do we really need Ball Joints?
do we really need Ball Joints?
Posted by BeastProwl Fri Aug 31, 2012 9:23 pm
In my honest opinion, the larger figures should be engineered alot more like HFTD Seaspray, not a ball joint anywere, but holds together fine, with amazing posability.
I just want to know, you think we really need them? I think the larger figures could do without them. I hear PRiD Megatron's thigh joints are wearing out on everyone, and it worries me that this could be a big problem down the road.

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Re: do we really need Ball Joints?
Posted by xyl360 Fri Aug 31, 2012 9:33 pm
I'm a Beast Wars freak, so ball joints are a way of life for me (as well as maintaining them) in my collection. I prefer them to ratchets etc. which require a screwdriver and sometimes even replacement parts etc. to fix.
If a ball joint isn't straight up cracked/broken so that the ball can't sit at all in the socket any more, it's totally fixable.
Another great thing about them is that you can add articulation by cutting out bits of the sockets. I did this on all of my PRiD Vehicons' arms (including the Jet Vehicons) and now, with a bit of rotation into different positioning, the hinge is the elbow joint and the ball joint is just what connects the forearm to the bicep. Cutting away some of the socket allowed me to straigten out the forearms making them look much better.

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Re: do we really need Ball Joints?
Posted by craggy Fri Aug 31, 2012 9:34 pm
Also looking for Universe Repugnus and Overbite, Frostbite and Longhorn and any Webdiver toys.
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Re: do we really need Ball Joints?
Posted by RAcast Fri Aug 31, 2012 9:44 pm
But that said, I'll never really complain about ball joints. They aren't perfect, but nothing is, and the positives FAR outweight the negatives.
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Re: do we really need Ball Joints?
Posted by Evil_the_Nub Fri Aug 31, 2012 10:52 pm
RAcast wrote:For me, Mindwipe is a great example of nigh-perfect joint engineering for larger figures.
Except the ankles, they crack VERY easily.

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Re: do we really need Ball Joints?
Posted by RAcast Fri Aug 31, 2012 10:58 pm
Evil_the_Nub wrote:They're great when used properly. The problem is they're being put where they shouldn't be. I think hasbro has been using them more lately as part of the "give less figure for more money" business model they're using. Did voyager figures ever have ball jointed hips before PRiD? They can't support much weight and it's showing on the PRiD voyagers.RAcast wrote:For me, Mindwipe is a great example of nigh-perfect joint engineering for larger figures.
Except the ankles, they crack VERY easily.
True about the ankles, a bit of an oversight there.
The original Optimus Primal had ball jointed hips, but they're ridiculously hefty.
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Re: do we really need Ball Joints?
Posted by Mkall Fri Aug 31, 2012 11:17 pm
RAcast wrote:Evil_the_Nub wrote:They're great when used properly. The problem is they're being put where they shouldn't be. I think hasbro has been using them more lately as part of the "give less figure for more money" business model they're using. Did voyager figures ever have ball jointed hips before PRiD? They can't support much weight and it's showing on the PRiD voyagers.RAcast wrote:For me, Mindwipe is a great example of nigh-perfect joint engineering for larger figures.
Except the ankles, they crack VERY easily.
True about the ankles, a bit of an oversight there.
The original Optimus Primal had ball jointed hips, but they're ridiculously hefty.
One must also take into account quality of plastic. Beast Wars is a superior grade than many of Hasbro's newer offerings, on the larget figures at least.
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Re: do we really need Ball Joints?
Posted by RhA Sat Sep 01, 2012 1:36 am
Yes, balljoints are fixable. But they also require more fixing than other joints. Sure adults can fix these issues, but as I've said a thousand times before... Kids are the target audience, they should be able to play with new toys, not fix them. Or at least have them standing upright, PRID MEGATRON!
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Re: do we really need Ball Joints?
Posted by Mykltron Sat Sep 01, 2012 7:46 am
Weapon: tea cup."
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Re: do we really need Ball Joints?
Posted by STngAR Sat Sep 01, 2012 11:32 am
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Re: do we really need Ball Joints?
Posted by BeastProwl Sat Sep 01, 2012 4:21 pm
That's what she said

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Re: do we really need Ball Joints?
Posted by Motorthing Sun Sep 02, 2012 6:41 am
But articulation is still a MUSt to maintain in these days of lowering standards so rather Balls than none.
I could have phrased that better......
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Re: do we really need Ball Joints?
Posted by Mykltron Sun Sep 02, 2012 7:11 am
Weapon: tea cup."
I think you phrased it perfectly.Motorthing wrote:But articulation is still a MUSt to maintain in these days of lowering standards so rather Balls than none.
I could have phrased that better......
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Re: do we really need Ball Joints?
Posted by Ravage XK Mon Sep 03, 2012 3:08 am
What we need is something halfway between the two, like those Revoltech joints.

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Re: do we really need Ball Joints?
Posted by RhA Mon Sep 03, 2012 4:30 am
Mykltron wrote:I think you phrased it perfectly.Motorthing wrote:But articulation is still a MUSt to maintain in these days of lowering standards so rather Balls than none.
I could have phrased that better......
In a prison sort of way.
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Re: do we really need Ball Joints?
Posted by Mykltron Mon Sep 03, 2012 4:33 am
Weapon: tea cup."
Revoltech joints are ratchet joints that look like ball joints. I don't like them.Ravage XK wrote:Neither joints are perfect. Ball joints can be loose and slip and ratcheted joints often don't have the fine adjustment you need to get a natural looking stance, legs either together, doing the splits or that one position in between.
What we need is something halfway between the two, like those Revoltech joints.
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Re: do we really need Ball Joints?
Posted by Banjo-Tron Mon Sep 03, 2012 4:43 am

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Re: do we really need Ball Joints?
Posted by Mykltron Mon Sep 03, 2012 4:46 am
Weapon: tea cup."
They aren't ball joints but I can see why that joint would have problems for some.Banjo-Tron wrote:I love the sound and tactile feedback that a ratchet joint brings. It just smacks of quality every time! I agree that voyagers and up should have them rather than ball joints, especially on the hips/knees. IMO the 'floppiest' voyagers I have are the Universe Inferno moulds which are ridiculous around the hips - I can't remember if they are ball-jointed or not though. They should have been ratcheted.
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Re: do we really need Ball Joints?
Posted by Flakmaster Mon Sep 03, 2012 6:16 pm
Take a look at one of my favorite figures, Generations War For Cybertron Megatron.
He doesn't have a single ball joint on him. He stands firm, is poseable, and has a simple yet satisfying transformation that is impossible to get wrong if you've ever played with Transformers before.
A figure without ball joints tabs together better when transformed, from what I've seen of ball-less figures.

What recent decision of Hasbro can't the above picture apply to?
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Re: do we really need Ball Joints?
Posted by craggy Mon Sep 03, 2012 6:56 pm
Flakmaster wrote:No, we don't need ball joints.
Take a look at one of my favorite figures, Generations War For Cybertron Megatron.
He doesn't have a single ball joint on him. He stands firm, is poseable, and has a simple yet satisfying transformation that is impossible to get wrong if you've ever played with Transformers before.
A figure without ball joints tabs together better when transformed, from what I've seen of ball-less figures.
It took me a while to figure out WFC Megs tank treads, since I'd assumed the hands folded inside the forearms which then clipped back together and stayed like that in vehicle mode. Like they do in about a bajillion other TFs. The way those are in the actual transformation is slightly monstrous and halfassed, so didn't immediately stand out. Sort of agree about the joints though. Only problem is he's not quite as good at getting into a varied number of good poses as some figures which do have ball joints.
Definitely agree about ball-less figures tabbing together better though.
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Re: do we really need Ball Joints?
Posted by BeastProwl Thu Sep 06, 2012 1:51 pm
More to the point, though.
Ravage XK wrote:What we need is something halfway between the two
The way that Revoltech joints work would likely work well with TFs, but again, it would be a case of being implemented properly. Like, that particular joint would do good at the shoulder, joining the arm to the body, but would probably wear out if it was placed on the thigh, were it needs to hold the figure up.
Ball joints are fine, just so long as they are in the right place. The head, and the elbows often work properly enough, but thighs and feet and knees and the like need to stop, otherwise the stability of figures will go down dramatically over time.

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Re: do we really need Ball Joints?
Posted by xyl360 Thu Sep 06, 2012 7:23 pm
Flakmaster wrote:No, we don't need ball joints.
Take a look at one of my favorite figures, Generations War For Cybertron Megatron.
He doesn't have a single ball joint on him. He stands firm, is poseable, and has a simple yet satisfying transformation that is impossible to get wrong if you've ever played with Transformers before.
A figure without ball joints tabs together better when transformed, from what I've seen of ball-less figures.
And he has huge, massive, boat sized clown feet. Of course WFC Megs is stable. That has nothing to do with his joints (no ratchets in there, just swivels, which are just as frequently loose and floppy as ball joints).
Clicky ratchet joints tend to be the most stable, but my gripe with them is that they often don't click/lock just where I want them to in order for them to be useful for actual poses. I get the option of the legs so close together that they're touching or a robot doing the splits. Ball joints (and the aforementioned swivel joints without ratchets) allow for much better posing, though both tend to be less stable if they can't support the weight or if they wear out. That's why I prefer ball joints because even if it is floppy, I can easily fix it. The same cannot be said for swivel joints (like Megatron's) or ratchet joints.

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