Generations Metroplex Head Transformation Issues
Generations Metroplex Head Transformation Issues
Posted by BATTLEMASTER IIC Thu Aug 08, 2013 10:31 pm
I'm having quite a bit of trouble getting the head transformed properly going from robot to city/spaceship mode. I can get his helmet rotated downward over his face, but then when I rotate it up, it becomes hinged in a different position between the sides of his head and the helmet. The result is a helmet that's up on his head higher than it should be, and a non-functional visor gimmick.
In order to fix this, I have to fiddle around with the helmet to get it hinged back to where it should be on the head. This usually involves spreading out the sides of the plastic helmet to get the head nubs back to where they should be. This is quite a chore.
Is there something in the transformation I'm missing that prevents this from happening? Or is this a design problem with the head that needs a more aggressive fix?
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Re: Generations Metroplex Head Transformation Issues
Posted by thedistinctroom Thu Aug 08, 2013 10:53 pm
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Re: Generations Metroplex Head Transformation Issues
Posted by BATTLEMASTER IIC Fri Aug 09, 2013 8:31 am
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Re: Generations Metroplex Head Transformation Issues
Posted by El Duque Fri Aug 09, 2013 8:40 am
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Re: Generations Metroplex Head Transformation Issues
Posted by BATTLEMASTER IIC Sat Aug 10, 2013 5:27 pm
EDIT: For those who Google searched this problem and couldn't find a picture, here's the text version.
To transform Metroplex’s head without unhinging the helmet, place your index finger and middle finger on the back slanted panels on either side of the back of the helmet, and place your thumb on top of the helmet’s forehead. Then apply downward pressure to the helmet during transformation from robot to spaceship and city mode and back.
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