Welcome to the General Discussion area where just about anything goes! This area is designed to discuss all matters and does not necessarily have to be Transformers related. Please keep topics relevant.
by tequila stu » Sat Mar 17, 2007 3:53 am
Hey, I am just wondering if anyone on here knows c++.
I have got a piece of coursework to do for the 10th of April that requires a random number generator and the ability to save and re-call the numbers. now as I have never used a R.N.G before I am absolutely stumped. I can get it to generate the numbers but can't quite seem to figure out how to store them.
Any help is appreciated.
*edit*
almost forgot, this is the generator I am using.
- Code: Select all
{
srand((unsigned)time(0));
float lowest=-10, highest=10;
float range=(highest-lowest)+1;
for(float index=0; index<8; index++){
rw1 = lowest+float(range*rand()/(RAND_MAX + 100));
cout << setprecision(2) << setiosflags(ios::fixed);
cout << endl;
system ("pause");
}
-
tequila stu
- Pretender
- Posts: 728
- Joined: Thu Feb 24, 2005 10:36 am
by Predaprince » Sat Mar 17, 2007 6:54 am
- Motto: ""Destruction is the fate of all sentient beings.""
- Weapon: Sonic Rifle
I wish I could help, but I don't know much of C++. I use Python for most of my programming.
Good luck with it, though.
-

Predaprince
- God Of Transformers
- Posts: 15225
- Joined: Mon May 23, 2005 8:33 am
- Location: Char
- Strength: 9
- Intelligence: 9
- Speed: 7
- Endurance: 9
- Rank: N/A
- Courage: 10
- Firepower: ???
- Skill: Infinity
by Stormwolf » Sat Mar 17, 2007 6:57 am
- Weapon: Particle Beam Cannon
I haven't used C++ in over 4 years, I can't remember a thing about it, sorry
-
Stormwolf
- Brainmaster
- Posts: 1280
- News Credits: 3
- Joined: Thu Jun 26, 2003 4:39 pm
- Strength: 10
- Intelligence: 10
- Speed: 10
- Endurance: 10
- Rank: 10
- Courage: 10
- Firepower: 10
- Skill: 10
by The Happy Locust » Sat Mar 17, 2007 10:41 am
- Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
- Weapon: Black Magic
funny, looks like that code isn't printing anything.
Okay, the easiest way to store the random numbers is either in an array or a linked list.
the current code:
- Code: Select all
for(float index=0; index<8; index++){
rw1 = lowest+float(range*rand()/(RAND_MAX + 100));
updated code
- Code: Select all
for (float index=0; index<8; index++){
randomArray[index] = lowest+float(range*rande()/RAND_MAX + 100);
just make an array of whatever number of objects you need and save the random number directly to it. Obviously, you need to create the array first. hope that helps.
-

The Happy Locust
- Guardian Of Seibertron
-
- Posts: 5503
- Joined: Sun Sep 29, 2002 4:46 pm
- Location: In dreams, in nightmares, in embarrassing fantasies.
- Strength: 3
- Intelligence: 8
- Speed: 9
- Endurance: 3
- Rank: 1
- Courage: 2
- Firepower: 3
- Skill: 10
by Bed Bugs » Sat Mar 17, 2007 12:15 pm
- Motto: "The Bigger The Buffet, The Better!"
- Weapon: Black Magic
Damn, I learned C++ and Java a year and a half ago and forgot most of it. Hence why I'm not a programmer anymore.

Botcon: The Legacy Collection
-
Bed Bugs
- Gestalt
- Posts: 2951
- News Credits: 349
- Joined: Tue Apr 29, 2003 2:08 pm
- Location: Under Your Bed at Botcon
- Alt Mode: A Bed Bug
- Strength: 10+
- Intelligence: 10+
- Speed: 10+
- Endurance: 10+
- Rank: 10+
- Courage: 10+
- Firepower: 10+
- Skill: 10+
by The Happy Locust » Sat Mar 17, 2007 12:56 pm
- Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
- Weapon: Black Magic
Fender Bender wrote:Damn, I learned C++ and Java a year and a half ago and forgot most of it. Hence why I'm not a programmer anymore.

Don't feel bad. I've got a degree and I still had to look up my old homework to remember that.
-

The Happy Locust
- Guardian Of Seibertron
-
- Posts: 5503
- Joined: Sun Sep 29, 2002 4:46 pm
- Location: In dreams, in nightmares, in embarrassing fantasies.
- Strength: 3
- Intelligence: 8
- Speed: 9
- Endurance: 3
- Rank: 1
- Courage: 2
- Firepower: 3
- Skill: 10
by tequila stu » Sat Mar 17, 2007 7:34 pm
The Happy Locust wrote:funny, looks like that code isn't printing anything.
Okay, the easiest way to store the random numbers is either in an array or a linked list.
the current code:
- Code: Select all
for(float index=0; index<8; index++){
rw1 = lowest+float(range*rand()/(RAND_MAX + 100));
updated code
- Code: Select all
for (float index=0; index<8; index++){
randomArray[index] = lowest+float(range*rande()/RAND_MAX + 100);
just make an array of whatever number of objects you need and save the random number directly to it. Obviously, you need to create the array first. hope that helps.
yeah...i just realised i forgot to paste in the part that shows the numbers..
thanks for the help man....much appreciated.
-
tequila stu
- Pretender
- Posts: 728
- Joined: Thu Feb 24, 2005 10:36 am
Return to General Discussion
Registered users: Aubreybot, Bing [Bot], Bumblevivisector, Emerje, Google [Bot], Google Adsense [Bot], Google Feedfetcher, Jelze Bunnycat, kuhlio, MSN [Bot], Roadbuster, Sabrblade, shabanowitz, ThunderThruster, Till-all-R1, UltOrange, victori, vintron, Yahoo [Bot]