Black Mesa: Source
Black Mesa: Source
Posted by Shadowman Sun Sep 02, 2012 1:13 pm
Ooh, I'm forgetting something. What was it? Oh, right. Official release date is September 14th.
Get your crowbars ready.
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Re: Black Mesa: Source
Posted by Rex Prime Sun Sep 02, 2012 1:57 pm
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Re: Black Mesa: Source
Posted by TulioDude Sun Sep 02, 2012 8:32 pm
Silverwing wrote:Also, I feel compelled to give the obligatory:![]()
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One for each year of the Movieverse's decade strong tenure. Here's to a few more explosive years!
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Re: Black Mesa: Source
Posted by Shadowman Mon Sep 03, 2012 2:07 am
TulioDude wrote:Is the Half Life engine the same as Gmod?
Gmod uses Source, the same as all of Valve's games these days. (Ever since Half-Life 2, although Counter-Strike: Source came out first) Black Mesa will also be using that. Valve's early endeavors (Half-Life 1, the original Counter-Strike, Team Fortress Classic, etc) used GoldSrc, a modified version of the Quake 1 Engine.
Steam Nickname: Big Chief Devil Hawk Fireball

Shadowman's awesome site for cool people.
Shadowman's awesome comic for cool people.
"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
-

Shadowman - God Of Transformers
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- Joined: Mon Nov 18, 2002 5:54 pm
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Re: Black Mesa: Source
Posted by TulioDude Mon Sep 03, 2012 12:10 pm
Silverwing wrote:Also, I feel compelled to give the obligatory:![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
One for each year of the Movieverse's decade strong tenure. Here's to a few more explosive years!
Here is my DeviantArt page and my Tumblr blog.
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