Chatterbox
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Re: Chatterbox
Posted by Drop Bear Wed Feb 04, 2015 7:55 am
Anyway, I have a fair bit of reading to do so I'll do that.
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Re: Chatterbox
Posted by Psychout Wed Feb 04, 2015 9:20 am
Drop Bear wrote:I just want to say sorry for not posting. Got caught up with the tennis, then had some Internet issues--but that seems to be all fixed now.
Anyway, I have a fair bit of reading to do so I'll do that.
'bout time, nurse Blades has work to do!
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Re: Chatterbox
Posted by sumowrestler Wed Feb 04, 2015 11:24 pm
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Re: Chatterbox
Posted by ctrlFrequency Mon Feb 09, 2015 12:00 pm
Smokescreen said it is seeking out Cybertronian life, so I am assuming all of us at ground zero are particularly at risk since we aren't getting much warning, it's obviously it's not slow , and we're the first Cybertronians it will detect.
My question is, how fast is it? Obviously fast, but if the planes hit afterburners , could we out run it at least for a moment?
All it effects is how direct I need to be when plotting my course through the stuff.
https://www.seibertron.com/heavymetalwa ... ?id=103944
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Re: Chatterbox
Posted by Smokescreen85 Mon Feb 09, 2015 12:48 pm
ctrlFrequency wrote:A question about the dark electrical energy the Fallen is sending:
Smokescreen said it is seeking out Cybertronian life, so I am assuming all of us at ground zero are particularly at risk since we aren't getting much warning, it's obviously it's not slow , and we're the first Cybertronians it will detect.
My question is, how fast is it? Obviously fast, but if the planes hit afterburners , could we out run it at least for a moment?
All it effects is how direct I need to be when plotting my course through the stuff.
I would say it's about as fast as regular electricity or lightning, maybe a little slower. My inspiration for the dark electrical energy bolts was force lightning from Star Wars, so you can imagine it looking somewhat like that. It's attracted to mechanical beings, but it can be avoided if you move out of its way quick enough. Although, I'm not sure trying to outrun it is a good idea as I would think it would catch up to you, but I suppose it's a possibility.
Of course, just like any attack, it is entirely up to you how you want your characters to respond and how much of an affect the dark energy will have on them. If you take a direct hit, the energy will definitely overload your circuits for a time, but each mech is different and a glancing strike won't be as bad. Sixshot was ultimately taken down when he grabbed a hold of the Fallen's staff which pumped a tremendous amount of dark energy into him all at once. That's way more than what the lightning will do, but it's still dangerous nevertheless.
I hope I've answered your question sufficiently. If you need anything else, just ask away.
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Re: Chatterbox
Posted by ctrlFrequency Mon Feb 09, 2015 1:04 pm
https://www.seibertron.com/heavymetalwa ... ?id=103944
Burn wrote:P.S.
**** you CF.
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Re: Chatterbox
Posted by Rainmaker Mon Feb 09, 2015 2:37 pm
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Re: Chatterbox
Posted by Psychout Mon Feb 09, 2015 3:03 pm
Tantrum, Headstrong, Rampage, Blast-Off and Battletrap are there but unconscious/injured and Shockwave just dropped in, literally.
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Re: Chatterbox
Posted by Psychout Fri Feb 13, 2015 8:50 pm
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Re: Chatterbox
Posted by Insidious Sat Feb 14, 2015 10:42 am
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Re: Chatterbox
Posted by Psychout Sat Feb 14, 2015 10:57 am
For those that don't have bios, (Comber, Spray and Glide) do you have them stored anywhere, or do you want us to create them?
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Re: Chatterbox
Posted by Insidious Sat Feb 14, 2015 11:03 am
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Re: Chatterbox
Posted by Psychout Sat Feb 14, 2015 11:05 am
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Re: Chatterbox
Posted by Insidious Sat Feb 14, 2015 11:09 am
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Re: Chatterbox
Posted by Psychout Sat Feb 14, 2015 11:51 am
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Re: Chatterbox
Posted by ctrlFrequency Sat Feb 14, 2015 3:15 pm
Scrounged from obscure and hard to read tech specs, Seaspray has been posted on new character apps to join Beachcomber and Pipes, as we didn't know where else to put him.
I upped a few stats of his (he had some laughably low stats, made it to 71 points when I was finished squinting at them) but I took his profile and stats directly from official sources.
https://www.seibertron.com/heavymetalwa ... ?id=103944
Burn wrote:P.S.
**** you CF.
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Re: Chatterbox
Posted by Ember Sat Feb 14, 2015 3:31 pm
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Re: Chatterbox
Posted by Psychout Sat Feb 14, 2015 3:58 pm
Edit: Double checked, yeah, npcs.
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Re: Chatterbox
Posted by sumowrestler Sun Feb 15, 2015 1:56 am
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Re: Chatterbox
Posted by ctrlFrequency Sun Feb 15, 2015 7:22 am
https://www.seibertron.com/heavymetalwa ... ?id=103944
Burn wrote:P.S.
**** you CF.
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Re: Chatterbox
Posted by Rainmaker Sun Feb 15, 2015 2:46 pm
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Re: Chatterbox
Posted by Phaze Mon Feb 16, 2015 7:25 am
Rainmakers wrote:What is the difference between NPC'ing and applying for the character?
I always equate Npc as the try before you buy option
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Re: Chatterbox
Posted by Psychout Mon Feb 16, 2015 7:49 am
As I always understood them, NPCs further the game without actually interacting with it, but that's not always how it works here.
Phaze pretty much nails it though.
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Re: Chatterbox
Posted by sumowrestler Mon Feb 16, 2015 12:21 pm
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Re: Chatterbox
Posted by MasterSoundBlaster Mon Feb 16, 2015 2:13 pm
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