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Geewun Motormaster/ Alt. combiner

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Geewun Motormaster/ Alt. combiner

Posted by Wikkid Sat Jul 15, 2006 4:43 pm

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Wikkid
Micromaster
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Posted by Wikkid Sat Jul 15, 2006 4:45 pm

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Wikkid
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Posted by Ramrider Sat Jul 15, 2006 5:20 pm

That is seriously awesome work! There a couple of niggling things that concern me, but they're minor (the arms in combined mode seem somewhat too high, and it's a pity that on such a large fig there isn't more detail on the head).

But it looks great, and the engineering work on it is really clever stuff - and the speed with which you finished the piece is amazing!
One question - how are the limbs connected to Motormaster?
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Posted by Tramp Sat Jul 15, 2006 5:30 pm

I gotta agree with Ramrider on the combiner arms being too high, and not enough detail to the face. He looks too ?baby-faced? for an evil bully like Motormaster
Tramp

Posted by TM TM2 Dinobot Sat Jul 15, 2006 6:19 pm

Yes, arms too high. But other then that...

:shock: WOW!
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TM TM2 Dinobot
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Posted by kodafrenzy Sat Jul 15, 2006 6:54 pm

YES! YES! YES! YES! WOOHOO!
:shock: :shock: :shock:

Dayum nice!
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Posted by AndreyOfDoom Sat Jul 15, 2006 8:11 pm

You worked out an amazing transformation for the cab. AWESOME work.
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Posted by gunman_sr5 Sat Jul 15, 2006 8:21 pm

Speachless!
gunman_sr5
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Posted by tentagil Sat Jul 15, 2006 10:16 pm

I think the arm problem people are seeing is partial the angle he took the photo at. I could be wrong but thats what it looks like to me.

I think the face could use more of a sneer or something, he doesn't look mean enough for Motormaster to me. Looks incredible though.
tentagil
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Posted by AndreyOfDoom Sun Jul 16, 2006 11:24 pm

hey could you take a step by step photoshoot of the transformation again please?
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Posted by Skullgrin140 Mon Jul 17, 2006 4:24 am

Truely Amazing! I love it :D
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Posted by High_Octane Mon Jul 17, 2006 5:54 am

Hm, well, considering he had to totally change Motormaster, it's ok, wish there could have been a way to have him combine with his trailer like the cartoon, but hey, the cab way works too
High_Octane
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Posted by Caliburn Mon Jul 17, 2006 8:50 am

It's a marvelous piece of work, good job though I have to share in the criticism over the face and the arms.
Nevertheless, you'vedone something great, hat's off to you.
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Posted by grimlockprime108 Mon Jul 17, 2006 12:55 pm

wow oh wow.that is magnificent
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Posted by jimsloth Mon Jul 17, 2006 7:13 pm

OK, since no one else said it, let me be the first... I FLIPPIN' LOVE THE CHEST! Motormasters chest is sooo sweet. The head, eh, whatever. Who's to say every bot has to have an increadibly detailed carved face. Yours looks well proportioned and very polished. But that chest.. Sweet damn. Shins aren't half bad either.
till all are one.
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Posted by primezimm Mon Jul 17, 2006 9:31 pm

That is really cool! I'm also dieing to know how you connected the limbs (team members). The vehicle mode is awsome and I really like the transformation.
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Fuzor
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Posted by eggshen Tue Jul 18, 2006 4:20 pm

Motormaster looks freaking great. It would have been nice if his face looked more menacing.

I have to say that his combined mode looks too awkward. Arms are way too high.
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Posted by Ramrider Tue Jul 18, 2006 5:52 pm

jimsloth wrote:OK, since no one else said it, let me be the first... I FLIPPIN' LOVE THE CHEST!


I also. I just forgot to mention it... :oops:

Annoyingly, I recognise the details on the chest, but can't for the life of me think where they come from...
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Posted by Wikkid Wed Jul 19, 2006 7:49 pm

The arms in combined mode can be set lower but they tend to appear TOO low this way. I prefer the high arm sockets myself as it's reminiscent of my favourite gestault, Bruticus. When the other Stunticons are complete, I'll display the different settings.

What I'd like to know is what should be changed in the head sculpt? Motormaster has almost no details on his head piece to make him stand out, and that's why I molded it so plain. I will redo the head to make the angles stand out more but personally I don't want to stray from his toon incarnation. Alotta doods suggested a smirk or facial expression but that's something I also want to avoid as no other Alternator/Masterpiece/Binaltech/etc. featured anything beyond the frown.

Anywho, when finished, this unit will be Ebayed and the new owner can change whatever they like. In the following week, I'll put up the step by step transformation as well as how they combine. By then, the gun and sword should be complete also.

PS. The central chest has been changed to incorporate vents rather than what's currently shown. Those parts were all former E Shockblast panels. Opposite side of the solar panels and center of the tracks. The sleeper and stacks are taken from Rhino of M.A.S.K. and the shins, six pack, and side areas are from Unicron.
Wikkid
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Posted by Tramp Wed Jul 19, 2006 8:44 pm

What you need to do is make the features sharper, more pronounced, and more menacing. For one thing, you can hardly tell he has a mouth, there is no contour or shape to his face. He has no lips, no real chin, No cheek ridge or hollows. The face is too smooth and ?baby-faced?. It?s almost a blank slate. No structure, no definition. The helmet is fine, It?s the face itself that needs work.
Tramp

Posted by TM Devastator Wed Aug 09, 2006 1:07 am

Crap in a hat! This is awesome! Here's the gallery:

http://www.tfmaster.com/gallery_kb0189.php
Last edited by TM Devastator on Wed Aug 09, 2006 11:07 am, edited 1 time in total.
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Posted by swampmojo Wed Aug 09, 2006 1:36 am

...speechless....wow...just wow.
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Posted by piranacon Wed Aug 09, 2006 3:11 am

doesnt look like it can stand up without something behind him or is that just the angles ?
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Posted by TM Devastator Wed Aug 09, 2006 3:12 am

The only thing I don't like is that Motormaster's trailer is too skinny. Other than that, I love them! The arm connectors don't look too bad either even with their high placement.
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TM Devastator
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Geewun Motormaster/ Alt. combiner

Posted by Dark_Fool Wed Aug 09, 2006 5:43 am

None too shabby there!
"...and then I rode off.... on the grass!"
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