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Game Progress Thread

This is the forum to discuss all of those video games you love playing or that are coming out. From Transformers video games to Fighting games to Sports games ... whatever makes you a happy Seibertronian. Just keep it the topics and conversations game and console related.

Re: Game Progress Thread

Postby The Happy Locust » Mon Dec 05, 2011 11:48 am

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
thread says 4 days since last post. I find that hard to believe, but it's an excuse to proceed.

Deus Ex: Human Revolution
GAME.OVER!
Located the missing team members after fighting an augmented nudist, then took a rocket ship to the hole in the ocean after this world's Bill Gates' decides everyone should go insane.
Found him and talked him down, which allowed me to go to the base of the facility. There, found 4 people tied to a computer and being used as processors. Killed them (I didn't see an option to free them) and the main baddy. After that, I was given 4 choices on how this should end. I looked deep into my soul, and made the right choice.
Then I quickloaded, made a different choice, and repeated for all for. :mrgreen:
I was surprised how much I enjoyed this game. i still take issue with the 'locked in room with big bad guy' boss battles. makes me wonder if some character builds are impossible to win with.

Legend of Zelda: Skyward Sword
Taking advantage of my week off to put some major time into this game. Short version is that I've cleared the 1st three dungeons but keep missing Zelda. Loved the timeshift zone mechanic and the beetle is proving surprisingly versatile. currently on skyloft running minor side missions.

Sonic Generations
with Deus ex done, downloaded this for PC (legally). Loving it. I was never a big sonic fan (I had a NES and such), but somehow I'm finding the speed here both overwhelming yet managable. Defeated the first big baddy, cleared speed highway and city escape ("set me free..."). I'd probably be farther along but I'm trying to complete the challenge missions and collected the red star coins.
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Re: Game Progress Thread

Postby Shadowman » Mon Dec 05, 2011 4:34 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Chrono Cross:
Bought it partially on impulse, partially on Chrono Trigger being one of, if not my favorite game of all time. Yes, I know Cross is connected to Trigger only slightly more than any two Final Fantasy games.

So it starts in media res, Serge, Kid, and Greco storming a castle. It took me a minute to figure out combat, it's not so cut-and-dry as selecting Attack then an enemy. And after I realized the victory theme is Lucca's theme from Chrono Trigger, I may or may not have started squealing like a girl at a Beatles concert.

Dated reference, I know, but I don't know what the kids are listening to these days.

So, we get to the big scary place and then...something? Serge kills Kid, or something bad happens? I don't know. In any case, now I'm back home in a quiet little fishing village. Apparently Serge's girlfriend wants a Komodo dragon-scale necklace...so, I'm off collecting.
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Re: Game Progress Thread

Postby The Happy Locust » Mon Dec 05, 2011 6:44 pm

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
Forgot one.

Legend of Zelda: Spirit Tracks
Obtained 3 spirit tears to up grade my sword. Failed in first attempt but Zelda learned she could possess them. Obtained the first rail map. currently in Whittlewood.
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Re: Game Progress Thread

Postby Shadowman » Mon Dec 05, 2011 7:33 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Chrono Cross:
Some people think time is like a river, that flows swift and sure in one direction. But I have seen the face of time, and I can tell you, they are wrong; time is an ocean in a storm.

When they said that in Prince of Persia, it was really cool. Unfortunately, the Prince failed to take alternate dimensions into account when trying to give shape to time. Because I don't know what body of water time is supposed to resemble, but it really Goddamn hurts.

Serge is dead...a Serge is dead. He died ten years ago, despite being very much alive right now. His childhood friend only recognizes him as a guy who kinda sorta looks like her dead childhood friend, and take offense to the idea that he really is Serge. So now I'm off to check out his grave.

At the same time, I'm trying to reconcile the exact pattern I should move in with the idea that said pattern is not actually possible. There are 45 playable characters, that crosses the line from "large party" to "small army." Proper leveling as well as item allocation is going to be a pain, but that's nothing compared to the idea that I can't even get all 45 right now. It's impossible in one playthrough. I've never been a "100% completion" kind of guy, but the idea that it isn't even an option is kind of weird to me.
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Re: Game Progress Thread

Postby Jelze Bunnycat » Tue Dec 06, 2011 6:22 pm

Motto: "The only good is knowledge, and the only evil is ignorance."
Mega Man ZX Advent
Finished Ashe's Story with a Sub Tank to spare, and unlocked a new mini-game, one that I'd actually like: Survival Road. Basically a timed Boss Run game, with Life and Biometal gauges reset to their lowest value, and only two full Sub Tanks to use. At least I still have all 15 forms including Human/Reploid at my disposal. I love Boss Run mini-games, along with Sound Tests, don't you? :grin: With both stories done, I'm ready for Expert Mode. But that's for another time...

*EDIT*

Kirby Mass Attack
GAME OVER BEATEN! Unlocked and beat the final "world". I'm using that term loosely as it's just fighting the 4 bosses again. At least you can do that in any order. Necrodeus was... so so. Nothing special, but why do so many bosses have dis-attached hands nowadays? The ending was cute, and the credits screen even has a fishing mini-game :P

Now I have just Kirby Mass Attack to finish. then back to Glory of Heracles. Now I have just Glory of Heracles to finish. With Mega Man though I'm at a crossroad. I'm these games short of playing the rest of their series with a clear mind:

Mega Man II (GB)
Mega Man V (GB)
Mega Man Zero (GBA)

O well, I still have a nasty backlog of Wii and GameCube games to consider :oops:
The resident Rewind... well, half of one :lol:

- Jelze Bunnycat =:3

Looking for:
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- PotP Punch head
- TR Galvatron right arm (the gun one)
- CW Brake-Neck/UW Wildrider, CW Offroad
- TR Twinferno & Grotusque
- Greenlight, Lancer and PotP Elita-1
- Legacy Core Slug, Sludge & Snarl
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Re: Game Progress Thread

Postby Shadowman » Thu Dec 08, 2011 2:51 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Chrono Cross:
Stormed Viper Manor, learned somethings about our enemy (Cat Guy!) ourselves (Possibly going to destroy Time and Space!) and title dropping. (The main character was called "The Chrono Trigger!") Kid was shot during the escape, but it was only a flesh wound...well, a flesh wound from a bullet coated in the poison of a Hydra. We could get an antidote easy...if Hydras weren't extinct.

I feel really super bad about leaving Kid to die, I wouldn't have done it if I hadn't made absolutely sure there were no lasting consequences.

Recruited Glenn (Not related to Frog from Trigger) Luccia (Hot German mad scientist chick, not related to Lucca, though the two knew each other) Greco (Luchadore!) and Macha. (Another character's mom, thought certainly not a MILF) Currently fighting on-board a pirate ship.

EDIT: Forgot to mention this one:

Trine 2:
BEATEN! Sure, I beat it in a day (Steam says I have 8 hours in game) but then I beat Portal 2 in a day and I paid twice as much for that than I did for Trine 2.

Killed a dragon, saved the Kingdom...well, a kingdom. Other kingdoms, not so much. There was really only the one that needed saving anyway.
Sidekick= Saiya_Maximal
Steam Nickname: Big Chief Devil Hawk Fireball
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Shadowman's awesome site for cool people.
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"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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Re: Game Progress Thread

Postby 1337W422102 » Fri Dec 09, 2011 3:14 pm

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Guess I should probably post some updates. We're going in! BRACE YOURSELVES FOR TL;DR!

Phantasy Star Universe [PC]:
So I read manual it seems that the "Pete" robot replaces PSO's Mags? Is that it? Great. Looks like I'd better start levelling Pete up, then.

About to face a boss, I think. In the formerly Green Green Farms. If that kid really doesn't want us to save his ass, I'd say we just let the Seed kill him. I'm tired of fighting stuff just to try to reach him only to have him turn on security and run away.


Phantasy Star Online Episode I & II Plus [GameCube]:
Finished all of the Forest missions from the Hunters' Guild, which means that now I'm off to fight a damn dragon. Last time I tried this, I got little short of molested. With fire. Sure, I've levelled up a few times, got better gear, and learned a lot since then, but I'm still not confident. We who are about to die--


Metroid Prime:
Got the "Super Missiles" and the visor that lets me see forever. I'm not sure where to go now, so time to explore again.

I'm not crazy about how the Super Missiles aren't actually missiles but charged-up beams that use missile ammo for a special attack. Sure, it reminds me of/might be lifted from Super Metroid's Power Bomb combos (equip the charge beam and one other beam, then highlight the Power Bombs from your equipment bar and charge the beam fully), but I'd much rather it just be something like "hold down the missile button to load up five rockets that get combined into a familiar green missile." Maybe it's just me.


Beyond Good & Evil [GameCube]:
I'd buy that for a dollar. Oh wait, I did. Granted, I already have the GOG.com edition, which I got for free from a contest of theirs a while back. The PC version, I thought, was a really bad port held back by awful controls that really made the game unplayable. I eventually got it running by using a third-party program to map controls to a gamepad, which pretty much defeats the purpose of playing it on my computer in the first place.

Turns out the GameCube version is even more unplayable because you CAN'T remap dick. I really couldn't care less, though, because after sinking a few hours into it to see what the big deal was, all I found is an uninteresting fantasy world with anthropomorphic animals (oh joy), unlikable characters featuring a Mary-Suish heroine who fights with information! and saves the children! and has oooh, mystic powers sleeping in her!, rich in the generic third-person melee combat I got tired of before Ubisoft churned that crap out in annual titles, along with a pretentious story of post-9/11 sociopolitical commentary. At least the music was nice.

I want to like this game, but bad first impressions, inexcusable technical effups, failing to grab my attention, and the crap I mentioned in the last paragraph steer me far away from it. What the hell kind of game underestimates its Memory Card slot requirements by more than half and inverts both the X- AND Y-axes? I mean, I've never NOT been disappointed by a game, any game, that has a Ubisoft logo on the box (to the point where I'm not paying for any more them, thank you very much), but this is just ridiculous. That being said, it's still not as dreadful as that RE4 port job. Cringeshudderpuke.


Bastion [PC]:
Here's one I wanted to like, but the demo left me disappointed. Not just because it was too short, but because of technical flaws, gameplay/controls that didn't feel tight enough. Still, I couldn't deny the atmosphere, the art design, DAT SOUNDTRACK, and of course the narration.

It was on sale on Steam for $5 the other day, and the full version feels a lot more solid than the demo (maybe they'd updated it since then, or something). Brought 2 Cores to the Bastion so far. Beefed up my Hammer and improved the draw speed on the Bow. Using 'nades as a skill because damn, they're strong.


Section 8: Prejudice [PC]:
Cleared the mission where you get the "Dig Two Graves" achievement at the end. The next chapter takes place in the massive cave, but I didn't feel like playing it, so I jumped into a multiplayer match... only to find that it was the same map as the single-player level I didn't feel like playing. Reached Level 25, got the sweet-ass Stealth Armour.

Again, for a l'il downloadable game with a generic-sci-fi-power-armour theme, S8P really satisfies. The PC version doesn't feel like a half-assed port and the game itself (including multiplayer) is all-around worlds better than the smegfest that was Halulz 2 for Vista (and I don't just mean the port job, either).


Killer7 [GameCube]:
This is without a doubt the strangest came I have ever played. I mean, Psychonauts was weird, but there was still some sense to it. This... This is just ODD, but in a violently enjoyable way, provided the "mature subject matter" sits right with you. The M rating is well-deserved not just because of LOLGORE, but because of how deranged and offputting this world is. Though I think the political commentary, however subtle, is a bit forced.

I haven't played another game like this and I don't think I'll be putting this one down soon. Much love, Suda 51.


Saints Row: The Third [PC]:
And now for a completely different take on the M-rating. I went to the Montreal comic con on Sunday and, well, SAINTS ROW, BITCHES. Though perhaps the comma is optional.

I think I found a look I like for my character, Red. I wasn't feeling that space-army suit much. That being said, I think the Deckers costume I got from that Assassination mission suits her well, pun not intended. And the best part? The blue stripes glow.

Wrapped up the side Missions for Kinzie, Angel, and Zimos, finished Trojan Whores and The Ho Boat, laughed at Miller's pathetic attempt to get me to give him the truck, and chuckled at a shout-out to my hometown in a cutscene.

Also, I gave Red the Russian voicepack and I assumed she'd have something to say to/about Oleg. Surely enough, one of her idle lines is "Oleg reminds me of my father."
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Re: Game Progress Thread

Postby Jelze Bunnycat » Fri Dec 09, 2011 6:46 pm

Motto: "The only good is knowledge, and the only evil is ignorance."
1337W422102 wrote:Metroid Prime:
Got the "Super Missiles" and the visor that lets me see forever. I'm not sure where to go now, so time to explore again.

I'm not crazy about how the Super Missiles aren't actually missiles but charged-up beams that use missile ammo for a special attack. Sure, it reminds me of/might be lifted from Super Metroid's Power Bomb combos (equip the charge beam and one other beam, then highlight the Power Bombs from your equipment bar and charge the beam fully), but I'd much rather it just be something like "hold down the missile button to load up five rockets that get combined into a familiar green missile." Maybe it's just me.


It's kinda a like that, just with Power Beam and Missiles. However, in Prime there's a so-called Charge Combo for every regular beam, but the Super Missile is the only required one.
The resident Rewind... well, half of one :lol:

- Jelze Bunnycat =:3

Looking for:
- TR Furos (Hardhead's head) and Crashbash (lost him :()
- PotP Punch head
- TR Galvatron right arm (the gun one)
- CW Brake-Neck/UW Wildrider, CW Offroad
- TR Twinferno & Grotusque
- Greenlight, Lancer and PotP Elita-1
- Legacy Core Slug, Sludge & Snarl
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Re: Game Progress Thread

Postby 1337W422102 » Fri Dec 09, 2011 6:57 pm

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
JelZe GoldRabbit wrote:
1337W422102 wrote:Metroid Prime:
Got the "Super Missiles" and the visor that lets me see forever. I'm not sure where to go now, so time to explore again.

I'm not crazy about how the Super Missiles aren't actually missiles but charged-up beams that use missile ammo for a special attack. Sure, it reminds me of/might be lifted from Super Metroid's Power Bomb combos (equip the charge beam and one other beam, then highlight the Power Bombs from your equipment bar and charge the beam fully), but I'd much rather it just be something like "hold down the missile button to load up five rockets that get combined into a familiar green missile." Maybe it's just me.


It's kinda a like that, just with Power Beam and Missiles. However, in Prime there's a so-called Charge Combo for every regular beam, but the Super Missile is the only required one.

Groovy. I'm really enjoying Prime so far. Being a massive Metroid fan fanboy whore, I'm really digging how it often nods to past Metroid history/games (the Wave beam's projectiles looking like those from Metroid II, for example) but has a flavour of its own.

That being said, the soundtrack is one of the weakest points of the game, especially following Super Metroid, whose soundtrack beautifully and subtly added to/created the atmosphere of that gem. Walking around through caves to techno? I'm not feelin' it, especially not after listening to experiencing tracks like the Brinstar "red sand area," the Mariadia "Drowned in Sorrow," or the approach to the Wrecked Ship.

Maybe I'm just crotchety because Super Metroid's my favourite videogame and I spent three years hunting down the Sound In Action soundtrack. Back in my day, we called it a Maru Mari!
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Re: Game Progress Thread

Postby Shadowman » Fri Dec 09, 2011 8:28 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
1337W422102 wrote:
JelZe GoldRabbit wrote:
1337W422102 wrote:Metroid Prime:
Got the "Super Missiles" and the visor that lets me see forever. I'm not sure where to go now, so time to explore again.

I'm not crazy about how the Super Missiles aren't actually missiles but charged-up beams that use missile ammo for a special attack. Sure, it reminds me of/might be lifted from Super Metroid's Power Bomb combos (equip the charge beam and one other beam, then highlight the Power Bombs from your equipment bar and charge the beam fully), but I'd much rather it just be something like "hold down the missile button to load up five rockets that get combined into a familiar green missile." Maybe it's just me.


It's kinda a like that, just with Power Beam and Missiles. However, in Prime there's a so-called Charge Combo for every regular beam, but the Super Missile is the only required one.

Groovy. I'm really enjoying Prime so far. Being a massive Metroid fan fanboy whore, I'm really digging how it often nods to past Metroid history/games (the Wave beam's projectiles looking like those from Metroid II, for example) but has a flavour of its own.

That being said, the soundtrack is one of the weakest points of the game, especially following Super Metroid, whose soundtrack beautifully and subtly added to/created the atmosphere of that gem. Walking around through caves to techno? I'm not feelin' it, especially not after listening to experiencing tracks like the Brinstar "red sand area," the Mariadia "Drowned in Sorrow," or the approach to the Wrecked Ship.

Maybe I'm just crotchety because Super Metroid's my favourite videogame and I spent three years hunting down the Sound In Action soundtrack. Back in my day, we called it a Maru Mari!


Prime was great, Echoes was okay, but Corruption was just damn fantastic. As for the music, you might be interested in some Prime-ified Ridley Theme.

Chrono Cross:
Kid is not dead! Someone brought some of that crazy cure-we-can't-get to save her. Not sure who. Fought of a Dwarven army attempting to kill all the faeries and take over their home. (The genocidal Dwarves somehow think I'M the bad guy) Now we're off to curbstomp some more guys elsewhere...or maybe sidequests.
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Re: Game Progress Thread

Postby 1337W422102 » Fri Dec 09, 2011 8:33 pm

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Shadowman wrote:Prime was great, Echoes was okay, but Corruption was just damn fantastic. As for the music, you might be interested in some Prime-ified Ridley Theme.

Echoes' light and dark world thing seems kinda odd. I'm not looking forward to it. As for the Prime music, some of the tracks were re-versions of previous Metroid tunes and they were composed by Kenji Yamamoto (Super Metroid's composer), but other than the Tallon Overworld which was a remake of the Brinstar theme from the first Metroid, the Prime tracks felt too upbeat, too cheerful and energetic to me. But you guys know I take my Metroid too seriously.
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Re: Game Progress Thread

Postby The Happy Locust » Fri Dec 09, 2011 10:13 pm

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
1337W422102 wrote:
Shadowman wrote:Prime was great, Echoes was okay, but Corruption was just damn fantastic. As for the music, you might be interested in some Prime-ified Ridley Theme.

Echoes' light and dark world thing seems kinda odd. I'm not looking forward to it. As for the Prime music, some of the tracks were re-versions of previous Metroid tunes and they were composed by Kenji Yamamoto (Super Metroid's composer), but other than the Tallon Overworld which was a remake of the Brinstar theme from the first Metroid, the Prime tracks felt too upbeat, too cheerful and energetic to me. But you guys know I take my Metroid too seriously.

Echoes is pretty good if you don't let the dual-world thing or Ammo counts bother you. It's the weakest of the series, but that's not saying much when the series as a whole is still among the best games ever. And the Suits you get are among my favorite of any of the Metroid games.
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Skill: 10

Re: Game Progress Thread

Postby Shadowman » Sat Dec 10, 2011 1:22 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
The Happy Locust wrote:
1337W422102 wrote:
Shadowman wrote:Prime was great, Echoes was okay, but Corruption was just damn fantastic. As for the music, you might be interested in some Prime-ified Ridley Theme.

Echoes' light and dark world thing seems kinda odd. I'm not looking forward to it. As for the Prime music, some of the tracks were re-versions of previous Metroid tunes and they were composed by Kenji Yamamoto (Super Metroid's composer), but other than the Tallon Overworld which was a remake of the Brinstar theme from the first Metroid, the Prime tracks felt too upbeat, too cheerful and energetic to me. But you guys know I take my Metroid too seriously.

Echoes is pretty good if you don't let the dual-world thing or Ammo counts bother you. It's the weakest of the series, but that's not saying much when the series as a whole is still among the best games ever. And the Suits you get are among my favorite of any of the Metroid games.


The Wii version removed the ammo counts. Unlimited beams, baby. 8)
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"Falling is really just flying downward and out of control."
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Re: Game Progress Thread

Postby Jelze Bunnycat » Sat Dec 10, 2011 9:00 am

Motto: "The only good is knowledge, and the only evil is ignorance."
Shadowman wrote:
The Happy Locust wrote:
1337W422102 wrote:
Shadowman wrote:Prime was great, Echoes was okay, but Corruption was just damn fantastic. As for the music, you might be interested in some Prime-ified Ridley Theme.

Echoes' light and dark world thing seems kinda odd. I'm not looking forward to it. As for the Prime music, some of the tracks were re-versions of previous Metroid tunes and they were composed by Kenji Yamamoto (Super Metroid's composer), but other than the Tallon Overworld which was a remake of the Brinstar theme from the first Metroid, the Prime tracks felt too upbeat, too cheerful and energetic to me. But you guys know I take my Metroid too seriously.

Echoes is pretty good if you don't let the dual-world thing or Ammo counts bother you. It's the weakest of the series, but that's not saying much when the series as a whole is still among the best games ever. And the Suits you get are among my favorite of any of the Metroid games.


The Wii version removed the ammo counts. Unlimited beams, baby. 8)


Lucky. Then again, I'm an ammo hoarder and hardly ever use the heavy hitter unless necessary, especially with the bosses. :) Speaking of which, I love those bosses plus their musics. My favourite? Helios from Corruption. I just have a thing for multi-form bosses. My least favourite? Any boss with a countdown timer, those make me panic :lol:
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Re: Game Progress Thread

Postby Jelze Bunnycat » Sun Dec 11, 2011 7:59 am

Motto: "The only good is knowledge, and the only evil is ignorance."
Double post coming up:

Sonic Colors (DS)
Reverting to Sonic for a change, to try and collect all the red rings. Had some luck in Tropical Paradise. Then I decided to challenge all bosses for a rematch or two. The result: all S-Rank. The Wisps make it too easy. Also S-ranked the first two Special Stages.
The resident Rewind... well, half of one :lol:

- Jelze Bunnycat =:3

Looking for:
- TR Furos (Hardhead's head) and Crashbash (lost him :()
- PotP Punch head
- TR Galvatron right arm (the gun one)
- CW Brake-Neck/UW Wildrider, CW Offroad
- TR Twinferno & Grotusque
- Greenlight, Lancer and PotP Elita-1
- Legacy Core Slug, Sludge & Snarl
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Re: Game Progress Thread

Postby The Happy Locust » Sun Dec 11, 2011 1:06 pm

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
JelZe GoldRabbit wrote:Double post coming up:

Sonic Colors (DS)
Reverting to Sonic for a change, to try and collect all the red rings. Had some luck in Tropical Paradise. Then I decided to challenge all bosses for a rematch or two. The result: all S-Rank. The Wisps make it too easy. Also S-ranked the first two Special Stages.

You did not wait the requisite 3 days between posts. Disciplinary action is required...

Yeah, good luck with that. >:oP

Legend of Zelda: Spirit Tracks
Travelled to the forest. Learned 2 new songs and further powered the spirit tracks. Went to the forest temple, found the whirlwind tool and took down a giant bug. The spirit tower is 1 step restored.

Sonic Generations
up to Perfect Chaos boss battle. Slow-going progress wise but it's my goal to play and pass every challenge mission.
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Re: Game Progress Thread

Postby 1337W422102 » Mon Dec 12, 2011 10:05 pm

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Section 8: Prejudice [PC]:
Tearing the multiplayer modes a new one. Got the Achievement for killing 1000 enemies and the one for beating an enemy team with a final score that more than doubled theirs. I have the requirements for unlocking the "get 20 stars" one, but it didn't give it me. Meh.

War for Cybertron [PC]:
A friend and I felt Transformersy, so I reinstalled it, made sure the framerate unlocker was working, and modified a script in order to change my controls. Did I ever mention how lazy this PC port is? Started a new Autobot "campaign" (five levels and a boss fight isn't a campaign) and got to the level where Ironhide, Warpath, and Optimus raid the core. BOOM POW ZOWIE KA-CHING

Saints Row: The Third [PC]:
Ah geez. STAG's in town, now. No problem. Gonna rip 'em a new one. Been messing around making characters. Tried to make a Motoko from Ghost in the Shell, but obviously her hairsytle isn't there, and the one I chose combined with the face I made look... off. Ah well.

Oh yeah, if you have the maxed-out Safeword penthouse, there are some magazines lying around that have some familiar cover art: Shaundi's Playboy art from that "video game girls" issue, or something. Good ol' hippie chick.

Killer7 [GameCube]:
Still in the Celtic Building. Got the Fire Ring and two pieces of an old engraving.

"I changed my makeup; did you notice? Ugh, men. They never notice... these kind of things." Kaede is surprisingly unf, in a creepy sorta way.

CrimeCraft [PC]:
Well, damn. They keep changing stuff. The "Bleedout" shenanigans weren't enough, now they've redone the game again to turn it into "CrimeCraft GangWars" and it's more unlikable than ever. I just want to go check my mailbox in the city, why the hell should I be forced to keep playing matches first? Geez. And I didn't even get my bonus loot from that Steam event. No matter. I won't be coming back until the NEXT overhaul, at this rate.
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Re: Game Progress Thread

Postby The Happy Locust » Tue Dec 13, 2011 12:14 am

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
Legend of Zelda: Skyward Sword
An unspeakable horror escaped from it's pit. Oddly, I found it unspeakably cute, but whatever. Jammed a spike into it's head to make it go back to sleep (try it, it works on anything).
Went back to Skyloft and found a tip on windmills. Too bad one windmill lost it's propeller. Luckily the local scrap shop owner happened to have a flying robot to work with. Helped him repair it, the robot popped a spring when it saw Fi ( :-? )and retrieved the propeller. Used this to unlock a new path into a storm cloud. Inside, got another clue which led me back to the forest. Opened a spirit trial and earned the Dragon's scale which allows me to go underwater. Used this ability to climb a giant tree (figure that one out) and got yet another clue to go into a lake. I 'm on my way to see the Dragon queen.
In the side-missions, finished paying off a chandelier I destroyed earlier. Helped Dodoh start his Fun Fun Island minigame and spent an hour trying to win 1st prize. Earned myself 500 rupees and a piece of heart.
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Re: Game Progress Thread

Postby The Happy Locust » Sat Dec 17, 2011 1:05 am

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
My last post says the 13th, so I invoke the unrepealable 3-day rule. (note: 3-day rule is not accepted in any practicing court of MOD. Invoke at your own risk).

Sonic Generations
Focusing on this game so I can get it out of the way before Batman AC arrives. Cleared Perfect Chaos, Crisis City, Wisp Woods, and the level from Sonic Unleashed who's name I forget. Also beat Silver.
I was never a huge sonic fan back in the olden days, but I am having a surprising amount of fun with this. When a sonic game is made right, you just go with it and somehow manage to react faster than your brain can actually process. And there are moments where the game just gives me a full 'wow' moment. The Sonic unleashed modern level being the most recent occurence.
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Re: Game Progress Thread

Postby SlyTF1 » Tue Dec 20, 2011 9:01 pm

Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
Weapon: Sword
Skyrim:

Finally, it is finnished! The game didn't deliver a satisfying ending at all. But before I beat the game I did a mission for an army called the Stormcloaks and got a helmet from this zombi guy in a tomb, and I never gave the helmet back to their leader. Instead, I proceeded with the main quest and got the two armies to consider a truce. Then I went on to beating the game, and after I beat the story mode, I went back to give the helmet to the leader.

After that, he gave me an order to give an axe to one of the leaders of the opposing forces as peace offering. And he said that if he accepted, it was a good sign, and if not..."it means war". After that, I immediately paused the game, quit and went to the credits; thus creating a cliffhanger for myself to satisfy me need for an ending.

And...after the credits stop (which are currently rolling on my screen.), I'll deliver the axe and see if he accepts. Then I'll never play the game again.
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Re: Game Progress Thread

Postby Shadowman » Tue Dec 20, 2011 11:55 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
SlyTF1 wrote:Skyrim:

Finally, it is finnished!


No it isn't. It's a Bethesda game, you don't just "finish' it like that.

SlyTF1 wrote:The game didn't deliver a satisfying ending at all.


It's not supposed to, that isn't the end. The main story is barely the game at all.

SlyTF1 wrote:Then I'll never play the game again.


What, and miss out on all of the game? You can't beat games like Skyrim on one playthrough.
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Re: Game Progress Thread

Postby SlyTF1 » Wed Dec 21, 2011 1:10 am

Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
Weapon: Sword
Shadowman wrote:
SlyTF1 wrote:Skyrim:

Finally, it is finnished!


No it isn't. It's a Bethesda game, you don't just "finish' it like that.


You did in Fallout 3 and New Vegas...until the DLCs of course.

SlyTF1 wrote:Then I'll never play the game again.


What, and miss out on all of the game? You can't beat games like Skyrim on one playthrough.


Yeah. I know that now. I'm already back to playing it after my failed attempt at trying to play Dragon Age 2 again. For some reason I THOUGH I had a strong urge to play that game after beating Skyrim...but I didn't. I actually hadn't quenched my thirst for Skyrim yet. But that's a life lesson.

Random question:
Has anyone here played 40k Space Marine? It looks like what I hoped and wish WFC was in terms of gameplay; a mixture of melee and shooting combat. I'm supposed to be getting it for Christmas so, I want to know if it's worth getting.
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Re: Game Progress Thread

Postby Shadowman » Wed Dec 21, 2011 3:50 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Guess who bought Humble Bundle 4 and spent enough to get Humble Bundle 3 as an added bonus? This guy! Here's my thoughts on two of them.

Super Meat Boy:
I remember playing and being frustrated at the original Flash game, but this added a boatload of humor and freakishly adorable designs. Cleared World 1, so far.

Shank:
Holy Hell this game is awesome! It's like a sidescroller version of Devil May Cry. No, the main character isn't as awesome as Dante, but you can jam a grenade into a guy's mouth, or leap into the air, onto a guy, and then skullf%^& him with a chainsaw. or rush at a guy, shank him a few times with a knife, (Hence the name of the game) then start throwing him around for no reason. Or juggle him in the air with dual pistols, which is really the most DMC part of this game.

...So yeah, completed the first couple of levels, before remembering I wanted to play the other games.

Fable: The Lost Chapters:
Surprise! Not in the Humble Bundle. Tweezy pointed out it was $2.50 on Steam, having been released extremely recently. Since I'm one of the people who actually loved this game way back when, I leaped at the chance to buy it. (One of only two situations where I bought a game without thinking)

Cleared the Arena, now I've got to go meet my hot but blind sister. Also I married Lady Grey. I intend to do stuff to her then sell her up the river for murdering her sister. Because that's how I roll.
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Re: Game Progress Thread

Postby The Happy Locust » Sat Dec 24, 2011 1:34 am

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
Sonic Generations
GAME.OVER!
Beat every challenge level. NOt a winner but pretty sure I averaged a B+ rating accross the board. Storywise, collected all the emeralds, defeated the 3rd boss and tracked down the time eater. Combined Super Sonic powers to restore time, space, and some sense of continuity.

I enjoyed this game quite a bit. I was never a huge Sonic fan, but this game does everything right. How do I know? After beating it, I feel a very strong urge to go back and replay the games this game homaged/referenced. Time to power up sonic adventure 1&2 and heroes.

Now that this is out of the way, I'm free to install Batman: Arkham city. 8)
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Re: Game Progress Thread

Postby Shadowman » Sat Dec 24, 2011 9:21 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
The Elder Scrolls V: Skyrim:
I started playing it midnight. I stopped playing about five minutes ago. It is currently 9 in the morning.

I played this game for 9 hours straight without sleep. It is goddamn amazing.

Did a few missions, got all of the words for Unrelenting Force, one for Whilrwind Speed, and one for Frost Breath. Killed a dragon before it could properly resurrect (And properly learn to land, dude did not stick his landing) and now I'm working on crashing an elvish party.
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