastic on his hand crumbled away around the pin. I have no idea when it happened. I picked him up to re-pose Superion and the hand just fell off.
It doesn't bother me so much, as it actually allows for slightly better articulation in combined mode, and the hand actually holds in place by friction still when it's flipped around to the robot mode position, but it was sad to see.
It might be due to stress from trying out the G1 toy styled configuration where the aerial bot legs are backwards (chests forward, nose cones to the back) as you kind of need to tuck the hands underneath the nose cone part for them to not just kind of flop backwards. So it might be my own fault, but it's worth people keeping an eye on.
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Re: BEWARE CW SILVERBOLT FAIL POINT
Posted by Insurgent Tue Dec 08, 2015 5:34 am
MemphisR56 wrote:It might be due to stress from trying out the G1 toy styled configuration where the aerial bot legs are backwards (chests forward, nose cones to the back) as you kind of need to tuck the hands underneath the nose cone part for them to not just kind of flop backwards. So it might be my own fault, but it's worth people keeping an eye on.
Better thing would be to simply unplug the nosecones and ever so slightly angle them back so they just fit over the hands without having to stress anything. That's how I do it, and you can't tell they're unplugged.
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Re: BEWARE CW SILVERBOLT FAIL POINT
Posted by Optimum Supreme Thu Dec 10, 2015 8:08 pm
MemphisR56 wrote:I've heard of this one,
Mine broke in a different place though.
He's snapped at the pin that his hands flip back on, the black plastic on his hand crumbled away around the pin. I have no idea when it happened. I picked him up to re-pose Superion and the hand just fell off.
It doesn't bother me so much, as it actually allows for slightly better articulation in combined mode, and the hand actually holds in place by friction still when it's flipped around to the robot mode position, but it was sad to see.
It might be due to stress from trying out the G1 toy styled configuration where the aerial bot legs are backwards (chests forward, nose cones to the back) as you kind of need to tuck the hands underneath the nose cone part for them to not just kind of flop backwards. So it might be my own fault, but it's worth people keeping an eye on.
See now, that's the point that I'm slightly worried about, and have been since I got the figure. Same with the OP/MM mold. Those fists require more force to move than feels safe for such a tiny hinge.
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