underwear ninja wrote:It looks really good so far. Excellent job on the head sculpt, and getting the correct type of car even.
If I were to point out any constructive comments, I'd suggest maybe making those legs a little sturdier. Right now they still look pretty flimsy (unless the feet fold in, then its okay)
Constructive comments are always welcome. the legs do need a little beef. they'll get a wall on the inner leg which will assist with the illusion of bulk. thanks!
Repair Bay wrote:Already looking better than I thought it would. Great to see this step by step.
Thanks Repair Bay. Any relations to Michael?
Sonray wrote:Im still perplexed as to how you do these things....is it as simple as i said over on the other board? This is gonna be awesome though, even if i dont really remember the character. Yours so good at this why dont you do one of Prime? Use the classics voyager base and get a scale model of a freightliner flat nose semi as a model? Im sure youd be able to pull it off and it would look awesome i bet. Like a mini MP Prime but with better details.
(also glad to see you still posting here. So many ungrateful asses have abandoned this place due to a few bugs.)
Sonray, some of those ungrateful asses are my friends. I too am taking it a little easy over here until things clear up.
now about your main comment, if you're still curious

it's not as simple as replacing the shell. I have detailed photos of almost every step I've taken with this character which I'll post when he's finished. for example here's an image of the legs before the car parts where added.

rod's legs are cut at the knees and replaced with clocker's knees and shins. Now his legs can fold which is what I need the car part to do in transformation. I worry about other stuff as it comes up. Prime? I can't even start thinking about it until I find a model kit that is the right size, model, and price. truck kits get pretty pricey.
thanks for the compliments and confidence guys