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TF Armada Game

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TF Armada Game

Postby NiteStar » Wed Aug 19, 2009 5:05 pm

Weapon: Null-Ray Rifle
Anyone know how to get a good walk-through of the game online. I got it used at a store and it came with no box. The game has no atlas or map on the screen when Im playing so I don't know which direction I should go half the time plus in the Antarctica section there's a Minicon on top of a huge rock that I can't climb.
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Re: TF Armada Game

Postby Name_Violation » Wed Aug 19, 2009 10:04 pm

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gamfaqs.com has good walkthrews. try checking there
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Re: TF Armada Game

Postby Duke of Luns » Thu Aug 20, 2009 11:26 pm

Yeah, I second gamefaqs. I don't think an offical strategy guide was ever made for the game, but I could be wrong.

Anyway, here's a tip: don't go crazy if you see a mini-con and can't get it. There are more than a few Mini-cons that can't be acquired your first time through a level. You may need to return to a level with various other mini-cons equipped that give you enhanced abilities: gliding, higher jump, turbo boost, etc. Also, late in the game you find a mini-con that will help locating those really hard to find mini-cons. Trust me, it works out pretty well.
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Re: TF Armada Game

Postby NiteStar » Sun Aug 23, 2009 7:35 am

Weapon: Null-Ray Rifle
Duke of Luns wrote:Yeah, I second gamefaqs. I don't think an offical strategy guide was ever made for the game, but I could be wrong.

Anyway, here's a tip: don't go crazy if you see a mini-con and can't get it. There are more than a few Mini-cons that can't be acquired your first time through a level. You may need to return to a level with various other mini-cons equipped that give you enhanced abilities: gliding, higher jump, turbo boost, etc. Also, late in the game you find a mini-con that will help locating those really hard to find mini-cons. Trust me, it works out pretty well.



Cool Thanks. I was wondering when you dont want to use a minicon and select
(x) Send to HQ

Where does it go and how can I switch them out? Can you give the minicons to other Autobots? Save them for later type of thing.......
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Re: TF Armada Game

Postby Duke of Luns » Mon Aug 24, 2009 10:32 pm

NiteStar wrote:
Duke of Luns wrote:Yeah, I second gamefaqs. I don't think an offical strategy guide was ever made for the game, but I could be wrong.

Anyway, here's a tip: don't go crazy if you see a mini-con and can't get it. There are more than a few Mini-cons that can't be acquired your first time through a level. You may need to return to a level with various other mini-cons equipped that give you enhanced abilities: gliding, higher jump, turbo boost, etc. Also, late in the game you find a mini-con that will help locating those really hard to find mini-cons. Trust me, it works out pretty well.



Cool Thanks. I was wondering when you dont want to use a minicon and select
(x) Send to HQ

Where does it go and how can I switch them out? Can you give the minicons to other Autobots? Save them for later type of thing.......


You switch them out between missions, or if you go through one of the save portals. It's one of the options you can access when you select your character/mission.

Of course, that's really one of few big flaws with the game is that you can't swap mini-cons mid-missions. Like I said, you can hop through a save portal and go back to base, but that's pretty time consuing with all the loading and everything.
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Re: TF Armada Game

Postby Doubledealer93 » Thu Aug 27, 2009 10:45 am

Motto: "A logical mind is a healthy mind."
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i also recommend gamespy.com, or ign.com. i always use them.
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