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G1 Punch/CounterPunch

Post all your customized Transformers here. Whether it's a small mod or a true kitbash, we'd love to see it!

G1 Punch/CounterPunch

Postby Six Two One » Fri Mar 02, 2007 2:26 am

I'm making a show accurate Punch/CounterPunch following the Rebirth and JP Headmasters version of the toy. It's partially scratchbuilt, the fact that there was a KO of P/CP I found. Unfortunately, the KO is a modified mold, and the Decepticon gimmick is removed. But I'll incorporate that back into the toy. Show-accuracy (No difference between Rebirth and JP Headmasters, except for the face and such), Posability, and Well disguised faction switch will be the main thing from here.

Pictures to be uploaded soon.
Six Two One
Micromaster
Posts: 88
Joined: Thu Apr 19, 2007 9:34 pm

Postby Six Two One » Sat Mar 17, 2007 4:18 pm

Here is the KO taken apart. Good quality. It's just poopy and the double spy gimmick removed.
Image
Six Two One
Micromaster
Posts: 88
Joined: Thu Apr 19, 2007 9:34 pm

Postby Six Two One » Wed Apr 04, 2007 8:14 pm

Got working on Punch/CounterPunch again.
I switched the way the legs originally looked so I could get part of the KO to be show accurate.
Image

Still working on incorporating duel knee caps for him.
Image
Six Two One
Micromaster
Posts: 88
Joined: Thu Apr 19, 2007 9:34 pm

Postby tentagil » Wed Apr 04, 2007 9:48 pm

Doing a Punch of my own at the moment. Though mine is more a classics style using the Cybertron Hotrod mold as the base with a great deal of work on it.
tentagil
Transmetal Warrior
Posts: 823
Joined: Mon Aug 29, 2005 2:24 pm


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