G1 Cyclonus
G1 Cyclonus
Posted by Cyberpath Fri Nov 23, 2012 9:45 pm
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Re: G1 Cyclonus
Posted by MGrotusque Fri Nov 23, 2012 10:00 pm
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Re: G1 Cyclonus
Posted by Breakdown 2099 Fri Nov 23, 2012 11:22 pm
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Re: G1 Cyclonus
Posted by fenrir72 Sat Nov 24, 2012 12:26 am
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Re: G1 Cyclonus
Posted by Jelze Bunnycat Sat Nov 24, 2012 9:00 am
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Re: G1 Cyclonus
Posted by Cyberpath Sun Nov 25, 2012 6:57 pm
JelZe: they do, and it's somewhat annoying. His alt. mode is pretty awesome though; I took him out of the drawer and put him on top of the satellite receiver.
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Re: G1 Cyclonus
Posted by Breakdown 2099 Sun Nov 25, 2012 10:28 pm
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Re: G1 Cyclonus
Posted by Cyberpath Mon Nov 26, 2012 6:38 am
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Re: G1 Cyclonus
Posted by zappatton2 Mon Nov 26, 2012 6:53 am
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Re: G1 Cyclonus
Posted by Cyberpath Mon Nov 26, 2012 4:39 pm
But speaking of "things I had no idea of" -- I never had this toy as a kid, a friend gave him to me years ago when he was "spring cleaning." And I always thought that he lost his fists (like 1984 'formers) it's only fairly recently that I noticed he has "built in" fists.
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Re: G1 Cyclonus
Posted by SentinelA Tue Nov 27, 2012 6:17 pm
Cyberpath wrote:A little more obvious with my Cyclonus because they kept falling off before I stuck some paper in there.
But speaking of "things I had no idea of" -- I never had this toy as a kid, a friend gave him to me years ago when he was "spring cleaning." And I always thought that he lost his fists (like 1984 'formers) it's only fairly recently that I noticed he has "built in" fists.
That's okay, it took me years to figure out that Kup had feet that could be pulled down. And I just learned recently that Swoop's arms extend.
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Re: G1 Cyclonus
Posted by zappatton2 Wed Nov 28, 2012 7:10 am
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Re: G1 Cyclonus
Posted by Optimus Eeyore Wed Nov 28, 2012 7:50 pm
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