Booda wrote:It's a license that Activision bought to make a quick buck. That's all Activision does. Ever.
They make it sound like Lost Vikings, but the fun of Lost Vikings comes heavily from the level design. Is level design going to be at the forefront of their minds while developing the game? No comment.
The driving aspect of the game screams of filler. If you're going to focus on level design--which, as mentioned above, you have to do for a puzzle game--where does this "fast-paced," quasi-action game fit? It sounds like they don't have enough time to come up with enough innovative puzzles to make the game long enough, so they came up with the driving segments, which are probably long and tedious, just to drag out some hours of gameplay.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:So... if this game takes place within the show's continuity, at what point of the show does it take place?
Stefadeth wrote:Pretty lame that this game can only be played on the DS.
I have a PS2 and a Wii myself and I was hoping on a new TF(Animated) game to come out soon, but I was not planning on buying a DS just so I can play the game.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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