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Transformers d20

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Transformers d20

Postby Chimera245 » Tue Aug 18, 2009 6:44 pm

I'm trying to create a Tramsformers RPG, but I'm making little progress.

I have decided to base ot off of the Star Wars Saga Edition. The rules just "feel" more like Transformers than any other game I've read.

Choosing a vehicle form for your character will be similar to choosing a race in other games. (+2 to this score, -2 to that score, bonus to a skill, special ability or a bonus feat, etc.) and "car" will be the "human" choice. (most common form, no ability mods, bonus trained skill, bonus feat)

The classes will remain generally the same. The Noble will be renamed Leader for flavor's sake, and the Jedi will be heavily reflavored, and mildly reworked.

Past this, though, I don't really have much. Everytime I try to work on this, my mind just goes blank.

Can anyone help get my little project jump-started?
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Re: Transformers d20

Postby Name_Violation » Tue Aug 18, 2009 9:02 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
most attempts at a tf d20 system fizzle before they get underway. best of luck to you.

glancing over at wizards, is it a "4-edition" game? I know third ed inside and out, but not a fan of 4th.

my best experience is using the anime roleplaying besm (big eyes, small mouth) its a "dnd 3'rd edition" type system, that is specifically made to be compatible with other systems or a stand alone. also it has a giant robot class and powers to mimic anything.
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Re: Transformers d20

Postby Chimera245 » Wed Aug 19, 2009 2:58 pm

The Saga Edition of Star Wars is kind of the halfway point between 3rd and 4th editions.

Rather than skill ranks it uses the 'trained/untrained' system that 4th uses, but you still get to have more skills with higher intellignce, like in 3rd.

All class ability progressions follow the pattern of 'talent/bonus feat/talent/bonus feat...' like in d20 Modern. (if you're not familiar with it, d20 Modern is based out of 3rd edition D&D)

Rather than saving throws, Fortitude, Reflex, and Will have become static numbers like AC that an enemy has to roll to hit.

You can still multiclass the same way you can in 3rd edition, (by, you know, actually taking an actual level in another class, not the feat-based way that 4th edition does it that grants you a very minor bit of the second class's abilities)

Instead of automatically getting max hp on your first hit die (+con mod) at 1st level, you get max hp x 3 (+con mod), so 1st level characters are not nearly so frustratingly fragile as in 3rd.

The Force Powers are pretty much the larva stage of what became the Powers that every class uses in 4th edition, but not nearly so complicated as in 4th. Basically, each Force Power you know can be used once per encounter, unless you do something special to regain the use of one, (such as spending a Force Point)

Force points are like Action Points in d20 Modern or the Eberron D&D campaign setting.

Those are all the major differences I can think of. The rest of the game is pretty much 3rd edition.
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