by Duke of Luns » Fri Oct 16, 2009 9:32 pm
Given enough time, I could probably list around a hundred annoying/boring things in various games, but since I'd rather not sit here all night, some highlights off the top of my head:
One thing that's annoying in games is the sheer amount of time that you have to play in order to unlock something sometimes. Gundam SEED: Neverending Tommorrow comes to mind. In that game you had to level up ALL of your helper characters to the max(there was probably a more proper term, but it's been a long time since I played it) in order to unlock the final Mobile Suit, the Red Frame with some kind of fancy back pack. Well, I did it through a trick I read about online, just doing one mission over and over again with a certain suit. The mission only lasted about 30 seconds or so with this trick, but it still took seemingly forever. And it got boring real quick. Once I FINALLY unlocked the suit though, it turned out to be nothing special, and certainly not worth all the work I put into it. I'm a semi-completist though, so that explains why I went through all the effort.
Of course this applies to most every game with unlocks though, why do they make you jump through all these hoops just for something that really isn't that great? Plus sometimes the in game "prices" are just too dang high. That can get really annoying and old fast.
Oh, level grinding in RPG's, that's something a lot of games can do without.
How about unclear level objectives, unlisted objectives, and even unlisted time limits? Few months ago I picked up Sylpheed for the 360 cause it was only $12 used and I didn't have a space shooter. Well, I played a couple missions and put it down. Then last week I decide to boot it up again, beat a couple missions, and I'm stuck, because there's a needless time limit! You only get 10 minutes before the mission fails, and they don't even give a clear reason why. Oh sure, your commander does come on and say "In three minutes we will be unable to continue combat", but not WHY. There can be one or two enemies flying around, and when it gets to that ten minute mark, boom, mission failed. Does the command ship blow up, is your fighter down or out of gas, does suddenly a hundred reinforcements come in? Nope, none of that is shown or even really said, it just says "Mission Failed". Even if the latter was true( a hundred reinforcements come in), I say bring 'em on! Let me decide whether or not I can take 'em out, or at least let them shoot me down or blow up the command ship.
You know what's worse though? Some missions have "mutliple acts". Yeah when it starts up you refilled armor/shields/weapons, but you don't get to save. You know what's even worse than that? The second act also has an unexplained ten minute time limit. Oh, and you know what's even WORSE than that? If you die or the time expires, you do get to restart from the "act" you were just playing, but you lose all the kills you had from the previous act! And the games points/money is somewhat dependent on how many ships you destroy. I know there's a logic behind it, but come on, I earned those kills, I should get to keep them.
Oh, and Sylpheed 360 also has unexplained sub objectives. Meaning, they tell you what objectives and sub objectives you completed (like 2 of 4 for example), but they don't tell' you what they were for, or what ones you missed. Just lazy programing I think.
Oh,, I still think Sylpheed is a decent and fun game, and I will eventually beat it(if only for achievements),but those factors make it very annoying.
Also, since this is a Transformers board, how bout that 07 movie game( 360 )? How bout those instant forcefields the drones can generate? How bout the fact they can actually attack AND have those forcefields up at the same time? How about bosses that you have to throw something at in order to begin attacking them(melee of course). Oh, and how about in boss battles where you fight the boss for maybe ten seconds at most, take away a chunk of energy, only to have him run away or become invincible until you defeat a set amount of drones? For goodness sake, I spent more time fighting drones in boss battles than I did the actual boss. And the final fight against Prime? Oh my gosh, wave after wave after wave of drones, and probably barely even two minutes worth of real fight time with Prime.
Oh, and silent Energon cubes? Makes finding every one(which I haven't done yet) a very boring process. Metroid Prime, Crackdown, probably some others, these games all had sound effects that told you something was nearby.
TF 07 was a pretty decent game I thought, but it had some very stupid execution ideas. If they'd have worked them out it could have been better than just mediocre.
Well that's all for now!