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cdw02 g1 devastator upgade kit 2

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cdw02 g1 devastator upgade kit 2

Postby dragons » Fri Mar 26, 2010 8:33 am

i got my waist kit in last night it was pain in the butt to do 1 small hassel to put the legs on the peice felt like i was going to break some of the constructicons by doing so

2 my g1 devs ko version i have is to top heavy i falls over no matter how i or where i position the legs

has anyone here purchased this set & have this problem occur to them.?
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Re: cdw02 g1 devastator upgade kit 2

Postby Gauntlet101010 » Fri Mar 26, 2010 8:38 am

The waist part of Crazy Devy's add on doesn't work with my G1 KO Constructicons. Namely, Scrapper (think the name was scrapper). I wound up accidentally snapping the shovel part off. And then breaking the KO's waist. And then breaking my mini G1 Devy's scrapper's canopy!

Damn knock offs.

FYI: I have the regular, non expencive Constructicon KOs.

I had to really force KO Mixmaster in there too.
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Re: cdw02 g1 devastator upgade kit 2

Postby El Duque » Fri Mar 26, 2010 8:46 am

Motto: "I ain't got time to bleed!"
Weapon: Gattling Gun
I'm using it with my G1 Devy and everything fits fine. It does throw the wieght distribution off though, making him difficult to stand. It helps if you put him in action poses. Since my G1 Srapper was a little loose in the arms and shovel that form Devy's foot I put one of those clear elastics bands around the whole thing to kind of hold it together. I have mine standing straight up right now, but leaning agianst the wall for extra support.
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Re: cdw02 g1 devastator upgade kit 2

Postby ang3l3s » Fri Mar 26, 2010 10:29 am

post some pics pls, really curious on all of the g1 add ons seeing how toy technology is so different compared to today i was wondering if it would work well.
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Re: cdw02 g1 devastator upgade kit 2

Postby goshjosh95 » Fri Mar 26, 2010 1:48 pm

Motto: "Amazing! A boobie trap that actually catches boobies. [Optimus Prime]"
It works great with real G1 Devs; no probs in getting the pieces to fit together. They're tight, but fit in smoothly. My G1 Devs already had some sticker wear on Mixmaster's yellow & black band (where it connects, under the cement drum), so when it's connected to the CrazyDevy leg upgrades, I'm concerned about further sticker wear (it's very snug).

As previously mentioned, he is a little back heavy (because of the shift in position of the upper body in relation to the legs)... btu I have mine standing up straight, without needing to lean him against anything.

I'm fuzzy on the details, but most people who've tried it with KO Devs report that it doesn't work with him.
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Re: cdw02 g1 devastator upgade kit 2

Postby Counterpunch » Fri Mar 26, 2010 2:45 pm

Motto: "Everything I do is divinely sanctioned."
Weapon: Jawbreaker Cannon
Highly recommended.

Also, this add-on kit has the incredible bonus feature of destroying knock-offs with one easy application.
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Re: cdw02 g1 devastator upgade kit 2

Postby dragons » Fri Mar 26, 2010 4:51 pm

post some pics pls, really curious on all of the g1 add ons seeing how toy technology is so different compared to today i was wondering if it would work well.


here you go not much legs are on ball joint if they snap off they can be put back on ( oh dont remeber his name but the guy for his right arm i misunderstood the directions for transforming him i accidently broke off his legs incase your wanding theres metal screw on the tank tread ko or original it would have happend anyway )

right above his kneew joint you can decide to put missles there but it looked fuuny i decided to keep them off
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2 small holes there that you see on waist thats where cod piece goes mine wont stay on so lay it on or keep it off
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this is as high his leg will go up
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Re: cdw02 g1 devastator upgade kit 2

Postby Savage » Sat Mar 27, 2010 2:03 am

Weapon: Diffraction Sword
Counterpunch wrote:Highly recommended.

Also, this add-on kit has the incredible bonus feature of destroying knock-offs with one easy application.


roflol.

If only it came in G2 yellow, I could articulate my Devastator. :(
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