Brainstorming Thread - No sigz, no spamz!
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Posted by Luciferus Wed Jan 31, 2007 1:47 am
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Posted by Darth Vegeta Wed Jan 31, 2007 7:22 am
Gatkowski wrote:Darth Vegeta wrote:Did we reset yet again?
Nope. We'll continue where we left off.
Aah okay thanks. So all has just been put on hold for a rules discussion?
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Posted by sumowrestler Wed Jan 31, 2007 1:11 pm
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Posted by Marcus Rush Wed Jan 31, 2007 8:51 pm
As far as Fanons go, I have no problems with the idea of status upgrade IF the technology is changed with in the character. Stats such as Melee and Technical Skills should be the ones that are easier to boost than the structural ones such as Strength and Firepower. Melee and Tech Skills are trained stats that can be boosted through experience, but even these should have a ceiling.
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Posted by HardHead Thu Feb 01, 2007 8:35 am
Alpha Strike wrote:As the biggest proponent of Stats upgrades for canons last round I will grant my total support to the cause of NOT HAVING CANONS GIVEN STAT BOOSTS. Sorry to say this but canon stat boosts ruined some of the great rivalries inherent to several combiners, including the one between the Technobots and the Terrorcons. Abominus was put soo far out of reach that not even the intellectual counter of Computron was able to hold up. Brawl should be stupid, its what makes his character and that of the Combaticons so realistic... I mean nearly every military series I've seen from hollywood has that one grunt that loves to fight, argue with the commander and then get way over his head during the battle, Brawl is no different.
As far as Fanons go, I have no problems with the idea of status upgrade IF the technology is changed with in the character. Stats such as Melee and Technical Skills should be the ones that are easier to boost than the structural ones such as Strength and Firepower. Melee and Tech Skills are trained stats that can be boosted through experience, but even these should have a ceiling.
Agreed for the most part. I also believe to perhaps counter the inherant 'superboosting' of such characters, perhaps key weaknesses should be added once upgrading has gone beyond a certain point. For example, if for example a character's melee skill is increased over a period of a few months from 5 to, say, 9, i would say that to compensate his accuracy (lack of time spent using ranged weapons) be reduced by at least 1, if not 2. Perhaps an increase in endurance should come at a cost of speed etc, perhaps a reduction for every two points of upgrades?
In terms of NO adaptations of canons however, i believe that in rare cases it should be possible. I mean i had plans for Hardhead in the last incarnation to desert and find his way to earth, where through various activities gets a terran tank mode (Challenger II), with an equivilent change in his stats (less firepower, more endurance). If there's good plot reasons, instead of 'lets just upgrade them for the sake of it', i beleive it should be allowed, but ONLY with heavy mod influence
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Posted by DeathCaller Thu Feb 01, 2007 12:53 pm
Fanons are only allowed a certain amount of stats when being approved, so why not allow status growth? I'm all for it. And I'm all for the keeping canons as they were, but there should be some way to allow some type of growth in them. Emotional or some other type?
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Posted by Phasewing Sun Feb 04, 2007 9:35 pm
Ignore this, cause my post isn't worth it.
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Posted by Phasewing Mon Feb 05, 2007 12:12 am
Ember wrote:The answer to the "stat" issue was handled already. J has already put a end to that matter; so let's get off the subject.
=_= I wanted to get my say in, sorry if it seems rather late for it.
The best that can be done is to ignore my post, then. ~.~
.................. ;_; *sniffles..*
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Posted by Conveyus Prime Mon Feb 05, 2007 12:42 am
*shrugs* But what do I know, eh?
*patpats ES* It's alright. I would've liked to've seen your idea, though.
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Posted by Gatkowski Mon Feb 05, 2007 4:23 am
Still, I'd like to quote myself from earlier: "There won't be any stat upgrades, period." This is a board message-based roleplaying game. Stats have far less to do with the gameplay itself than in traditional, paper-and-dice RPGs. Stats won't automatically grant you anything, if you don't play the character right.
Why is it so important to boost the characters anyway? What will you achieve by it? And what if the character reaches top-notch level? Any answer to these questions won't make you a better roleplayer, and certainly won't give you a better understanding of your character.
Every character has a place in the story, regardless of their stats. Apart from being able to beat more folks in battle, Shockwave is pretty much the same as any other character. Has his place and needs to be played right to make the game fun. Sometimes, he has to win, sometimes he has to lose. Sometimes he is right and sometimes he is wrong. And it doesn't really depend on his stats.
The only stat that can be "upgraded" in the game is rank.
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Posted by DeathCaller Tue Feb 06, 2007 1:04 pm
No sigs in RPG forums please -Devastron
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Posted by Nico Thu Feb 08, 2007 3:49 pm
No sigs in RPG forums please -Devastron
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Posted by Luciferus Fri Feb 09, 2007 5:51 pm
Also would be nice to see the leading figures of both sides be more active in combat-situations. In all the time I've been here (3 years or so?) I can't remember Prime and Megs duking it out
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Posted by DeathCaller Fri Feb 09, 2007 10:59 pm
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Posted by WithoutMorals Sun Feb 11, 2007 8:09 am
I mean, in the original cartoon they were the most recognisable members of their faction so of course they had to fight a lot. In the comics, again they had to have them meet and fight personally quite often because of their recognisability. Here, we know who they are and how they're their faction leaders.
That'd be like having Churchill and Hitler fighting it out. Heck, even generals would almost never meet face-to-face in battle. Could you imagine if Rommel had ever encountered Montgomery personally back in Africa?
I like the daylight thing, but the only problem would be how to organise it. Remember, some people post much slower than others.
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Posted by Luciferus Sun Feb 11, 2007 3:36 pm
And transformer armies aren't like human armies... the ranks are a bit blurry in the TF universe and you see high ranked fight side by side with low-ranked on equal terms.
The weather and/or day-cyclus... it could be changed from 'scene' to 'scene', if you get what I mean?
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Posted by DeathCaller Sun Feb 11, 2007 11:40 pm
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Posted by WithoutMorals Mon Feb 12, 2007 3:48 am
A thought just occured to me in favour of Optimus and Megatron fighting on the front more often. Unlike a human general, who is just as frail (if not better armoured) than his men, the chances of a Transformer general being killed by a stray shot are pretty low. Guys with high ranks tend to be much, much tougher than the average TF, so they could probably get into more scrapes and come out in more or less one piece.
The cycle thing could work, but it wouldn't solve the problem of unstable posting times. For example, even though I check in on Seibertron at least once a day, I don't necessarily have time to write a post. Meanwhile, two or three others could've already started and finished a conversation.
And as far as I know, Cybertron doesn't have weather changes. I believe Luciferus was talking about Earth and other planets.
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Posted by Blackstreak Tue Feb 13, 2007 6:25 am
Personally, what could be more inspiring than to see the big dogs get on with it?
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Posted by Luciferus Tue Feb 13, 2007 6:27 am
I don't meant conversation when I wrote 'scene'. Just used the word for lack of a more appropiate one. Maybe 'chapter' would be a better word.
At least 95% of the time there's always plenty of characters in the same region, regardless of what planet they're on, and the 'scene' or 'chapter' there often takes a week or two to 'finish'. Meh, I'm poor at putting my thoughts on paper (or web). I can just hope you guys get what I try to explain
Anyway, weather-effects in the RPG could make some interesting roleplaying.
Oh and Blackstreak... siggy
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Posted by AxiomScion Tue Feb 27, 2007 12:10 pm
Earth could deal with Dinobots and Jetfire viewing humans and deciding were they are on the food chain while the insecticons could do the same. It would be more of an observational arc that need not end with a climactic battle. It could though set the tone for TF interactions on Earth.
I think the heart of Autobot's activities and it's Decepticon counter part should have a few warroom councils on events from the various story arcs and have the leaders asses the factions standing. A few lower ranking mechs on guard duty could even give the grunts point of view. This could also make those plot summaries easier or even a thing of the past!
So TF Rpers what's the plan?
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Posted by Marcus Rush Tue Feb 27, 2007 1:42 pm
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