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in depth-how to play with transformers! :D

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in depth-how to play with transformers! :D

Postby CrabHeart » Thu May 29, 2008 9:16 am

Motto: "so much research!"
Weapon: Electro Magnetizer
where is the rule that you cant play with toys after your 18?

but begining
this is with classics for me

well first off the story would be the same as g1 both ships crash land on earth. ect ect. the ark the nemisis you know the story

BUT- both ships are too low on enegon to make many repairs. (low budget means you havent been able to buy many transformers yet) so the ships repair who it has energon to. (wich might be random depending on what transformers you own at the time BUT it has to be within the timeline of transformers. so the dinobots couldnt start off first. you need wheeljack to build them first eh?)

example: i have armada smokescreen (havent been able to get my classics yet) so im useing him as a "Grapple"
so grapple is online. he now has to find away to gain energon to repair the rest of the autobots while also keeping himself and his weapons online.

advantages of grapple. hes a good solar architect and also an autobot repairman. so he dosnt have to worry about gathering energon to maintain teletran 1 to repair the autobots.

-----
now the decepticons come in. depending on if you have megatron right off the bat and no strong autobots.. it will have to do that megatron is damage much like in animated (or hed blow everyone away)

my example i just pretended like megatron keeps a drone online flying around watching the autobots at the present time unitl shockwave sends enough energon to repair others ect ect.

(finding quarters under the coutch is like decepticons attacking a quary energon!)

----

is this immature? i say nay!

questions comments?
parts im looking for = g1/g2/ko dinobot weapons.
wilder/fangry head guns and wings.
pretender bumblebee weapons.
g2 lazerrod lasersword.
diaclon eminifig/spike witwiki
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Re: in depth-how to play with transformers! :D

Postby Repair Bay » Thu May 29, 2008 10:02 am

Haha I do this. Of course, I have plenty of characters now that I have a figure count of 314, but whatever =D

Back when I started collecting (during Armada) I only had my older brother's G1 Hot Spot and (headless) Motormaster, my (nearly destroyed, but still good) G2 Blue Grimlock, and my newly acquired Land Military Minicon Team. I pretended Megatron was always behind a black veil, because it was very evil-like, you see, and suspenseful and dramatic. I also pretended that Optimus had been captured.

Come Christmas 2002. Awesome. Armada Megatron, Demolishor, and Hot Shot (and later in the day, Lazerbeak) all just fell into my lap. My brand new Megatron was ready to reveal himself to the puny people of the planet make like a bandit with some Minicons, along with his second-in-command on Earth, Demolishor. And there was Hot Shot, the Autobots new warrior, with Hot Spot acting as Autobot Commander, even over Grimlock.

My collection gre, mainly with deluxe figures like Sideways, some Minicon Packs, and the occasional Ultra Class figure, like Tidal Wave. However, once I got Armada Deluxe Prime, a whole new story opened up. Optimus Prime was rescued by the Autobots, fought Megs, etc. I began buying G1 Reissues, like Powermaster Prime (such a beautiful figure, especially at that point in my collecting career) and Dirge. My sister got me a G1 Soundwave off of eBay, and I started reading the old comics. Once G1 had been opened up to me, I knew I was in it for good.

I still play with my toys, of course. When I get new figures, its always fun to see how I can think of ways to make them interact with my old ones. So is it childish to play with toys when you're 18 and up? Heck no! I say it makes you more youthful, if anything =D.
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Re: in depth-how to play with transformers! :D

Postby Omega Charge » Thu May 29, 2008 10:12 am

Motto: "Nothing. What's the motto with you?"
Weapon: Metal-slashing Claw
Nay! Stuff like that is great!

I've played stuff like that. I sometimes lie in bed, thinking of scripts for my next "mission". I've done plenty, some pretty elaborate. The older you get, the more fun it can be!

Now write a book!
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Re: in depth-how to play with transformers! :D

Postby Galva-Cannon » Thu May 29, 2008 11:19 am

The only problem with playing with Transformers is that time stops for a minute while you transform your toys between modes. :P Either that or come up with some convoluted reason for why Megatron isn't just blowing Prime away while he does his impression of Autobot City transforming in the movie.

Prime: "your evil scheme is finished Megatron, because I'm going to stop you!"

*transforming sound*

*transforming sound*

*transforming sound*

*transforming sound*

*transforming sound*

Prime: "just a minute..."

*transforming sound*

*transforming sound*

*transforming sound*

*transforming sound*

*transforming sound*

Megatron: "perhaps now would be a good time to explain my evil scheme in detail?"


*transforming sound*

Prime: "please do"
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Re: in depth-how to play with transformers! :D

Postby Omega Charge » Thu May 29, 2008 11:24 am

Motto: "Nothing. What's the motto with you?"
Weapon: Metal-slashing Claw
:P

truth, truth.
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Re: in depth-how to play with transformers! :D

Postby Repair Bay » Thu May 29, 2008 12:37 pm

Hehe thats why I like Micromasters and them other little simple guys
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Re: in depth-how to play with transformers! :D

Postby Optimus Prime 1996 » Thu May 29, 2008 12:56 pm

CrabHeart wrote:where is the rule that you cant play with toys after your 18?

but begining
this is with classics for me

well first off the story would be the same as g1 both ships crash land on earth. ect ect. the ark the nemisis you know the story

BUT- both ships are too low on enegon to make many repairs. (low budget means you havent been able to buy many transformers yet) so the ships repair who it has energon to. (wich might be random depending on what transformers you own at the time BUT it has to be within the timeline of transformers. so the dinobots couldnt start off first. you need wheeljack to build them first eh?)

example: i have armada smokescreen (havent been able to get my classics yet) so im useing him as a "Grapple"
so grapple is online. he now has to find away to gain energon to repair the rest of the autobots while also keeping himself and his weapons online.

advantages of grapple. hes a good solar architect and also an autobot repairman. so he dosnt have to worry about gathering energon to maintain teletran 1 to repair the autobots.

-----
now the decepticons come in. depending on if you have megatron right off the bat and no strong autobots.. it will have to do that megatron is damage much like in animated (or hed blow everyone away)

my example i just pretended like megatron keeps a drone online flying around watching the autobots at the present time unitl shockwave sends enough energon to repair others ect ect.

(finding quarters under the coutch is like decepticons attacking a quary energon!)

----

is this immature? i say nay!

questions comments?

Its a cool plot.Its not immature at all.^^

Does stuff with Pokemon and animal/dinosaur figures count?

If so:

For pokemon,I normally make the bad-guys say stuff like:"Oi!I thought i told you to watch those prisoners!"and stuff like that.

For animals/Dinosaurs,I make the good-guys tell jokes about the bad-guys alot.Sometimes i even make them say stuff like:"Alright..So we crashed the plane.."

When I'm grown up,i might still be doing stuff like that.;)
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Re: in depth-how to play with transformers! :D

Postby CrabHeart » Thu May 29, 2008 4:12 pm

Motto: "so much research!"
Weapon: Electro Magnetizer
also dose anyone know where a good set of rules are, that use the stat cards that come with most transformers?

but about transforming them the only reasons they ever need to transform is:

fleeing
carrying
ramming
ect.

shouldnt be needed much in mid battle
parts im looking for = g1/g2/ko dinobot weapons.
wilder/fangry head guns and wings.
pretender bumblebee weapons.
g2 lazerrod lasersword.
diaclon eminifig/spike witwiki
CrabHeart
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Re: in depth-how to play with transformers! :D

Postby Nassuman!! » Fri May 30, 2008 12:08 pm

I put my Transformers in a conflict over my old Pyramidus Megazord.

hehe :grin:
"I can't help it, I just have this gut feeling that the Mafia is controlled by organized crime. I don't know what it is but something fishy is going on." -George Carlin [R.I.P]
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Re: in depth-how to play with transformers! :D

Postby CrabHeart » Fri May 30, 2008 6:10 pm

Motto: "so much research!"
Weapon: Electro Magnetizer
ha that reminds me i saw a listing on ebay a while back of someone trying to sell the white tiger zord as a transformer...
parts im looking for = g1/g2/ko dinobot weapons.
wilder/fangry head guns and wings.
pretender bumblebee weapons.
g2 lazerrod lasersword.
diaclon eminifig/spike witwiki
CrabHeart
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Posts: 144
Joined: Sat Apr 19, 2008 4:16 pm
Location: shreveport louisiana
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Rank: 2
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Firepower: 3
Skill: 9

Re: in depth-how to play with transformers! :D

Postby CrabHeart » Mon Jun 02, 2008 10:08 am

Motto: "so much research!"
Weapon: Electro Magnetizer
ok so here is my story on my scenario

the decepticons ended up never boarding the ark they didnt get the boarding platform accross before they crashed.

so the decepticons are all in stasis at the bottom of the ocean and are not waken by the volcano such as teletran 1 is.

so grapple is the only one teletran 1 has energon to repair at the time.

- more on the decepticons

well durring the 4 million years shockwave hasnt seen megatron so he sends out a ton of drones.

ROSWELL CRASH 1947.. one of shockwaves drones crash lands to earth.

2008 the drone hooked up and studdied by american scientist only scans for a signal for 60 years. it picks up teletran 1 comeing online and the drone itself comes online and escapes.

it flys to the ark and hacks it to send a message to shockwave... "he must be here"
parts im looking for = g1/g2/ko dinobot weapons.
wilder/fangry head guns and wings.
pretender bumblebee weapons.
g2 lazerrod lasersword.
diaclon eminifig/spike witwiki
CrabHeart
Minibot
Posts: 144
Joined: Sat Apr 19, 2008 4:16 pm
Location: shreveport louisiana
Strength: 3
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Endurance: 6
Rank: 2
Courage: 6
Firepower: 3
Skill: 9


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