>
>
>

I want to go into toy design! But how?

Welcome to the General Discussion area where just about anything goes! This area is designed to discuss all matters and does not necessarily have to be Transformers related. Please keep topics relevant.

I want to go into toy design! But how?

Postby DestronPrime » Sun Apr 01, 2007 9:50 am

Is there anyway to contact Hasbro with a question like this and if so will they answer back? Also if any of you know what classes in highschool and collage would I need to take?

I am 13 and want to plan ahead for my future, so I need some help!
DestronPrime
Mini-Con
Posts: 25
Joined: Mon Mar 19, 2007 6:28 pm

Postby † Sunstorm » Sun Apr 01, 2007 11:59 am

i know that feeling, i want to have the same job as steve irwin did, just that my program will be based on the big cats out there and i dont know where to ask this job from :CON:

Nils iver
† Sunstorm
Micromaster
Posts: 53
Joined: Wed Oct 19, 2005 4:32 pm

Postby TheMuffin » Fri Apr 06, 2007 11:07 pm

Motto: "I still function!"
Weapon: Plasma Beam Rifle
Simple answer. Start making custom pieces yourself. You can't just hop in with a giant company like that. When you're able to, work at a toy store for a while or a hobby shop. Learn the in's and out's as best you can. And to be honest it's not just about making a cool looking character. You really have to think from an engineering standpoint on how you'll make something turn into another thing.
Image
User avatar
TheMuffin
Faction Commander
Posts: 4531
News Credits: 38
Joined: Tue Sep 14, 2004 10:12 am
Location: Ohiooooooo
Strength: 4
Intelligence: 7
Speed: 3
Endurance: 7
Rank: 7
Courage: 5
Firepower: 8
Skill: 7

Postby YouFearGalvatron » Fri May 25, 2007 9:20 am

Nightwatcher wrote:Simple answer. Start making custom pieces yourself. You can't just hop in with a giant company like that. When you're able to, work at a toy store for a while or a hobby shop. Learn the in's and out's as best you can. And to be honest it's not just about making a cool looking character. You really have to think from an engineering standpoint on how you'll make something turn into another thing.


To expound...if you want to design TFs specifically, in college you should take up mechanical/design/engineering.

Don't forget business classes, economics, and of course, marketing.

I would think for any other line, just to do the concepts, an Art major might be the ticket. I just don't know.
YouFearGalvatron

Postby Aceandcups » Thu Jun 14, 2007 8:25 pm

Any type of concepts class requires some knowledge on anatomy, especially the 3–D concepts. Try getting into an art class that offers human anatomy. In terms of being the guy that sculpts toys and busts, try getting into sculpting classes and later on in high school get into engineering. If you're dedicated to one facet of art, you'll fall into others, so try appreciating other forms of art; like going to museums.
Aceandcups
Mini-Con
Posts: 16
Joined: Fri May 25, 2007 2:51 pm

Postby Wigglez » Thu Jun 21, 2007 11:30 am

Motto: "*cough*"
Weapon: Dual Bladed Sword
if you go into toy design and it's for hasbro, than make a tf toy series that's challenging to transform. i don't look at the directions and they're mad easy to change.
Image
User avatar
Wigglez
Transmetal Warrior
Posts: 848
News Credits: 1
Joined: Wed May 02, 2007 2:39 pm
Location: Everywhere
Watch Wigglez on YouTube
Strength: Infinity
Intelligence: Infinity
Speed: Infinity
Endurance: Infinity
Rank: N/A
Courage: Infinity
Firepower: Infinity
Skill: Infinity


Return to General Discussion

Patreon
Charge Our Energon Reserves. Join the Seibertron Elite.
Support SEIBERTRON™