High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

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High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

Postby El Duque » Mon Jul 16, 2012 12:25 pm

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We have a couple of interviews with High Moon Studios' Dave Cravens from SDCC 2012. The main focus of each is the customization aspect, but other features all touched on as well. Interviews from Coin-Op TV and GamerLiveTV embedded below.



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Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

Postby PrymeStriker » Mon Jul 16, 2012 12:33 pm

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Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

Postby UltraPrimal » Mon Jul 16, 2012 1:00 pm

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Sheesh! What a terrible interview. The guy interviewing probably knows nothing about Transformers. Especially with questions like, "Can I make my Transformer change genders?" and "Can I make my Transformer look like an anime character?". The High Moon guy should have just said, "No. What's wrong with you?". :HEADHURTS:
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Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

Postby ChZuck » Mon Jul 16, 2012 4:41 pm

Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
I'm as happy as anyone that Host Migration is utilized in this one, but this is not a unique feature! before War for Cyberton i had NEVER seen a multiplayer game that didn't have it. It's not a feature, it's an EXPECTATION if you're going to make a multiplayer mode.
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Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

Postby Deadput » Mon Jul 16, 2012 7:40 pm

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hey did anyone see that the name of the ratchet head choice is called mercenary which is strange it should be called medic
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Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

Postby Autobot_Roadrash » Mon Jul 16, 2012 7:48 pm

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That must have been an annoying interview with those bright lights and those dumb questions.

That high moon dev has a LOT of patience!
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Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization

Postby craggy » Tue Jul 17, 2012 7:31 am

ChZuck wrote:I'm as happy as anyone that Host Migration is utilized in this one, but this is not a unique feature! before War for Cyberton i had NEVER seen a multiplayer game that didn't have it. It's not a feature, it's an EXPECTATION if you're going to make a multiplayer mode.

yeah, I'm a little surprised that they're making it out to be some awesome new feature, when what it is in reality, is a fix for the biggest bug in the last game.
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